So far, we've seen THREE dragon aspects get corrupted/go insane (Malygos, Ysera, and Deathwing/Neltharion). Not sure that it's working out that well with the dragons. It might be time for a change.
So far, we've seen THREE dragon aspects get corrupted/go insane (Malygos, Ysera, and Deathwing/Neltharion). Not sure that it's working out that well with the dragons. It might be time for a change.
We killed Malygos, the aspect of magic. He's being replaced now.
Not sure why the same couldn't happen to Deathwing. It didn't happen before because the dragons (esp. Alexstrasza) seemed to be hesitant to kill off an aspect. It really surprised me how blase they were about killing Malygos. "He's nuts, let's kill him." Well, wasn't Ysera nuts just a little bit ago...?
Anyhow, now that they're ok with things, I can't imagine they'd have a problem with us killing Deathwing. I mean, Deathwing was only saved because of that squeamishness in the past.
(and maybe he'll be replaced with one of the members of his wing that aren't corrupted.)
Quoted Text: I must have missed the ambiguity about genocidal orcs, cannibalistic trolls, plague-brewing undead, and arrogant blood elf magic-addicts. Oh and you could have shortened less-than-noble to 'evil' to be accurate.
As opposed to genocidal humans (Durnholde Keep), arrogant "We know better than our protectors" night elves (planting teledrasil despite being forbidden), environmental destructive dwarves (look at the smoke in the dwarven quarter), or progress at any cost (gnomes).
I think if you look at the worst of any of the races, you'll see evil. I'm sure you can find the good in them as well.
Oh, one other thing: The guy who gives you the quest makes a point to say that he's against this sort of thing, but he's ok with you doing it.
They make a POINT to emphasize that this is TORTURE and not just a "go collect rabbit feet." The guy can't do it, but you can, because you're somehow free from moral restrictions.
So impressed that Mr. Bartle stopped by. Good to see you still bothering to read the comments of players.
I actually agree with you, but for me the trigger came at a different point. They made a big step in having events in the game cause actual changes.
There's one quest for the Horde where you kill the commander of a stronghold. After you've done it, when you return to the stronghold the commander is not there anymore, the replacement is there. (I am being vague to avoid spoiling the surprise for people who have not done it.)
There's also a quest where you do something for some pirates, then you'll get a later follow up quest where you have to undo the actions of those horrible pirates ... that you yourself actually committed.
THAT pirate quest broke it for me. In order for me to actually help these nature loving people, I had to endanger nature itself. And I call myself a druid. And it hit me, I never even thought about killing this important animal.
... in fact, I never really think about the fact that all of these druids are having me kill animals constantly, to make poultices, or restore balance of nature. And then once in a while I need to go out and kill the humans and dwarves because they kill animals, for some unknown reason that we never bother to uncover. It's just that THEY decided to kill the animals.
Never mind the fact that I've been helping the undead with some alchemical experiment for going on 80 levels, yet I really don't want to see them spread some sort of plague. I mean, half the time I'm on a quest to cure some sort of plague at the same time I'm collecting some sort of mushroom or animal part so that the undead can perform experiments to perfect a different plague.
They really do need to add a little bit of branching to the game. They seem like they are aspiring to it, they are trying to make real time continuity changes. So, let's just hope that it gets there. In the mean time, I think pointing out WoW's blemishes will teach the designers what we like and don't like.
The Queue: My druid is now better than you
Feb 8th 2011 12:07PM (WoW)So far, we've seen THREE dragon aspects get corrupted/go insane (Malygos, Ysera, and Deathwing/Neltharion). Not sure that it's working out that well with the dragons. It might be time for a change.
The Queue: My druid is now better than you
Feb 8th 2011 12:05PM (WoW)So far, we've seen THREE dragon aspects get corrupted/go insane (Malygos, Ysera, and Deathwing/Neltharion). Not sure that it's working out that well with the dragons. It might be time for a change.
The Queue: My druid is now better than you
Feb 8th 2011 11:11AM (WoW)We killed Malygos, the aspect of magic. He's being replaced now.
Not sure why the same couldn't happen to Deathwing. It didn't happen before because the dragons (esp. Alexstrasza) seemed to be hesitant to kill off an aspect. It really surprised me how blase they were about killing Malygos. "He's nuts, let's kill him." Well, wasn't Ysera nuts just a little bit ago...?
Anyhow, now that they're ok with things, I can't imagine they'd have a problem with us killing Deathwing. I mean, Deathwing was only saved because of that squeamishness in the past.
(and maybe he'll be replaced with one of the members of his wing that aren't corrupted.)
Goblin up all the excitement
Jul 10th 2010 8:25PM (WoW)I must have missed the ambiguity about genocidal orcs, cannibalistic trolls, plague-brewing undead, and arrogant blood elf magic-addicts. Oh and you could have shortened less-than-noble to 'evil' to be accurate.
As opposed to genocidal humans (Durnholde Keep), arrogant "We know better than our protectors" night elves (planting teledrasil despite being forbidden), environmental destructive dwarves (look at the smoke in the dwarven quarter), or progress at any cost (gnomes).
I think if you look at the worst of any of the races, you'll see evil. I'm sure you can find the good in them as well.
Richard Bartle responds to "torture quest" issue
Dec 3rd 2008 1:01AM (Massively)They make a POINT to emphasize that this is TORTURE and not just a "go collect rabbit feet." The guy can't do it, but you can, because you're somehow free from moral restrictions.
That really should have set off alarm bells.
Richard Bartle responds to "torture quest" issue
Dec 3rd 2008 12:59AM (Massively)I actually agree with you, but for me the trigger came at a different point. They made a big step in having events in the game cause actual changes.
There's one quest for the Horde where you kill the commander of a stronghold. After you've done it, when you return to the stronghold the commander is not there anymore, the replacement is there. (I am being vague to avoid spoiling the surprise for people who have not done it.)
There's also a quest where you do something for some pirates, then you'll get a later follow up quest where you have to undo the actions of those horrible pirates ... that you yourself actually committed.
THAT pirate quest broke it for me. In order for me to actually help these nature loving people, I had to endanger nature itself. And I call myself a druid. And it hit me, I never even thought about killing this important animal.
... in fact, I never really think about the fact that all of these druids are having me kill animals constantly, to make poultices, or restore balance of nature. And then once in a while I need to go out and kill the humans and dwarves because they kill animals, for some unknown reason that we never bother to uncover. It's just that THEY decided to kill the animals.
Never mind the fact that I've been helping the undead with some alchemical experiment for going on 80 levels, yet I really don't want to see them spread some sort of plague. I mean, half the time I'm on a quest to cure some sort of plague at the same time I'm collecting some sort of mushroom or animal part so that the undead can perform experiments to perfect a different plague.
They really do need to add a little bit of branching to the game. They seem like they are aspiring to it, they are trying to make real time continuity changes. So, let's just hope that it gets there. In the mean time, I think pointing out WoW's blemishes will teach the designers what we like and don't like.