A friend mentioned "it's a tricky situation because f2p [stuff] could well kill off sub fee servers, but if you don't do something to try to expand the player base, they can't support any servers anyway."
Also there should be ways to transfer between both server types, and let newbies into legacy servers without RAF because it'll damage raiding, since guilds will have a hard time recruiting newer players.
All in all if done wrong it'll damage EQ2Live to be honest. Other than that, the concept is good.
The Daily Grind: Are you upset with how MMOs handle women?
Oct 27th 2010 7:27PM (Massively)The Daily Grind: What kill gave you the most satisfaction?
Oct 21st 2010 10:20AM (Massively)The Daily Grind: When has an MMO creeped you out?
Oct 13th 2010 11:00AM (Massively)Also there's a screamer in there if you open the meat locker.
Nek Castle from the same game has a heartbeat sound that gets louder as you go into the basement. It actually made me feel ill.
The Daily Grind: What's your preferred weapon type?
Sep 26th 2010 7:35PM (Massively)The Daily Grind: What's the cruelest prank you've played on a new player?
Sep 6th 2010 8:35PM (Massively)The Daily Grind: Who's your dev crush?
Aug 26th 2010 12:57PM (Massively)The Daily Grind: Which MMO has the best crafting?
Jul 31st 2010 1:03PM (Massively)EverQuest II jumps on the F2P bandwagon
Jul 27th 2010 9:34PM (Massively)Also there should be ways to transfer between both server types, and let newbies into legacy servers without RAF because it'll damage raiding, since guilds will have a hard time recruiting newer players.
All in all if done wrong it'll damage EQ2Live to be honest. Other than that, the concept is good.
Massively's Community Detective: The customer service case files, Issue #1
Jul 20th 2010 3:19PM (Massively)SOE suffers cutbacks as 35 employees are laid off
Jul 16th 2010 9:46AM (Massively)