I mentioned this in another TR related story here on Massively, so I might as well mention it here, almsot word for word what I said:
"The devs were hoping to count as part of their endgame content was to be released in their next deployment (patch), which have been constantly pumped out within a month of each other. The devs have also said that during the final months, that deployment should be making it onto live, so we will at least see what they had in store for us before getting the axe.
As for not fulfilling what players asked? I have seen devs directly respond to ideas asked by multiple players on forums such as Planet TR, usually either agreeing with players and taking down their ideas, which eventually made it into the game, OR they mentioned it was already something they had thought about and either had it in production or felt it was not where they wanted to go. The development team's closeness to the players was bar none the best I have seen in an MMO. Tabula Rasa will be missed, unless a miracle happens to save it."
A large case of too late in the game's life for the needed changes. (not too little too late, it had plenty, just too late). The initial startup of the game was indeed bad, and I take it many of the people who are in the MMO community only remember TR (if they knew about it at all) for what it was like before the game started getting changes into gear. I invite all those who played when the game started to at least check it out during the free play time in January, and hopefully you will reach level 50 to see the New York content that will in all likelihood be getting added before the devs finish working on the game in the upcoming months.
Oops, forgot to mention the experience I had in late beta/right after release was indeed not that great. But when I came back to the game in May 2008, the dev team had turned itself around, and that's the experience with the game that I was talking about. Of course the first impression the game gave may have very well doomed it, but those that came back during the summer for the most part enjoyed the change of direction from its release.
As the article says, what the devs were hoping to count as part of their endgame content was to be released in their next deployment (patch), which have been constantly pumped out within a month of each other. The devs have also said that during the final months, that deployment should be making it onto live, so we will at least see what they had in store for us before getting the axe.
As for not fulfilling what players asked? I have seen devs directly respond to ideas asked by multiple players on forums such as Planet TR, usually either agreeing with players and taking down their ideas, which eventually made it into the game, OR they mentioned it was already something they had thought about and either had it in production or felt it was not where they wanted to go. The development team's closeness to the players was bar none the best I have seen in an MMO. Tabula Rasa will be missed, unless a miracle happens to save it.
The Daily Grind: Penny for your Tabula Rasa thoughts?
Nov 23rd 2008 12:50PM (Massively)"The devs were hoping to count as part of their endgame content was to be released in their next deployment (patch), which have been constantly pumped out within a month of each other. The devs have also said that during the final months, that deployment should be making it onto live, so we will at least see what they had in store for us before getting the axe.
As for not fulfilling what players asked? I have seen devs directly respond to ideas asked by multiple players on forums such as Planet TR, usually either agreeing with players and taking down their ideas, which eventually made it into the game, OR they mentioned it was already something they had thought about and either had it in production or felt it was not where they wanted to go. The development team's closeness to the players was bar none the best I have seen in an MMO. Tabula Rasa will be missed, unless a miracle happens to save it."
A large case of too late in the game's life for the needed changes. (not too little too late, it had plenty, just too late). The initial startup of the game was indeed bad, and I take it many of the people who are in the MMO community only remember TR (if they knew about it at all) for what it was like before the game started getting changes into gear. I invite all those who played when the game started to at least check it out during the free play time in January, and hopefully you will reach level 50 to see the New York content that will in all likelihood be getting added before the devs finish working on the game in the upcoming months.
Tabula Rasa: Saving the game
Nov 23rd 2008 12:24PM (Massively)Tabula Rasa: Saving the game
Nov 23rd 2008 12:12PM (Massively)As for not fulfilling what players asked? I have seen devs directly respond to ideas asked by multiple players on forums such as Planet TR, usually either agreeing with players and taking down their ideas, which eventually made it into the game, OR they mentioned it was already something they had thought about and either had it in production or felt it was not where they wanted to go. The development team's closeness to the players was bar none the best I have seen in an MMO. Tabula Rasa will be missed, unless a miracle happens to save it.