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Box

Member since: Nov 20th, 2008

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Massively63 Comments

To live and die in Tyria -- death, healing, and combat in Guild Wars 2

Jul 8th 2010 3:06PM (Massively)
This... is just perfect. In every other MMO I read about I think "meh don't like that, but I suppose I can overlook it" but here they just keep saying better and better things. It's just great ideas all over the place, and more importantly: not a single bad one. Letting "prot monks" carry over and skipping the healing ones is a great idea that takes the best part of GWs PvP and skips the boring part of it. This game just sounds so awesome. I'm so fucking hyped.

TERA screens reveal Serpentis Isle

Jun 24th 2010 3:48PM (Massively)
Really starting to like the game visually. The Japanese completely over the top visual style is really fun and different from many other MMOs.

Rumor: SWTOR closed beta happening this weekend? [Updated]

Jun 24th 2010 2:11PM (Massively)
Can just begin by saying congratulations hypnotoad. You are one hell of a lucky bastard. Once I read this I instantly went to check both my mails hoping I had got an invite (although it was extremely unlikely), but nopes, nothing at all. I would've been happy beyond this world if I'd gotten one, but then again that's not very realistic.

ArenaNet reveals traits and Warrior class for Guild Wars 2

Jun 9th 2010 3:07PM (Massively)
I'm hyped like nothing else for this game. Everything they reveal just sounds so fucking good! It's as if they took all the good stuff from GW(1), fixed the bad stuff from it and then added some more awesome features. I love GW but still think it has some flaws, but this game sounds like it's going to fix them all... I just want this now, no more waiting please.

My only real fear for this game is balancing. In GW(1) you got a huge amount of options, in theory that is. In reality the majority of the skills/combinations are worthless, mostly because there's just way to many professions/skills/combinations to balance. In order for GW2 to be fun it has to be balanced so that not a certain combination of traits/skills/weapons is superior to another, that would essentially ruin a lot of the fun of GW2. But if they take their time with balancing this game it should be balanced from the beginning and only a few minor changes should be needed. Then they just need to not repeat the same mistake as before - introducing 2 new classes and several new skills which the balancer had a matter of month to balance... That's when it started going downhill.

Still I got high hopes on this, and I believe it will live up to them.

One Shots: You cannot change the laws of physics

May 11th 2010 2:06PM (Massively)
That's impressive. To care for such small details just shows their dedication.

Flameseeker Chronicles: Will combat in Guild Wars 2 be an improvement?

May 3rd 2010 3:58PM (Massively)
The Guild Wars (1) is skill bar is already controlled by what equipment you got if you're a weapon dependent profession. A warrior using an axe will bring axe skills, just as a ranger with a bow will bring bow skills. There's really no change there, they just define a restriction that was in reality already there.

If you look at the way you can specialize in an attribute (they are called that, right?) in GW (1) you also got a restriction, you can't go completely berserk and put a little in everything and get something good out of it. No you can't. That's like making a hybrid that's bad at everything, congratulations you can't do anything. I believe the weapons will work in the same way, by restricting you just as attributes. And this stays true for both casters and weapon dependent professions.

Additionally the elite skill should definitely be counted as one you get to pick yourself. They will have fewer skills they said, but there will still be likely that you will have fairly many nice elite skills available, especially since you can pick race elites too.

As you said too, with weaponsets you will get a bigger array of skills, and all classes will also be able to better adopt to the situation. The healing skill I'm unsure about. Sure, for RA it's nice, but in GvG you had two dedicated healers that could focus entirely on healing, while the others did their role. To give everyone a bit healing would make GvG (or any other thing involving lots of stuff to keep in mind at the same time) horribly hard.

However I find it hard to believe they will make the game that way, and maybe the healing skills are just there to force another already existing "rule" upon the players: to always pack a rez, unless you're a healer when you should take a heal. For PvP that is.

All in all it sounds to me as if they add restrictions that reduce players ability to make horrible builds while still keeping the freedom of the system. It's definitely looking promising, and maybe I can for the first time play with a PuG in Guild Wars...

Down you go: ArenaNet unveils the Guild Wars 2 Elementalist and combat details

Apr 28th 2010 2:21PM (Massively)
Wow. I'm so impressed, by everything. The game just looks so good: everything from skills to characters and backgrounds (what little I saw of them) looks just freaking amazing. This just kicked this game up to my easily most anticipated game.

Environmental effects and new comics for Star Wars: The Old Republic

Apr 25th 2010 1:35PM (Massively)
I definitely prefer the new comic visually with it's much cleaner look. The other one had a complete overkill of lines at times, and especially at close ups, which to some extent ruined the experience. Will be interesting to see how the new one will be, but it looks promising so far.

Massively's mystery beta key giveaway

Feb 6th 2010 11:49AM (Massively)
Don't think I'll get one, but hey as it's now the chance that I do is about 30%, not too bad.

The Daily Grind: What's your SWTOR class of choice?

Dec 17th 2009 10:04AM (Massively)
Consular. Big force powers combined with a little lightsaber swinging, can't get better.

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