The entire gaming industry is moving in the direction of microtransactions. Black Prophecy is a space combat MMO that is free to play. Reakktor is looking to make their money from microtransactions to accelerate your in-game advancement.
Gaming companies makes more money from microtransactions than subscription fees. Think about it. Before the microtransactions, Blizz made a huge pile of cash from subscription fees. However, that is only $15 per month from each player. By utilizing microtransactions, Blizz has now made upwards of $25-50 per player per month.
Greed has nothing to do with it. It's all about being profitable. No gaming company exists PURELY for the enjoyment of the subscriber base. If they're not profitable, they will not survive.
I can see subscription fees becoming passe and microtransactions becoming the lifelood of gaming.
In regards to a new healing class, I really dig the concept of the Green Drake from Oculus. The idea of throwing DOTs on a mob to heal yourself while your healing spells cause damage to you and heal others is pretty cool.
I started my Tauren shammy as Enhancement and was really fail at it; so much so, that I was about to delete him and roll a paladin. One of my guildies suggested that I try levelling as elemental. So to prove him wrong, I respecced elemental at level 17 and never looked backed.
My shammy is now my favorite toon to play as I roll through heroics and endgame raids, switching easily between Elemental and Resto.
Excellent job on the Elemental guide, Sacco! Really confirmed a lot of the things I learned along the way to endgame awesomeness!
Ever since it came out, I've thought the voice of the Devourer of Souls in Forge of Souls was Paul McGann. Reminds me of the annoying frenchman he played in The Three Musketeers.
WoW Insider's Cataclysm launch giveaway: Steelseries MMO gaming mouse
Dec 6th 2010 10:36AM (WoW)Win a Lil' XT from WoW Insider
Nov 23rd 2010 3:45PM (WoW)Breakfast Topic: I just bought a $25 imaginary horse
Apr 19th 2010 9:23AM (WoW)Gaming companies makes more money from microtransactions than subscription fees. Think about it. Before the microtransactions, Blizz made a huge pile of cash from subscription fees. However, that is only $15 per month from each player. By utilizing microtransactions, Blizz has now made upwards of $25-50 per player per month.
Greed has nothing to do with it. It's all about being profitable. No gaming company exists PURELY for the enjoyment of the subscriber base. If they're not profitable, they will not survive.
I can see subscription fees becoming passe and microtransactions becoming the lifelood of gaming.
Maintenance day loot from WoW.com
Apr 13th 2010 10:29AM (WoW)WoW.com Giveaway: World of Warcraft Programming, 2nd Ed
Feb 9th 2010 9:18AM (WoW)The Queue: Puppies
Jan 29th 2010 9:50AM (WoW)Totem Talk: Elemental 101, Part 3
Jan 20th 2010 2:22PM (WoW)My shammy is now my favorite toon to play as I roll through heroics and endgame raids, switching easily between Elemental and Resto.
Excellent job on the Elemental guide, Sacco! Really confirmed a lot of the things I learned along the way to endgame awesomeness!
Rumor: Blizzard's next MMO to be an MMOFPS
Jan 12th 2010 9:54AM (Massively)The Queue: Fantastic!
Jan 4th 2010 5:14PM (WoW)The Twelve Days of Winter Veil: Day three
Dec 31st 2009 9:22AM (WoW)