Oliver
Member since: Oct 18th, 2008
Oliver's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 6 Comments |
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



Down you go: ArenaNet unveils the Guild Wars 2 Elementalist and combat details
Jun 9th 2010 1:57PM (Massively)Down you go: ArenaNet unveils the Guild Wars 2 Elementalist and combat details
Jun 9th 2010 1:44PM (Massively)Of the ten you get, you can choose what goes in 4 of them. Of that 4, 1 is dedicated to an Elite skill, which you're likely not going to have for a long time. Sure, 5 are for weapons, but if I'm using the same weapons for several hours, this is going to get awfully repetitive. Not only that, GW1 was really light on weapons as loot really wasn't the focus. So we may end up using the same weapon for a huge section of the game, upgrading it as needed.
Am I missing something here? This sounds to me like I'll be stuck using mostly the same skills for a large chunk of the game, and that just doesn't excite me. One thing I like about 'traditional' MMOs is the levelling - which generally gives you a nice new skill to play with. This seems to be the opposite to that.
The Daily Grind: Which sci-fi MMOs are you looking forward to?
Apr 23rd 2009 12:32PM (Massively)JGE - I will definitely try this. I like these games (most notably Freelancer), but probably not enough to sub. I like my little avatars too much for that.
BP - JGE... but all instanced? No thanks.
STO - Meh Online, more like.
FE - Haven't really followed it.
ER - Wasn't very enamored with the gameplay vids I watched, but I'll keep an open mind.
Although most of these look really cool. I think the problem with these will be getting people (like you know, *normal* people) to identify with them. Champions, yeah, people get that - it's comic books. Star Wars and Star Trek, of course - they've seen the movies & tv. But the majority of these have an uphill battle just to get people to have a good reason to *want* to play em. It's a pity, really.
Massively's Free Realms beta key giveaway
Apr 17th 2009 10:19AM (Massively)So many MMOs seem to try to make a game a world, but it really just all comes down to the combat. This is the first one that seems to offer more.
The Daily Grind: Would a cheaper subscription get you playing more?
Apr 8th 2009 1:54PM (Massively)It would be even better if you could buy a 3 month option for say $5. that would pro-rate your logins over that period. This way, if you went hardcore for just a month, it would be averaged over that 3 month period, and still be much less than your typical $15 monthly or $13ish for a 3-month card.
My two cents...
The Daily Grind: What do you think of the subscription model?
Oct 18th 2008 11:32PM (Massively)I think the model that succeeds is what is going to stick around; and for the time being, that model is $15/month + retail. Devs build that because they know that if they can get a sub base, they're going to be profitable. However, with the overwhelming success of WoW, I think it's very possible that this being the predominant method of subscription is going to go the way of the dodo. The simple truth is that MMOs are going to continue coming, but without a large enough sub base, they will disappear, eventually. This is how the so-called F2P model began - to try to come up with a new way to win over players, while making money in the process. Make no bones about it - they are free... initially. The lack of depth in the game is made up for with cheap, seemingly inexpensive content.
My background - I played WoW briefly, (2 months) and have tested pretty much every MMO that has offered a trial. I have GW and an expansion, and have logged about 20+ hours into it, before getting bored of the grind. I'm currently playing Rohan and Perfect World International, to see which one I'd prefer to spend a few hours off and on in. Rohan is currently winning, though I believe they're both quite good. Especially since they've so far cost me not a red cent.
I really think a new model needs to arise, imnsho. :) I think MMOs are frankly, kind of boring. I want them to be more than they are - which is why I keep testing them, looking for one that gives me that spark. But the trouble with the payment model is this; once you've gotten pretty far into any of these games, you're paying monthly for what? To run into yet another dungeon with yet another bunch of people who are also glued to their monitors, wearing out the print on their 1-0 keys? That's why I'm leaning towards SOME sort of F2P model at the moment.. for those weeks that I don't feel like/am too tired to spend on an MMO, I don't want to feel guilty about the money I'm spending. But at the same time, when I DO spend time playing, I want to feel interested and excited about doing it. I want it to be FUN.
You know what game I found FUN in the past little while, when testing? Pirates of the Caribbean Online. Crazy, hey? Yeah, it's for kids. But it was fun cause I actually had to CLICK my mouse on things. And I had to time it. Hey, maybe I'd love AoC. Who knows? But they really made me realize that something in gameplay model is crazily broken... I simply don't have enough fun just sitting there occasionaly pressing number keys without actually INTERACTING with the game.. and I sure don't want to pay for that.
Oliver
ps. sorry for the rambling rant..