They the fix the hit reg issues the game has and the amount money and XP you gain per win/lose. It's a crawl only made worse with the constant lag spikes that everyone seems to be getting, some worse than others.
I played WOT for 158 battle. I have no idea how many hours, but I ended up uninstalling in frustration after half a week (close to 4 days) of nearly all losses. Couple that with the fact that I can't be playing the game for 6-8 hours a day. I was getting 181 average XP and 633 Max XP per battle.
The thing that pushed me over the edge was when I was using my pile of junk T46 with the 76MM nearly point blank on an enemy tank's rear and all I heard was "We just dinged them" or " We didn't even scratch them " over and over and over and then the guy turns his turret around and 2 shots me with a 37MM pea shooter. That wasn't just one occasion, this happened many times and not with just my T46.
I do plan to install it again, but I am still taking long a break from it.
World of Warcraft has made the best progress since it's launch. It was extremely buggy at launch and was no better than closed beta 2 where I was lucky to get more than an hours worth of play time in before it crashed.
I know a lot of people would argue against WoW, but really now, look at the numbers. It may have less users than a lot of F2P MMOs but you can't argue against the fact that it has made more money than a majority of them combined.
This makes me feel sick. It's like that sick feeling you get when someone kicks a dude in the "junk", anyone around can feel it too just by seeing or hearing it happen.
I played UO for just one year, but one of my features I miss is player housing. Being able to not only pick your where you want your house, but also being able to custom build it if you don't like the prefab houses was awesome. Also having the ability to set up a npc shops in your house was nice and added a bit of immersion to the experience. People coming to your house checking out your wares and helped build up a sense of community in the small player housing towns as well as security (unless everyone around you was a max hiding/ stealing ninja jerk).
I think that if an mmo would have player housing it should be similar to UO in that you can have your house where ever you want it to be if the game can allow it as well as allow you to custom build your house (with limits obviously). With custom building, the way the Sims 2 and 3 does it would be perfect. There would also be different sized lots that have limits to what classification of building you are planning (like a 1 story, 2 story, 3 story). Towers, Keeps and Castles should probably be reserved for guild housing only but still be customizable. With guild housing the guild leaders would be allowed to commit to a design and give people the option to propose changes to either their own quarters or to any part of the guild housing that can be saved as a "blueprint". All designs should be savable so you can commit to them later when you have the money or whatever resource is needed to build.
Giving players the ability to create a small community village all the way up to a city would be awesome and would be the ultimate form of player housing. All the games in development, close to release or already released make it sound awesome allowing players to create towns and cities. I have more to say about this, but not right now, moving on.
The ability to run a shop should be allowed but it should only be allowed in a city and it should function as a business with a money cost to the player running it. There should be the ability to hire employees as either npc with basic or higher crafting skills or hire players with any crafting skills. Let the shop owner set price on items as well as set wages for the amount of work or quality of work or a combination of both done by npc or player. Shops should already be in the game that are run by npcs. Players should be able to buy npc shops, or sell them. If a player run business goes under for any number of reason it should automatically go back to npc management with a reduce cost to someone buying the shop until a set amount of days has gone by at which point the shop would be back at full price originally set by the developers.
Another option for player run shops and possibly a way to keep people in cities would to not have player run shops at all, but instead have players craft items either at home in community work areas in cities. Anything crafted by players would be picked up by an npc at set times or allow the player to drop it off to be sold at the shops in the city, the npc would set the price depending on the quantity of stock for each item.
If player housing cannot or will not be done, perhaps the option for an instanced guild house would work instead. Give the guild the option to customize only the inside and maybe even make it a TARDIS situation (small outside, larger inside) and if you can't have that, just make the player housing quarters instanced as well. Also the guild leaders should have the ability to buy additions sort of like the Wow guild bank tabs, except each addition would add new or different functions. Maybe a training hall, a meeting hall, a guild vault for storing goods and money. Anything really (obviously it would be up to the developers to decide what to add and what functions each room would have).
I have other ideas, but I don't want my wall of text to get to large.
The one game that gave me the biggest WOW from it's graphics was not an mmo, but an fps game. When it was first shown to the public, Half-Life 2 just made me freak out and upgrade my computer not once but 3 times and then eventually ended up building an even more powerful computer shortly after Half-Life 2 was released. A new sli motherboard (ultimately a waste of money since i have will probably never use more than 1 video card even on my new tri sli board) an socket 939 Athlon 64 4000+ with a geforce 7800gtx, all for the low low price of "omg what have i done! i spent all my monies". Unfortunaly by the time the game was released it didn't look quite so good compared to all the new games that would soon be coming out, but the first time i saw Half-Life 2 my jaw fell through the ground. I jokingly said to brother that i built the computer just to play counter-strike.
I don't remember all the macros I use since I haven't used my hunter all that much since TBC raids. To save my highest DPS ammo for instance runs and to save money when I can't get my friend to make it for me for free or food, I use the following macro for all stings and attacks that don't do damage to the target.
Very simple macro. It saved me a ton of cash when raiding in TBC. I see so many hunters wasting higher DPS ammo all the time and then they complain about having to pay giant bills to refill.
Why do people keep referring to the Warcraft movie as the WoW movie when if I remember correctly it was originally only planned to be based on the Warcraft IP, and not any of the Warcraft games specifically. I'm all for a movie based on the Warcraft IP, but not so much if based on just on WoW.
People are forgetting that it takes 1-2 months after a game goes gold to reach store shelves. In that time Blizzard can fix the problems or at least fix most of them and patch the game on the day of release.
you are comparing 2 completely different scenes. war has higher poly models and game world and larger textures, but the weapon and armor textures are still ugly compared to wow. the spell detail is also not as great as wow.
after playing the war beta for a few days, i see nothing that would make me want to switch from wow, especially with the wotlk expack coming out in 2 months. war is a good game, but it all feels the same to me.
E3 2011: Conquering the world with World of Tanks
Jun 10th 2011 8:06AM (Massively)I played WOT for 158 battle. I have no idea how many hours, but I ended up uninstalling in frustration after half a week (close to 4 days) of nearly all losses. Couple that with the fact that I can't be playing the game for 6-8 hours a day. I was getting 181 average XP and 633 Max XP per battle.
The thing that pushed me over the edge was when I was using my pile of junk T46 with the 76MM nearly point blank on an enemy tank's rear and all I heard was "We just dinged them" or " We didn't even scratch them " over and over and over and then the guy turns his turret around and 2 shots me with a 37MM pea shooter. That wasn't just one occasion, this happened many times and not with just my T46.
I do plan to install it again, but I am still taking long a break from it.
The Daily Grind: Which MMO has made the best progress since its poor launch?
Sep 21st 2010 1:35PM (Massively)I know a lot of people would argue against WoW, but really now, look at the numbers. It may have less users than a lot of F2P MMOs but you can't argue against the fact that it has made more money than a majority of them combined.
EVE player destroys over $1000 worth of game time
Aug 8th 2010 8:15PM (Massively)The Daily Grind: Do you want player housing?
Apr 7th 2010 12:11AM (Massively)I played UO for just one year, but one of my features I miss is player housing. Being able to not only pick your where you want your house, but also being able to custom build it if you don't like the prefab houses was awesome. Also having the ability to set up a npc shops in your house was nice and added a bit of immersion to the experience. People coming to your house checking out your wares and helped build up a sense of community in the small player housing towns as well as security (unless everyone around you was a max hiding/ stealing ninja jerk).
I think that if an mmo would have player housing it should be similar to UO in that you can have your house where ever you want it to be if the game can allow it as well as allow you to custom build your house (with limits obviously). With custom building, the way the Sims 2 and 3 does it would be perfect. There would also be different sized lots that have limits to what classification of building you are planning (like a 1 story, 2 story, 3 story). Towers, Keeps and Castles should probably be reserved for guild housing only but still be customizable. With guild housing the guild leaders would be allowed to commit to a design and give people the option to propose changes to either their own quarters or to any part of the guild housing that can be saved as a "blueprint". All designs should be savable so you can commit to them later when you have the money or whatever resource is needed to build.
Giving players the ability to create a small community village all the way up to a city would be awesome and would be the ultimate form of player housing. All the games in development, close to release or already released make it sound awesome allowing players to create towns and cities. I have more to say about this, but not right now, moving on.
The ability to run a shop should be allowed but it should only be allowed in a city and it should function as a business with a money cost to the player running it. There should be the ability to hire employees as either npc with basic or higher crafting skills or hire players with any crafting skills. Let the shop owner set price on items as well as set wages for the amount of work or quality of work or a combination of both done by npc or player. Shops should already be in the game that are run by npcs. Players should be able to buy npc shops, or sell them. If a player run business goes under for any number of reason it should automatically go back to npc management with a reduce cost to someone buying the shop until a set amount of days has gone by at which point the shop would be back at full price originally set by the developers.
Another option for player run shops and possibly a way to keep people in cities would to not have player run shops at all, but instead have players craft items either at home in community work areas in cities. Anything crafted by players would be picked up by an npc at set times or allow the player to drop it off to be sold at the shops in the city, the npc would set the price depending on the quantity of stock for each item.
If player housing cannot or will not be done, perhaps the option for an instanced guild house would work instead. Give the guild the option to customize only the inside and maybe even make it a TARDIS situation (small outside, larger inside) and if you can't have that, just make the player housing quarters instanced as well. Also the guild leaders should have the ability to buy additions sort of like the Wow guild bank tabs, except each addition would add new or different functions. Maybe a training hall, a meeting hall, a guild vault for storing goods and money. Anything really (obviously it would be up to the developers to decide what to add and what functions each room would have).
I have other ideas, but I don't want my wall of text to get to large.
The Daily Grind: When have graphics surprised you?
Feb 26th 2010 12:21PM (Massively)Fallen Earth moves into open beta on August 17th
Aug 13th 2009 8:04AM (Massively)Scattered Shots: Hunter macros even your mother could love
Jun 19th 2009 8:05AM (WoW)Example:
#showtooltip Concussive Shot
/equip Ironbite Shell
/cast Concussive Shot
/equip Mammoth Cutters
Very simple macro. It saved me a ton of cash when raiding in TBC. I see so many hunters wasting higher DPS ammo all the time and then they complain about having to pay giant bills to refill.
WoW movie still needs a writer, Blizzard's CGI team won't be involved
Nov 22nd 2008 4:27AM (Massively)Could Blizzard be shipping Lich King without the polish it needs?
Sep 26th 2008 8:31PM (Massively)Meta-review: Warhammer Online
Sep 12th 2008 5:40PM (Massively)after playing the war beta for a few days, i see nothing that would make me want to switch from wow, especially with the wotlk expack coming out in 2 months. war is a good game, but it all feels the same to me.