Gaurisk
Member since: Aug 23rd, 2008
Gaurisk's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| WoW | 211 Comments |
| ComicsAlliance | 1 Comment |
| Massively | 84 Comments |
Member since: Aug 23rd, 2008
| Blog | # of Comments |
|---|---|
| WoW | 211 Comments |
| ComicsAlliance | 1 Comment |
| Massively | 84 Comments |
A spoiler-free look at the Mists of Pandaria beta
Apr 4th 2012 5:06PM (WoW)Spiritual Guidance: First hands-on look at the Mists of Pandaria shadow priest
Apr 4th 2012 3:00PM (WoW)Bring your pals to The Old Republic with a newly extended Friends Trial
Apr 3rd 2012 10:46PM (Massively)"EA needs to stop releasing games before they're finished. "
Exactly. When Bioware:
1. Fixes the game engine,
2. Gets the math running on server side instead of client side, so they can allow macros and UI mods without giving every player a license to write their own cheat codes, and
3. Designs a full complement of classes to replace the CTRL+C, CTRL+V, World of Warcraft placeholder classes in the game now, Bioware will have a game on their hands that I might not mind resubscribing to.
Hyperspace Beacon: Breaking the bank
Apr 3rd 2012 10:37PM (Massively)I have, and I agree with him. Go ahead, invalidate my experience too.
Hyperspace Beacon: Breaking the bank
Apr 3rd 2012 10:36PM (Massively)My random, uninformed guess: If players are avoiding the endgame Operations in droves, the guild size requirement might be a passive-aggressive way of encouraging guilds to become big enough to consider doing the Raids.
The Queue: Why it's not time for a warlock tank
Apr 3rd 2012 4:23PM (WoW)This is the most bizarre and entertaining Dave Kosak interview ever
Apr 1st 2012 8:37PM (WoW)The Queue: April Lovefool's Day
Apr 1st 2012 3:29PM (WoW)It's entirely possible that you'll just end up using the same 2.6 speed Agility maces that Enhancement Shammies use, in which case there will now be at least two classes that get something decent out of Brewfest.
The Queue: April Lovefool's Day
Apr 1st 2012 12:47PM (WoW)Kissing cousins: SWTOR's legacy system explained
Mar 31st 2012 2:59PM (Massively)The statement that story gameplay has no effect on the world is entirely fair and accurate. In the multiplayer shared world, not every Bounty Hunter is the guy who won the Great Hunt.
Also fair and accurate: the charge that Bioware has an honesty problem. They still insist that the framerate problem has nothing to do with the engine the game runs on; it must be every player's PC.
I was a two month subscriber before I gave up SWTOR. That entire time, I was nagged by the feeling that I had played this game, with the exact same classes, on a better engine, with better framerates, with a more interesting art style, and with a more vibrant community, somewhere else. I'm reinstalling WoW as I type this.
The only new contributions I've seen SWTOR make to MMO design were the companions and the crew skills, and I hope Blizzard's Titan project copies them.