Zoot
Member since: Aug 17th, 2008
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



It's Pandemonium in Final Fantasy XI
Aug 17th 2008 12:38PM (Massively)We continued playing because after nine hours, or ten hours, we figured, what's another hour? Everyone had put so much effort into the fight, and we didn't want to give up. But at the end of the battle it was unanimously decided that we wouldn't attempt it again, and we were all outraged that the battle actually lasted this long. Our very first posts about this NM included the words, "Don't attempt this NM if you value your time."
Personally, I'm on hiatus from the game, because I don't like the fact that SE would conceive to create a boss like this as one of our main challenges. BtL has done most everything in the game, but we are not your typical hardcore LS. We are more social than anything, and we are all very close. We don't even camp 21-24 hour NM's anymore because none of us can play before 5:30pm on weekedays, besides the fact that we just don't think it's worth it. So I'll reiterate, this isn't typical of us as at all, as Ruke states in his Livejournal post. Nearly everyone in our shell goes to work Monday morning, myself included, and playing a video game for 18 hours straight may be something I have done once, but concentrating on the same boss for that amount of time without any breaks isn't something my body or lifestyle can take. I really wish you would have looked into this more before you made said something this accusing.