Rhaegar
Member since: Aug 4th, 2008
Rhaegar's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 53 Comments |
Featured Stories
The Daily Grind: Do you think MMO gamemaking is fundamentally broken?
Posted on May 21st 2013 8:00AM
Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Posted on May 20th 2013 9:00PM
Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?
Posted on May 20th 2013 4:00PM

The Daily Grind: What IP do you want to see as an MMO?
Feb 6th 2010 8:25PM (Massively)The Daily Grind: Do you like getting lost?
Dec 7th 2009 1:33PM (Massively)Getting lost in EQ1 was one of the highlights of the game, and one of the qualities that still makes it stand out to me compared to the unquestionably better MMOs of today. Some of my favorite (and most dreaded) zones to get lost in were kithicor, faydark, eastern wastes, and emerald jungle. I still haven't had a gaming experience comparable to getting lost in a jungle full of raptors and zombie gorillas.
New Blade and Soul movie from NCsoft
Dec 2nd 2009 8:52PM (Massively)The Daily Grind: Do you read the quest text?
Nov 14th 2009 8:22PM (Massively)Are new MMOs afraid to take risks?
Sep 1st 2009 5:47PM (Massively)No matter how fresh their ideas or how skilled their programmers, no small-time indie developer has the resources to produce the level of quality that people expect these days. We just have to hope that the giants become more willing to shell out for interesting ideas in the future.
A Sense of Space...
Aug 8th 2009 11:51AM (Massively)The Daily Grind: What license would you like to see as an MMO?
Jul 29th 2009 3:43PM (Massively)Devil fruits could be like power-up items that make you completely overpowered but that you lose when you die.
Mortal Online beta stage 2 opening August 3rd
Jul 29th 2009 3:35PM (Massively)Reminder: Check out The Matrix Online before it decompiles
Jul 27th 2009 5:53PM (Massively)The Daily Grind: Teleportation/flights versus other travel
Jul 25th 2009 4:01PM (Massively)If you've only played today's generation of MMO's, I can see why you would think that. Travel was definitely difficult and involved serious risk of dying in games like EQ. When you have to traverse a dark jungle full of bloodthirsty raptors that can easily kill you, it's definitely difficult.
In games where normal monsters that wander around in the world are dangerous even to higher-level players that aren't prepared, and can chase you for miles, travel takes on a completely different meaning. I definitely miss that aspect of old games.