Wasn't this game developed by Possibility Space (a Chinese/US company)? True Games (owned by Indian media company UTV) were one of the global publishers of it along with Ijji (North American rights). Dont think True Games do any development themselves..
So whats the difference between buying this virtual asset and buying some shares in a listed company? Both are digital and have no physical component, can have high up-front costs and be sold for a profit via an open market place... The only difference is the level of risk he is undertaking.
The guy may well prove to be a fool for spending $330k on this virtual item and then does nothing with it but if he succesfully sells it for $500k in 2 years time, he will magically become a genius.
I love post apocalyptic media, completely lap it up but every time i consider trying this I get put off by: 1) the $30 starting cost - I think only mega budget or highly polished MMOGs can justify this. FE does not fall into this category. 2) that it isn't freemium - again, mandatory subs can only be justified by high quality MMOGs. 3) the shitty music on the web site :> - I am not 15 years old any more...
@Thinker so is the reviewer wrong with his "doesnt last an afternoon" comments? If so how/why is he wrong? Am thinking of getting one but battery life is a major barrier.
OK, lets stick to the facts here readers and Engadget writers. According to Apple's 2009 10K, app store sales are for some reason buried in the category "Other music related products and services" which recorded $4bn in sales in Apples FY09. Growth of 21% in this category was attributed to "increased net sales of third-party digital content and applications from the iTunes Store". Note that it differentiates the itunes store from the App store and expects strong growth to continue in this category due to BOTH itunes store sales and App store sales (thus confirming its inclusion in this category). One can infer from all this that App store sales did not contribute as much to the 21% growth to $4bn (despite the fact that app store sales during FY08 would have been tiny) as itunes sales.
If I am misinterpreting Apple's (admitedly somewhat confusing) semantics and it does consider App store sales as a subset of itunes sales, then the $696m increase in sales would represent the upper limit of App store sales. Apple's financial year runs to 26th Sept so any App store sales in FY08 would have been confined to the first 2-3 months after the App store's launch and therefore somewhat limited. Given that the $696m increase will also include itunes music, TV and movie sales, which lets face it are not going to be small, then the App store part of this is likely to be small. Either way, it looks like app store sales would be in the very low hundreds of millions of dollars.
BTW, this is all in the section "Fiscal Year 2009 versus 2008"
i thought Microsoft's "games on demand" offering was found to be a complete misnomer - it is a straight-forward download service rather than a streaming games service.
Warrior Epic closes its doors
Nov 15th 2010 10:19AM (Massively)Entropia's Club NEVERDIE sets new record for most expensive virtual item sale
Nov 10th 2010 4:29AM (Massively)The guy may well prove to be a fool for spending $330k on this virtual item and then does nothing with it but if he succesfully sells it for $500k in 2 years time, he will magically become a genius.
Entropia's Club NEVERDIE sets new record for most expensive virtual item sale
Nov 9th 2010 6:12AM (Massively)More jobs cut from Fallen Earth
Nov 9th 2010 6:05AM (Massively)1) the $30 starting cost - I think only mega budget or highly polished MMOGs can justify this. FE does not fall into this category.
2) that it isn't freemium - again, mandatory subs can only be justified by high quality MMOGs.
3) the shitty music on the web site :> - I am not 15 years old any more...
Hitachi stuffs 320GB into world's fastest 7mm hard drive
Jun 1st 2010 5:36AM (Engadget)Hitachi stuffs 320GB into world's fastest 7mm hard drive
Jun 1st 2010 3:51AM (Engadget)Palm Pre Plus (and Pixi Plus) review
Jan 21st 2010 3:54AM (Engadget)so is the reviewer wrong with his "doesnt last an afternoon" comments? If so how/why is he wrong?
Am thinking of getting one but battery life is a major barrier.
Apple's App Store said to have 99.4 percent of all mobile app sales, more like 97.5
Jan 20th 2010 5:08AM (Engadget)According to Apple's 2009 10K, app store sales are for some reason buried in the category "Other music related products and services" which recorded $4bn in sales in Apples FY09.
Growth of 21% in this category was attributed to "increased net sales of third-party digital content and applications from the iTunes Store". Note that it differentiates the itunes store from the App store and expects strong growth to continue in this category due to BOTH itunes store sales and App store sales (thus confirming its inclusion in this category). One can infer from all this that App store sales did not contribute as much to the 21% growth to $4bn (despite the fact that app store sales during FY08 would have been tiny) as itunes sales.
If I am misinterpreting Apple's (admitedly somewhat confusing) semantics and it does consider App store sales as a subset of itunes sales, then the $696m increase in sales would represent the upper limit of App store sales. Apple's financial year runs to 26th Sept so any App store sales in FY08 would have been confined to the first 2-3 months after the App store's launch and therefore somewhat limited. Given that the $696m increase will also include itunes music, TV and movie sales, which lets face it are not going to be small, then the App store part of this is likely to be small.
Either way, it looks like app store sales would be in the very low hundreds of millions of dollars.
BTW, this is all in the section "Fiscal Year 2009 versus 2008"
Video: Spawn Labs HD-720 aims to be the Slingbox to your game console, we go hands-on
Sep 16th 2009 5:55AM (Engadget)Nintendo Wii Vitality Sensor detects your pulse
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or just
Scientology: The Game