Ha, my first D&D character was named "Thundarr" after Thundarr the Barbarian. That was like 1984, though, and I can't remember the show for the life of me, though.
There are plenty of reasons why Fallen Earth is well worth checking out, but the combat is definitely not one of them. It's bad, simple as that. Luckily there's more to the game than combat.
You sound like a juvenile idiot, Aion will probably be much improved by 72 hours of your absence. Congratulations to ncsoft for taking a sensible approach.
Surely there is some point at which we will have seen enough derivative and unimaginative titles crash, burn and drag their parents down into bankruptcy, that the "money people" will finally think "hey, maybe we shouldn't bang our heads against that wall one more time, maybe we should try walking around it?"
Need before greed is a "crappy loot rule"? Dunno about you but when I pug I like having priority for an item I'm going to use above someone who's going to sell it.
"Nice to be that pally and have uber-drop 'reserved' for me"
Uh, he said this was in June 2008. Corrupted Ashbringer wasn't an "uber-drop", it was a level 60 novelty which the original "reserved" guy probably wanted for coolness reasons (this was on an RP server, I'm assuming).
You could just get the cloth shoulders and use them for all ten classes. The +10% experience vastly outweighs the fact that the stats are useless for non-caster classes.
"I know the elitists will rabblerabble on that, but you damn well know it's the truth."
I damn well know no such thing. You might LIKE the idea of 10-man being just as hard as 25-man. In THEORY the greater impact of a single death in 10-man could make it just as hard. But IF you had raided the same content extensively on both group sizes, you would damn well know it's the truth that 25-man is always* tuned to be a LOT harder.
The increased damage to balance the increased number of healers always means much greater chances of sudden gibs. And the dps checks are tuned much tighter so all of you 17 (or however many) dps have to perform at a higher level than the 6 (or however many) in a 10-man ever do.
Yes a single death is more problematic in 10-man. But the fights are so much easier that a single death is far less likely to happen. The analogy I like to use: you wouldn't say that heroic Violet Hold was harder than a 10-man raid because if you lose a single dps that's a THIRD of your group, would you?
* please don't mention Sarth+3D, it's the one fight in game that was tuned to be harder on 10-man, and Blizzard have long ago stated that it was an error
13 Old Cartoons You Didn't Think Anyone Else Watched
Oct 24th 2010 1:39AM (Urlesque)Why You Should Be Playing Fallen Earth: First person combat
Dec 1st 2009 5:47AM (Massively)Patch 1.5.1 goes live for Aion
Nov 21st 2009 9:03PM (Massively)Anti-Aliased: We put the no in innovation pt. 2
Nov 13th 2009 3:07PM (Massively)Drama Mamas: Loot and leaving early
Jul 31st 2009 5:15PM (WoW)Drama Mamas: Loot and leaving early
Jul 31st 2009 5:14PM (WoW)Drama Mamas: Loot and leaving early
Jul 31st 2009 5:09PM (WoW)Uh, he said this was in June 2008. Corrupted Ashbringer wasn't an "uber-drop", it was a level 60 novelty which the original "reserved" guy probably wanted for coolness reasons (this was on an RP server, I'm assuming).
We Have a Tabard: The green-eyed monster
Jul 31st 2009 5:04PM (WoW)Breakfast Topic: Is this too easy?
Jul 29th 2009 8:16AM (WoW)Crusaders' Coliseum difficulty is a test for Blizzard
Jul 23rd 2009 5:19PM (WoW)I damn well know no such thing. You might LIKE the idea of 10-man being just as hard as 25-man. In THEORY the greater impact of a single death in 10-man could make it just as hard. But IF you had raided the same content extensively on both group sizes, you would damn well know it's the truth that 25-man is always* tuned to be a LOT harder.
The increased damage to balance the increased number of healers always means much greater chances of sudden gibs. And the dps checks are tuned much tighter so all of you 17 (or however many) dps have to perform at a higher level than the 6 (or however many) in a 10-man ever do.
Yes a single death is more problematic in 10-man. But the fights are so much easier that a single death is far less likely to happen. The analogy I like to use: you wouldn't say that heroic Violet Hold was harder than a 10-man raid because if you lose a single dps that's a THIRD of your group, would you?
* please don't mention Sarth+3D, it's the one fight in game that was tuned to be harder on 10-man, and Blizzard have long ago stated that it was an error