`Zypher
Member since: Jun 5th, 2008
`Zypher's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Massively | 14 Comments |
Featured Stories
The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?
Posted on May 25th 2013 8:00AM



EVE Spotlight: An interview with CCP Zulu
Apr 15th 2011 2:01PM (Massively)Faction armor is about choice in Rise of the Godslayer
Mar 27th 2010 12:45PM (Massively)The Dungeons are viewed as Common threats to all factions, and each dungeon will have the potential to drop gear for each faction.
The factions only separate characters in their look and play experience, they do not prevent players from playing together.
GDC10: A first glimpse at The Secret World part 2
Mar 23rd 2010 1:21PM (Massively)Yes, OpenGL 4's spec is improving but that doesn't change that to port the engine over would require a large investment in time and money, and would set the game back by a good amount of time.
GDC10: A first glimpse at The Secret World part 2
Mar 23rd 2010 11:15AM (Massively)Funcom's Dreamworld Engine does not support OpenGL at any level, and would require a good amount of time and effort to bring any game running it to another rendering engine. The reason they announce an Xbox version as well is due to that console also supporting DirectX. If you take a look at the games that do support mac (Warhammer, Fallen Earth) you can see that both of them were ported to mac, their engines don't officially support OpenGL, so they use a compatibility layer called WINE. This may work well for some engines, but an engine like Dreamworld supports some of the most advanced features of DirectX that aren't exactly possible under OpenGL.
Mac, while gaining popularity, is still not financially ideal for game development. With Steam making it's way there, hopefully that will change in the future.
GDC10: A look into Age of Conan's Rise of the Godslayer expansion, part 3
Mar 18th 2010 2:41PM (Massively)I'm stuck in my old ways of not liking Free 2 Play, I'm sure it could do some great things for the game. I just don't like the idea.
GDC10: A look into Age of Conan's Rise of the Godslayer expansion, part 3
Mar 18th 2010 3:50AM (Massively)I'm happy about the expansion and the new content, and the Shrines of Bori next patch. I wish people would focus on what they're doing right, as they seem to be doing a lot right these days.
GDC10: Battlestar Galactica MMO coming
Mar 9th 2010 12:44PM (Massively)Age of Conan: Welcome to Kara Korum
Feb 22nd 2010 8:41PM (Massively)Age of Conan: Welcome to Kara Korum
Feb 22nd 2010 8:09PM (Massively)If the game had launched without the changes to those aspects of gameplay, who knows what might have happened. Anywho, I was just a little frustrated sorry for the assault.
Age of Conan: Welcome to Kara Korum
Feb 22nd 2010 7:38PM (Massively)On the other hand, I've happily been playing Age of Conan since I stopped playing Warhammer Online. Missed the bad it seems, but I hear about some horrible things every now and then. All in all it seems that Funcom has got a bit better at listening to player concerns and doing something about it. The recent removal of stamina pots from casters, while controversial, has definitely helped make melee pvp feel a bit more balanced.