AjaxLife’s performance on OpenSim is poor (this may be because performance on OpenSim in general is poor; I don’t know); furthermore, AjaxLife usage on OpenSim is a tiny fraction of that for SL, and I’m not one of them. :p
I could run it for this purpose, but I cannot pay for it. And I already cancelled the server anyway."
I might take a look at it, though I've dabbled in their stuff twice- once during closed beta, and then again a year or two later. Both times I felt it was a bit off-putting.
Since I don't have as much time to game as I used to (a downside to employment :-P ), an "improved" starting area might make it a more attractive prospect for getting a feel of the place.
I'm not sure the source would be useful given how much the platform has changed. Some of the features were removed for a reason (weather, dynamic water etc.).
Google's love of text is part of the reason why my old sw.slr project ranked higher in results than the world.secondlife.com documents that LL use with the search appliance.
A 22.1mb file, by contemporary means (re: virtual world/environment clients with a fixed set of content/no user content creation), is nowhere near massive.
Last I checked, the only things preventing you from backing up your inventory were:
1) Time (assets in your inventory are not held in a single monolithic file ready for easy download)
2) Bandwidth (oldbies have inventory counts pushing towards/over 6 digits)
3) Morals/TOS.
There's probably something in the TOS about exporting content created by others for archival, more likely for redistribution (backing up my inventory isn't a major issue for me, so I'll leave clarification on that subject to Tateru).
However, if there is anything intending to prevent you from archiving data/assets associated with your account (e.g. your inventory, whether the creator granted you the right to or not), there's nothing physically or technologically (e.g. no workarounds required like there are with nabbing DRM'd WMV content) preventing you from backing up your inventory.
Granted, there's a steep learning curve in order to do this yourself (learn how to work with libopenmv), but it's still in the realm of possibility.
Linden Lab guns for service-based Second Life viewers
Jul 9th 2010 5:34PM (Massively)Linden Lab guns for service-based Second Life viewers
Jul 9th 2010 5:24PM (Massively)"Katharine Berry Says:
July 7th, 2010 at 4:50 am
AjaxLife’s performance on OpenSim is poor (this may be because performance on OpenSim in general is poor; I don’t know); furthermore, AjaxLife usage on OpenSim is a tiny fraction of that for SL, and I’m not one of them. :p
I could run it for this purpose, but I cannot pay for it. And I already cancelled the server anyway."
Planet Calypso aims to attract new players with starting area
Jul 7th 2010 9:14PM (Massively)Since I don't have as much time to game as I used to (a downside to employment :-P ), an "improved" starting area might make it a more attractive prospect for getting a feel of the place.
p.s. you have a typo (MinkArk)
The Virtual Whirl: A brief history of Second Life (2004)
Jun 26th 2010 9:07PM (Massively)You can see how Linden World looked on the Virtual History archive: http://virtualhistory.blip.tv/file/1795328/
Second Life third-party viewer policies get an update but still fail to do the job
Mar 22nd 2010 6:39PM (Massively)Second Life search upgrades in late January
Jan 9th 2010 1:41PM (Massively)Is Linden Lab wasting its time on the existing Second Life population?
Dec 7th 2009 7:20PM (Massively)Is Linden Lab wasting its time on the existing Second Life population?
Dec 7th 2009 7:13PM (Massively)1) Time (assets in your inventory are not held in a single monolithic file ready for easy download)
2) Bandwidth (oldbies have inventory counts pushing towards/over 6 digits)
3) Morals/TOS.
There's probably something in the TOS about exporting content created by others for archival, more likely for redistribution (backing up my inventory isn't a major issue for me, so I'll leave clarification on that subject to Tateru).
However, if there is anything intending to prevent you from archiving data/assets associated with your account (e.g. your inventory, whether the creator granted you the right to or not), there's nothing physically or technologically (e.g. no workarounds required like there are with nabbing DRM'd WMV content) preventing you from backing up your inventory.
Granted, there's a steep learning curve in order to do this yourself (learn how to work with libopenmv), but it's still in the realm of possibility.
WoW 5th Anniversary Giveaway: 2 Tuskarr Kite loot codes
Nov 24th 2009 4:55PM (WoW)WoW 5th Anniversary Giveaway: Spectral Kitten loot code
Nov 24th 2009 3:46AM (WoW)