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Merkur

Member since: Apr 27th, 2008

Merkur's Latest Comments

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Massively81 Comments

EVE Evolved: ISK sinks and faucets

Oct 25th 2010 1:55PM (Massively)
rat drop creates value, yes - but it do'nt create ISK to realize, to trade this value.

The Daily Grind: How well do you really know your computer?

Oct 25th 2010 1:35PM (Massively)
I am a programmer but hate all the hardware level stuff. If my parents or friends call and ask whats wrong with their PCs I tell'em that i dont know and that they should use google to figure it out.

But somehow i always end up doing google by my self and fixing all those damn things. So I guess I know my way around - tho I still hate it, i realy do! If my PC is broken (very rare, cause I dont buy shit, but ask a friendly hardware geek to build and tune me a config) I give it to the service center. :p

Craig Morrison on success and failure

Sep 28th 2010 1:34AM (Massively)
craig and the AoC community talk about different kinds of success. True AoC make money and dont need to be shut down yet. Thats anoth for business ppl like craig (who happens to call him self game designer *sigh*).

As a gamer I dont care about business. I have diferent standards. As a gamer successful game is one that is 1) fun and 2) live up to his potentials, and realising a vision. and dont make me feel sick in my stomach

Neither AoC nor STO are successful games in this respect. Both, while making money fail to fulfill the potential. I play em and find my self saying too often "man that sux why i cant...?" Of course this kind of success is subjectiv, but that dosnt make it matter less.

And than of course there is this hugh scam funcom pulled of with AoC. You cant screw your fans and ask to get free hugs for it. Noway. No f**** way.

The Game Archaeologist and the Girdle of Anarchy: The history

Sep 7th 2010 4:50PM (Massively)
http://www.youtube.com/watch?v=h9Oe-9hlC18

nuff'said!

(note: this was one of the most hard raids in AO before Shadowland - the tank crew lost aggro and the vid showing oner of the (dono 4 bosses?) going wild on the backline)

Star Trek Online Advisory Council formed, wailing and gnashing of teeth ensues

Apr 5th 2010 11:42AM (Massively)
well, a childish game construct a childish community. *shrug* Cryptic wantet thos kids as customers, now they have to suffer - i like that :)

How online gaming can change the world

Mar 18th 2010 7:31PM (Massively)
How dos the "kill 10 rats" quests fitt into here talk? Do she want dump down the "real world gameplay" just like WoW?

Star Trek Online locks phasers on Season One: Common Ground

Mar 13th 2010 4:20PM (Massively)
A new ground map and fleet actions - this shows that cryptic do not understand the core concept of "content" in an MMO. For me, content is new gameplay - not more of the same in diferent color.

Remember the old days? When an expansion used to add new continents, new classes, TONS of new items and TONS of new storylines into the game?

"Common Ground" sounds more like an emergency patch in relation!

Star Trek Online locks phasers on Season One: Common Ground

Mar 13th 2010 8:13AM (Massively)
lots of eye candy but no new gameplay? pitty. STO is so shallow it could use some gameplay.

ps. adding new aliens is the cheapst way to add "content" - some guys will prolly realy roll again and play all the shit again!

Ginormous Star Trek Online beta patch is live

Jan 28th 2010 10:39AM (Massively)
still only one autofire - that sux.i'll not play this game if i need to press a key every second to keep firering.

Funcom to open Montréal studio

Sep 2nd 2009 7:59AM (Massively)
Funcom always had great artists (esp. musicans) and the worst programmers. TSW won't be different, because AoC showed that the company is unable to learn from theire failures.

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