undrssthemachine
Member since: Apr 15th, 2008
undrssthemachine's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 25 Comments |
| Joystiq Xbox | 1 Comment |
| Massively | 10 Comments |
Featured Stories
Tattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!)
Posted on May 18th 2013 8:00PM
The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons
Posted on May 18th 2013 4:00PM


Final Fantasy XIII-2 has a boss pre-order bonus
Oct 3rd 2011 8:30PM (Joystiq)I liked the 30 hour combat tech demo for the engine they released, I didn't realize a game came out too
The Soapbox: On armchair development
Sep 27th 2011 8:53PM (Massively)Actually I didn't say any of that.
What I said, was that the majority of people on the internet who throw around design advice to huge game companies from the security of their own chair, "Armchair designers", very rarely take into account the big picture.
The person who has the great idea for a game, and posts about it, that's not who we're talking about, the person who is making their own game and want's to try something crazy with it, we're not talking about them either. Who we are talking about, is the angry, 2 page wall of text posting, entitled forum goer, who is convinced that he knows, better than the entire team of developers, who have been working on a game for years, exactly what they need to do to fix a game. That is an armchair designer, and he's usually wrong, but has enough people "/sign" his post that he thinks he's something other than someone yelling at his TV that he could throw a better pass than the quarterback.
And perhaps you're giving the unwashed masses too much credit if you think this isn't the case.
The Soapbox: On armchair development
Sep 27th 2011 3:51PM (Massively)I wouldn't be surprised at all, and if someone is building an XBLA game, or an indie PC/mobile game, I would tell them the same thing, but there are also tons of indie and small games that fail, because they aren't accessible.
Going for it is a great idea, and if you're looking to create a game, I agree 100%, but creating a game on your own, and designing something like combat for a AAA MMO aren't the same thing, nor can you take the same approach.
My initial post was a little disjointed, and didn't express what i needed (as stated in another post, even now I'm totally on the phone with a customer) Maybe when I get home I'll explain a bit better, but honestly, in 4 hours, I doubt anyone will care.
The Soapbox: On armchair development
Sep 27th 2011 3:22PM (Massively)Actually that is pretty much what I was going for. I'm at work and the post went through a few revisions, and some of my examples (all of them) were left out.
But yes, my point is that most armchair designers focus on what they want, and not what makes a good game, and that's not to say that everyone who makes the game they want to play will fail, or that everyone who makes the game everyone want's to play will succeed, but realizing that you are not the only gamer in the world is a huge skill in game design.
The Soapbox: On armchair development
Sep 27th 2011 1:54PM (Massively)The biggest failing, and the thing that separates the people who make it in to game design, and the people who sit around talking about how they have the best idea for a game ever; is that the Game designer realizes that he's not just making the game for themselves. Most Armchair designers don't get this, they assume that because they like something that everyone does, and so anything other than their ideas is poor design.
Also, While I'm sure it's not your intent, I'm certain that more than a few community managers, game designers and writers won't find this to complimentary.
CCP to EVE players: We've heard you, unprecedented development refocusing in the works
Sep 22nd 2011 7:55PM (Massively)SWTOR companions will have same-sex romance options... eventually
Sep 13th 2011 4:02PM (Massively)While not specifically confirmed, I don't think they're implying it will be expac, just that it will be introduced after launch, there are a number of things they have slated for post launch, that aren't expac features.
SWTOR companions will have same-sex romance options... eventually
Sep 13th 2011 4:00PM (Massively)That having been said, I will wait with bated breath for the day this is added if for no other reasons than to filter out all the homophobic A-holes, the less there are in game, the more my enjoyment of the game goes up.
Hyperspace Beacon: More nuna bites
Aug 30th 2011 4:00PM (Massively)GameStop intentionally removing Deus Ex OnLive coupons from retail PC copies (update: GameStop statement and legal outlook)
Aug 24th 2011 2:54PM (Joystiq)I actually wished I would have bought a retail copy ( I got mine on steam), onlive is perfect for things like my laptop, which wouldn't be able to play the game. I enjoy onlive a lot more than i thought I would, But even if I didn't intend to use it, I'd be pissed that gamestop was taking something that i was entitled to by purchasing the game, without telling me.