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deejrandom

Member since: Apr 6th, 2008

deejrandom's Latest Comments

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Massively71 Comments
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Storyboard: Flag a server

Mar 31st 2012 1:52AM (Massively)
I'll just do a little research and plop a character on whatever is the unofficial one. Unfortunately I ran in to a goober of an issue on an RP server in EverQuest: My friend and I couldn't PM each other because we were different races and didn't know the language one another spoke. I mean I love detailed RP, but that was just nuts in my book. He said we could create a macro to 'teach' each one of us the others language. That is all well and good, but not understanding a PM?

I'd rather have unofficial RP servers than that level of detail.

By the way - Landroval in LOTRO is probably my favorite RP server of all time. I can't remember if it was an official one or not...

(Don't) Give me that old time RPG combat

Mar 30th 2012 8:40PM (Joystiq)
I would rather them go for a turn based Fallout 1/2 style combat. With lots of explodey bits.

Deja Review: Silent Hill HD Collection

Mar 21st 2012 1:41AM (Joystiq)
Anyone know why SH 1 wasn't included in this?

Guild Wars discontinuing support for old operating systems

Mar 17th 2012 2:01AM (Massively)
@ArcherAvatar You might have to start using a dot matrix printer as well and learn about 5 and a half inch floppies. Those punch cards aren't gonna do you any good now, in the YEAR 2000!

Linden Lab's Second Life 'extremely profitable,' company looking to expand

Mar 15th 2012 4:17PM (Massively)
@Azzura I'll tell you why Second LIfe will survive and grow. It has the facebook effect: Why hasn't google +, a product many say is superior, over taken Facebook since it launched? Because so many people that use facebook are already entrenched. They have friends that have friends that have friends and family that use it... And people invite fhteir friends and family to use Facebook as well. It's the same with Second Life - there are so many people that are already entrenched in Second Life, it's hard for them to switch to other places like Inworldz, open sim, etc. These people, in turn, invite others to join and the cycle continues. That is why Second Life won't end and will continue to be successful - because of the people that are historically there.

As for abandoned land: I'm seeing the abandoned land get bought up in SL now. In the years I've been in SL, I've seen it go through cycles. People buy up stuff, abandon or sell it, buy up stuff, abandon or sell it... I'm sure the other places will go through the same cycle as time goes on.

I"m not dissing the other places, but I think the death of Second Life has always been a bit exaggerated. I don't have the hard numbers but I've been seeing more new people in SL than I have in a long time.

Free for All: Free-to-play MMO versions of your favorite Nintendo games

Mar 14th 2012 9:44PM (Massively)
@Ghostspeaker Should've read the comments before i posted :P

Free for All: Free-to-play MMO versions of your favorite Nintendo games

Mar 14th 2012 9:43PM (Massively)
I'd say Spiral Knights is more like classic Zelda than Mario Brothers. In fact that is what I thought when I first played it - it was obviously influenced by the classic top down adventure game.

GAME also not stocking Street Fighter X Tekken, Asura's Wrath

Mar 5th 2012 6:53PM (Joystiq)
so...why is Game doing this? Did EA and Capcom shoot the owner in the foot or something?

Rise and Shiny: A bit of Wakfu, a smidge of Spiral Knights, and some Lime Odyssey

Mar 4th 2012 9:03PM (Massively)
@Beau

Don't feed the trolls, heh. However - I really enjoyed the article today. Makes me want to go back in and play Spiral Knights...

BTW - Anyone else remember when the Massively comment section didn't derail in to flame wars in the first few posts? I do. Those were awesome but short lived times, heh.

The Daily Grind: How do you like to move it move it?

Mar 3rd 2012 3:49PM (Massively)
I know many handicapped people that totally rely on the click to move option. I personally don't like it in most games, but I am glad guildwars and other games include it. Some people just can't use both hands to control anything - this helps those people be able to still play the game.

More games should include alternate control schemes like that.

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