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UnterHund

Member since: Mar 4th, 2008

UnterHund's Latest Comments

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Massively10 Comments

Alderaan stands up to Darth Malgus in new E3 trailer for SWTOR

Jun 15th 2010 3:27AM (Massively)
Curse You,
whoever you are making every class and every side look awesome.
How am I supposed to choose a single class when they all look this awesome...

The Daily Grind: One life, one death

May 28th 2010 10:55AM (Massively)
I like the idea of making death for players fit into the lore/the way it happens to other people in the world.
Just think how much less aweome the defeat of Mannoroth and the death of Hellscream would've been if thirty seconds later he just pops back up and says 'sorry took the wrong turn on the ghostrun'...
So lets say a player dies, from anything that is not completely and utterly destroying his body (think DnD's disintegrate), he can be revived by players within a certain time limit or else his soul moves on, but his body should be healed before that...
If you are as stupid to go up against a dragon and get swallod whole however, don't come running to the GM bitching about the game being to hard...

LEGO Universe gameplay footage full of 'imagination'

Jan 13th 2010 7:43AM (Massively)
Maybe a small thing but I like the moderation part, hopefully that means we won't have to see too many dick-rockets, or penis-mobiles..

The Daily Grind: What's your SWTOR class of choice?

Dec 17th 2009 9:08AM (Massively)
Imperial Agent or Bounty Hunter
maybe later I'll try one of the Sith classes

The Daily Grind: Punish or protect?

Nov 16th 2009 5:52PM (Massively)
Someone before mentioned the lack social interaction that comes with no DP. I fully agree.
I had more people I could rely on in my friendlist back in the day of D2 (hardcore)than I have nowadays.
Lets assume you play Hc and know noone else. Now in the first game you team up with total strangers and because death would be permanent and you have know idea how good the other players are, you are going to be careful not to make and mistakes or bold moves. The same goes for the other players respectively. Over the course of the game you are bound to notice who knows how to play his character and who doesn't. And because of the permanent death this is an important factor in deciding who you play with. Often when one of my HC-friends came online and I was in a game that wasn't running too well, I'd /w if they wanted to join because then I knew there was at least one person I could (to a degree)rely on, virtually trust my life to them. Same the other way round.

This is something you don't/rarely find nowadays.

Anti-Aliased: We put the no in innovation pt. 2

Nov 12th 2009 4:16PM (Massively)
Another problem is that a lot of players that come from wow are whining around if the new game they're trying out doesn't have the stuff wow has.
One thing I often encounter is the 'hide helmet' option. Which I really hate...
Tabula Rasa initially didn't have one but pressure/request from players led to such an option being implemented.
So it's kind of understandable that devs are trying to copy these elements from wow.

The Digital Continuum: 'Comfort' grind

Oct 27th 2009 1:41AM (Massively)
Like JoeK for me Tabula Rasa was one of those games where you could loose yourself in grinding for hours. The action was pretty fast paced and rewards were actually not that important.

It helped that the enemies (sometimes) used tactics (cover, storm,retreat) and helped each other. Even though they were still dumb compared to the AI of shooters like Crysis, it still gave you a feeling that you're not just killing papertargets.

The Daily Grind: The ones you can't forget

Oct 19th 2009 8:48AM (Massively)
I had that with World of Warcraft. Not anymore though...
I bought it pretty much after release and played for almost a year, then paused and resubbed after two months.
But when they went more and more into the sportive e-gaming area and moved away from roleplaying (not that WoW ever had much of that)
Over the years I un/resubbed so often I lost count, but as the game development progressed I noticed that the pauses grew longer while the subtime shrunk.
The thing that always pulled me back in was the world itself, WC2 was one of my favourite games. I liked! the lore.
The game itself (Death doesn't matter enough, PVP/Arena over PVE,etc)pushed me away.
So the secret why I could let WoW go?
They threw out/never implemented stuff I like and implemented stuff I didn't like.

The Daily Grind: Do you stick to the same class?

Sep 19th 2009 8:22AM (Massively)
I too go for the sneaky classes...
Rogue for Fantasy MMOs
Snipers for SciFi MMOs (Tabula Rasa)
If said classes are unavailable in a game I pick the class that comes the closest to them

The Daily Grind: Which game has the best admins?

Mar 4th 2008 4:29PM (Massively)
I have experienced GM's on UO, EQ2, WoW, EVE, and Tabula Rasa.

With WoW'S being the worst, slowest and with my problems the unhelpfullst (if that word actually exists*g*), and Tabula Rasa standing on the first place.
For every problem I had and every bug I reported except for one they all got taken care of in less than 24 hours. (That one however has not yet been solved :( but thats was one of 'bout a dozen.)

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