Lizard
Member since: Dec 26th, 2007
Lizard's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Cinematical | 1 Comment |
| WoW | 1 Comment |
| News Bloggers | 1 Comment |
| Massively | 21 Comments |
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



The Guild Counsel: Does SWTOR need a better LFG tool?
Dec 29th 2011 8:20PM (Massively)I liked the dungeon finger in WoW for a few weeks... and then I realized that as long as it was there, I didn't need anything else. I didn't need to go anywhere. I didn't need to quest. I didn't need to do anything but sit in Ogrimmar and queue up, then do it again and again and again. Doing anything else meant wandering an empty world, because all people did was queue up, unless there was a holiday/event somewhere.
The Guild Counsel: Does SWTOR need a better LFG tool?
Dec 29th 2011 8:13PM (Massively)The Guild Counsel: Does SWTOR need a better LFG tool?
Dec 29th 2011 4:50PM (Massively)The Guild Counsel: Does SWTOR need a better LFG tool?
Dec 29th 2011 4:46PM (Massively)LFG in chat forces people to COMMUNicate, which is part of COMMUNity. I get more of an EQ1 vibe from TOR than from any other recent MMO, in terms of people talking in chat, and talking to pass time while waiting for someone to run to them, or for something to respawn or reset. And while you wait to find a group in chat, you are running around the world, doing other things, not just waiting for an instance to pop so you can run it over and over until you out-level it.
BioWare needs to not make things too "convenient". "Inconvenience" has its place. Forced downtime and needing to actually travel the world to get to content builds a stronger game in the long, impatient whiny little brats be damned.
The Daily Grind: How do you recapture the wonder of MMOs?
Apr 25th 2011 2:20PM (Massively)Absolutely, though, the only thing that will give you the "new and fresh" feeling is something which is, in fact, "new and fresh" -- not trying to recreate the past as seen through a cracked and rose-colored mirror. "Going back to the way it was" in order to recapture that "old feeling" is about as stupid an idea as I can imagine.
(PS: I'm aware 'losing your virginity' is probably a poor metaphor to use in the MMO crowd, but it was the first to come to mind...)
The Daily Grind: How do you recapture the wonder of MMOs?
Apr 25th 2011 1:55PM (Massively)And to the guy who said "remove zoning".... uhm, did you PLAY EQ1? It was/is a massive zonefest... practically every 10 steps, the screen froze, and then you waited, and then you'd be in the next zone... if you weren't disconnected. Remember "train to zone"??? That was because monsters didn't cross zone lines -- every part of the world had magic walls that let players through and kept monsters out.
And also... EQ1 was about interacting with players and not NPCs? Weird, I remember spending a LOT of time playing "guess the word" with the NPCs. "Tell me about the orcs." "Tell me about the northern orcs." "What about the orcs?" "Do you want me to kill the orcs?" (Back in '99, there weren't no fancy Allakhazam to look stuff up on, gosh darn it... or, at least, no one told me about it. Get offa my intertubes, you punk kids! Where was I, again?)
Oh yeah. You will never get the magic back, whether you started with Everquest, WoW, DikuMUD, Island of Kesmai, or rolling D20s on the kitchen table. It's a physiological fact of the reward/response mechanism in your brain's neural wiring. Deal with it.
The Soapbox: Same old song and dance
Mar 10th 2011 11:44AM (Massively)Now, if you're saying "Get rid of static quest NPCs" or "Don't have 'scaled' magic items, all items are created equal (though perhaps of different utility for different people)", then, that's indeed different from WoW. (And every other DikuMUD clone). But if you have "Fred the NPC will want you to collect 5 weasel spleens", and Fred is always standing there, then NOT putting a shiny punctuation mark over his head just causes players to waste time looking it up on a fan site. Likewise, if the Sword Of Bloody Evisceration does quadruple damage and appears one time in a hundred on a monster, while the Sword Of Mild Discomfort does barely better than normal damage and appears forty times in a hundred on the same monster, you can either color code the damn things, or have the players clog chat with "I just found the Sword of Mild Discomfort... is it any good?" (and then go look it up on a fan site). (Again, if you don't have a loot based game or you don't have different tiers of loot in the same general category, then this is different... but if you do have variable loot, it WILL be categorized, and if you don't do it for the players, you're just adding an unnecessary step for them.)
(I may be wrong, but I *think* marked quest NPCs first appeared in Star Wars Galaxies, well before WoW came out.)
The Soapbox: Same old song and dance
Mar 8th 2011 10:54AM (Massively)One reason that class/level, tank/dps/healer remains so dominant is not pure lack of imagination, but the difficulty in building other systems that are actually balanced. Skill-based systems tend to degenerate into "Everyone has every skill" or "Flavor of the month uber-build". So called "player skill" systems (twitch reflexes) are fine if you want to play an FPS, but an RPG is about building up your character, not your thumbs. It's hardly impossible to design a freeform/skill based system that does work and works well, but it's a lot of effort for an unproven reward -- despite all the bitching and moaning, players keep PLAYING the class/level systems. This may be putting effect before cause , of course -- only a company without huge investors backing it will take a risk on a "different" style of game, and such small companies tend to produce games with little marketing and last-generation graphics, attracting few players from the Big New Shiny. (And they often release early out of desperation)
DC Universe Online: Launch-day roundup
Jan 11th 2011 4:32PM (Massively)Since costume changes are generally a rare thing in comics (the Wasp and Iron Man being obvious exceptions), I think comic-based MMOs should reflect this, as COH/X does, with a limited "wardrobe" of costumes to choose from (but a huge, huge, huge, amount of pieces from which to build each costume).
The Soapbox: Game "journalism" is not journalism (yet)
Jan 11th 2011 3:37PM (Massively)