I guess they do not want EQ2 extensions to become invisible walls in the progression of the new subscribers. Just like it was the case with Velious/Luclin in EQ at the beginning. Which means new players HAVE to own difficult expansions before going further with forthcoming extensions.
In the old days of EQ, Kunark was quickly owned by the hardcore guilds, but Veeshan's Peak remained a challenge for everyone quiet for quiet some time. Guess we are heading towards the same situation.
My opinion is fairly simple. There is no best choice.
The MMO Market is mature enough to propose various gaming experiences based on what various types of players are expecting from it.
I consider myself as a semi-hardcore veteran (EQ/UO/SWG/WOW/EQ2). I would be glad to find a hardcore MMO, with big death penalties, corpse retrieve, hard goals to achieve. Just to make sure I get the pleasure of getting it done.
I stopped WoW because everything was related to time spent online.
There should also be MMOs for casual players, semi hardcore, ... whatever.
A guild on Everquest I created with a few online friends, called “Tight underpants”; We did it at the beginning of the Planes of Power extension, started from scratch all of the Velious and Luclin content with half less people that other guild had used to clean dungeons. We got famous by killing Emperoro Ssra with about 20 something people. I have got a screenshot of a GM asking us to invite him in the guild just to take a screenshot of him with our guild tag under his name.
My best MMO moment ever, these few 6 months of intensive fun, trying to compensate low number by skill and careful well executed killing strategies.
Sorry, but i have to disagree. The epic brought something really epic to the original EQ.
When i stopped playing EQ a few years ago, one of my guild's mate told something trully meaningful : "Once you stop playing that game, all that's left is memories. The best moment were those you will always remember".
My wizard epic quest, camping Phinny or Karnor Castle were some of the few things i will never forget about EQ.
The Daily Grind: When is resource gathering fun?
Jul 18th 2008 8:45AM (Massively)There is no other game that captivated me that much from the ressource gathering perspective.
Why Second Life belongs at Massively
Nov 28th 2007 11:54AM (Massively)The Massively RSS feed is awesome, but far too much threads are related to SL in my humble opinion.
Does Rise of Kunark offer enough to keep people playing down the track?
Nov 28th 2007 11:50AM (Massively)Just like it was the case with Velious/Luclin in EQ at the beginning.
Which means new players HAVE to own difficult expansions before going further with forthcoming extensions.
In the old days of EQ, Kunark was quickly owned by the hardcore guilds, but Veeshan's Peak remained a challenge for everyone quiet for quiet some time.
Guess we are heading towards the same situation.
The Daily Grind: Are death penalties overkill?
Nov 19th 2007 9:04AM (Massively)There is no best choice.
The MMO Market is mature enough to propose various gaming experiences based on what various types of players are expecting from it.
I consider myself as a semi-hardcore veteran (EQ/UO/SWG/WOW/EQ2).
I would be glad to find a hardcore MMO, with big death penalties, corpse retrieve, hard goals to achieve.
Just to make sure I get the pleasure of getting it done.
I stopped WoW because everything was related to time spent online.
There should also be MMOs for casual players, semi hardcore, ... whatever.
The Daily Grind: Your best MMOment
Nov 15th 2007 1:06PM (Massively)We did it at the beginning of the Planes of Power extension, started from scratch all of the Velious and Luclin content with half less people that other guild had used to clean dungeons.
We got famous by killing Emperoro Ssra with about 20 something people.
I have got a screenshot of a GM asking us to invite him in the guild just to take a screenshot of him with our guild tag under his name.
My best MMO moment ever, these few 6 months of intensive fun, trying to compensate low number by skill and careful well executed killing strategies.
EverQuest 2 to add epic quests; bad memories of EQ1 epics come back
Nov 6th 2007 5:30AM (Massively)When i stopped playing EQ a few years ago, one of my guild's mate told something trully meaningful : "Once you stop playing that game, all that's left is memories. The best moment were those you will always remember".
My wizard epic quest, camping Phinny or Karnor Castle were some of the few things i will never forget about EQ.