Pavig Lok
Member since: Nov 2nd, 2007
Pavig Lok's Latest Comments
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| Blog | # of Comments |
|---|---|
| Massively | 76 Comments |
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The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?
Posted on May 25th 2013 8:00AM



Property, Second Life, backups and you
Dec 15th 2009 12:46PM (Massively)Arguably LL never needs to deal with the complexities they have created as they blur the boundaries between licensing and ownership of IP. For content creators however this has always been a vexed problem. The confusion between implicit rights built into the permissions system and explicit rights one may write into informal licenses is confusing and messy.
For a long time I worked as the "authorised agent" of Arcadia Asylum, a popular freebie maker in SL. (I even have the notecards to prove it :) Mis Arcadia's licensing requirements were very simple: basically her stuff was full perms for free and could be used for anything (including creating new products which could be sold).... she just said it couldn't be sold as is. It should always be available in it's original form for free.
Here's where natural justice and moral rights come in. Many folk would argue: "I have a right to sell this freebie because i put it into a box, which makes it a new product." Now technically - perhaps legally - that may be true, but morally we feel that doesn't constitute "creating something new". Our sense of natural justice views such an act as: "putting an object in a box" and the nature and ownership of the object - thus any rights over the objects use - are undiminished.
There are of course legal precedents which effect these rights. The right of first sale for instance - that means if you get something you can sell it or give it away. The right to copy however is a different thing. First sale doesn't allow you to, for instance, produce unlimited copies of the item you bought and sell them protected by the first sale doctrine.
Due to the messy situation in regards to legal rights over content that LL has allowed to continue, even LL is unsure of the rights of an object. When I have asked LL for their position on an object (such as Arcadias) which is full permissions, but includes a notecard saying: "You may not sell this unmodified, and you may not remove this notecard that says what you just read here" their response has been non-commital.
Usually LL will refer to the perms as a statement of intent - which really doesn't wash legally. I work for a company which commissions lots of work "full perms" (or sourcecode delivered) yet sets terms on redistribution - we pay a premium for anything we might "own" and be allowed to redistribute. That's part of the contract.
Within the SL system however we are still in a situation where that granular control of rights is neither implicit nor explicit. It's not even catered for.
Arcadia's content is a case in point. In the real world removal of the license (which says "don't remove me") would be considered circumvention and a criminal act. In SL removal of that license is trivial and implicitly condoned by interpretation of intent by the floppy definitions implied by the permissions sytem (ie full perms means do what thou will.) LL predictably won't touch such things with a ten foot pole.
Unfortunately this lack of clarity makes a mess from all directions. Both Arcadia - a stoutly opensource "socialist", and Stroker Serpentine - perhaps a textbook SL capitalist.... in fact all those who have some investment in their intellectual property and how it is used... no matter which side they're on, they're all disadvantaged by LL's sloppy definitions of IP.
Understandably LL doesn't want to be sued. Even so I think they could do more to facilitate allowing better definition of who owns what. If anything it would indemnify them - as subsequent IP squabbles would be between the interested parties rather than between each party and LL.
But what would I know.... Just my two cents... Pav.
Philip Rosedale: "Try to work with us. Let go a bit"
Aug 17th 2009 11:44PM (Massively)We're also worried about stagnation - good html on a prim for example we've been waiting on for two and a half years since the first tech demos and now we have an alpha of webkit on a prim via the alpha plugin architecture, still a long way from complete. If they have a roadmap they need to stick to it... tighter than they have previously.
The SL community certainly needs to back off and let the lindens extend the platform and service, but they certainly need to support us in feeling confident in their plan. Just my two cents as always.
Linden Lab's Tom Hale announces Second Life support for media plug-ins
Aug 16th 2009 8:36PM (Massively)Having a plugin architecture allows SL to encompass a far wider group of use cases. We may see these alternative uses of virtual worlds bringing more of these folk into SL now that they know they can extend it. ScienceSim for example, a developing set of tools for "collaborative visualization, education, training and scientific discovery" shows great potential for integrating research and education into SL like environments. At the moment it lives outside of SL as the system is too closed to allow such collaboration. Plugins may change that.
I understand the dangers of messing with the status quo on the grid, but having a system too closed stifles innovation. In SL at the moment land ownership and throwing parties works great - education, science, research and real world commerce not so much. Croquet, OpenSim, project Wonderland etc are stealing folk away cause they can go to those other platforms and pull up a whiteboard to discuss stuff (like you'd do in the real world). Such plugins could reduce this exodus.
On the other side, running plugins is optional. If people start extending your SL experience with plugins you don't like just don't install them. We always have the option to ignore things we don't like :)
Linden Lab's Tom Hale announces Second Life support for media plug-ins
Aug 16th 2009 2:24PM (Massively)The distance of romance: Is online romance possible?
Apr 16th 2009 1:50PM (Massively)Virtual Worlds worst practices in education: A practical example
Mar 27th 2009 8:49PM (Massively)I must say though that emphaticaly yes, you can blame that teacher for the poor learning outcomes in that situation. The politics of any hardcore zealouts in so can not be blamed for bad practice. These people are expected to know what they're doing - that's their job after all. They are expected to perform in real world institutions where the politics make even SL politics look meek.
I'd go as far as to say that teachers probably don't need to be cleverer than their best students, but that as learning facilitators they need to follow due process. You are always one step ahead of your students because you have researched the material the week before... not minites
Second Life sparkles on the iPhone
Mar 25th 2009 1:09AM (Massively)One thing to keep in mind is that the current iPhone / iPod Touch OS doesn't allow applications to run in the background, which limits the behaviors available to many of the communications apps on the device, making it clunky to switch in and out of them to do anything apart from pause, play and skip music tracks. This makes IM style programs more clunky than they need to be (as they're the kind of thing one switches in and out of often.)
Extended services (push) in iphone OS 3.0 due later this year should generate an increased number of services of this type, but anything as slick as what's on your pc may take a while longer.
World of Warcraft and Second Life are next, says Worlds.com CEO
Mar 12th 2009 10:24AM (Massively)Linden Lab hires Michon from Intuit
Jan 27th 2009 10:11PM (Massively)Linden Lab and Torch Mobile: Replacing the Second Life Web-browser
Jan 18th 2009 1:03PM (Massively)The truth is business doesn't usually understand precisely what they need. If they did, we'd be using more of these "also-ran" technologies because they're fit for purpose, rather than basing technology decisions on incomplete information which has been shaped by marketers.