My favourite type of DRM is the old-school matrix-lookup. Best example I can think of off the top of my head is for Introversion's Uplink - when you start a new agent, you need to look up a two-letter code in a table that comes with [a physical] copy of the game.
Sure, it may be really easy to bypass (but we're not judging that here), but it's my favourite.
Communication in Eve is a very important aspect of the game; actually carrying out orders and whatnot merely means that plans have been finalised and have been set in motion. The faster and easier it is to communicate, the more efficient a group of players can be. New Eden is an official tool designed to facilitate easier and faster communication between groups of players.
Currently, my real life eats up a lot of time and I am unable to spend very much time logged per week. When I am logged in, I can't do anything for extended periods of time and and reduced to activities that are generally quick.
Eve's new social network will allow me to keep track of my corporation's events much easier. We're currently going through a fairly turbulent time, and the ability to check up on events or messages through this system will be very useful.
For me, this means I can only contribute to the planning phases of most of the actions that my corporation embarks on. Proper planning, however, is arguably just as important than showing up to the following slugfest.
The intended goal of these sovereignty changes is to dislodge 'AFK Empires' - alliances or groups of alliances laying claim to large areas of space without actually interacting with them. Some of these giants may be unwilling to fund their claims and are therefore about to abandon space.
This means that our (recently dislodged) alliance will be able to slowly regain a 0.0 position, if only even a small one. Negotiations and plans of attack must both be considered. However, we must also consider that a number of our members may be unwilling to permanently deploy away from the blanket of Empire space. With Dominion's sovereignty changes, even a single system we can call home will foster an interest in moving there.
Infrastructure development is a step in the right direction to encourage population growth in 0.0. As I stated earlier, the threatening image of 0.0 has been brought up time and time again to novice pilots, who go on to spend most, if not all, of their lives in Empire space. A developing star system means that pilots who contribute and live in it can watch their home grow and become a profitable opportunity alongside Empire activities.
Swag Sunday: Assassin's Creed 2 (PC) [update]
Mar 22nd 2010 2:03PM (Joystiq)Sure, it may be really easy to bypass (but we're not judging that here), but it's my favourite.
Massively's EVE Online PLEX contest: "New Eden"
Dec 5th 2009 1:13PM (Massively)Currently, my real life eats up a lot of time and I am unable to spend very much time logged per week. When I am logged in, I can't do anything for extended periods of time and and reduced to activities that are generally quick.
Eve's new social network will allow me to keep track of my corporation's events much easier. We're currently going through a fairly turbulent time, and the ability to check up on events or messages through this system will be very useful.
For me, this means I can only contribute to the planning phases of most of the actions that my corporation embarks on. Proper planning, however, is arguably just as important than showing up to the following slugfest.
Massively's EVE Online PLEX contest: "Enemy at the Gate"
Nov 27th 2009 2:09PM (Massively)This means that our (recently dislodged) alliance will be able to slowly regain a 0.0 position, if only even a small one. Negotiations and plans of attack must both be considered. However, we must also consider that a number of our members may be unwilling to permanently deploy away from the blanket of Empire space. With Dominion's sovereignty changes, even a single system we can call home will foster an interest in moving there.
Infrastructure development is a step in the right direction to encourage population growth in 0.0. As I stated earlier, the threatening image of 0.0 has been brought up time and time again to novice pilots, who go on to spend most, if not all, of their lives in Empire space. A developing star system means that pilots who contribute and live in it can watch their home grow and become a profitable opportunity alongside Empire activities.
10 franchises that need to return
Apr 21st 2006 6:50PM (Joystiq)