Derek. This is a comment section of a public gaming blog. You are doing it again. Decades now of this behavior, do you not even see how you behave? This is not discourse, this is a stunt in a completely unacceptable channel.
I wholly agree. My defender can stack debuffs with chem rounds over his already sick rad debuffs. He's only level 26, and already solos like a monster.
I came to the conclusion a long time ago that it's a game you have to play for the combat, not in spite of. It's like playing a Mario game but not liking to jump and press right.
Once I swallowed that kool-aid, it's been tough to stop.
Exactly. Nobody's screaming for WoW to reboot. Like most good games, you get accustomed to the aesthetic. I think CoH has done a fine job keeping with the times, without rendering most people's gaming rigs obsolete.
That being said, a sequel would be a splendid idea for a couple years down the road when CoH really does lose momentum. As long as they keep the 'anyone any level can play together' scalable content and mission-based systems. But a larger, more open Paragon City would be great.
I actually went back and read a bunch of Robert E Howard in anticipation for AoC. I got to read some great pulp fiction with vibrant writing, but it wasn't enough to get me into the game.
4 to 8 months is the average turnaround for new issues. For a 6 year old game that's pushing out issue 17 next month puts the average at 4 1/2 months per issue. That's better than most of their competitors for fresh content.
Players haven't "left in droves". You have no perspective on how many players are coming or going, because nobody outside of Paragon Studios does. I help plenty of new players every day in Atlas, and have seen many of my old veteran friends resubscribe. Players come and go. Your apocalyptic scaremongering is just opinionated drivel.
The simple fact that there are new maps can be derived from just looking at Going Rogue screenshots. That's the proof in the pudding, right there. You can see them.
I know you're just trolling, but there it is. For players who care about the facts, go look at the screenshots, check the wikis. The health of the game really isn't at stake. Whether players like the new stuff or not will be told by the hands-on experience, not this comment digging.
And I think you mean nobody takes the Presence power pool, as plenty of people tend to take Leadership (I was on a team with three Leadership stacked buffs last night). But you're still spot on about the necessity or lack thereof for the power pools. I had always hoped those would come and go as the game developed, since they're not nailed down to any particular AT or build.
"You can certainly stay in the Praetoria zones, but things will stop giving you experience just like any zone you outlevel."
What? The way teaming works now is that everybody scales to the level of the team leader or mission holder, and everyone still gets experience. It'd be a slow and painful grind, but unless they're changing how teaming currently works, someone could potentially level to 50 without leaving Praetoria, as long as they just kept teaming with lowbies.
The graphics are getting incrementally better, but more importantly, the tech seems to be scaling up. With my new computer I can fight in a zone with fifty other heroes and not feel the sting of lag, even with all their fancy capes and special effects.
I think this game engine has another couple years in it thanks to Ultra Mode, but yeah, eventually it's either going to need to scale up, or we'll have to rely on a sequel to replace it, graphically.
Alganon founder David Allen strikes back
Apr 9th 2010 2:16PM (Massively)A Mild-Mannered Reporter: Question and answers go retro
Apr 7th 2010 11:22PM (Massively)NCsoft trademarks City of Heroes 2
Apr 6th 2010 4:49PM (Massively)Once I swallowed that kool-aid, it's been tough to stop.
NCsoft trademarks City of Heroes 2
Apr 6th 2010 4:06PM (Massively)That being said, a sequel would be a splendid idea for a couple years down the road when CoH really does lose momentum. As long as they keep the 'anyone any level can play together' scalable content and mission-based systems. But a larger, more open Paragon City would be great.
The Daily Grind: Have MMOs prompted you to read books?
Apr 1st 2010 11:49AM (Massively)PAX East 2010: Our interview with Melissa Bianco of City of Heroes
Mar 30th 2010 4:07PM (Massively)Players haven't "left in droves". You have no perspective on how many players are coming or going, because nobody outside of Paragon Studios does. I help plenty of new players every day in Atlas, and have seen many of my old veteran friends resubscribe. Players come and go. Your apocalyptic scaremongering is just opinionated drivel.
The simple fact that there are new maps can be derived from just looking at Going Rogue screenshots. That's the proof in the pudding, right there. You can see them.
I know you're just trolling, but there it is. For players who care about the facts, go look at the screenshots, check the wikis. The health of the game really isn't at stake. Whether players like the new stuff or not will be told by the hands-on experience, not this comment digging.
PAX East 2010: City of Heroes panel reveals many things
Mar 30th 2010 2:35PM (Massively)And we STILL have to listen to music in zones like Pocket D, because they don't classify as 'music' but sound objects for some reason.
PAX East 2010: Our interview with Melissa Bianco of City of Heroes
Mar 30th 2010 1:51PM (Massively)PAX East 2010: Our interview with Melissa Bianco of City of Heroes
Mar 30th 2010 1:49PM (Massively)What? The way teaming works now is that everybody scales to the level of the team leader or mission holder, and everyone still gets experience. It'd be a slow and painful grind, but unless they're changing how teaming currently works, someone could potentially level to 50 without leaving Praetoria, as long as they just kept teaming with lowbies.
City of Heroes whips up some demon summoning
Mar 30th 2010 10:32AM (Massively)I think this game engine has another couple years in it thanks to Ultra Mode, but yeah, eventually it's either going to need to scale up, or we'll have to rely on a sequel to replace it, graphically.