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Plafke

Member since: Aug 14th, 2007

Plafke's Latest Comments

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Ensemble Online wants you for alpha testing!

Jul 5th 2011 2:44PM (Massively)
Oh, that is...

That is something. Thanks for letting us know, though :).

Ensemble Online wants you for alpha testing!

Jul 5th 2011 2:33PM (Massively)
@ndessell That is exactly what I was about to ask. I feel ridiculous. I can't find a place to redeem the key.

Patapon 3 review: Pata-Pata-Pata-Punishing

Apr 21st 2011 4:44PM (Joystiq)
This game isn't nearly as bad/mediocre/whatever as many of the reviews are saying. It's very different from the previous two, and it absolutely lost a decent amount of its charm.

However, I find it much easier than Patapon 2--including the grind--and I haven't had a problem with _any_ multiplayer aspect, from playing with PSN friends, to playing with randoms, etc. The only time I experience issues is when I'm downloading something separately of the game, and then it's only normal lag that should be happening.

It is not my favorite Patapon, but it's not nearly as eh as the reviews are making it seem, and I consider myself a fairly picky gamer.

Hey, remember Asura's Wrath? That's pretty weird

Jan 20th 2011 11:50AM (Joystiq)
The first trailer for this game made me embarrassed to be a gamer, even if it didn't have a giant space Buddha. This trailer wouldn't be so bad if that first trailer never existed.

Exploring Eberron: Six things to do on your first day in game

Aug 2nd 2010 5:26PM (Massively)
Oh, and as for the UI, it's a little worse than other things I've played/seen, but it's not too much worse. Most UIs are pretty bad in MMO-style games.

I like the scrolly hotbar, but then again, I don't have too much screen real estate since I play on a regular CRT monitor. I also limit all my characters to only 4 hotbars (2 top, 2 bottom) no matter what, which is why the scrolly hotbar comes in handy for me.

Luckily, I don't play any mages or clerics though. Their screens get pretty ridiculous.

What I really want for DDO is one of those gaming mice with all the extra programmable buttons. DDO is pretty twitchy, so it helps to have easily accessible buttons everywhere :P.

Exploring Eberron: Six things to do on your first day in game

Aug 2nd 2010 5:22PM (Massively)
For grouping, you need them less now, but it still really helps more than in other MMOs. Depending on your class you can pretty much solo to level 20 without much trouble--just takes a bit more time because you'll be doing quests a level or two lower than you.

Light path monks, for instance, can solo up to the level cap pretty easily, because they can heal/buff themselves for free. A rogue, however, can't solo anything unless you're specifically playing some kind of super sneaky rogue that just sneaks to the end and does a lot of kiting/ranged weapon stuff.

Even a rogue/cleric 2-man group has a lot of trouble getting through things compared to say, a fighter/cleric or even a bard/paladin. However, what I've learned is if your guy isn't good at soloing, he's probably really, really useful. DDO has a good balance like that.

Rogues can't solo, but you sure as heck want them picking locks, doors and chests and detrapping everything.

University of Central Florida's abstinence edu-game is just the best thing ever

Jul 28th 2010 2:55PM (Joystiq)
I went to UCF and also was a major in the Digital Media program. I've no idea what happened since I've been gone, but this kind of thing never went down when I attended school there :P.

The Daily Grind: Real ID -- Do we finally have our WoW killer?

Jul 7th 2010 8:55AM (Massively)
I wouldn't like the MMO I play to force me to use my real name for things, but then again, my Facebook account already does. Is WoW more dangerous than Facebook? I don't have any experience with WoW.

The Daily Grind: Content contentment

Jul 6th 2010 1:45PM (Massively)
I usually enjoy two new types of content:

1) Some kind of minigame diversion that you can "work on" when you don't feel like killing things. A collectible card game, for instance, is a fun idea.

2) Anything that makes endgame continue. New raids don't cut it, because after you do those and get the equipment, there's nothing to do again. Some kind of perpetual endgame system is always the way to go. Capturing territories, realm vs realm, something that never ends and is worthwhile.

Patapon 3 multiplayer demo moves to the beat next week

Jul 3rd 2010 12:15PM (Joystiq)
I'd love for this to have some kind of persistent multiplayer rather than just random matches with the portal thing from Patapon 2.

I always want some kind of portable/mini MMO in a casual RTS system, like Patapon or Fire Emblem or something.

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