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Tipa

Member since: Mar 27th, 2006

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WRUP: The world is nothing but snow edition

Jan 15th 2011 11:02AM (Massively)
Eliot, you live in Connecticut, too! Wow! I live in Manchester :P

Karen, the necro trick was, log your necro in on the island where you needed the raid to be. Most guilds had a necro parked in Sky just for this purpose. Port your raid to Sky. One at a time, get yourself killed via a mob on the first island. Get a cleric to 0% rez you back to sky, then the necro joins your party and summons your corpse. The first person to get summoned was always a cleric -- the necro would do a necro rez on the cleric's corpse and from then on, the cleric would use their rez to reunite people with their summoned corpses.

This was yet another player innovation that EQ finally adopted as its quasi-official way to get around Sky. We knew they were watching when the coffins needed for corpse summoning mysteriously appeared on the Sky vendor.

Earth Eternal facing the prospect of shutdown

Aug 8th 2010 9:11PM (Massively)
What could you possibly have against F2P games? Variety strengthens the entire genre.

Exploring Eberron: What's next for Dungeons and Dragons Online?

May 21st 2010 7:37PM (Massively)
EQ2 had guild level decay, and they got rid of it. I don't think we'll find DDO sticking with it long, either.

On another note, do we get to name our guild airship?

The Daily Grind: Apps and MMOs

Jul 19th 2009 10:59PM (Massively)
I love Capsuleer. I first heard about it from Massively's Krystalle, and have depended on it since I got my iPhone.

Frogster announces plan to stream Runes of Magic

May 14th 2009 6:59PM (Massively)
Steamed games are my favorite!

New player-elected 51/50 server coming to EverQuest

May 4th 2009 6:33PM (Massively)
EQ had a permadeath server as a limited-time event. It's mentioned in the Wikipedia article, which is likely where the author skimmed all the EQ background information.

What's really sad is that the author didn't check the forums or EQ blogs to discover the real controversy surrounding the decision.

Worley's odd phrasing underscored that the folks at SOE deliberately excluded the input of ex-players who might return for certain kinds of servers. There was also a fair amount of controversy on how a new progression server -- one of the choices -- would improve upon the play of the previous two progression servers.

There is so much that could have been written about this decision and what it means for SOE (EQ was, pre-Free Realms, SOE's most popular MMO, even above EQ2, from what I understand). It could have linked back to last summer's Living Legacy event and the player feedback from the previous two progression servers, or what it means for SOE to introduce the first new non-transfer standard rules server since *2003*, but -- we got this instead. A couple of lightly rewritten paragraphs from a dev's blog, an out-of-context line from the Wikipedia entry, and an article from someone with no more love for EverQuest than for the latest Korean F2P import.

The Daily Grind: MMORPG or MMOSPG?

Apr 6th 2009 8:30AM (Massively)
Looking at the MMOs I play....

EverQuest 2: Outdoor content mostly solo, indoor content is nearly all group.
Dream of Mirror Online: Same, but advancement is far faster in a group.
Wizard 101: Mostly solo-able, some group content.
Chronicles of Spellborn: Solo possible but hard and unwise on the PvP server.
Lord of the Rings Online: Mostly solo with group-only epic storylines.

It really looks like the MMO world has more or less settled on solo content being available, but saving the good and most rewarding content for groups. That seems to be a pretty good balance.

The Daily Grind: How young is too young for MMOs?

Apr 4th 2009 8:55AM (Massively)
Young children have better ways of spending their lives than grinding meaningless levels in some MMO.

I'm a gamer and so are my kids, but we gamed together with a console, where we at all times were in control. We could start playing when we wanted, pause, stop, go do something else...

Plus, do you really want your young child participating in general chat?

MMOs are not for children. If parents allow them to play, they should be right there with them all the time.

MSNBC: Live from Middle-Earth

Mar 26th 2009 7:45AM (Massively)
At least they didn't say, "Lord of the Rings Online" won't make your kids into sunless zombies like "EverQuest", nor into psycho killers like "World of Warcraft". Which would have been two possible ways to take this advertisement for LotRO :/

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