Jacek Antonelli
Member since: Jul 17th, 2007
Jacek Antonelli's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Second Life Insider | 7 Comments |
| Massively | 109 Comments |
Member since: Jul 17th, 2007
| Blog | # of Comments |
|---|---|
| Second Life Insider | 7 Comments |
| Massively | 109 Comments |
The Virtual Whirl: Linden Lab goes back to basics
Aug 1st 2010 1:18AM (Massively)Second Life's Nascera now nascent
Dec 16th 2009 8:44PM (Massively)Mind you, the other areas are not awful, but they feel very artificial, especially the modern one. The modern and cabin area need big trees to break up the monotony, like the fantasy area has. It's a pity SL doesn't support megaprims.
Linden Lab to raise Xstreet fees, loses vendors, products
Nov 20th 2009 7:11PM (Massively)https://www.xstreetsl.com/modules.php?name=Content&pa=showpage&pid=22
Exclusive interview with Linden Lab CEO Mark Kingdon: Part three - Open Source
Nov 5th 2009 1:33PM (Massively)What compromises would you make to reduce Second Life copyright infringement?
Nov 2nd 2009 1:56AM (Massively)What I suggested, as one possible method of detection, is that new textures could be compared at the time they are uploaded to the fingerprints of all registered textures (not the entire collection of all textures). The task of comparing an individual image to a large set of image fingerprints is feasible, as the TinEye service demonstrates.
Your claims of the amount of processing that would be necessary to provide a useful service are grossly exaggerated. "Hundreds of thousands of variations of rotation" is just nonsense. Even if the system needed to be robust against rotation, such a high degree of precision would be unnecessary. TinEye is not fooled by small amounts of rotation, so at most a few hundred rotations would be needed, and more likely only a few dozen.
But speaking practically, it could catch all lazy rips (textures re-uploaded without any modification) without any variants, and many other rips with only three rotational variants (90°, 180°, and 270°). TinEye appears to be fairly robust against scaling, cropping, some perspective shift, color changes, and many types of visual filters, so it would not require checking a huge number of variations of the image, as you suggest it would.
But even though it can be fooled in some ways, it would still be a useful method of detection. And more importantly, the trade-off for it would be a measurable investment of material resources, whereas most methods of prevention would require a drastic reduction in the quality of the service and user experience, and would still be less effective at deterring or punishing infringement.
What compromises would you make to reduce Second Life copyright infringement?
Nov 1st 2009 8:15PM (Massively)For example, Linden Lab could try to block all third party viewers from connecting to the grid. That might stop bad viewers from connecting for a little while, maybe a week or two (if LL was really clever about it), before the baddies figured out how to fool the system to get around the block.
In exchange for that fleeting bit of protection, you would have to give up all the extra features in all the third party viewers. And not just avatar radar, rainbow beams, and jiggly boobs -- you'd lose all the third party tools that help content creators, too. You can say goodbye to free temp uploads, the asset browser, backing up your creations, and other tools that might be created in the future. Personally, as a content creator, that's not a trade-off I would make.
And even if no third party viewer could connect to the grid, that would only make infringement slightly less convenient, not stop it. Even the normal Second Life viewer downloads (caches) all the textures you see onto your computer, and they are available to anyone who knows where to look. But, in theory, Linden Lab could get rid of the texture cache to make it even less convenient to rip textures (but still not stop it entirely).
In exchange for getting rid of the cache, you would have to re-download all the textures you see in SL, every time you log in. That means content in Second Life would be a lot slower to rez, and Second Life users with bandwidth quotas (a very common situation around the world) would run up their meters a lot faster. Linden Lab would also have higher bandwidth bills, so they might increase the upload cost or other fees to make up for it.
So, nearly every action Linden Lab could take to prevent infringement would have negative consequences much greater than the protection they would offer.
But, there's a much more effective way to deal with copyright infringement, with much less severe consequences. Instead of prevention, the focus should be on detection and enforcement.
For example, Linden Lab could conceivably employ a system like TinEye ( http://www.tineye.com/faq ) to compare uploaded textures to existing assets. Of course, there's a trade-off there, too: the system would cost money for Linden Lab to set up and run. But, they could perhaps recoup their investment by charging a small per-texture fee (say, L$10-L$50) to register a texture in the system, for content creators that want to do that.
A few extra L$ to instantly find out when someone rips off your texture anywhere in the grid? Now *that's* a trade-off many content creators would be willing to make.
Linden Lab punctures education community with newly registered trademark
Oct 1st 2009 4:14PM (Massively)That said, I suspect LL wasn't directly involved in this decision. They probably hired a legal group to "set the hounds loose" to find and kill sites that were using their trademark.
If LL's higher-ups have any sense, they'll apologize for the gaff, explicitly permit the SL Education wiki to continue, and reconsider their legal strategy. A company doesn't have to become evil and heartless to protect its trademarks.
I found paradise in my Second Life
Jul 24th 2009 5:49PM (Massively)Researchers mine Second Life interaction logs to track trends
Jul 4th 2009 6:32PM (Massively)Of course, there's lots of other data that LL tracks about us, some of it disturbingly personal, but there's no reason to think they'd go sharing that around without making it non-personally-identifying.
Researchers mine Second Life interaction logs to track trends
Jul 3rd 2009 10:09PM (Massively)I'm just disappointed the researchers didn't take the opportunity to coin "the 'Hoooooo!' phenomenon" as a serious academic term. Oh well, maybe next time.