eddie
Member since: Jun 18th, 2007
eddie's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 1 Comment |
| Engadget | 20 Comments |
| Politics Daily | 1 Comment |
| Massively | 122 Comments |
Featured Stories
MapleStory rewards new and existing players for this week's World Transfer event
Posted on Jun 18th 2013 1:00PM



Gaijin announces World of Planes MMO
Jun 17th 2011 10:27PM (Massively)E3 2011: First look at Wizardry Online
Jun 9th 2011 5:00PM (Massively)E3 2011: First look at Wizardry Online
Jun 9th 2011 4:59PM (Massively)Permadeath and open pvp with no consequences out in the world? That sounds like a recipe for frustration. I'm not so sure I'd want to subject myself to that.
Permadeath, open pvp, AND player looting? Are you INSANE? There's going to be a scant handful of people who will enjoy it, a slightly larger handful who will subject themselves to it until the frustration is too great (won't take long), and a whole lot of people who won't even go near it... ever.
When you see a problem, like the fact that today's games have become far too easy... level to cap in a couple of weeks, nothing really slows down character progression, or loses items, the only time-sinks these days are faction-based repetitive questing in order to earn some special weapon, or access or whatever... it's one adopt a major design change to fix it, it's another to adopt every possible design change which would fix it all at once.
By combining all three of these elements, I think they're headed for the perfect griefing environment... which I don't think the vast majority of players are searching for.
The Daily Grind: Why don't you like PvE?
Jan 6th 2011 10:51AM (Massively)I think it's time to focus on more interesting NPC lives and behaviors. Have enemies actually doing daily tasks, like hunting food, or chores around camp. Have them respond as a group when someone attacks a village. Force players to make smart, dynamic decisions while playing, instead of simply pounding out their attack sequences and/or anticipating the next stage of a scripted fight.
The Daily Grind: Why don't you like PvP?
Jan 6th 2011 10:42AM (Massively)Fast forward to the open pvp of today... individuals and gangs of players who dedicate all their playtime to pvp make certain servers and games virtually unplayable, unless you wish to do the same. The most consistant feature of the pvp-devoted seems to be the attitude of: "This game is stupid, I just like killing people."
I think my biggest disappointment was EQ2 pvp... because it worked remarkably well at the lower levels. Each successive zone had a wider "allowable" pvp range, and the first few kept combat to within ranges that seemed reasonable. Also, because of their high population, invaders from the other side would be quickly hunted down once they made their presence known. It offered thrill and danger, while still allowing people to get through the content and level up.
Unfortunately, once you got high enough, the level restrictions went away entirely. It got so bad, that you needed to find at least a full group, if not more, to grind through the little "kill 25 uber-ratlings" or "find 50 pottery shards" type quests in the higher areas. The combinations of level-specific areas of limited size, and even more limited travel options (lots of narrow paths, passes, etc) and open pvp, often lead to a nightmare for folks who do not want pvp to be the only focus of the game.
DC Universe Online closes its beta with a bang
Jan 6th 2011 10:26AM (Massively)I guess I don't need to subscribe to this one.
World of Tanks closed beta registrations hit the one million mark
Jan 4th 2011 11:03AM (Massively)Whether that translates into subscribers or not, is another story.
LEGO Universe hosting a race contest for the New Year weekend
Jan 2nd 2011 12:29PM (Massively)Now if they'd have a "finish all the badges" contest, I'd have already won.
The Soapbox: Sandboxes and the fear of FFA PvP
Dec 28th 2010 6:10PM (Massively)Of course, they're completely overshadowed by the noisy, juvenile, determined-to-prove-they're-not-roleplayer majority who flock to any server labeled "pvp".
Updated: On the twelfth day of giveaways, Cryptic gave to me...
Dec 25th 2010 2:07AM (Massively)Although, I wouldn't say no to Champions, just can't justify paying for another MMO at the moment.