Jeremy Thornhill
Member since: Jun 5th, 2007
Jeremy Thornhill's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Engadget | 5 Comments |
| Engadget HD | 1 Comment |
| WoW | 2 Comments |
| Engadget Mobile | 11 Comments |
| Massively | 17 Comments |




Samsung Galaxy S GPS-gate: two problems, not one (and what to do about it)
Aug 17th 2010 5:45AM (Engadget)Thanks for learning what AGPS is, and what "Use Wireless Networks" does.
That said, a site that reviews mobile devices might want to be aware of these capabilities - and perhaps even test them - before posting a review about a device.
But, you know, better late than never.
Thanks,
Jeremy
Epic 4G review
Aug 16th 2010 2:58PM (Engadget)"Use wireless networks" has nothing to do with AGPS; it just uses google's wifi location service to give you an approximate location.
Please actually review the GPS unit in the phone (with, say, the free "GPS Test" app) before coming to a conclusion about its functionality.
Thanks,
Jeremy
Warhammer Online tweaking their weapon prices
Mar 3rd 2010 11:36AM (Massively)Bounty Bay Online celebrates three years of operation
Feb 22nd 2010 6:18PM (Massively)Google Voice app GV Mobile ported to jailbroken iPhones, web app version in the works
Jul 29th 2009 12:30AM (Engadget Mobile)I have to say, though, that I don't suppose I'm the target audience for Google Voice. The main benefit seems to be that it can send calls to whatever phone you happen to be at, but I already have (and only use) my mobile phone for everything.
One Shots: Nearing time to take wing
Jul 23rd 2009 4:21PM (Massively)Anti-Aliased: The reason why you hate Second Life and a few ways to fix that pt. 2
Jul 10th 2009 12:07PM (Massively)Number one, the game should make it easy for content creators to do things the right way. It really shouldn't be so hard for a user to create content that works well. If you want to create a system that thrives off of user generated content, you simply have to provide tools that make it easy for users to create that content.
Number two, even though it may be possible to create good content with the existing tools, it's almost impossible for an average user to actually *find* it. The article talks about the "search" feature being useful in this regard, and I simply could not disagree more - SL's search is essentially worthless.
Anti-Aliased: The reason why you hate Second Life and a few ways to fix that pt. 2
Jul 9th 2009 10:56PM (Massively)A good system would provide both easily accessible content generation tools (to enable more people to generate quality content) and effective rating and search functions (to sift through the inevitable sea of garbage content). SL does neither.
This combines to create an experience that's going to be completely confounding to a casual player. I've tried the game on multiple occasions, thinking that a graphical MUSH by all rights *should* be a worthwhile thing, but I can never find enough willpower to plow through the game's technical failings to get to the meat of the thing. In your article you seem to imply that it's all worth it, if you just tough it out - and maybe it is. But the fact is, if the new user experience is so terrible, many (if not most) new users will simply never get beyond it.
Furries, sex sims... whatever floats your boat, that doesn't bother me. The entire point of such a free-form environment is that it enables you to engage in fantasies or activities that you are unable or unwilling to do in the real world, and it should be no surprise that kink sex is pretty high up on the list. What bothers me about SL is that it's almost unusable, except for people determined enough to fight through the brokenness. And I am not one of those people.
Nokia claimed to be working on Android phone for unveiling later this year (updated)
Jul 6th 2009 8:34PM (Engadget Mobile)HTC Hero hits FCC with US 3G
Jul 2nd 2009 4:11PM (Engadget Mobile)My guess is that this sucker is going to Rogers (AT&T's roadmap shows the ultralame Lancaster instead), but it's still good to know that it's going to at least exist with the right frequencies.