The epic quests had originally been slated to release with the Rise of Kunark expansion, but due to the San Diego fires, development was pushed back. To make the original release after their setbacks would have meant a compromise to the quality of the quests or to the quality of the expansion, depending on how they channeled their resources, and neither of these options were preferable for the development team.
As much as I respect the dev team for EQ2 at SOE, 3 months after ROK launch = 1 week of the San Diego fires, these Epic quests better be pretty in depth, been a long time in the making.
I almost hate the level of "polish" everything "needs" now. When vetting becomes a hassle for deployment, and content comes 3 months alter than promised, no one wins.
Should we create a website that compares our perceived "awesomeness" of Massivley, Kotaku, Joystiq and the like? with pie charts? and a monthly "winner"?
6. Your numbers are all made up or are just guesses!
I assure you, they are not. It is true that many companies keep their subscriber numbers confidential, but others are more open about it (less so as each month goes by). Almost all of the data I use comes from actual sources, although often those sources are insiders who only give the information on the condition of anonymity. If I simply wanted to make up numbers, I’d put out an update every week, and those updates would quickly be revealed as faulty when compared to, say, company press releases. So, while I am the first to admit that the data is not always reliable and it is most definitely not made up – or at least, not by me.
Its nice that we have something to go on, and I would love to see a site like this (if the data is incorrect) to push companies to produce that data, but we have absolutely no validity or confirmation to these numbers. There isn't even an industry wide "subscription" or "player" definition.
The Anatomy of WoW: Seven games that inspired Blizzard
Nov 14th 2008 1:30PM (Massively)please...
EQ2 Game Update 42 to include epic quests
Jan 27th 2008 2:53AM (Massively)As much as I respect the dev team for EQ2 at SOE, 3 months after ROK launch = 1 week of the San Diego fires, these Epic quests better be pretty in depth, been a long time in the making.
I almost hate the level of "polish" everything "needs" now. When vetting becomes a hassle for deployment, and content comes 3 months alter than promised, no one wins.
A CES interview with SOE CEO John Smedley (pt. 2)
Jan 14th 2008 2:28PM (Massively)The Daily Grind: How are we doing?
Jan 4th 2008 10:02AM (Massively)MMO subscriptions report -- who is beating whom?
Dec 12th 2007 11:43AM (Massively)Should we create a website that compares our perceived "awesomeness" of Massivley, Kotaku, Joystiq and the like? with pie charts? and a monthly "winner"?
From http://mmogdata.voig.com/Information/FAQ.HTML :
6. Your numbers are all made up or are just guesses!
I assure you, they are not. It is true that many companies keep their subscriber numbers confidential, but others are more open about it (less so as each month goes by). Almost all of the data I use comes from actual sources, although often those sources are insiders who only give the information on the condition of anonymity. If I simply wanted to make up numbers, I’d put out an update every week, and those updates would quickly be revealed as faulty when compared to, say, company press releases. So, while I am the first to admit that the data is not always reliable and it is most definitely not made up – or at least, not by me.
Its nice that we have something to go on, and I would love to see a site like this (if the data is incorrect) to push companies to produce that data, but we have absolutely no validity or confirmation to these numbers. There isn't even an industry wide "subscription" or "player" definition.
TUAW Tip: Don't Torrent That Song...
May 30th 2007 4:50PM (TUAW.com)http://www.cyanbane.com/2007/05/we-call-it-riding-gravy-train-non-drmd.asp
Does anyone know the file structure of an m4a?