No hard data have been offered on how many of those accounts are subscribing to the game at this point, although an interview with Naoki Yoshida in March stated 500,000 players were logging into the game daily. With a recent patch and a new platform, the revitalized game seems to be doing quite well for itself as it approaches the one-year mark for its relaunch.
WeMade Entertainment's new fantasy MMO Icarus Online began its Korean open beta yesterday. ThisIsGame was there, and the site has published a 14-minute video detailing the tutorial, early gameplay, and a few cutscenes.
The open beta client features five classes (Berserker, Guardian, Assassin, Wizard, and Priest) as well as a level 25 cap, the new Hakanas Ocean map, and a new raid. TIG reports that WeMade will add a dedicated player-killing area and an Archer class "after the OBT."
If you're confused by EVE Online's UI, CCP Karkur has made a new video that you'll want to watch. Actually, you'll want to watch it even if you aren't confused, because it's full of tips and tricks relating to searches, inventory, the market, fittings, fleet settings, and more.
As I make the approach to level 10, I realize that The Elder Scrolls Online is not "just another fantasy MMO" as it's sometimes billed by skeptical players. I'm continuously finding myself pleasantly surprised by the storyline, the crafting, and world, and the execution of it all.
And even though I'm playing it as a single-player game still at this point, it's not a single-player Elder Scrolls game. I'm dying way too much for that.
We haven't heard from Heroes & Generals in a while, but that's because the devs at Reto-Moto have been working like dogs to update the F2P FPS.
What's Heroes & Generals, you say? It's a nifty blend of massive online shooter and strategic persistent elements that gives you the ability to fight in the trenches, in the air, or as a campaign mastermind. If you'd like to know more about it, see our various hands-on articles, or just go to the game's website and play it for yourself.
The latest update, codenamed Oster, adds plenty of new weapons, more campaign battlefields, improved weapon handling and avatar behavior, the ability to steal vehicles, and more. Click past the cut for the update vid.
Defiance's fifth DLC pack -- Arktech Revolution -- is now live for PC and Xbox 360 players. PlayStation 3 ark hunters will have access to the new content on April 29th (North America) and April 30th (Europe).
Trion's update page divides the DLC into free and paid feature lists, the former of which includes an EGO cap rating increase, EGO rating progression, new enemy difficulty tiers, expert co-op maps, and more. Paid features include a new titles, a new outfit, daily contracts, 15 new perks, and more.
In addition to the release notes, the Defiance website also features an article by creative lead Trick Dempsey on the game's EGO changes.
Do you want to go to war in WildStar? Then you're going to want a stronghold. No, that's not right, you're going to want a fortress. You're going to want a fortification that makes others quake in terror. And then you're going to want to drop that fortification down on your enemy's front lawn and claim their territories while laying waste to their fortifications.
Welcome to Warplots. They're the game's answer to player-made fortresses and high-end battlegrounds all at once. More specificially, they're team-based 40 vs. 40 maps that drop you into a race to tear down your enemy. At either end sits the carefully constructed fortress held by each team, in the middle sit resource nodes, and both sides are pushed together to be the last side standing or the one putting a fortress back together post-battle.
Want to know more? That's a good thing. Take a look at the typical WildStar trailer past the cut, and then let's talk details.
I'm just as much of an information and news junkie as most of you are. I probably wouldn't be working for Massively if I weren't, really! So yes, I like to know the full scoop as soon as possible, and I really can't resist getting sneak peeks at the good stuff. But there's a line that can be crossed in this relentless pursuit of information, which is being totally OK with data mining.
Data mining is the act of combing through game files to find hints of upcoming content or to completely spoil current content in the game. Sometimes it's employed by sites to break NDAs and spill secrets that devs want kept until a later date. Sometimes it's used to grab maps or discover the existence of a new class in the making. There have been plenty of times that data mining efforts resulted in rather large spoilers that robbed the official reveals of their impact.
So I'm curious: Are you for or against data mining? Is it too spoilery for you or do you appreciate the sleuthing efforts of dedicated fans?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Who says kids MMOs are dead? Not Super Hero Squad Online! The adorable chibi-superhero MMO turns three this week, boasting seven million registrations since launch, 144 different playable heroes, playable villains, and even a new crafting system.
The celebratory game additions and perks include new characters (Spider-Ham, Captain America Stealth, Falcon EXO-7, and Winter Solider), new world event heroes, hero sales, Facebook giveaways, a 20%-off sub sale through April, and a birthday card contest.
Enjoy the festivities in the brand-new trailer below.
Blue Beetle, aka Jamie Reyes, came across a blue scarab that wrapped him up in battle armor. The sentient armor and Jamie came to a mutual understanding to fight for whatever player was controlling them that session.
Blue Beetle comes equipped with an energy cannon, a scarab scanner, a dash, and even an infiltrator mode. Bad guys get too close? Time for a little mandible taser, am I right? Turbine touts Blue Beetle as a highly mobile champion that can sneak up and smack down solo targets.
Massively: On today's column we have the composer of the upcoming TCG MMO, HEX. Now that's a lot of capital letters all in a row, so take a deep breath, get over it, and please welcome composer Michael Gordon Shapiro. Mike, can you give us a bit of your background in music?
Michael Gordon Shapiro: When I started my career I was only interested in film music. Game audio was just starting to emerge from the low-tech era, and there was a kind of stigma associated with it, much as there used to be with television music. As fate would have it, I was offered an in-house composer position at a game studio and was pleasantly surprised to find myself recording the same kind of live orchestral music that I loved doing for film. I also came to appreciate the high artistic effort going into both console and PC game scores.
So from that point, the stigma dissolved in my mind and my artistic palette widened. Today I love doing both film and game music, for both overlapping and complementary reasons.
It's the big patch day that you've been waiting for! City of Steam: Arkadia has updated to version 2.5, and with it comes a slew of quality-of-life improvements for the game as a whole.
In patch 2.5, City of Steam has added tutorial quests, included more offerings in the in-game store, refined elements of the interface, and optimized the quest tracking system. There are also new challenges and heroic dungeons for high-level players as well as a team-up boss raid.
Last month, we learned that Perfect World Entertainment is bringing its martial arts MMO Swordsman westward, and that means more hack'n'slashy trailers heavy on the particle effects and lush landscapes. The latest video is a brief trailer highlighting three of the game's planned 10 classes. They are:
Wu-Tang: These masters of Taoism combine inner force and physical strength to become superb group fighters. Swinging heavy two-handed blades with ease, masters of the Wu-Tang styles supplement their raw physical damage with effects that buff and heal themselves and their entire group.
Sun and Moon: The heretical disciples of the Sun and Moon Cult become deadly assassins with high mobility and heavy damage. Armed with twin blades linked by chain, many of their skills focus on single targets and let them attack in close quarters or at range. Their sinister powers can steal away the life force of enemies, distributing it to the cultist and their group.
House Tong: Unlike the other schools, House Tong members rely on guns rather than blades. A family-like school, famous for their firearms and throwing weapons, House Tong members use traps to keep enemies at distance and attack from afar. These masters of firearms provide excellent damage in group combat situations, and with high attack speed and quick movement, the House Tong skills will frustrate any enemy.
Today marks the seventh anniversary for LotRO, and as such, Turbine is handing out presents. All players who log in today will get fireworks, with premium and VIP players receiving extra gifts. The new seven-year gifts include a new portrait frame, a shield-cloak, a loot box key, and a dancing emote for your monster play character.
LotRO's in-game anniversary festival begins tomorrow, April 16th, and will continue through April 29th.
While Star Wars: The Old Republic is currently on a break between PvP seasons, the dev team has a few words to say about what awaits in Season 2.
A new dev blog posted today outlines the changes that Season 2 will bring. These include a shorter season length of three months, quicker rewards, slower rollouts of new gear sets, and daily and weekly PvP quests. The team is also going to hand out a unique reward to the top 96 PvP players.
With convention season in full swing and a rather big-name zombie MMO announced during this past week, your humble neighborhood podcasters have plenty to gab about. Warning: There might be rants. There might be many rants. This might be the most ranty show that ever ranted. Be prepared.
Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to firstname.lastname@example.org. We may just read your email on the air!
Get the podcast:
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
[iTunes] Subscribe to the podcast in iTunes.
[Stitcher] Follow the podcast on Stitcher Radio.
Listen here on the page:
A lot of what I see in the MMO industry is fairly predictable. That's not an insult; it's just that most of the new games you see are either a result of elegant mechanics solving a problem that's always been there or a new take on an old system, and that's OK. There's nothing wrong with taking old favorites and refining them. But then I see something like Upsilon Circuit and I wind up being completely blown away because the very idea is a fundamental rewriting of how we understand MMOs.
Upsilon Circuit is a new game currently in very early development from indie studio Robot Loves Kitty (of Legend of Dungeon fame), and when I say early, I do mean early. The animations are rough, the build is very much in a proof-of-concept stage rather than a fully playable state, and none of that matters. The game is the love child of Twitch Plays Pokémon, the Hunger Games, and Diablo III, a game that not only encourages streaming but demands it while interacting with the audience
"We believe that the World of Darkness IP is very valuable and will be reviewing the status of it in the coming weeks and months, but we have no specific plans under consideration at this time," a CCP spokesperson said to CVG.
In the search to understand why World of Darkness got shuttered, players might turn to last December's financials for CCP. In these, the studio lodged a loss of $21 million for the year despite increasing revenue year-over-year. This was mostly due to a "massively increased R&D budget" that was feeding into projects such as WoD.
"We are committed to our original vision of a politically and economically driven sandbox PvP MMO where risk dictates the reward, leading to meaningful massive battles," the studio posted.
As such, Aventurine revealed that it will be introducing mix-and-match custom roles, rebalancing the economy, adding in siege engines, and conjuring a quest system to beef up the new player experience. On the way out are timed events and "the purpose of safe zones."
Gaijin has published War Thunder's 1.39 update. The patch introduces new aircraft including the F-82 Twin Mustang and the F-84 Thunderjet. There's also a new Kursk map and associated missions for War Thunder's various game modes.
What else is new in 1.39? How about PvP ladders, progression adjustments, and AI behavior tweaks?
The devs have also enabled Ground Forces tank battling functionality on the main game server, although currently said functionality is limited to closed beta testers and special events. Finally, the War Thunder CDK enables creative players to build missions, locations, and even unique planes, according to the 1.39 teaser trailer. Click past the cut to watch it!