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The Mog Log: Dark Knight is a tank in Final Fantasy XIV

Fantasy, Classes, Expansions, Lore, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

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Yes, even if you cry, that headline is still true.
I can't really stop talking about Final Fantasy XIV when it's been weeks of news feasts for the game, can I? Hot on the heels of the last fanfest, the one-day London fanfest happened, and the development team compensated for the shortened overall time by filling the keynote with revelations. The Vanu Vanu are a thing which I currently want to cuddle, we will get personal airships, and we're getting Dark Knight -- a job that starts at level 1 with no base class, breaking all the established rules of the game.

Oh, and it's a tank.

There were basically two sets of reactions to this news. The first group was busy releasing its collective gasp of joy that it had been holding on to since Dark Knight was practically revealed in Las Vegas. The second group was screaming to the heavens about the fact that this job was going to be a tank instead of a DPS. So it merits some discussion, as do the other things we know about it because boy, Tank #3 is going to be a weird one.

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The Otherland MMO has returned from the dead

Betas, Sci-Fi, Video, Business Models, MMO Industry, New Titles, News Items, Otherland, Crowdfunding, Sunsets

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Otherland
It appears that the Tad Williams-inspired cyberpunk Otherland MMO has a new lease on life.

The first version of Otherland was still in production back in March 2013, when developer RealU laid off most of its staff and work on the title ground to a halt. Now it seems Drago-Entertainment, a Polish outfit, has taken over the project and its assets, having launched a new website and Facebook page earlier in October with the declaration, "Otherland the MMO is back!" Drago-Entertainment was last in MMO news in April 2013 when it, perhaps not coincidentally, canceled its Kickstarter for a Grimlands MMO in favor of working with other investors. Both games were set to be published by Gamigo at the time.

According to posts on the forums, Otherland's closed beta has not yet begun, though a registration link is prominently displayed on the website.

[Many thanks to tipster Joe.]

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World of Warcraft commercials are raiding your TV

World of Warcraft, Betas, Fantasy, Trailers, Video, Business Models, MMO Industry, News Items, Promotions, Subscription

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WoW
Blizzard is ramping up its Warlords of Draenor hype with a new series of World of Warcraft commercials aimed squarely at television viewers. The brief clips -- Grommash Death Stare, Bond of Iron, Iron Horde, and Conquerors -- evoke more Lord of the Rings than the WoW we all know. No gameplay is shown, though there's a sliver of an in-game level-up animation for a human. Spoiler: lots of orcs!

Anyone see any of these on TV yet? Enjoy all four commercials below.

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Star Citizen explains its ship design pipeline

Betas, Sci-Fi, Previews, News Items, Sandbox, Star Citizen

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Not included: the part where it costs half a million to get the new ship added.
How does a ship for Star Citizen go from a vague concept to a functional design in the game? That's a great question! It's also one with a concrete answer, as a new official blog on the site explains the whole design pipeline process for new Star Citizen ships, starting with the highest level of concept and moving on to the level where the ship is ready for everyone to take into space.

The process is a fairly straightforward one, moving from initial renders and tweaks during the concept stages to having a specific internal layout and then a map of damage areas on the final model. You can also check out the blog for a complete listing of all the ships currently in planning and moving through the concept process. It's not an easy path to go from the idea to a full, working version of the ship, so if you want to get a more detailed look, check out the full breakdown.

The Daily Grind: Do you like beefcake avatars?

Super-hero, Classes, Culture, MMO Industry, Opinion, The Daily Grind, Marvel Heroes

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Marvel Heroes' new Juggernaut character sounded intriguing. Then I got a look at him and he went from probable purchase to lol-no-way!

Despite the intriguing momentum mechanic and the appeal of smashing everything in sight, I really can't stand beefcake character models. It's not just an MMO thing either. I find Gears of War unintentionally funny due to how absurd its cast looks, and Batvillain Bane is one of the silliest comic book baddies I've ever seen.

What about you, Massively readers? Do you like beefcake avatars, or do you laugh and steer clear like I do?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MMO Week in Review: All the MMOs

MMO Industry, Massively Meta, Week in Review, Miscellaneous

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FFXIV
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

This week, everything happened. WildStar suffered significant staff layoffs, Final Fantasy unveiled another new class, RIFT launched a new expansion, ArcheAge waged war on exploiters, and Guild Wars 2 resolved its currency controversy. Keep it coming, MMO industry. Well, maybe skip the layoffs next time.

Read on for a look at all of these and more top MMO stories.

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EVE Evolved: Could permadeath work in EVE?

Sci-Fi, EVE Online, Culture, Game Mechanics, MMO Industry, PvP, PvE, Opinion, EVE Evolved, Sandbox, Subscription, MMORPG

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EVE Evolved title image
Permadeath has been one of the most contentuous features in online gaming since as far back as I can remember. The feeling of permanently losing a character you've spent months training up and playing with because of a single mistake or lag spike would be horrifying to most people, yet the idea continues to intrigue both players and developers. Diablo II's Hardcore mode is probably the most successful permadeath mechanic in an online game to date, separating the hardcore players onto a different server so that they develop their own game economy and leaderboard. Several MMOs have experimented with permadeath servers or mechanics over the years, but they're almost always reverted as failures.

In a recent presentation at EVE Vegas 2014, EVE Online developer CCP Rise discussed the idea of permadeath characters as something he's wanted to add to the game for the past few years. This is particularly problematic for EVE as the game uses passive time-based skill training and the whole game takes place on one massive shard. The hardcore players would need to have enough incentive to risk their characters' lives on a daily basis, their abilities would have to be balanced with non-hardcore players, and abuse of the system to suicide gank players would need to be handled. But if those problems are tackled, is it possible that there's a place for permadeath in EVE?

In this edition of EVE Evolved, I look at how permadeath could be added to EVE Online without disrupting the rest of the game.

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World of Warcraft gives behind-the-scenes tour of animated series

World of Warcraft, Fantasy, Video, Expansions, Lore, Dev Diaries, Subscription

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Blizzard has been paving the way for World of Warcraft: Warlords of Draenor with its recent animated miniseries, Lords of War. If you found that series particularly, erm, enThralling, then the devs have a treat for you. The team posted two behind-the-scenes videos talking about the story and art of the series, respectively, which you can watch after the jump!

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Star Trek Online tackles power-leveling exploit

Sci-Fi, Bugs, Star Trek Online, Free-to-Play

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sto
Star Trek Online Executive Producer Stephen D'Angelo has given players a rare explanation about a power-leveling exploit that some players had been using and the difficulty the team had in dealing with it.

The exploit took place on certain maps and allowed players to advance 17 times faster than normal. D'Angelo said that only around 250 players were engaging in these actions and that "intensive data analysis" was used by the team to determine who was abusing the exploit on purpose and who had accidentally triggered it.

"I'm certain that at least some of the players feel they were acting in the right," D'Angelo wrote, "that errors the dev team makes should be fair game. There are likely some others who feel that I drew the line in the wrong place, either too high or too low. It is challenging to walk the line between protecting the playe base that wants the game to be fair, and allowing players to be efficient and 'game the game.'"

WoW Archivist: Patch 3.0, Echoes of Doom

World of Warcraft, Fantasy, Culture, Expansions, Game Mechanics, Patches, Subscription, WoW Archivist

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Patch 3.0.2 official poster
WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on October 23rd, 2014, and is included here by permission.

Patch 6.0 is finally upon us. Like all pre-expansion patches, it has been both invigorating and chaotic. Almost exactly six years ago, a similar patch went live to begin a new era in WoW. Blizzard called Wrath of the Lich King's pre-expansion patch "Echoes of Doom." On October 14, 2008, this third version of the game gave us the brand-new achievement system, inscription and glyphs, 51-point talent trees, the zombie plague event, and TO THE GROUND, BABY. Read on to see what WoW was like for those turbulent few weeks before Wrath of the Lich King's launch.

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One Shots: Foot-in-Chest disease

Screenshots, Lord of the Rings Online, Culture, One Shots, The Secret World, Humor, Star Wars: The Old Republic, Miscellaneous, ArcheAge

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tsw
I don't think a lot of us fantasize about the way that we're going to die. My philosophy is, if it must happen, it should be as cool as possible. I think that getting kicked off of the top of a speeding train after a penultimate boss fight would fit the bill. Of course, I'd probably rather be the one kicking than being kicked, especially if the kickee is a supernatural terrorist like this jerk.

Reader Jonathan shares our first screenshot of the week: "This is from the cutscene as I was finishing the Last Train to Cairo in The Secret World. I think it's a great action shot, even if you can't see my character's face."

Don't forget to do a proper Wilhelm scream, my friend! So what other gruesome fates await us in this collection of deadly images?

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The Daily Grind: What's your favorite piece of MMO swag?

MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous

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WoW
A Reddit thread posted by curious swag-mongers working for indie MMO hopeful Das Tal inspired today's question: What's your favorite piece of MMO swag?

Me, I have a few pieces that I've kept. Some cloth maps and cards from Ultima Online. All the paper maps from City of Heroes. A couple of World of Warcraft stuffies, though admittedly I've let the kids maul them. I'm not super sentimental with my stuff, but even I have a few trinkets I decided to hang onto over the years.

What about you folks? What's your favorite piece of MMO swag?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Make My MMO: October 19 - 25, 2014

Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO

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This week in MMO crowdfunding news, not much happened. Oh sure, Seldon Crisis is now Sudden Crisis thanks to that pesky Asimov intellectual property thing. And Funcom got a little publicity for Age of Conan thanks to a Kickstarter cross-promotion for a new Conan-flavored boardgame from Ares.

Other than that, though, it was pretty quiet on the crowdfunding front. That said, you can still peruse our weekly roundup after the cut to get the latest updates on Pathfinder, The Repopulation, Camelot Unchained, and more.

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Juggernaut is Marvel Heroes' 40th playable character

Super-hero, Classes, Game Mechanics, MMO Industry, News Items, PvE, Marvel Heroes, OARPG

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Marvel Heroes' 40th(!) playable character is Juggernaut, which Gazillion says will give gamers a chance to feel the power of the Crimson Gem of Cyttorak while using Cain Marko -- aka, Professor Xavier's stepbrother -- to smash everything in sight.

The new baddie's powers aren't limited by a resource, according to Gazillion designer and community manager Ryan Collins. "We wanted you to feel unstoppable and I believe that we've captured that essence with his powers, visual effects, movement speed, and even running animations changing as you build Momentum," Collins says.

Watch ArcheAge's leviathan raid boss smash a player ship

Fantasy, Trailers, Video, Game Mechanics, MMO Industry, PvP, News Items, PvE, ArcheAge, Sandbox

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Curious about ArcheAge's endgame? 2P has published a partial look at it in the form of a level 50 leviathan raid. Unlike most MMO raids, though, this one features seven phases of PvE action followed by a PvP portion that pits pirate players vs. non-pirate players for the right to claim the beast's body.

It's worth noting that 2P's information comes from the Chinese version of ArcheAge. You can watch a Chinese-language trailer featuring the leviathan after the break.

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Final Fantasy XIV unveils Dark Knight and more at London Fanfest

Fantasy, Classes, Expansions, Previews, News Items, Consoles, Final Fantasy XIV, Subscription

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Called it.
The second of three Final Fantasy XIV fan festivals is taking place now in London, and once again there's no shortage of information about the game's first expansion. While the Las Vegas gathering hinted at the new jobs, the first one was officially revealed today: Dark Knight, a new tank wielding a two-handed sword without any base class involved. No word on how the omission of a class will affect the leveling structure, but it was mentioned that the job will focus on dodging and parrying to reduce damage.

The keynote speech also included revealing more about the game's flying mounts, which will allow free exploration of the Heavensward areas with no need for take-off or landing. Black chocobos and single-player airships were confirmed, with a grand total of six mounts currently in development. Two beast tribes were also linked, a birdlike race called the Vanu Vanu worshipping the primal Bismarck, and the insectoid Gnath who worship Ravana. There was also a hint that the next job to be revealed will be gun-focused. More news is likely to emerge as the fanfest continues.

The Stream Team: Living it up in Life is Feudal: Your Own

Fantasy, Video, New Titles, PvP, PvE, Livestream, Sandbox, The Stream Team

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Life is Feudal: Your Own is a sandbox game of brutal combat and artisan crafting set back in medieval times. And it is now on Steam! With so many things to do -- including hunting, taming wild animals, mining, logging, building a house, waging war, and so much more -- Massively's MJ will have no trouble filling her time. The tricky part will be deciding on what to do (and figuring out how to do it)! Join us live at 1:00 p.m. to be a part of her adventures in this new world.

Game: Life is Feudal: Your Own
Host: MJ Guthrie
Date: Saturday, October 25th, 2014
Time: 1:00 p.m. EDT

Enjoy our Stream Team video below.

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Perfect Ten: My World of Warcraft launch memories

World of Warcraft, Fantasy, Launches, MMO Industry, Opinion, Perfect Ten, Subscription

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wow
I'm really not a big fan of those constant reminders from the media as to how much time has gone by using pop culture as reference points. I'm really not. So I kind of hate myself for saying this, but friends, next month will be World of Warcraft's 10th anniversary! Ten years! How old are we now!

Back in November of 2004, I was a wide-eyed 28-year-old bachelor who had just met his future wife and was generally leery about MMOs to date. Now I'm a grizzled 38-year-old journalist, father of three, and veteran of more MMOs than I can count (because I cannot count past 22). A decade can contain so much history, especially when looked back all at once.

I played World of Warcraft for many years, and while most of the memories have faded and merged together in a technicolor morass, there are a few vivid recollections of the launch period that stir emotions in me even today. Ten years, 10 launch memories. I think that's appropriate.

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WRUP: WildStar's sadface

Massively Meta, Miscellaneous

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Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you tell us how WildStar still totally justifies its subscription fee.

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The Daily Grind: What are you doing for MMO Halloween?

Culture, Events (In-Game), Opinion, The Daily Grind, Miscellaneous

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Ah... don't you just love this time of year: Pumpkin spice pepper spray, eternally uneaten Charlston Chews, and decaying tree dandruff everywhere. And in many of our MMOs, spooky festivities and events have arisen to mark the passage of Halloween.

So what are you doing for Halloween in-game this year? There's a lot going on, but I'm most excited to be jumping back into my favorite haunted berth, The Secret World, and exploring a brand-new seasonal questline with friends. Of course, every day in TSW is Halloween, but this time of year it's more so than ever!

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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Release Dates

Core Games | In Testing | Crowdfund Hopefuls
FFXIV: Heavensward Date forthcoming
Warlords of Draenor November 13, 2014
NW: Rise of Tiamat November 18, 2014
The Crew December 02, 2014
Destiny: Dark Below December 09, 2014
SWTOR: Shadow of Revan December 09, 2014

Meet the Team

Brianna Royce Editor-in-Chief
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