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One Shots: Do you always dress like that?

Screenshots, Dungeons and Dragons Online, Lineage 2, Lord of the Rings Online, Tabula Rasa, One Shots, Humor, Miscellaneous

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One Shots Do you always dress like that
Here's a tip from your friendly One Shots coordinator: If you send in a screenshot from a game that hardly ever gets featured in this column, there's a better-than-average chance that I'm going to bump it right up to the top of the pack. Case in point: this groovy shot from Lineage II.

Reader Johnny said he played this game back in 2007: "Behind me we can see the endgame, the Baium Raid Boss. Baium resides on the 13th floor of a the Tower of Insolence, a massive, non-instanced hunting ground with 13 fully accessible and monster-packed floors. The weapon I am holding is a Flaming Dragon Skull, an A-grade blunt weapon."

Be prepared for A-grade awesome screenshots and B-grade commentary as you forge on in this week's repository of player-submitted pictures!

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The Daily Grind: Should mounts do something other than transport?

Culture, Opinion, The Daily Grind, Miscellaneous

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The Daily Grind Should mounts do something other than transport
While I'm totally rocking the minivan these days (no, I was never cool), I actually love my car. It's not just an object that transports me from point A to B; it's a mobile base of operation. It has hookups for my gadgets, diaper bags, DVD players, and so on. It's home away from home, as it should be.

What about our mounts in MMOs? Most of them do nothing other than give us a nice increase in speed, with a select few granting us a pilot's license and clearing us for flight. But do they have functions other than just transporting us? Once in a while I read about a mount that allows you to pick up passengers, or one that offers a vending service, or even one that fights alongside of you.

What do you think? Should mounts do something other than just transport, and if so, what?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Wings Over Atreia: Exclusive peek into Aion 4.0's new zones

Fantasy, Galleries, Screenshots, Trailers, Video, Aion, Expansions, Previews, Free-to-Play, Wings Over Atreia

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Wings Over Atreia Exclusive  Peek into Aion 40's new zones
I have a pretty standard M.O. when it comes to my MMOs: Regardless of how various tutorials want to direct me, I wander off and explore the new world I find myself in. I love to poke around, look into corners, and see all there is to see. The same goes for any time a patch or expansion opens up new places to meander through. That's really just how I roll/run/fly/shamble/hop. So it should come as no surprise that I am excitedly awaiting the new lands of Katalam and Danaria when Aion: Dark Betrayal launches on the 26th.

I know that I am not alone in my anticipation, so for all those who are also looking forward to taking off into Aion's new realms, I've got something special for you. No, I can't let you into the game early (but if they ever open the door early for me, I'll prop it for you!), but I do have the next best thing to a first-hand experience: a visual tour.

I've gotten a hold of -- legitimately, I swear -- a video and a number of screenshots showing off all three (yes, I said three) new zones, and I want to share them with you. On top of that, I also have some highlights of the story behind these new areas that Daevas will soon be soaring into. Join me to take a tour and learn the lore of Katalam, Danaria, and Idian Depths.

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Diablo III console port was almost a twin-stick shooter

Fantasy, Events (Real-World), Game Mechanics, Consoles, Diablo III

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Diablo III console port was almost a twin-stick shooter
Penny Arcade reports that the console version of Blizzard's Diablo III went through an interesting metamorphosis as it was ported over from the PC. A twin-stick approach was "one of the first prototypes," according to game director Josh Mosqueira.

Ultimately, that particular control scheme didn't fly because of Diablo III's angled camera view. Also, "you can't blow stuff up or smash things if your thumb is on the right stick and the left stick," Mosqueira explained. You can read more on Penny Arcade's E3 DIII console hands-on via the link below.

Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!

E3 2013: World of Tanks is blasting its way to the 360

Betas, Historical, Business Models, Game Mechanics, Interviews, MMO Industry, Previews, PvP, News Items, War, Consoles, Events (Massively's Coverage), World of Tanks, World of Warplanes, World of Warships

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E3 2013 World of Tanks blasting its way to 360
Good news, tank fans! World of Tanks is heading to the Xbox 360 soon. Wargaming.net's partnership with Microsoft has been a huge milestone for both companies, as there hasn't been a large library of F2P games to grace the console's life. Although it's particularly late in the game's life to see World of Tanks hit the console market, transition to a controller-based system has actually been a good thing for the game.

At this year's E3, Massively talked with Wargaming's Jeremy Monroe a bit about the company's growth, World of Tanks on the 360, and future plans for game releases.

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E3 2013: Warframe is coming to a PS4 near you

Betas, Business Models, Game Mechanics, MMO Industry, Previews, PvP, Opinion, Hands-On, Consoles, MMOFPS, Events (Massively's Coverage)

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E3 2013 Warframe coming to a PS4 near you
Nestled deep within the Sony booth at E3 amongst a horde of gamewatchers was the Warframe demo. It's a PC title from Digital Extremes that will be released on the PS4 platform at launch. Free for anyone subscribing to PSN, Warframe is a third-person shooter that is definitely undertaking some experimentation in the graphics and control departments.

The PS4 demo was graphically superior to plenty of titles, running in full 1080P without a hitch or glitch in performance. Controls were responsive (although they took some getting used to), and playing with a handful of players was exhilarating at the Sony booth. I'm used to more of a keyboard-and-mouse control setup, but console fraggers will feel right at home.

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The Mog Log: Final Fantasy XIV beta phase (E)3

Betas, Fantasy, Events (Real-World), Previews, News Items, Opinion, Consoles, Final Fantasy XIV, The Mog Log

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u see wat i did thar
The third phase of Final Fantasy XIV's beta is here, and with it, the NDA is summarily gone. Images from phase 3 can be posted; video and audio cannot. This is the fast track to finally being back in the game for real, to play your old characters once again, to enjoy the game again.

Am I excited? Of course I am because I haven't been able to play yet. I'm writing this from the past, and by the time you read this, I will be awash in Eorzea.

There was also a major industry event this week, one that's known officially as the Electronic Entertainment Expo and known more colloquially to everyone in the world as E3. Final Fantasy XIV was there making an impression, revealing jobs at long last, and generally carrying on as if it owned the place. So let's talk a little bit about what we saw from E3 if you can tear yourself away from the beta client for, like, five minutes.

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Paradox Interactive drops Salem; Seatribe to continue development

Historical, MMO Industry, News Items, Free-to-Play, Browser, Sandbox

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It's in our mutual best interests to pile lumber around a central pillar for reasons that are entirely wholesome and not what you're thinking at all.
If a game has spent a year in beta with no launch in sight, good things are not generally around the corner. So it goes for Salem, the early-America-themed permadeath sandbox MMO. Paradox Interactive has decided to separate from the title altogether, leaving all costs and work associated with the game in the hands of the two-man development team at Seatribe. The split will be final on July 8th, with a slow phase-out in place until then.

According to the official announcement, both Paradox Interactive and Seatribe feel that this decision is for the health of the game now and in the future, and there are no immediate plans for a shutdown or anything of the sort. Players will be given a discount coupon for Paradox Interactive's online store and a free bundle of Salem's microtransaction currency. What happens with the game after the handover is complete remains to be seen.

[Thanks to Chrysillis for the tip!]

The Road to Mordor: But what if I'm three expansions behind?

Fantasy, Lord of the Rings Online, Opinion, Free-to-Play, The Road to Mordor

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The Road to Mordor But what if I'm three expansions behind
One habit that I'm constantly trying to break myself of is assuming that everyone who reads this column or plays Lord of the Rings Online is going through (or has finished) the most recent content that Turbine's pumped out. Over the past few weeks, I've had discussions with Massively staffers, guildmates, and podcast co-hosts who all have admitted to being way behind the content curve in LotRO, many to the point where catching up to the endgame crowd seems like an insurmountable task.

As a particular person asked me, "But what if I'm three expansions behind? Is it even worth paying for all of these expansions and pushing myself to get to Rohan?"

This is a valid concern and obviously one that several folks have, so for today's column I want to talk to those of you who aren't level 85. Maybe you haven't even seen the interior of Moria yet, or maybe you have been following the most casual, sporadic path through Middle-earth possible over the years. Maybe the one-expansion-per-year pace is actually pushing you away from the game. Here's what I think will help.

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WRUP: Addressing concerns regarding Massively One edition

Massively Meta, Miscellaneous

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WRUP Addressing concerns regarding Massively One edition
I understand that some of our readers are concerned about some of the details regarding Massively One, so let's clear the air. Yes, in order to use Massively One, you do need to connect to the internet at least once an hour or your house and pets will be set on fire. But you should be online all the time anyway, and it's not as if the infrastructure ever suffers problems you can't foresee. Besides, the connection requirement is only for a small amount of personal data to enable features you don't want and never asked for, like preventing you from owning things you buy.

For the record, this is not satire. Satire is subtle.

Moving along, it's time for this week's installment of WRUP, which can be found past the cut as usual. As always, we'd love to know what you'll be up to over the weekend, so feel free to leave your own plans down in the comment section.

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The Daily Grind: How do you socialize in MMOs?

Culture, Opinion, The Daily Grind, Miscellaneous

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Saying that the only merit of MMOs is getting a huge group to kill a dragon is like saying that the only merit of books is as paperweights.
I had a friend once in World of Warcraft who had never taken part in a single dungeon. She knew she wasn't geared very well and hadn't built a very solid character, and she didn't feel like dragging others down. She focused instead on socializing through roleplaying and helping out lower-level players with extra money. That was fun for her, far more so than trying to force herself into the raiding endgame, and it was something she just couldn't do in a single-player environment.

For some people, being social in an MMO means doing group content or nothing. For others, being social means putting on a musical performance in Lord of the Rings Online even while you prefer to solo rather than group to clear content. So what about you? How do you like to socialize in MMOs? Is it strictly through content, other activities, or a mixture of both?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Dawn of Fantasy: Siegeworks expansion coming to Steam

Fantasy, Expansions, Patches, Free-to-Play, MMORTS

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Dawn of Fantasy Siegeworks expansion coming to Steam
Lower the portcullis and man the murder holes -- sieges are coming to Dawn of Fantasy next week! Reverie World Studios announced that it's releasing Siegeworks, the first expansion for the MMORTS, starting next week.

The free expansion will be rolled out in three phases. The first chunk of content will be released on June 16th, followed by the expansion's debut on Steam on the 18th. The studio plans a third phase for the 26th that will include delayed features and additional polish.

Siegeworks will double the number of towns in the game, add siege engines and units, and present a new pathfinding system. On top of that, players will be able to team up for epic batles via the new guild alliance feature.

Betawatch: June 8 - 14, 2013

Betas, Events (Real-World), News Items, Humor, Betawatch, Miscellaneous

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You should have seen that sun rise with your own eyes.
The third phase of Final Fantasy XIV's beta has started, so I don't see why you're still here.

What? All right, there's the open beta date for World of Warplanes, English beta signups for ArcheAge, a look at the standalone client for DayZ, and the start of closed beta for Soldier Front 2. I guess all of that stuff happened this week. And I guess Neverwinter is running an event before it really launches on the 20th. Oh, and E3 was this week, so of course there was a lot of talk about games that are currently in beta or are heading into open beta in the near future. Plus, we probably still have our full list of betas just past the cut, because that's here most weeks and it's kind of silly to remove it.

But really. FFXIV beta. That's the important takeaway, right? Right.

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Storyboard: Roleplaying hasn't gone anywhere

Culture, Opinion, Roleplaying, Storyboard, Miscellaneous

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I think I used one of these before?  Not sure.
Certain phrases just tend to stick in my craw. For example, the idea that back in the day MMORPGs really supported roleplaying, but now they don't any more. You can't really lose yourself in modern games. You get the idea; I've talked about this before.

The calls that roleplaying is dead are quite convincing except for the fact that roleplaying continues and does not appear to be going anywhere. If anything, I'd argue (from anecdotes, so without much scientific merit) that roleplaying populations seem to be expanding, which makes sense, since with more and more people playing games online, more and more of them are going to be totally keen on pretending to be an elf.

But I can understand the sentiment because from another perspective it can seem totally on the mark. So I'm going to just go for the simple version and discuss the ways in which things haven't changed all that much after all.

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MMObility: The Chromebook 'All-In-One' project: More games

Culture, Opinion, Free-to-Play, Browser, Hands-On, Miscellaneous, MMObility

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Chromebook Pixel screenshot
This will be my last week using the new Chromebook Pixel, at least here on Massively. I will continue to look at its techier side of things on my personal blog, just as I did with the original Chromebook All-In-One project. The shorter time frame for this series can be explained by the fact that Chromebooks do admittedly cut out a lot of the browser-based MMOs out there by not allowing the usage of Unity or other plugins. Flash is allowed, but Adobe and other companies' recent disapproval of the use of Flash for mobile platforms came with a reason: It's often hard to run. Once HTML5 becomes more standard thanks to publishers like Jagex, I'll be able to comment more on that. It's also important to note that the Pixel is really just a nicer Samsung model, so you can refer to the older posts as well.

I want to encourage everyone who is interested in Chromebooks to check out the Samsung ARM-based Chromebook I talked about last time. It's very inexpensive and quite literally does everything that the Pixel does, albeit on a much smaller screen that is attached to a weaker device that has a much lower build quality. Still, my time with the Pixel has amazed me with a wonderful, touchable screen, but the Pixel has also convinced me that the Samsung should be the flagship device for Chromebook, hopefully kept at the same price range while slowly improving in quality.

Now, let's talk about the games. I found a few that run much better on the Pixel's beefier stats, but please refer to my Samsung coverage for 30 MMOs that run on both machines. The following list is especially good for touchscreens.

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ArenaNet teases GW2 Dragon Bash finale event

Fantasy, Video, Events (Real-World), Events (In-Game), MMO Industry, News Items, Guild Wars 2, Buy-to-Play

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ArenaNet teases GW2 Dragon Bash finale event
ArenaNet has not one, not two, but three website updates that should scratch your stuck-at-work-on-a-Friday-but-thinking-about-Guild-Wars-2 itch.

The first is a Dragon Bash video featuring the dev team doing its best Schuster family pinata-destroying imitation. Next we have another video blurb, this time chronicling Dragon Bash shenanigans at Cologne, Germany's RPC 2013 event. The third and final update concerns the Dragon Bash climax coming your way on June 18th. The festival will conclude with a single-player instance called Memories on the Pyre, which you can read about via the source link below. You can see the two videos behind the break.

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Ultima Forever adjusts store prices based on player feedback

Betas, Fantasy, Business Models, Free-to-Play, Mobile

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Ultima Forever adjusts store prices based on player feedback
Mythic's been field testing Ultima Forever in the Canadian iOS market, and the studio now says that it's making significant changes to the in-app pricing based on feedback from players. Most of the changes will swing in the players' favor, including lowered repair costs and cheaper storage space increases. The studio is also considering a one-time buyout fee to get rid of all freemium aspects, although this is not a given.

One factor did increase in price, however. The studio raised the cost to loot high-quality chests, as the devs found that once players nabbed the good gear inside, they had less incentive to keep on looting.

Producer Carrie Gouskos said that the changes were necessary to keep from souring players' experiences. "You've got to get people to love your game first," she said, going on to remark that when player loyalty is established, revenue will follow.

[Thanks to Space Cobra for the tip!]

Second Wind: EverQuest II, part one

Fantasy, EverQuest II, Opinion, Free-to-Play, Second Wind

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Screenshot -- EverQuest II
Oh, Norrath. I don't know what it is about you, but for some reason I just can't stay away. I probably fell in love with the setting in the early 2000s, when I took my first (somewhat) serious dive into the original EverQuest. In my eyes, it's the quintessential high-fantasy universe when it comes to MMOs, and every time I'm eyeing my bookcase and I catch sight of my Planes of Power instruction manual, I get this strange urge to have another visit. But for this edition of Second Wind, I figured I'd take a look at the other Norrath instead.

Let me tell you something about EverQuest II that I quickly discovered: It is absolutely immense. In fact, I'd go so far as to say that it's, in many ways, overwhelming. I imagine I could spend 25, 50, even 100 hours with this game and still feel as if I had only dipped my toes into the sea. That aside, I'm still brimming with things I'd like to talk about, so how about joining me after the cut?

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E3 2013: DUST 514 and EVE's virtual reality demo

Sci-Fi, EVE Online, Game Mechanics, Previews, PvP, News Items, Opinion, Hands-On, Events (Massively's Coverage), DUST 514, Sandbox, MMORPG

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EVE
To an outsider, CCP Games' focus on EVE Online's player panel, comics, incoming television series about player adventures, and museum induction show just how much the company works to earn its players' respect, which might sound weird for studio running a cutthroat PvP sandbox. But I've always felt as if I made stronger personal attachments through high-stakes PvP than through most other gaming activities. I don't play EVE or its console cousin DUST 514, but after stopping by the CCP booth for my interview and hands-on at E3 yesterday, I feel as if I should be doing more than reading and writing about it.

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E3 2013: Taking another look at HEX

Fantasy, Business Models, Game Mechanics, Interviews, MMO Industry, New Titles, Previews, Trading Card Games, HEX

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E3 2013 Hex, an MMOwith trading cards!
HEX. It's a difficult concept to grasp: a massively multiplayer online trading card game, combining elements of roleplaying goodness and the thrill of building a deck of powerful cards to combat the next evil underlord monster.

At this year's E3, Massively sat down with Cory Jones, president of Cryptozoic Studios, to get the skinny on what HEX is all about.

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The Stream Team

Schedule | Now Playing | Twitch | Times in EDT
 

Release Dates

Core Games List | Games in Testing
Neverwinter Launch June 20, 2013
Aion: Dark Betrayal Launch June 2013
FFXIV: ARR Launch August 27
SMITE Launch Summer 2013
Transformers Universe Launch 2013
WildStar Launch 2013
Elder Scrolls Online Launch Spring 2014
Destiny Launch 2014

 

Massively Staff

Brianna Royce Editor-in-Chief
Jef Reahard Managing Editor
Shawn Schuster Senior Editor
Eliot Lefebvre Senior Contributing Editor
Justin Olivetti Senior Contributing Editor
Beau Hindman Contributing Editor
Brendan Drain Contributing Editor
Matt Daniel Contributing Editor
Mike Foster Contributing Editor
MJ Guthrie Contributing Editor
Karen Bryan Columnist
Larry Everett Columnist
Patrick Mackey Columnist
Terilynn Shull Columnist
Blake Cripps Multimedia Contributor
David Desi Multimedia Contributor
Dylan Tehrani Multimedia Contributor
Jasmine Hruschak Multimedia Contributor
Richie Procopio Multimedia Contributor
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