| Mail |
You might also like: WoW Insider, Joystiq, and more

Here's a supra new World of Speed trailer

Real-Life, Trailers, Video, MMO Industry, New Titles, News Items, Races

0
Supra fans, here's a World of Speed trailer that'll tickle your fancy. Slightly Mad's upcoming MMO racer has a new teaser focused on Toyota's Supra Mk 4. Unfortunately the video is over and done with in under a minute, but that's still enough time to see one of Japan's most iconic sports cars burning through various environments at 155 MPH.

Click past the cut to have a look!

Continue Reading

Destiny demo now available

Fantasy, Sci-Fi, MMO Industry, PvP, News Items, PvE, Promotions, Destiny

0
Bungie is dangling a demo of megahit Destiny in front of the three of you who haven't played it yet. You can now pick up a digital download of the sci-fantasy shooter in both the Xbox and PlayStation storefronts.

The download is a whopping 20 GB on Xbox One and PlayStation 4 systems, while last-gen users will only need six GB of console hard drive space. If you decide to upgrade and purchase the full version of the game, all of your character's progress will carry over from your demo.

Click through to Bungie's website to read the rest of the details.

Massively Interview: Designing Neverwinter's Tiamat

Fantasy, Interviews, Patches, Previews, Free-to-Play, Neverwinter

0
neverwinter
Massively: Neverwinter players are already facing off against a fearsome five-headed dragon in the game's newest module, Rise of Tiamat. To find out more about how the titular beast was created, we sat down with Senior Content Designer and Loremaster Randy Mosiondz. Randy, is this module the culmination of the game's story to date?

Randy Mosiondz: Yes, Rise of Tiamat marks the epic conclusion of the Tyranny of Dragons storyline! We introduced some notable figures featured in this plot in the Shadowmantle module. Then we had the rise of the Cult of the Dragon chronicled in the Tyranny of Dragons module with their attempts to build a hoard for Tiamat, as well as the fight with the dragon-worshipping barbarians on the island of Tuern. Finally, with Rise of Tiamat, we go to the Well of Dragons, an ancient dragon burial site where the Cult of the Dragon is attempting to lure Tiamat from the Nine Hells.

Continue Reading

Master X Master MOBA getting a mobile version as well

Betas, Fantasy, Trailers, Video, Free-to-Play, Mobile, MOBA

0
It might just be the theme of this year's G-Star: online PC games announcing mobile versions. It's at least true for NCsoft's Master X Master, which should be coming some time after the MOBA's launch.

Master X Master is NCsoft's first internally developed MOBA and is being planned for multiple platforms. The mega-publisher is utilizing cloud technology to create a global platform that will run Master X Master and other titles.

We've got the new Master X Master G-Star trailer for you to check out after the break!

Continue Reading

New SMITE vid reveals the Dragon King of the Eastern Seas

Fantasy, Video, Classes, Game Mechanics, MMO Industry, PvP, News Items

0
I keep thinking that SMITE is going to run out of minor gods to turn into MOBA characters. And I keep being wrong since every week or so, Hi-Rez takes a deity I've never heard of and plops him or her down in the middle of its free-to-play fight club.

The latest example is Ao Kuang, the Dragon King of the Eastern Seas that we mentioned last week. This week, though, he's got a video! Click past the cut to see how he fares in the online battleground of the gods.

Continue Reading

Black Gold's water-themed Bloodied Tides DLC arrives next week

Fantasy, Trailers, Video, Classes, Game Mechanics, Patches, Previews, PvP, News Items, PvE, Free-to-Play, Steampunk, Black Gold

0
Black Gold
Snail Games has today announced that a huge new update will land in Black Gold on November 24th. Bloodied Tides, the steampunk MMO's second DLC since its soft launch last summer, will up the level cap as well as add Aurek Brute and Upyrian Vampire races, a brawler class, a new 4v4 arena, tweaks to the time vial system, and a weapon engraving system. There's also a ton of water-themed content in the form of underwater dungeons, underwater maps, naval warfare, and aquatic battle carriers, which had better be as cool in practice as they sound, darnit.

We've got the update's teaser video embedded for you below.

Continue Reading

Wizard101 adds four new dungeons

Fantasy, Video, Patches, Free-to-Play, Kids, Wizard101, Family, Dungeons

0
Wizardry is not a safe profession these days. Wizard101 has grown even more dangerous with the addition of four brand-new dungeons spread across the game's level range, and Massively fully expects multiple online casualties to result from this irresponsible action.

The new dungeons are the snowy Shangri-Baa Mountains (level 25), Barkingham Palace (level 40), the House of Scales (level 60), and Castle Darkmoor (level 100). The latter is vital for wizards seeking a new spell for their arsenal, as a Castle Darkmoor quest will award one new shadow-enhanced card for each school of magic.

The November update came with other improvements to the game, including bypassing combat idlers' turns, more member benefits, and savable equipment sets. We've got a video covering the shadow-enchanced spells for you to watch after the break.

Continue Reading

Leaderboard: Which aspect of ArcheAge needs immediate attention?

Fantasy, Game Mechanics, MMO Industry, Opinion, ArcheAge, Sandbox, Leaderboard

0
It may be stating the obvious at this point, but ArcheAge has had a rough couple of weeks. First there was the Auroria patch and the resulting downtime fiasco that prompted a Trion apology. Then there was the thunderstruck tree market meltdown that was triggered by a new cash shop item, followed by this week's exploit-related shutdown of the very same cash shop.

Clearly XLGAMES and Trion have a lot of work to do, but I'm betting that the community has differing opinions on what that work should entail. In this week's Leaderboard, tell us what aspect of ArcheAge needs immediate attention. As always, the poll's just past the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Continue Reading

New WoW video is proof that Blizzard hates Gnomes

World of Warcraft, Fantasy, Video, Expansions, Humor, Subscription

0
It's been a long-running contention of the World of Warcraft Gnome community that Blizzard, erm, hates that race with a molten passion of a thousand forges. Now our pint-sized characters have proof.

Blizzard posted a new video today showcasing Warlords of Draenor's updated character models. Depending on how you look at it, the video could either be a cheeky promotion of the expansion feature or a horrific exposé on a developer straight-up torturing a Gnome.

We have it for you to watch after the break. Consider it NSFW if you are a diminutive underground gadgeteer.

Continue Reading

Defiance goes free-to-play on Xbox 360 (finally)

Sci-Fi, Business Models, MMOFPS, Defiance

0
defiance
Xbox 360 players are no longer excluded from the Defiance party, as the game went free-to-play on the console yesterday.

Players will need an Xbox Live gold membership to install the game for free, and they can then enjoy all of the content up through the aftermath of Season 2. Trion Worlds gave a bunch of goodies to Defiance owners with the conversion, including a 30-day patron pass, four character slots, and 1,000 Arkforge.

This switch has been a long time coming, especially when you consider that the sci-fi shooter MMO converted to F2P on the PC back in June and on the PlayStation 3 back in August.

Shards Online's Kickstarter has already reached its $50k goal

Fantasy, Business Models, News Items, Sandbox, Crowdfunding, Player-Generated Content

0
Shards
Sandbox MMO hopeful Shards Online has met its Kickstarter goal of $50,000 with 23 days still to go. Citadel Studios' first Kickstarter for the ambitious game reached only $73,401 of its $320,000 goal last June.

Project lead Derek Brinkmann dropped by the Massively comments last week to reassure potential donors and explain the thinking behind the new campaign:
I'd like to personally address the concerns about our new goal. After our previous campaign winded down, we put our heads together and created a refocused plan to get to alpha. The minimum amount we could get to alpha with was 100k. It doesn't seem like much, but we have been in active development for over a year and have already personally invested quite a bit of money into the project.

We reached out to our friends and family and found we were able to raise 50k from small investments. That gets us half of the way there. We decided that reaching out to our fans would be the best way to get the rest of the funds. The alternative was to approach angel investors which would have forced us to change the spirit of the project.
Stretch goals begin at the $60,000 mark and include emote animations, new craft skills, and a permadeath ruleset.

The Repopulation devs on the mission system and non-violent gameplay

Betas, Sci-Fi, Game Mechanics, Interviews, News Items, Sandbox, Crafting, Housing, The Repopulation

0
Blogger Werit has an exclusive Q&A with Above and Beyond, the team behind upcoming sci-fi sandbox The Repopulation. In it, the developers discuss dynamic missions, which are intended to provide "purpose" to players who crave it rather than to serve as the core means of advancement through the sandbox. In fact, you don't have to do the missions at all to advance your skills, and they'll tailor themselves to your character's choices along the way. Tendencies toward greed, shadiness, and crafting, for example, will all be reflected in mission offerings. "There are taming missions, underworld (thievery/assassination/smuggling) missions, crafting and harvesting missions, etc.," say the devs.

As for non-violent gameplay, there's plenty of it:
Our game and its economy are heavily trade skill oriented. Our crafting system is very complex and has a high degree of customization. Moreover crafted equipment is the top of the line. If you never wanted to pick up a gun, it's completely possible for you to just go out and harvest, or buy resources from other players and then do your crafting. I think most players will also do a little fighting, if for no other reason than mobs will jump you while your out harvesting.

But crafting advancement is not coupled in any way with combat advancement. There are other non-combat skills, as well. Things like the entertainment line which provides long-term buffs for players. Taming mobs to be trained as mounts and sold to other players. Diplomatic skills. Different players enjoy doing different types of things. And we've tried to cater to many playing styles, rather than forcing players down a combat oriented path.
Check out the full interview at Werit's Blog.

Choose My Adventure: Final Fantasy XIV's thaumaturgery

Fantasy, Polls, PvE, Hands-On, Choose My Adventure, Final Fantasy XIV, Subscription, MMORPG

0
FFXIV
One of the more frustrating elements of helming Choose My Adventure is that I start every game with hopeless incompetence and spend four weeks trying desperately to reach some level of understanding with that game's core mechanics. MMO players take for granted the basic masteries they have over the systems they command and forget that the first 20 or so levels of any new game are usually spent in a fog of half-understandings and misconceptions.

Because it's so difficult to continually learn a game's idiosyncrasies, I was a bit wary of last week's Choose My Adventure polls. Having just grown comfortable with our Miqo'te Pugilist and the basic rotations that power her damage, I found the thought of taking on an entirely new class fairly intimidating. Aren't Thaumaturges hard to play? Don't they have confusing ability combos and weird buffs?

Luckily, Final Fantasy XIV understands the challenge in switching classes and isn't afraid to babysit you while you re-learn the ropes.

Continue Reading

Pantheon: Rise of the Fallen is now taking donations through Patreon

Fantasy, News Items, Miscellaneous, Crowdfunding

0
So is this officially the point when Captain Ahab shows up and says that it's time to let it go?
Brad McQuaid has apparently started a new Patreon to fund Pantheon: Rise of the Fallen, the third crowdfunding source that the game has employed. Let's recap: The game was first announced by the former Vanguard lead with a Kickstarter campaign that failed to meet its target goal. That was followed by an on-site fundraising campaign that abruptly ended when McQuaid admitted (against a backdrop of worrisome rumors) that there was no more money to pay the studio employees, at which point he told fans that development was starting again with an all-volunteer team.

So what do you get for backing the game's development? Videos. The current funding goals are $1,000 increments for monthly development videos through January; they'll show the volunteer team's progress on the game. Those who donate large amounts of money will also be granted exclusive screenshots of the in-development version of the game (so far those we've seen include placeholder assets) and a spot in the credits of a development video. The page claims that any and all funds raised will fund the team as well as defray hardware and server costs.

Hartsman addresses ArcheAge APEX exploit: 'There isn't a dupe bug'

Fantasy, Bugs, News Items, Free-to-Play, ArcheAge, Sandbox, Subscription

0
Falling with style.
ArcheAge has been having a bit of trouble with bugs and exploits since its launch, if you haven't noticed. Trion Worlds head Scott Hartsman has weighed in on the APEX bug that has been affecting the game; specifically, he's said that the bug is not a dupe bug. Players were rather upset as soon as this announcement was made, pointing out that the bug is a known issue that has been affecting the game and the playerbase since it was first discovered.

Community manager Evan "Scapes" Berman clarified that the bug in question is not, strictly speaking, a dupe bug; rather than duplicating an item multiple times, the bug was allowing players to continue to reap the benefits of an item without consuming it as intended. APEX are still unavailable as more hotfixes are put into place to prevent further abuse of exploits, with action already being taken to both patch out the issue and remove funds accumulated by abuses of the exploit.

Final Fantasy XIV has been besieged by DDoS attacks

Fantasy, News Items, Consoles, Final Fantasy XIV, Subscription

0
Stop being immature, kids, some of us have things to do here.
If you've been playing Final Fantasy XIV over the past few evenings, you've probably noticed some issues: odd disconnections, login difficulties, things like that. Turns out it wasn't just some general server weirdness; apparently the game is being hit by DDoS attacks that are leading to heavy server load and all of the fun that comes along with it.

The official post states that the attacks are being carried out by a currently unknown third party, with Square-Enix working to try to stop the attacks from all possible angles. It also apologizes for the issues that players are having. So the good news is that it's not just your connection, and the bad news is that someone decided that it's fun to be a jerk. Again.

Guild Wars 2 plans a big PvP patch for December 2nd

Fantasy, Game Mechanics, PvP, News Items, Guild Wars 2, Buy-to-Play

0
Aw, right in the face.
On December 5th, the first World Tournament Series for Guild Wars 2 will conclude with a showdown between the four best teams across the United States, Europe, and China. Right before that, on December 2nd, the Guild Wars 2 team will be deploying several large-scale updates to the game's PvP. So if you've been watching the tournament with rapt interest, you'll have a number of shiny new systems to test out; if you haven't, you can still reap the benefits of an improved PvP system in the game.

Matchmaking is one of the biggest game mechanics seeing alterations. Players will be sorted by Glicko2 ratings for matchmaking purposes and subjected to a dishonor system that punishes behavior like leaving mid-match. The net result is a full ladder system for the game that will serve as a foundation for large-scale league play, with a test season planned for mid-December to make sure all of the parts work properly. There are more adjustments to be revealed over the next two weeks, but for now, dedicated PvP fans can rest easy knowing that more boosts are coming.

[Source: ArenaNet press release]

The Daily Grind: Are you still playing WildStar?

Culture, Opinion, The Daily Grind, Miscellaneous

0
wildstar
My name is Justin, and I have a confession: I still play WildStar. I even... like it. I know! Stop spitting on me already!

It seems as though 2014 is the year of new games getting tarred and feathered (usually justly) after their much-anticipated releases, and WildStar is no different. I won't deny that the studio has a lot of work to be done on the game, but my feelings for the game haven't changed. I still really dig this weird sci-fi romp, and I'm not ashamed to admit it. Maybe it's the housing system (the best I've seen, period), the memorable world, the quirky humor, or the variety of activities, but I haven't grown bored of it yet.

Are you still playing WildStar? Have you been hesitant to say so after reading so much negativity around the internet? Speak up and let me know that I'm not alone!

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Stream Team: What really happened to EQII's Isle of Refuge?

Fantasy, Video, EverQuest II, Expansions, Free-to-Play, Livestream, The Stream Team

0
Did you get enough of EverQuest II's new Altar of Malice expansion last week? Neither did Massively's MJ! She was too distracted by nostalgia to do much last time, so this week's she's diving deeper into the story to find out exactly what happened to the island. What dastardly deeds caused such a calamity? Inquiring minds want to know! Join us live at 9:00 p.m. to watch this EverQuest Two-sday adventure unfold.

Game: EverQuest II
Host: MJ Guthrie
Date: Tuesday, November 18th, 2014
Time: 9:00 p.m. EST

Enjoy our Stream Team video below.

Continue Reading

CIG kicks off Star Citizen Meet the Devs video series

Sci-Fi, Video, MMO Industry, New Titles, News Items, Dev Diaries, Sandbox, Star Citizen

0
Cloud Imperium has kicked off a new video series called Meet the CIG Devs. Episode one focuses on production coordinator Darian Vorlick, who is profiled via a question-and-answer vignette that's long on personal info but relatively short on game-specific stuff.

Still, it might be worth watching if you're curious about the personalities behind the curtain on the largest crowdfunded project of all time. Click past the cut to view Episode 1.

Continue Reading


Game Columns

The Nexus Telegraph WildStar Column
Norrathian Notebook EverQuest Next Column
Flameseeker Chronicles Guild Wars 2 Column
Hyperspace Beacon SWTOR Column
Lost Continent ArcheAge Column
Tamriel Infinium Elder Scrolls Column
Stick and Rudder Star Citizen Column
More Game Columns and Featured Content

The Stream Team


Stream Schedule | Twitch Channel | Past Streams
 

Release Dates

Core Games | In Testing | Crowdfund Hopefuls
The Crew Dec. 2, 2014
Destiny: The Dark Below Dec. 9, 2014
SWTOR: Shadow of Revan Dec. 9, 2014
Elite: Dangerous launch Dec. 16, 2014
FFXIV: Heavensward Spring 2015

Meet the Team

Brianna Royce Editor-in-Chief
Jef Reahard Managing Editor
Justin Olivetti Contributing Editor
Eliot Lefebvre Contributing Editor
MJ Guthrie Contributing Editor
Mike Foster Contributing Editor
Anatoli Ingram Columnist
Brendan Drain Columnist
Larry Everett Columnist
About Team Massively | Contact Us | FAQ

Massively Speaking Podcast

Latest Podcast

Massively Speaking Episode 320: Bears vs. dragons

Latest episode: Tuesday, November 4th, 2014

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW