This will be my last week using the new
Chromebook Pixel, at least here on Massively. I will continue to look at its techier side of things
on my personal blog, just as I did with
the original Chromebook All-In-One project. The shorter time frame for this series can be explained by the fact that Chromebooks do admittedly cut out a lot of the browser-based MMOs out there by not allowing the usage of Unity or other plugins. Flash is allowed, but Adobe and other companies' recent disapproval of the use of Flash for mobile platforms came with a reason: It's often hard to run. Once HTML5 becomes more standard thanks to publishers
like Jagex, I'll be able to comment more on that. It's also important to note that the Pixel is really just a nicer Samsung model, so you can refer to the older posts as well.
I want to encourage everyone who is interested in Chromebooks to check out the
Samsung ARM-based Chromebook I talked about last time. It's very inexpensive and quite literally does everything that the Pixel does, albeit on a much smaller screen that is attached to a weaker device that has a much lower build quality. Still, my time with the Pixel has amazed me with a wonderful, touchable screen, but the Pixel has also convinced me that the Samsung should be the flagship device for Chromebook, hopefully kept at the same price range while slowly improving in quality.
Now, let's talk about the games. I found a few that run much better on the Pixel's beefier stats, but please refer to
my Samsung coverage for 30 MMOs that run on both machines. The following list is especially good for touchscreens.
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