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Lineage Eternal gets a gameplay demo at G-Star 2014

Fantasy, Video, Game Mechanics, Previews, News Items

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If you're wondering where in the hell her shirt went, well, you aren't the only one.
We've known about Lineage Eternal for a while, but actual details have been in short supply despite that fact. The game's showing at G-Star 2014 might put some of that curiosity to bed, however, as according to Steparu there's a gameplay demo and a 25-minute look at the game in play just past the break. While full character customization was not available on the show floor, those at the con can choose to play the heavily armored Guard Knight or the transparently armored Element Warlock while previewing different allegiances, outfits, and clothing colors.

As for the actual gameplay... well, if a picture is worth a thousand words, nearly half an hour of moving pictures is surely worth even more words. So jump on past the break and check it out! The demo covers the early stages of several game regions as well as a 20-person quest leading players to defeat various raid monsters.

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Tree of Savior shows off its gameplay at G-Star 2014

Fantasy, Trailers, Video, News Items

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Puppy!  Who's a puppy?  Yes, you're a puppy!
There's no denying that even in static shots, Tree of Savior looks like a very pretty isometric game. The title is on display at G-Star 2014 and showing off a new trailer courtesy of Steparu that highlights some of the game's big field bosses, playable classes, and the general look of the world as a whole. And you can watch that trailer just after the break to see all of these moving parts in action.

Nexon has been confirmed as the Korean publisher for the game, but there are still no announcements to be had about any sort of publication in the US. The game's control layout has been revealed to be a far cry from the point-and-click interface suggested by the overhead view; movement is handled with the arrow keys, and the first two rows of the keyboard serve as hotbar bindings. Check out the video past the break to see if it looks like something you'd like to play in the future.

[Thanks to Yorai Dragon for the tip!]

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Activision Blizzard resolves class action lawsuits

MMO Industry, News Items, Legal, Miscellaneous

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Allegations of backroom deals were sorted by further backroom deals.
When Activision Blizzard bought itself to be freed from Vivendi, there was no shortage of unhappy shareholders, leading to several class action lawsuits filed against the company and other attendant actors in response to the whole process. Those suits have now been resolved and the case is now closed; the parties have settled out of court, with the proposed settlement seeing some of the defendants paying a total of $275 million to Activision Blizzard as well as multiple insurance companies.

The Board of Directors wrote in a statement that "the transaction, structured through the efforts and significant personal investment of Bobby Kotick and Brian Kelly, has contributed to the creation of over $3 billion of value for shareholders" and that they are "pleased to be able to put this matter to rest."

Adjustments have also been made to said Activision Blizzard board of directors and aspects of the corporate structure, with the company paying all legal fees of the plaintiffs. Since multiple defendants were involved in the suit (including Activision Blizzard itself), it's still unclear exactly who took the hit for this particular lawsuit, but it does mean that the matter has been resolved to everyone's satisfaction.

Peria Chronicles puts sandbox features front and center at G-Star 2014

Fantasy, Trailers, Video, New Titles, News Items, Sandbox

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because the real test of a game is whether or not you can use it to play a different game which is available on every platform ever.
If you're not looking forward to Peria Chronicles, that's sort of understandable since you've probably never heard of it before now. It's a new Korean anime-inspired sandbox game with -- wait, don't walk away, I'm just getting to the part that's interesting! It's more like a cel-shaded Minecraft, you see, and the latest trailer shows off some of the reasons you should care even if seeing the words "Korean" and "anime" and "sandbox" in close proximity give you the urge to run for the hills.

You can check out the G-Star trailer courtesy of Steparu just past the break. While it only goes over some of the game's features in rapid succession, it shows off floating player-created landscapes, player-made objects with varied functions, and the monster taming system. If that sounds interesting, jump on down and check out the trailer. No sort of US release has been discussed at this time.

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The Daily Grind: Would you play a historical MMORPG?

Culture, MMO Industry, Opinion, The Daily Grind

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One of these days I'd like to play a historical MMORPG with triple-A production values. Maybe something set in the American old west, or the Renaissance, or maybe even something prehistoric (and preferably sandboxy). Some of gaming's most successful franchises have certainly mined historical periods with great success, whether we're talking about Call of Duty, Assassin's Creed, or Red Dead Redemption.

Why not MMORPGs, then? Why does almost every title have to be fantasy or sci-fi? What about you, Massively readers? Would you play a a game without wizards or ray-guns? Would you play a historical MMORPG?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Stream Team: Poking around in ArcheAge's PvP lands

Fantasy, Video, Aion, PvP, Free-to-Play, Livestream, Sandbox, The Stream Team

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ArcheAge has had a rough week, and some players are already crying the game is dead. Is it, though? Massively's MJ still sees plenty of signs of life; her adventurous activities have not been curtailed. Since players seem to be drawn to red names like a moth to the flame, what better way to go and scout out the population than poking around in PvP-enabled lands? It may not be the most accurate of testing methodologies, but it's bound to be fun. Will she stay on the Haranya continent or venture deep into Nuian territory? And what about Auroria? Survival is definitely not assured, so join us live at 9:00 p.m. to see just how long she makes it!

Game: ArcheAge
Host: MJ Guthrie
Date: Wednesday, November 19th, 2014
Time: 9:00 p.m. EST

Enjoy our Stream Team video below.

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WoW subs back over 10 million, WoD sells 3.3 million

World of Warcraft, Fantasy, Expansions, MMO Industry, News Items, Subscription

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World of Warcraft's global subscriber base now numbers over 10 million, and several of those subscribers can even log in and play!

In all seriousness, Blizzard did announce that its MMO is experiencing "growth across all major regions," not to mention that it sold 3.3 million copies of the Warlords of Draenor expansion in its first 24 hours.

Blizzard defines subscribers in its press release:
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet game room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

Here's a supra new World of Speed trailer

Real-Life, Trailers, Video, MMO Industry, New Titles, News Items, Races

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Supra fans, here's a World of Speed trailer that'll tickle your fancy. Slightly Mad's upcoming MMO racer has a new teaser focused on Toyota's Supra Mk 4. Unfortunately the video is over and done with in under a minute, but that's still enough time to see one of Japan's most iconic sports cars burning through various environments at 155 MPH.

Click past the cut to have a look!

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Destiny demo now available

Fantasy, Sci-Fi, MMO Industry, PvP, News Items, PvE, Promotions, Destiny

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Bungie is dangling a demo of megahit Destiny in front of the three of you who haven't played it yet. You can now pick up a digital download of the sci-fantasy shooter in both the Xbox and PlayStation storefronts.

The download is a whopping 20 GB on Xbox One and PlayStation 4 systems, while last-gen users will only need six GB of console hard drive space. If you decide to upgrade and purchase the full version of the game, all of your character's progress will carry over from your demo.

Click through to Bungie's website to read the rest of the details.

Massively Interview: Designing Neverwinter's Tiamat

Fantasy, Interviews, Patches, Previews, Free-to-Play, Neverwinter

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neverwinter
Massively: Neverwinter players are already facing off against a fearsome five-headed dragon in the game's newest module, Rise of Tiamat. To find out more about how the titular beast was created, we sat down with Senior Content Designer and Loremaster Randy Mosiondz. Randy, is this module the culmination of the game's story to date?

Randy Mosiondz: Yes, Rise of Tiamat marks the epic conclusion of the Tyranny of Dragons storyline! We introduced some notable figures featured in this plot in the Shadowmantle module. Then we had the rise of the Cult of the Dragon chronicled in the Tyranny of Dragons module with their attempts to build a hoard for Tiamat, as well as the fight with the dragon-worshipping barbarians on the island of Tuern. Finally, with Rise of Tiamat, we go to the Well of Dragons, an ancient dragon burial site where the Cult of the Dragon is attempting to lure Tiamat from the Nine Hells.

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Master X Master MOBA getting a mobile version as well

Betas, Fantasy, Trailers, Video, Free-to-Play, Mobile, MOBA

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It might just be the theme of this year's G-Star: online PC games announcing mobile versions. It's at least true for NCsoft's Master X Master, which should be coming some time after the MOBA's launch.

Master X Master is NCsoft's first internally developed MOBA and is being planned for multiple platforms. The mega-publisher is utilizing cloud technology to create a global platform that will run Master X Master and other titles.

We've got the new Master X Master G-Star trailer for you to check out after the break!

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New SMITE vid reveals the Dragon King of the Eastern Seas

Fantasy, Video, Classes, Game Mechanics, MMO Industry, PvP, News Items

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I keep thinking that SMITE is going to run out of minor gods to turn into MOBA characters. And I keep being wrong since every week or so, Hi-Rez takes a deity I've never heard of and plops him or her down in the middle of its free-to-play fight club.

The latest example is Ao Kuang, the Dragon King of the Eastern Seas that we mentioned last week. This week, though, he's got a video! Click past the cut to see how he fares in the online battleground of the gods.

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Black Gold's water-themed Bloodied Tides DLC arrives next week

Fantasy, Trailers, Video, Classes, Game Mechanics, Patches, Previews, PvP, News Items, PvE, Free-to-Play, Steampunk, Black Gold

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Black Gold
Snail Games has today announced that a huge new update will land in Black Gold on November 24th. Bloodied Tides, the steampunk MMO's second DLC since its soft launch last summer, will up the level cap as well as add Aurek Brute and Upyrian Vampire races, a brawler class, a new 4v4 arena, tweaks to the time vial system, and a weapon engraving system. There's also a ton of water-themed content in the form of underwater dungeons, underwater maps, naval warfare, and aquatic battle carriers, which had better be as cool in practice as they sound, darnit.

We've got the update's teaser video embedded for you below.

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Wizard101 adds four new dungeons

Fantasy, Video, Patches, Free-to-Play, Kids, Wizard101, Family, Dungeons

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Wizardry is not a safe profession these days. Wizard101 has grown even more dangerous with the addition of four brand-new dungeons spread across the game's level range, and Massively fully expects multiple online casualties to result from this irresponsible action.

The new dungeons are the snowy Shangri-Baa Mountains (level 25), Barkingham Palace (level 40), the House of Scales (level 60), and Castle Darkmoor (level 100). The latter is vital for wizards seeking a new spell for their arsenal, as a Castle Darkmoor quest will award one new shadow-enhanced card for each school of magic.

The November update came with other improvements to the game, including bypassing combat idlers' turns, more member benefits, and savable equipment sets. We've got a video covering the shadow-enchanced spells for you to watch after the break.

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Leaderboard: Which aspect of ArcheAge needs immediate attention?

Fantasy, Game Mechanics, MMO Industry, Opinion, ArcheAge, Sandbox, Leaderboard

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It may be stating the obvious at this point, but ArcheAge has had a rough couple of weeks. First there was the Auroria patch and the resulting downtime fiasco that prompted a Trion apology. Then there was the thunderstruck tree market meltdown that was triggered by a new cash shop item, followed by this week's exploit-related shutdown of the very same cash shop.

Clearly XLGAMES and Trion have a lot of work to do, but I'm betting that the community has differing opinions on what that work should entail. In this week's Leaderboard, tell us what aspect of ArcheAge needs immediate attention. As always, the poll's just past the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

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New WoW video is proof that Blizzard hates Gnomes

World of Warcraft, Fantasy, Video, Expansions, Humor, Subscription

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It's been a long-running contention of the World of Warcraft Gnome community that Blizzard, erm, hates that race with a molten passion of a thousand forges. Now our pint-sized characters have proof.

Blizzard posted a new video today showcasing Warlords of Draenor's updated character models. Depending on how you look at it, the video could either be a cheeky promotion of the expansion feature or a horrific exposé on a developer straight-up torturing a Gnome.

We have it for you to watch after the break. Consider it NSFW if you are a diminutive underground gadgeteer.

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Defiance goes free-to-play on Xbox 360 (finally)

Sci-Fi, Business Models, MMOFPS, Defiance

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defiance
Xbox 360 players are no longer excluded from the Defiance party, as the game went free-to-play on the console yesterday.

Players will need an Xbox Live gold membership to install the game for free, and they can then enjoy all of the content up through the aftermath of Season 2. Trion Worlds gave a bunch of goodies to Defiance owners with the conversion, including a 30-day patron pass, four character slots, and 1,000 Arkforge.

This switch has been a long time coming, especially when you consider that the sci-fi shooter MMO converted to F2P on the PC back in June and on the PlayStation 3 back in August.

Shards Online's Kickstarter has already reached its $50k goal

Fantasy, Business Models, News Items, Sandbox, Crowdfunding, Player-Generated Content

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Shards
Sandbox MMO hopeful Shards Online has met its Kickstarter goal of $50,000 with 23 days still to go. Citadel Studios' first Kickstarter for the ambitious game reached only $73,401 of its $320,000 goal last June.

Project lead Derek Brinkmann dropped by the Massively comments last week to reassure potential donors and explain the thinking behind the new campaign:
I'd like to personally address the concerns about our new goal. After our previous campaign winded down, we put our heads together and created a refocused plan to get to alpha. The minimum amount we could get to alpha with was 100k. It doesn't seem like much, but we have been in active development for over a year and have already personally invested quite a bit of money into the project.

We reached out to our friends and family and found we were able to raise 50k from small investments. That gets us half of the way there. We decided that reaching out to our fans would be the best way to get the rest of the funds. The alternative was to approach angel investors which would have forced us to change the spirit of the project.
Stretch goals begin at the $60,000 mark and include emote animations, new craft skills, and a permadeath ruleset.

The Repopulation devs on the mission system and non-violent gameplay

Betas, Sci-Fi, Game Mechanics, Interviews, News Items, Sandbox, Crafting, Housing, The Repopulation

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Blogger Werit has an exclusive Q&A with Above and Beyond, the team behind upcoming sci-fi sandbox The Repopulation. In it, the developers discuss dynamic missions, which are intended to provide "purpose" to players who crave it rather than to serve as the core means of advancement through the sandbox. In fact, you don't have to do the missions at all to advance your skills, and they'll tailor themselves to your character's choices along the way. Tendencies toward greed, shadiness, and crafting, for example, will all be reflected in mission offerings. "There are taming missions, underworld (thievery/assassination/smuggling) missions, crafting and harvesting missions, etc.," say the devs.

As for non-violent gameplay, there's plenty of it:
Our game and its economy are heavily trade skill oriented. Our crafting system is very complex and has a high degree of customization. Moreover crafted equipment is the top of the line. If you never wanted to pick up a gun, it's completely possible for you to just go out and harvest, or buy resources from other players and then do your crafting. I think most players will also do a little fighting, if for no other reason than mobs will jump you while your out harvesting.

But crafting advancement is not coupled in any way with combat advancement. There are other non-combat skills, as well. Things like the entertainment line which provides long-term buffs for players. Taming mobs to be trained as mounts and sold to other players. Diplomatic skills. Different players enjoy doing different types of things. And we've tried to cater to many playing styles, rather than forcing players down a combat oriented path.
Check out the full interview at Werit's Blog.

Choose My Adventure: Final Fantasy XIV's thaumaturgery

Fantasy, Polls, PvE, Hands-On, Choose My Adventure, Final Fantasy XIV, Subscription, MMORPG

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FFXIV
One of the more frustrating elements of helming Choose My Adventure is that I start every game with hopeless incompetence and spend four weeks trying desperately to reach some level of understanding with that game's core mechanics. MMO players take for granted the basic masteries they have over the systems they command and forget that the first 20 or so levels of any new game are usually spent in a fog of half-understandings and misconceptions.

Because it's so difficult to continually learn a game's idiosyncrasies, I was a bit wary of last week's Choose My Adventure polls. Having just grown comfortable with our Miqo'te Pugilist and the basic rotations that power her damage, I found the thought of taking on an entirely new class fairly intimidating. Aren't Thaumaturges hard to play? Don't they have confusing ability combos and weird buffs?

Luckily, Final Fantasy XIV understands the challenge in switching classes and isn't afraid to babysit you while you re-learn the ropes.

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