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Earthrise shutting down today

Sci-fi, MMO industry, Free-to-play, Earthrise, Post-Apocalyptic, Sandbox

Bye bye Earthrise
Bulgarian developer Masthead Studios has announced that it's shutting down the servers for its post-apocalyptic sandbox MMO, Earthrise. Said Atanas Atanasov, Director of Masthead Studios:
"One year after the launch of the game, we have decided to stop the Earthrise servers. Earthrise was released too early and did not meet the expectations of its fans. We did our best to revive the game in 2011, but the time was not enough to keep up with the user requirements. There is a huge interest in high quality open world sandbox MMORPGs, unfortunately the big publishers do not show any interest in the genre. It is unfortunate that low budget companies like ours are trying to bring innovativeness in the already saturated MMO market. I hope that one day an independent studio will be able to release the long anticipated open world sandbox MMO, which everyone is talking about, but no one is making. We tried, but did not succeed. We would like to apologize to those who were disappointed from Earthrise and to thank everyone who supported us during the years."
The studio does mention that the planned free-to-play version for this year may still launch if any investor interest is shown, but there has been no word on this yet.

[Source: Masthead Studios press release]

WildStar Wednesday talks about the game's narrative design

Sci-fi, Culture, Previews, News items, WildStar

This is your captain speaking.  We're having a little problem with our entry sequence, so we'll be experiencing some turbulence followed by... exploding.
Unless you were at PAX Prime last year, about all you've seen of WildStar in action has been the game's cinematic trailer. While it didn't give much of an idea of how the game played, said video certainly had a lot of style. According to the latest WildStar Wednesday community blog post, that style was a big part of the game's narrative design, which is seen as one of the main points of development -- making a game that feels large, engrossing, and epic.

As lead designer Chad Moore explains it, the narrative design team is responsible for outlining the world of Nexus, which was in part created to serve as a perfect locus for a variety of different adventures. While this design team isn't particularly concerned with mechanics, it is concerned with ensuring that every part of the game has the same degree of personality as the first cinematic trailer. If you're one of the many people anticipating the game heavily, take a look behind the scenes to see how it produces its feel.

A Mild-Mannered Reporter: The obligations to the useless

Super-hero, City of Heroes, City of Villains, Game mechanics, Opinion, Free-to-play, Humor, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
I'm going to let all of you in on a secret. Actually, it might not be a secret; everyone might have figured this out by now independent of any admission on my part. But here it is, just the same.

I'm not actually a very good City of Heroes player.

I mean, I'm "good" in the sense that I play the game, enjoy it, think about it, try to improve my character appropriately... but I'm not actually very skilled at the game. My rotations look awkward, my slotting is usually sub-optimal, and my ability to recall important data is pretty paltry. I understand the mechanics just fine, but when it comes time to log into the game, somehow I wind up as the guy who just subtly makes the entire team worse. I'm not terribly skilled. And for all that I'm going to be playing the game for some time to come, I don't think that I'm ever going to reach the point that I say I'm really any good.

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Guild Wars: The winds just keep on a-changin'

Fantasy, Guild Wars, Patches, News items, PvE

ArenaNet has just announced that the third installment of Winds of Change, Miku's Tale, will be going live tomorrow! Part of Guild Wars Beyond, an effort to bridge the story between Guild Wars and Guild Wars 2, Winds of Change has been following the shifting states of affairs in Cantha. The rise of the Ministry of Purity, a new governmental organization, has had a central role in the story. First fighting with player characters against the blighted Afflicted then gangs of criminals, the Ministry slowly grew in influence and power. Guild Wars players aided the Ministry of Purity in its fight for justice until a chance encounter at a Ministry rally turned things sour. Since then, players have been rescuing captives, working with the Tengu, and generally making a nuisance of themselves as far as the Ministry is concerned. Now, with things in Cantha at the edge of chaos, we can once again pick up the story -- and dive into the final chapter of Winds of Change.

If you'd like to see the new content in action, join us tomorrow, February 9th, at 7 p.m. EST for a special edition livestream. Our own Richie Procopio will be joined by ArenaNet staff as he streams the game live on our Twitch channel!

DC Universe Online's next update: Welcome to Paradise

Super-hero, Patches, News items, Free-to-play, DC Universe Online

Going toe-to-toe with your first big, recurring villain in a final showdown is an important moment in every superhero's life and an experience that DC Universe Online players will get to treasure in the game's next content pack. The update will bring Brainiac, the main scumbag since DCUO launched last January, to his knees -- and bring players to Paradise Island, home of Wonder Woman and the Amazons.

Players will find Brainiac as he's assaulting the Amazons' island and have their final confrontation with him there. But don't worry about the ache of missing your main antagonist, heroes! If there's one thing that comic books have taught us, it's that you should never count a villain out for good -- and that the conclusion of one story arc doesn't mean that things are going to settle down at all. As Jens Anderson (Creative Director for DCUO) says, Brainiac's future isn't settled; his fight "will be an ongoing one as he tries to recover from the player's resistance and future Luthor's manipulation of everyone... The story will then move into a new phase, but Brainiac's actions will always have a lasting effect on DC Universe Online." Moving forward, players can anticipate learning more about the shady figures of Future Lex Luthor and Future Batman.

MMO Family: Why safe chat isn't so safe (and why that's OK)

Opinion, Kids, MMO Family, Family, Miscellaneous

Toontown
One of the toughest issues that game developers have to treat when it comes to kid-friendly MMOs is chat. I touched on this in a past column, but it's worth further discussion. If you're making a game where lots of players are interacting and doing stuff together, you need to allow them to communicate, otherwise you're pretty much making a single-player game with the other players as background scenery.

On the other hand, when it comes to kids MMOs, having open communication means other players can use it to harass each other. Worse is the scenario of the deranged adult abusing it to exploit young people. As a result, virtually every kid-friendly MMO has some sort of filter in place that restricts what players can say to each other. But are these chat filters really that effective? Are kids better off without them? Let's take a look in today's MMO Family.

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Lineage II boasts increased revenue and playerbase following free-to-play transition

Fantasy, Lineage 2, MMO industry, News items, Free-to-play

Screenshot -- Lineage II
It's been a little over two months now since NCsoft's Lineage II adopted a free-to-play business model that the studio has taken to calling "Truly Free." It would appear the transition went over well for the long-running title, as a new press release boasts that since the change, "[the game] has almost quadrupled its revenue and increased its concurrent player base by more than 800 per cent." Not a bad resurgence for a game that's been kicking around for the better part of eight years now. The studio attributes the success -- at least in part -- to the newly added Path to Awakening feature, "which provides helpful buffs, items and advice to accelerate new characters towards the level cap." If you'd like to get in the game and experience the freshly reinvigorated world of Lineage II for yourself, just click on through to the official site.

[Source: NCsoft press release]

Warhammer Online encourages murder most foul

Fantasy, Events, in-game, Warhammer Online

Warhammer Online
In the happy, carebear world of Warhammer Online, we've reached the time of year when the clouds break to let in a ray of sunshine that warms the souls of all it touches and sprinkles hearts with... oh, forget it. It's Murder-o-Rama, aka the Night of Murder.

Mythic's annual WAR bloodfest centers around players attempting to appease a gruesome Elf god by taking out contracts on each other's lives. From February 9th through the 22nd, players will try to complete Tome of Knowledge tasks by completing "Marked for Death" quests and killing those with a dripping red skull-and-crossbones over their heads.

The rewards are worth the effort, though, with items like Lobbin' Noggins, Khaine's Caress, and a fun pike sporting your opponent's head that you can slam down next to a defeated foe. It's the yearly holiday your mother always warned you about, but you never listened then and you're probably not going to start now.

Free for All: Comparing the payment models of Glitch and Ryzom

Sci-fi, Business models, Culture, Ryzom, Opinion, Free-to-play, Browser, Casual, Free for All, Sandbox

Ryzom screenshot
I thought it might be a cool idea to do a comparison of free-to-play models for my next few articles. As free-to-play has become more and more popular, cash shops and tiers of service have become much more important to how a player might enjoy or interact with a game. While the standard free-to-play model, the most popular one by far, is one that allows players to download a free client, has no subscription at all, and tacks on a cash-shop, the freemium variant is quickly becoming widespread. Freemium seems to be the model of choice for many Western games that were previously subscription-only.

The problem is that I do not really like the freemium model. I'm old-school, I guess. I enjoy the model that was imported to the States maybe eight years ago. A free client with a cash shop on top is all I need to steer my fun by. I'd rather skip any sort of tiered service as well.

There are exceptions to the rule, of course.

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ArcheAge besieges us with a new warfare trailer

Fantasy, Trailers, Video, Previews, PvP, News items, ArcheAge, Sandbox

Screenshot -- ArcheAge
We have no idea when the Korean-developed ArcheAge is going to see the light of day on North American soil, but that doesn't mean we can't stare at the pretty trailers and hope that it's soon. Today, the official ArcheAge YouTube page has uploaded a new video that gives fans a look at the title's siege warfare. Now, you might think that you have an idea of what a fortress siege is like. A bunch of players group up, zerg rush the fortress, and the last side standing takes the prize, right?

Well, not so much in ArcheAge's case. The video shows plenty of infantry clashing blades, but that's only the tip of the proverbial iceberg. There are catapults and siege towers and aerial attacks and more, lending a suitable sense of chaos to the entire ordeal. The objective of the madness seems to be the destruction of a crystal nestled deep within the defending fortress, though we don't speak Korean, so don't quote us on that. At any rate, it's certainly an impressive display of the large-scale PvP offered by ArcheAge, so load your trebuchets and click on past the cut for the full video.

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Grab yourself a Seven Souls Online beta key from Massively!

Betas, Fantasy, Contests, New titles, Giveaways

Seven Souls Online is a new fantasy MMO from NEOWIZ that focuses on the concept of controlling the seven most destructive and powerful forces of humankind. These seven souls have essentially leaked out, and it's up to you to seal them back up. Sound like a fun Friday night? Good, because the devs want you to help test it out!

The beta will begin on February 15th (so it won't be available until then!), but we have some keys to get you ready for the event. Simply head on over to our giveaway page, click "Claim Your Key" at the bottom, and go to this link to redeem your code. You'll need to register for an account on their site and click on "Apply for Beta" to complete the process, but after that, you'll be all set for the February 15th beta.

GET YOUR KEY

Super Hero Squad Online gets vocal with new all-star cast of talent

Super-hero, News items, Free-to-play, Casual, Family, Super Hero Squad Online

Screenshot -- Super Hero Squad Online
Voice-acting in MMOs seems to be all the rage these days, and Gazillion Entertainment, publisher of the free-to-play Super Hero Squad Online, seems to be jumping on the bandwagon. In a press release today, the company announced that each and every hero and villain in the game will be receiving a full vocal makeover, and many characters will be voiced by the same actors who provide voice work for the Super Hero Squad television series.

Jay Minn, vice president of The Amazing Society -- the development studio behind the games -- is obviously quite pleased with the decision to give voice to the game's dozens of characters, stating that "the heroes and villains in Marvel Super Hero Squad Online have always had their own unique personalities and attitudes... We're excited and very proud to let our heroes and villains speak their minds!" The statement adds that the game currently includes over 3000 lines of spoken dialogue (with over 100 attributed to everyone's favorite Merc with a Mouth), so players can expect plenty of witty quips from their characters of choice.

To get in the game and hear the new voiceovers for yourself, just click on through the link below to Super Hero Squad Online's official site.

[Source: Gazillion Entertainment press release]

GamersFirst teases APB Valentine's Day massacre event

Events, in-game, MMO industry, News items, Free-to-play, All Points Bulletin, Crime

APB Reloaded - Valentine banner
If you've ever wanted to wield a pink assault rifle, APB Reloaded is the game for you (also, seek professional help). It's only for a limited time, though, and the shenanigans are a part of GamersFirst's Valentine's Day massacre event.

All you have to do is log in, as G1 is sending everyone a couple of V-Day-themed weapons. Furthermore, each gun "contains an exciting new modification," according to a post on APB's official boards. Killing foes with the special weapons will advance two new roles and lead to Valentine prizes like new theme music, symbol art, and heart-shaped sunglasses.

The shindig kicks off today and runs through February 20th, so be sure and get started on your role advancement ASAP.

The Secret World's Bruusgard talks skill decks, customization

Fantasy, Horror, Game mechanics, Interviews, MMO industry, New titles, News items, The Secret World

The Secret World - Templar girl fighting
The Secret World launch is fast approaching (though it may not be exactly when we some are reporting), and plenty of things of things about the game remain, well, secret.

GamesRadar recently cornered lead designer Martin Bruusgaard and sussed out a few details regarding the game's skill deck mechanics. Bruusgaard says the system was designed to offer players a way to get their heads around the game's 500-plus abilities. While there are some recommended decks and combos for newer players, Bruusgaard says the intent behind the The Secret World's classless progression system lies is adaptability and plenty of customization options.

"Some of the beauty of the system is allowing the players to come up with cool stuff themselves. We want to reward the players who dive into this and take their time to tinker with this, and there are lots of cool combinations we will save for these players," he explains.

Vindictus Europe video shows off new boss, new hero

Fantasy, Trailers, Video, Classes, MMO industry, News items, Free-to-play, Vindictus

Vindictus Europe - Thor
The latest Vindictus Europe video has a scary new boss monster on display. Nexon is introducing Thor (no, not that Thor), a giant crocodile-like creature with three mouths and a nasty disposition.

Nexon describes Thor as an "outlaw of the dark and damp underworld," and the trailer shows a cross-section of Vindictus heroes slicing and dicing the new monster using the title's unique action combat mechanics.

While we're on the subject of heroes, the video also teases the latest Vindictus Europe playable character, a giant brawler named Karok. Check out all the gory details after the cut.

[Source: Nexon Europe press release]

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Trion releases RIFT wedding trailer

Fantasy, Trailers, Video, Events, in-game, Game mechanics, MMO industry, News items, RIFT

RIFT - wedding party
A couple of weeks ago Trion announced its plan to get RIFT in the Guinness Book of World Records for hosting the most virtual marriages in a 24-hour period. Today the company has released a new video designed to show off the matrimony mechanics and give fans a sneak peek of what's in store for the Valentine's Day record attempt.

The festivities begin at 12:00 p.m. EST on February 14th, and Trion says that "any two RIFT players who get hitched in-game will be counted in the Guinness World Records title attempt and will receive 'The Avowed' in-game title." Don't forget to check out the video after the break.

[Source: Trion press release]

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TERA EU gearing up for second system test

Betas, Fantasy, Events, in-game, MMO industry, New titles, News items, TERA

TERA - high elf sorcerer
TERA's European client will undergo another round of testing today at 2:00 p.m. Central Europe time. According to a post on the official boards, this is another "special functional test of [TERA's] systems," much like the one that went awry over the weekend.

The testing period will run for approximately four hours, and it is open to everyone who has redeemed a sneak peek or pre-order key for the European client. TERA EU community manager Raven says that this test is actually a test, unlike the marketing beta events we've grown accustomed to in recent years. "Remember this is not a test to enjoy the game, but rather to test our server infrastructure," she writes.

Choose My Adventure: Craft it one piece at a time

Fantasy, Polls, Game mechanics, Ryzom, Opinion, Free-to-play, Crafting

Said Corlede in... well, not snow.
Sometimes, a well-planned weekend turns into a complete mess. Case in point: This past weekend, which I fully meant to use to get more of a footing in Ryzom, wound up being almost entirely dominated by a mixture of other responsibilities and necessities. As a result, I didn't get nearly as much time playing the game as I would have liked. The plan is to spend more time crafting away over the course of the week, but this article needs to be written up earlier than that.

As you can imagine, this results in a little bit of a hole in the narrative. Fortunately, crafting is pretty deep as a system but fairly thin in terms of a core narrative, unless you find "and then I made another set of light sleeves" to be engrossing. So while I didn't get several hours of story, if you're not familiar with what the system offers, there's still plenty of ground to cover.

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Funcom debunks The Secret World launch date rumor

Betas, Horror, Sci-fi, Launches, The Secret World

The Secret World
Could we finally have a specific launch date for The Secret World? Yes, but more accurately, no.

While hopeful fans clung to possible news that Funcom had confirmed an April 24th launch date, the studio has issued a statement saying that this was "an internal production date" that was mentioned at a recent press event, and doesn't necessarily reflect the actual release date for the title:
Funcom has become aware of postings in various media stating that commercial launch of the online game The Secret World has been set to 24 April 2012. This date was communicated at a press event in the Funcom offices in Oslo today -- as an internal production date.

Funcom has previously announced the launch month for the game to be April 2012 and wants to stress that there is currently no change or update on the expected time for commercial launch of The Secret World. The company will announce the release date at a later stage through a stock notice and a formal press release when the date has been set.
The studio recently wrapped up a week dedicated to the Illuminati faction and revealed one of the game's spooky settings, Blue Mountain.

The Daily Grind: Do children have a place in MMOs?

Culture, Opinion, The Daily Grind, Humor, Miscellaneous

World of Warcraft
Today's discussion topic needs a smidge of clarification. I'm not asking you whether or not real-life kids should be playing MMOs, as plenty already do and it's great to be raising a future crop of gold farmers and extreme fashion designers.

What I am asking is whether child NPCs have a place in MMOs. When you think about it, most of our virtual worlds are nearly devoid of anyone under the age of 18 (except if you're in certain Asian titles where it seems like nobody, including yourself, has hit puberty yet). Whole cities are bustling with merchants and kings, yet not a single child is to be seen. If there are kids, they tend to be in place for a one-time unique quest or a special event, such as World of Warcraft's Children's Week.

But with all of the war, slaughter, and volatile situations, is it a good thing that someone has whisked these kids off to safety? Would MMOs be more questionable with their content if a kid was to come stumbling along while you were skinning a boar or decapitating an Orc leader? Or would these worlds be more believable and immersive if the whole range of ages was represented?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Release Dates

Name Date
Aion European F2P Launch February 2012
WAKFU Global Launch February 29, 2012
The Secret World Launch
April 2012
TERA U.S. Launch
May 1, 2012
Guild Wars 2 Launch
2012
Moonlight Online Launch
2012
PlanetSide 2 Launch
2012
Transformers Universe Launch
2012


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