| Mail |
You might also like: WoW Insider, Joystiq, and more

The Virtual Whirl: Linden Lab goes back to basics

Yesterday, Linden Lab's interim CEO Philip Rosedale and CFO/COO Bob Komin did a talk and Q&A session in Second Life focused on where things were at, and where things were going. This week, on The Virtual Whirl, we're going to take a look at that session and see if some sense can't be made of it...

Continue Reading

The Virtual Whirl: User interfacing

The user interfaces for general-purpose virtual environments get a pretty bad rap. It's not surprising, actually. They've generally been pretty awful. Not that they are actually hard to learn, but they've been far from comfortable to use. That's not really very surprising. Those virtual...

Continue Reading

The Virtual Whirl: Ill-repute

Virtual environments have a generally poor reputation in many quarters, particularly in the mass-media. Much of that reputation is ill-deserved, and some of it is entirely fabricated (eg: by the mass-media). I have to ask, what's the big deal?...

Continue Reading

The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond

This week, we cover the final installment of our summarized history of Second Life and Linden Lab (check out the first installment or the second, if you missed them). It's only possible to cover a tiny fraction of the events that took place in the space we have here, but the highlights paint an...

Continue Reading

The Virtual Whirl: A brief history of Second Life (2009)

2009: The bull in the china shop If I had to sum up Linden Lab in 2009 in a single word, it would be 'thoughtless' or perhaps 'careless'. Compared to 2008, that took some doing. Revolving doors After Lab CFO John Zdanowski left the Linden Lab, the Lab began to look with increasing favor on...

Continue Reading

The Virtual Whirl: A brief history of Second Life (2010 and the future)

2010 and beyond So far this year, the Lab's been uncharacteristically quiet. Oh, there are video tutorials and hints and tips and so forth, but most of it has been top-down or just fluff, with very little in the way of conversations happening with markets and users. That said, it has been an...

Continue Reading

Linden Lab guns for service-based Second Life viewers

Service-based viewers for Second Life are a little different to the standard kind of viewer software that users might be used to. Standard viewers are downloaded to your PC, run on them and talk directly to the servers. Service-based viewers (also sometimes referred to as 'cloud-based') are either...

Continue Reading

The Virtual Whirl: A brief history of Second Life, the middle years

This week, we cover the second installment of our summarized history of Second Life and Linden Lab (or check out part one, if you missed it). From 2005, there's an impossible amount of material to cover, but there are some interesting stories lurking among it all. Join us as we work our way through...

Continue Reading

The Virtual Whirl: A brief history of Second Life (2006)

2006: More gold rushes, less griefing and the Second Life Liberation Army Texture loading issues from the 1.7 update continued along with doom and gloom over point-to-point teleportation. To add to the rocky feeling of things, version 1.9 caused widespread instant-messaging failures. Come the first...

Continue Reading

The Virtual Whirl: A brief history of Second Life (2007)

2007: Scams, bans and friction By 2007, a pattern was beginning to emerge. While Linden Lab was lax (some might say excessively lax) in various forms of enforcement, the Lab wound up closely scrutinizing exhibits at the anniversary and Burning Life events from 2007 on. Frictions between artistic...

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW