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GDC 2013: Activision's pursuit of photorealism

At a GDC panel titled "Next Generation Character Rendering" last week, research and development staffers at Activision-Blizzard showed off some stunning computer-generated portraits. The catch? They don't represent in-game assets; instead, they showcase the tech behind the graphics. So while...

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GDC 2013: Dean Hall on the pillars of DayZ's design

Dean Hall talks about DayZ as a scientist would a Petri dish gone grotesque. He knows perhaps what the game's strengths and appeal might be, knows why it hosts over 1.7 million players. Still, he meets the success with some bemusement, especially considering how notoriously difficult the mod is...

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Hands-on with Blacklight: Retribution's biggest update yet

February 27th will mark one year since Blacklight: Retribution threw the doors of its beta wide open. Since then, it's ranked among Steam's 50 most-played shooters. For the game's first anniversary, publisher Perfect World Entertainment is hoping to keep the free-to-play shooter's success story...

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Hands-on with the Chinese war machines in World of Tanks' patch 8.3

To keep a burgeoning community of 45 million registered users happy, the developers behind World of Tanks know to keep the content coming. After the overhauled graphics, physics, and sounds brought about by patch 8.0 last September, we're already on the cusp of version 8.3. It's out tomorrow, and...

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