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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rob Pardo's insight on WoW's development and why PC gaming isn't dead]]></title><link>http://massively.joystiq.com/2008/07/29/rob-pardos-insight-on-wows-development-and-why-pc-gaming-isnt/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/29/rob-pardos-insight-on-wows-development-and-why-pc-gaming-isnt/</guid><comments>http://massively.joystiq.com/2008/07/29/rob-pardos-insight-on-wows-development-and-why-pc-gaming-isnt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><div align="left"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/pardo72908.jpg" alt="" />What's one of the most powerful game design positions in the games industry today? Executive Vice President of Game Design at Blizzard Entertainment, and the monumental role is filled by Rob Pardo. <a href="http://www.computerandvideogames.com/article.php?id=193951">In this sit-down interview with PC Gamer,</a> Pardo addresses various topics including why PC Gaming is far from dead. An easy position to take considering <a href="http://www.worldofwarcraft.com/"><em>World of Warcraft</em></a> has 11 million active subscribers. But Pardo understands the pressures companies face when developing on the PC platform. His line of thinking is that PC gaming won't die, but that it's evolving. <br /></div>
<br />When it comes to decision making and managing 140 creative staff members that work on <em>World of Warcraft</em>, Pardo describes an organic and collaborative process. The team is cohesive and there is no dictatorship over creative control as anyone on the team has the power to veto. Pardo admits that this may sound like nothing is accomplished with so many differing perspectives, but the key to content competition is in the team's dynamics, communication and of course compromise. Blizzard also eschews the monolithic design document. Instead Blizzard's creative process is more iterative and chunks of content are scraped but it pushes the whole team to do better with the overall objective to deliver a better product. <br /><br />The interview covers various other topics including a disagreement in viewpoints with Raph Koster, and why anyone looking to break into game design should second-think their college education choice if majoring in the specialized field. <br /><br />[<a href="http://www.wowinsider.com/2008/07/28/rob-pardo-talks-about-how-wow-gets-developed/">Via WoW Insider</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/29/rob-pardos-insight-on-wows-development-and-why-pc-gaming-isnt/">Rob Pardo's insight on WoW's development and why PC gaming isn't dead</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Jul 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=193951>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/29/rob-pardos-insight-on-wows-development-and-why-pc-gaming-isnt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1269273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/29/rob-pardos-insight-on-wows-development-and-why-pc-gaming-isnt/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>blizzard</category><category>blizzard-entertainment</category><category>game-design</category><category>interviews</category><category>iterative-design</category><category>mmog-development</category><category>pc-gamer</category><category>pc-gaming-is-dead</category><category>rob-pardo</category><category>world-of-warcraft</category><category>wow-development</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Tue, 29 Jul 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Jumpgate Evolution combat maneuvers shown in walkthrough videos [updated]]]></title><link>http://massively.joystiq.com/2008/07/27/jumpgate-evolution-combat-maneuvers-shown-in-walkthrough-videos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/27/jumpgate-evolution-combat-maneuvers-shown-in-walkthrough-videos/</guid><comments>http://massively.joystiq.com/2008/07/27/jumpgate-evolution-combat-maneuvers-shown-in-walkthrough-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="392">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=36997"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=36997" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="392"></embed> </object></center> Netdevil is a firm believer that the MMOG genre is missing the galactic action-packed and fluid experiences that compare to <em>Freelancer</em> and <em>Wing Commander.</em> What is not lacking is the marvelous economic system found in <a href="http://www.eve-online.com/"><span style="font-style: italic;">EVE Online</span></a>; however, when it comes to <a href="http://massively.joystiq.com/2008/03/28/missiles-will-be-sailing-through-the-jumpgate/">combat in space there's a lot to be desired and growth potential.</a> Netdevil is setting out to fill that void with <a href="http://www.jumpgateevolution.com/"><em>Jumpgate Evolution</em></a>. We get a look at its current form in this two part developer with Associate Product Manager, Tim Hodges from E3-2008 courtesy of <a href="http://www.gametrailers.com">GameTrailers.com</a>. <br /><br />Unfortunately, what we loved about earlier builds that showed off the first action cockpit view is absent but not removed. Several landscapes and bases show a sense of scale and some combat aspects from the game. The videos don't reveal much detail, but for being in such an early state of development it looks okay. <em>Jumpgate Evolution</em> is due out sometime in spring 2009, and the alpha is underway and there's no official word on when the beta will start. However, <a href="http://www.jumpgateevolution.com/beta_signup.php">beta signups are live on the official website.</a> The second video is available for viewing after the cut.<p><a href="http://massively.joystiq.com/2008/07/27/jumpgate-evolution-combat-maneuvers-shown-in-walkthrough-videos/" rel="bookmark">Continue reading <em>Jumpgate Evolution combat maneuvers shown in walkthrough videos [updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/27/jumpgate-evolution-combat-maneuvers-shown-in-walkthrough-videos/">Jumpgate Evolution combat maneuvers shown in walkthrough videos [updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/27/jumpgate-evolution-combat-maneuvers-shown-in-walkthrough-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1268146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/27/jumpgate-evolution-combat-maneuvers-shown-in-walkthrough-videos/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>combat</category><category>e3-2008</category><category>e32008</category><category>eve-online</category><category>game-trailers</category><category>je</category><category>jumpgate</category><category>jumpgate-evolution</category><category>netdevil</category><category>space</category><category>space-combat</category><category>space-mmog</category><category>tim-hodges</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 27 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Warhammer Online set to release on September 23rd]]></title><link>http://massively.joystiq.com/2008/07/26/rumor-warhammer-online-set-to-release-on-september-23rd/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/26/rumor-warhammer-online-set-to-release-on-september-23rd/</guid><comments>http://massively.joystiq.com/2008/07/26/rumor-warhammer-online-set-to-release-on-september-23rd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://massively.joystiq.com/category/warhammer-online/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/warweblogo72608.jpg" alt="" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <iframe height="80" frameborder="0" width="52" scrolling="no" src="http://digg.com/tools/diggthis.php?u=http://digg.com/pc_games/Warhammer_Online_is_set_to_release_on_September_23_2008"> </iframe></span>We have a date! Not that kind of date, not the awkward first kind. This is a better date, one where <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a> will be released unto the masses. There have been many 'release dates' since the game went into Beta testing, but this one seems like it might have legs. The preliminary launch date is September 23rd. This release date has been updated on several retail sites, but what lends to its credibility is <a href="http://www.ea.com.sg/en-sg/games/pc/warhammer/warhammeronline_collectors/">the official EA site was recently updated with the same date.</a><br /><br />The developers acknowledged at <a href="http://massively.joystiq.com/tag/e308/">E3 2008</a> that <em>Warhammer Online</em> was pretty much done and that <a href="http://massively.joystiq.com/2008/07/17/e308-warhammer-online-is-pretty-much-done/">the team is in high-polish mode</a>. The guild beta will also be the last beta phase before the open beta starts. Of course, nothing is official until EA and Mythic Entertainment release an official press release or statement but the pieces are falling into place. Aside from any unforeseen circumstances September 23rd is the day that <em>Warhammer: Age of Reckoning</em> will launch. Delay after delay, no longer. There is no denying that <em>WAR</em> is inevitable, and if you need a <a href="http://massively.joystiq.com/2008/07/15/mythic-offers-faqs-for-warhammers-loss-of-cities-classes/">heads up on what to expect</a> catch-up on <a href="http://massively.joystiq.com/2008/07/22/e308-massively-goes-back-to-war/">all our exclusive WAR coverage. </a><br /><br />[<a href="http://nullword.com/2008/07/25/warhammer-online-release-date-set/">Via Nullword</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/26/rumor-warhammer-online-set-to-release-on-september-23rd/">Rumor: Warhammer Online set to release on September 23rd</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Jul 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ea.com.sg/en-sg/games/pc/warhammer/warhammeronline_collectors/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/26/rumor-warhammer-online-set-to-release-on-september-23rd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1267734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/26/rumor-warhammer-online-set-to-release-on-september-23rd/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>betas</category><category>breaking</category><category>ea</category><category>eamythic</category><category>joystiqfeatures</category><category>launches</category><category>mythic</category><category>mythic-entertainment</category><category>new-titles</category><category>release-date</category><category>september-23rd</category><category>war</category><category>war-launch</category><category>warhammer</category><category>warhammer-age-of-rec...</category><category>warhammer-online</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sat, 26 Jul 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Would emotional value improve the leveling experience in MMOGs?]]></title><link>http://massively.joystiq.com/2008/07/25/would-emotional-value-improve-the-leveling-experience-in-mmogs/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/25/would-emotional-value-improve-the-leveling-experience-in-mmogs/</guid><comments>http://massively.joystiq.com/2008/07/25/would-emotional-value-improve-the-leveling-experience-in-mmogs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="left">
<div align="left"><a href="http://www.cluttercontrolfreak.com/"><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/kleenexbox72508.jpg" /></a>Grats on your ding, wait, why are you crying? Not again. That last level really hurt your feelings didn't it. Well, some game developers like <a href="http://www.atari.com/indigo/"><em>Indigo Prophecy</em></a> creator, David Cage <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19576">believe there is a missing component in the MMOG leveling experience.</a> Cage's own feeling on the matter is that the interconnection is lacking when it comes to invoking a broader reaction from the player. <br /></div>
</div>
<br /><em>"What's the real narrative or emotional value? Sometimes it's really interesting when you're in the guild in a massively multiplayer game and you attack the fortress or whatever. Some great things can be told, but it's not guaranteed. The value is not always there."</em><br /><br />Wow, that's deep but in all seriousness there is a certain truth to his sentiment. Leveling can be a painfully dull experience and usually MMOG use the same formula and mimic the same rags-to-riches journey. While there is nothing wrong with that, it can become tiresome and insipid if you no longer care for the redundant leveling experience. So maybe developers do need to instill a sense of danger, a sense of importance and meaning to the leveling experience. Fun is most important, and <a href="http://brokentoys.org/2008/07/08/dystopia-online/">MMOGs should be enjoyed and not an emotional rollercoaster into dystopia.</a><p><a href="http://massively.joystiq.com/2008/07/25/would-emotional-value-improve-the-leveling-experience-in-mmogs/" rel="bookmark">Continue reading <em>Would emotional value improve the leveling experience in MMOGs?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/25/would-emotional-value-improve-the-leveling-experience-in-mmogs/">Would emotional value improve the leveling experience in MMOGs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19576>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/25/would-emotional-value-improve-the-leveling-experience-in-mmogs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1267066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/25/would-emotional-value-improve-the-leveling-experience-in-mmogs/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>david-cage</category><category>design</category><category>despair</category><category>emotions</category><category>eve-online</category><category>feeling</category><category>feelings</category><category>gamasutra</category><category>game-design</category><category>game-philosophy</category><category>indigo-prophecy</category><category>invoke</category><category>leveling</category><category>levels</category><category>mmog-leveling</category><category>player-reaction</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Fri, 25 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Cute and scary glimpses from Florensia Online]]></title><link>http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/</guid><comments>http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="392">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=37481"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=37481" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="392"></embed> </object></center> Check out the above glimpse from <a href="http://en.florensia-online.com/"><em>Florensia Online's</em></a> vast dungeons, dark secrets, horrifying monsters, sinister nightmares, and infernal bosses. Oh no, what will you do? Combine efforts and lead your band of cute and merry anime-inspired adventurers to victory of course! If you want to dare the impossible <a href="http://en.florensia-online.com/users/new">join the open beta</a> that is underway.<br /><br />In all seriousness, the Japanese import is <a href="http://massively.joystiq.com/2008/02/21/the-top-5-free-mmos/">free-to-play</a> and will sustain development from a micro transaction "itemshop" model. <em>Florensia</em> does feature a somewhat unique leveling twist. The dual battle system gives players the freedom to choose if they want to level at land or at sea, as well as the ability to specialize in both areas of combat. The sea system is more difficult to master, but the catch is that sea based gameplay is unavoidable if you want to visit other islands. There's a <a href="http://en.florensia-online.com/pages/gamedata-previews">new dungeon preview on the official website</a> along with other news updates. If you thought the trailer was a bit cheesy and left you lingering for something <a href="http://massively.joystiq.com/2008/06/30/florensia-a-game-of-pirates-and-magic/">like some ship action</a>, <a href="http://en.florensia-online.com/pages/community-media-videos">there are several other official clips available.</a><br /><br />If you're looking to download a copy and check it out, our sister site <a href="http://news.bigdownload.com/2008/07/25/florensia-online-open-beta/">Big Download has the files waiting for you</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/">Cute and scary glimpses from Florensia Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://en.florensia-online.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1266593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>asian</category><category>asian-mmo</category><category>beta</category><category>betas</category><category>florensia</category><category>florensia-online</category><category>free-to-play</category><category>import</category><category>itemshop</category><category>japanese-mmog</category><category>media</category><category>microtransaction</category><category>microtransactions</category><category>new-titles</category><category>pirate</category><category>real-money-trade</category><category>rmt</category><category>seabased</category><category>trailers</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Fri, 25 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Big Download taps into Champions Online]]></title><link>http://massively.joystiq.com/2008/07/24/big-download-taps-into-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/24/big-download-taps-into-champions-online/</guid><comments>http://massively.joystiq.com/2008/07/24/big-download-taps-into-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/conline72408.jpg" alt="" /></a><br /></div>
<a href="http://massively.joystiq.com/2008/03/24/superhero-mmos-get-an-overall-thumbs-up/">We give em' two big thumbs-up</a>, and we hope you don't think <a href="http://massively.joystiq.com/category/super-hero/">super-hero and villain MMOs</a> are overplayed. One very cool thing about <a href="http://www.champions-online.com/"><em>Champions Online</em></a> is that <a href="http://www.herogames.com/home.htm;jsessionid=aWXl3nanraj-">Hero Games</a> will develop a tabletop version in tandem with the MMOG. The pen and paper ruleset will borrow heavily from the design-direction in <em>Champions Online</em>. You won't make any throw-away character sheets. Whatever character you play in the MMOG will be available to create and play in the pen and paper arena. But enough about the roll hacks. <br /><br />That's long ways down the road, and our sister site <a href="http://news.bigdownload.com/">Big Download</a> is slowing it down for those looking to catch up. <a href="http://news.bigdownload.com/2008/07/23/feature-here-there-be-heroes-exploring-the-champions-universe/">Their Champions Online feature</a>, is a retrospect that details how it all came about: In it they delve into the mastermind and find out why Jack Emmert and Cryptic Studios decided to develop the comic property. <a href="http://massively.joystiq.com/2008/02/22/gdc08-jack-emmert-on-cryptics-success-and-failure/">Emmert's candidness might surprise you.</a> The feature also details the bios and back stories behind some of the caped and masked crusaders from the <em>Champions Online</em> Universe.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/24/big-download-taps-into-champions-online/">Big Download taps into Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jul 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2008/07/23/feature-here-there-be-heroes-exploring-the-champions-universe/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/24/big-download-taps-into-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1266117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/24/big-download-taps-into-champions-online/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>big-download</category><category>champions</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>hero-games</category><category>jack-emmert</category><category>pen-and-paper</category><category>super-hero</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Thu, 24 Jul 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Zero Punctuation reviews Age of Conan]]></title><link>http://massively.joystiq.com/2008/07/23/zero-punctuation-reviews-age-of-conan/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/23/zero-punctuation-reviews-age-of-conan/</guid><comments>http://massively.joystiq.com/2008/07/23/zero-punctuation-reviews-age-of-conan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><center><embed height="328" width="400" src="http://static.escapistmagazine.com/media/global/movies/player/FlowPlayerDark.swf?config=%7Bembedded%3Atrue%2CplayList%3A%5B+%7B+%27url%27%3A138%2C%27linkUrl%27%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fvideos%2Fview%2Fzero-punctuation%2F138-Age-of-Conan%27%2C%27linkWindow%27%3A%27_top%27%2C%27name%27%3A%27Age%2Bof%2BConan%27+%7D+%5D%2CsplashImageFile%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fglobal%2Fcastfire%2Fsplash%2F138.jpg%27%2CshowVolumeSlider%3Atrue%2CinitialScale%3A%27fit%27%2Cloop%3Afalse%2CautoPlay%3Afalse%2CautoBuffering%3Afalse%2CusePlayOverlay%3Afalse%2CautoRewind%3Atrue%2CbufferLength%3A15%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%5D%7D" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#333333" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"></embed></center> Ben "Yahtzee" Croshaw is the naughty charismatic pontificating stallion behind <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation">Zero Punctuation</a>, the hilarious weekly videogame review web program. It's not often Croshaw will review an MMORPG, so it is apropos to share the latest Zero Punctuation with the new roast target being <a href="http://ageofconan.com/"><em>Age of Conan</em>.</a> The review itself contains naughty words making it: NSFW. <br /><br />Reviewing MMORPGs isn't an easy endeavor. The MMORPG is a beast, various systems, game mechanics, and time sinks to wade through to get from beginning to the end. To give an honest and fair shake it takes hundreds hours of investment for the reviewer to familiarize and formulate a real knowledgeable opinion. MMORPGs aren't fair in that regard, and reviews aren't very sticky since most MMOs are undergoing constant development. But come on, it's Zero Punctuation!<p><a href="http://massively.joystiq.com/2008/07/23/zero-punctuation-reviews-age-of-conan/" rel="bookmark">Continue reading <em>Zero Punctuation reviews Age of Conan</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/23/zero-punctuation-reviews-age-of-conan/">Zero Punctuation reviews Age of Conan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jul 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/videos/view/zero-punctuation/138-Age-of-Conan>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/zero-punctuation-reviews-age-of-conan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1265430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/zero-punctuation-reviews-age-of-conan/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>aoc</category><category>ben-croshaw</category><category>conan</category><category>escapist-magazine</category><category>escapistmagazine</category><category>funcom</category><category>game-review</category><category>humor</category><category>videos</category><category>zero-punctuation</category><category>zp</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 23 Jul 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[DCUO ramps up for Comic-Con and additional gameplay details]]></title><link>http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/</guid><comments>http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/dc-universe-online/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/dcuosupermetro172308.jpg" /></a><br /></div>
If you are a casual or even the most dedicated DC Comics aficionado the news surrounding <a href="http://dcuo.station.sony.com/"><em>DC Universe Online</em>,</a> a MMOG that brings the iconic property and thousands of beloved super heroes, villains, and settings to virtual life is spine-tingling. If you can't wait to play, <a href="http://www.comic-con.org/">Comic-Con</a> is the place to see <em>DCUO</em> in action. Players will encounter a special scenario with super villain <a href="http://en.wikipedia.org/wiki/Brainiac_(comics)">Brainiac</a> which will be playable <a href="http://massively.joystiq.com/2008/07/17/e308-dc-universe-onlines-role-on-the-playstation-3/">on both the PS3 and PC platforms</a>. This event held in San Diego, California is where the comic world, games, and 125,000 geeks will collide together for four days running through July 24-27th. Unfortunately, the event is sold out, but <a href="http://massively.joystiq.com/2008/07/23/soe-throwing-block-party-at-comic-con/">there's the SOE block-party you can hit up</a>. If you can't attend either, new details surrounding <em>DCUO</em> already started trickling out at <a href="http://massively.joystiq.com/tag/e308/">E3-2008</a>.<br /><br />Gaming website, <a href="http://www.crispygamer.com/">Crispy Gamer</a> was able to <a href="http://www.crispygamer.com/features/2008-07-22/the-five-dc-universe-online.aspx">expose a few additional <em>DCUO</em> details in there top-five <em>DCUO</em> must know list.</a> We've already covered a few things on their list <a href="http://massively.joystiq.com/2008/07/17/e308-dc-universe-online-roundup/">in our own exclusive <em>DCUO</em> coverage</a>. Heroes and Villains don't get along, so don't expect to be paired together in the same guilds. Speaking of guilds, how about being part of the Justice League of America as a reserve member with the chance to rise in rank? Hell yea, and whatever you pick between crime-fighter or criminal, your actions will matter as special DC characters like Batman and the Green Lantern take notice. As for your own super power abilities, you can either use a power set of an already existing DC character or create your own ability combinations. But to use them on other players it'll be consensual or on PvP servers. Also, be sure to check out <a href="http://www.crispygamer.com/screenshots/dc-universe-online-pc.aspx?ScreenShotID=13166">some new <em>DCUO</em> screen grabs</a>.<br /><br />[Thanks to Massively Tipster, Haggs!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/">DCUO ramps up for Comic-Con and additional gameplay details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jul 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crispygamer.com/features/2008-07-22/the-five-dc-universe-online.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1265147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/dcuo-ramps-up-for-comic-con-and-additional-gameplay-details/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>batman</category><category>braniac</category><category>comic-book-characters</category><category>comic-con</category><category>comic-con2008</category><category>comiccon</category><category>comics</category><category>console-mmog</category><category>dc-comics</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>green-lantern</category><category>heroes</category><category>justice-league-of-america</category><category>online</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>psx3</category><category>soe</category><category>sony-online-entertainment</category><category>super-heroes</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 23 Jul 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[New DirectX 11 details emerge]]></title><link>http://massively.joystiq.com/2008/07/23/new-directx-11-details-emerge/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/23/new-directx-11-details-emerge/</guid><comments>http://massively.joystiq.com/2008/07/23/new-directx-11-details-emerge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="left"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/directxlogo72208.jpg" />Not many MMOs take advantage of the <a href="http://massively.joystiq.com/tag/directx-10/">DirectX 10 API</a> and its instruction sets but that's not stopping progress on DirectX 11. The new DirectX version will work on Vista and future versions of the Windows operating system dubbed Windows 7. Yesterday, at Gamefest -- Microsft's XNA conference, the conglomerate disclosed some upcoming key components that the new technology will possess. <br /></div>
<br />There's full support, and compatibility with DirectX 10 and 10.1 hardware, and this support extends too new DirectX 11 hardware. A new compute shader technology will open a GPU's capabilities to coincide as a parallel processor. More optimized power as multi-threaded resource handling will increase performance on multi-core machines. That's great since <a href="http://en.wikipedia.org/wiki/Nehalem_(microarchitecture)">8-core processors are not far-off from market sale.</a> The last technical DirectX 11 feat announced is support for tessellation, a big fancy term that more or less makes your graphics smoother and prettier when viewed close-up. It could be a year or more before a MMOG takes full advantage of DirectX 11's capabilities. For example early DX10 adopters that play MMOGs are still waiting for <a href="http://ageofconan.com/"><em>Age of Conan's</em></a> DX10 client.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/23/new-directx-11-details-emerge/">New DirectX 11 details emerge</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jul 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/07/22/directx-11-detailed-vista-and-dx-10-10-1-hardware-supported/#comments>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/new-directx-11-details-emerge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1264209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/new-directx-11-details-emerge/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>directx</category><category>directx-10</category><category>directx-11</category><category>directx10</category><category>directx11</category><category>dx10</category><category>dx11</category><category>gamesfest-2008</category><category>graphic-shaders</category><category>graphics</category><category>microsoft</category><category>technology</category><category>video</category><category>video-technology</category><category>windows</category><category>windows-operating-system</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 23 Jul 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Aion character creation video shows impressive customization options]]></title><link>http://massively.joystiq.com/2008/07/23/aion-character-creation-video-shows-impressive-customization-opt/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/23/aion-character-creation-video-shows-impressive-customization-opt/</guid><comments>http://massively.joystiq.com/2008/07/23/aion-character-creation-video-shows-impressive-customization-opt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="392">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=34909"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=34909" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="392"></embed> </object></center> Do you dislike character creation systems with limited customization? Clicking through the options there's not many hair styles to pick from and very limited facial choices. It lacks, the character creation system lacks everything. Or worse, there are a zillion facial sliders to adjust your eyebrows and ears, but once you log into the game all the tedious detail you worked on didn't really customize your character's facial traits at all. The only genuine difference amidst the throng of doppelgangers at the local market is newbie grab and high-end shiny equipment. <br /><br />As US <em>Aion</em> fans wait to play the game, let's look at <em>Aion's</em> mind-blowing character creation system. From the looks of the above video finding your doppelganger won't happen often in <em><a href="http://www.aiononline.com/us/">Aion: The Tower of Eternity</a>. </em>The character creation system looks to be a remarkable accomplishment considering <em>Aion</em> only features two playable races with the same origins, the Elyos and the Asmodians. As for <em>Aion's</em> current status, it <a href="http://www.aionsource.com/articles/translations-2/cbt-3-recap-20/">wrapped up its latest closed Korean beta test yesterday.</a> The <a href="http://massively.joystiq.com/2008/07/12/aion-korean-ctb-3-patch-notes-translated-to-english/">patch notes from the Korean beta were translated to English recently</a>, which added new content, balance changes, and lots more. One more bonus video is available for viewing after the cut.<p><a href="http://massively.joystiq.com/2008/07/23/aion-character-creation-video-shows-impressive-customization-opt/" rel="bookmark">Continue reading <em>Aion character creation video shows impressive customization options</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/23/aion-character-creation-video-shows-impressive-customization-opt/">Aion character creation video shows impressive customization options</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jul 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/23/aion-character-creation-video-shows-impressive-customization-opt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1264007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/aion-character-creation-video-shows-impressive-customization-opt/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>aion</category><category>aion-character-creation-video</category><category>aion-tower-of-eternity</category><category>aion-video</category><category>asmodians</category><category>betas</category><category>cbt-3</category><category>cbt3</category><category>character-creation</category><category>elyos</category><category>ncsoft</category><category>video</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 23 Jul 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[PotBS to close the gap on high level ships and add eleven new ships]]></title><link>http://massively.joystiq.com/2008/07/22/potbs-to-close-the-gap-on-high-level-ships-and-add-eleven-new-sh/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/22/potbs-to-close-the-gap-on-high-level-ships-and-add-eleven-new-sh/</guid><comments>http://massively.joystiq.com/2008/07/22/potbs-to-close-the-gap-on-high-level-ships-and-add-eleven-new-sh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/newships72208.jpg" /></a><br /></div>
Ahoy Captains, an overhaul of high levels ships will take place in the next <a href="http://piratesoftheburningsea.station.sony.com/index.vm"><span style="font-style: italic;">Pirates of the Burning Sea</span></a> (1.6) patch build. Also, you may see some never before seen ships on the waterways as eleven new ships will deployl. The ships setting sail are: <a href="http://www.burningsea.com/forums/showthread.php?t=34848">Archelon</a>, <a href="http://www.burningsea.com/forums/showthread.php?t=34854">Cyclone</a>, <a href="http://www.burningsea.com/forums/showthread.php?t=34853">Dauntless</a>, <a href="http://www.burningsea.com/forums/showthread.php?t=34849">Mastercraft Couronne</a>, <a href="http://www.burningsea.com/forums/showthread.php?t=34852">Mastercraft van Hoorn</a>, <a href="http://www.burningsea.com/forums/showthread.php?t=34851">Monarch</a>, <a href="http://www.burningsea.com/forums/showthread.php?t=34845">Treason</a>, Cruizer, El Dragon, Minerva and Trinidad. <br /><br />In <a href="http://www.burningsea.com/pages/page.php?pageKey=news/article&amp;article_id=10911">the latest developer log</a> on the official <span style="font-style: italic;">PotBS</span> website an explanation is given for these changes and the new ship additions. It's stated that a huge power gap between a level 50 in the right equipment versus other high level ships. To bridge this gap without nerfing the best ships in the game the stats on other high level ships will be boosted. This rebalancing act also presented the opportunity to add new ships. Captains should be wary. Your ship is always at risk from being hit with a stealth nerf when balancing occurs at a large scale. The ships and ammo change list is available after the cut, and there is a <a href="http://www.burningsea.com/forums/showthread.php?p=445323">discussion taking place on the<em> PotBS</em> forums.</a><p><a href="http://massively.joystiq.com/2008/07/22/potbs-to-close-the-gap-on-high-level-ships-and-add-eleven-new-sh/" rel="bookmark">Continue reading <em>PotBS to close the gap on high level ships and add eleven new ships</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/22/potbs-to-close-the-gap-on-high-level-ships-and-add-eleven-new-sh/">PotBS to close the gap on high level ships and add eleven new ships</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Jul 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.burningsea.com/pages/page.php?pageKey=news/article&amp;article_id=10911>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/22/potbs-to-close-the-gap-on-high-level-ships-and-add-eleven-new-sh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1263154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/22/potbs-to-close-the-gap-on-high-level-ships-and-add-eleven-new-sh/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>archelon</category><category>balancing-act</category><category>cruizer</category><category>cyclone</category><category>dauntless</category><category>el-dragon</category><category>fls</category><category>flying-lab-software</category><category>mastercraft-couronne</category><category>mastercraft-van-hoorn</category><category>minerva</category><category>monarc</category><category>pirates</category><category>pirates-of-the-burning-sea</category><category>potbs</category><category>potbs-1.6-patch</category><category>ship-changes</category><category>ships</category><category>soe</category><category>treason</category><category>trinidad</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Tue, 22 Jul 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Mythos is dead but its memory lives on]]></title><link>http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/</guid><comments>http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div align="center">
	<a href="http://massively.joystiq.com/category/mythos/"><img align="middle" alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/mythendofbeta72108.jpg" vspace="4" /></a></div>
The announcement blared last Friday. The <a href="http://massively.joystiq.com/2008/07/18/mythos-beta-is-shutting-down-tonight/"><em>Mythos</em> beta would shutdown and placed on hiatus</a> that very night. It didn't leave much time to say goodbye, the suddenness left many unable to attend but Massively was present in your stead.<br />
<br />
"<em>Farewell friends, farewell Mythos</em>" echoed throughout the Stonehill Market. Players congregated and crowded the area to praise <a href="http://massively.joystiq.com/category/mythos/"><em>Mythos</em></a> and say their goodbyes. "<em>I don't know what game to play next,</em>" cried several others. It's the people behind the characters that matter, the emotions are real, honest, and believable. The death of any MMOG is always a disheartening experience but it also brings cause to celebrate and forge a lasting adventure into a lifetime memory.<br />
<br />
Several <a href="http://massively.joystiq.com/2008/07/19/max-schaefer-thanks-mythos-community/">appreciative and ever thankful <em>Mythos</em> developers</a> were of course present. Lead Developer, Travis Baldree spawned a cataclysmic event for the players to partake in that lasted well into the night. <em>Mythos</em> players joked that it took a crashed server to defeat them as they settled in for the fireworks. <em>Mythos</em> CM, Tiggs made her presence felt by continually talking and laughing with the community. As the final seconds approached the world quaked, and before <em>Mythos</em> collapsed offline the lasting words ringed out: "<em>You will be remembered</em>." It was a very fitting tribute and gracious sentiment indeed. It was a good nine months, and we hope to see <em>Mythos</em> back again one day.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/first-impressions-mythos/">Mythos</a></strong></p><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999244"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion31-1300996635_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999245"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion32-1300996636_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999246"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion33-1300996637_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999247"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion34-1300996638_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mythos/#3999248"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/mythosregion35-1300996639_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/">Mythos is dead but its memory lives on</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jul 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19502>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/mythos-is-dead-but-its-memory-lives-on/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>betas</category><category>breaking</category><category>close</category><category>closing</category><category>closure</category><category>end-of-mythos</category><category>flagship-studios</category><category>gallery</category><category>mythos</category><category>mythos-betas</category><category>mythos-closes</category><category>mythos-end</category><category>mythos-gallery</category><category>mythos-hiatus</category><category>tiggs</category><category>travis-baldree</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Mon, 21 Jul 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[WotlK: Death Knight talent builds showcased in three action clips]]></title><link>http://massively.joystiq.com/2008/07/21/wotlk-death-knight-in-action-in-three-videos-that-showcase-a-di/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/21/wotlk-death-knight-in-action-in-three-videos-that-showcase-a-di/</guid><comments>http://massively.joystiq.com/2008/07/21/wotlk-death-knight-in-action-in-three-videos-that-showcase-a-di/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><center><object width="450" height="338"><param name="movieID" value="http://static4.filefront.com/ffv6/player/vp_embed.swf?v=707061&amp;autorun=false"></param><param name="wmode" value="transparent"></param><embed src="http://static.filefront.com/ffv6/player/vp_embed.swf?v=707061&amp;autorun=false" type="application/x-shockwave-flash" wmode="transparent" width="450" height="338"></embed></object><br />
<div align="left"> With the<em> <a href="http://www.worldofwarcraft.com/wrath/">WotlK</a> </em>NDA crushed and thrown away there's an information upheaval. <a href="http://www.wowinsider.com">WoW Insider</a> <a href="http://www.wowinsider.com/2008/07/21/wrath-of-the-lich-king-beta-weekend-coverage-roundup/">is sorting through the overload</a> and what will set <em>WotlK</em> apart from <em>TBC</em> is the Death Knight. It's the first new class introduction since <em>World of Warcraft</em> launched in 2004. Sure, there is some cause for concern. The big question on many minds is will the class be over powered? If you aren't in the beta maybe the following three videos will help you decide. Each video showcases a different talent tree: Unholy, Frost, and Blood. The videos are courtesy of Leiah, <em>WotlK</em> beta tester and MMOG blogger at <a href="http://jadefury.blogspot.com/">World of Feedback</a>. <br /></div>
</center><br />The video above displays the Death Knight thrashing around in the <a href="http://www.wowwiki.com/Pools_of_Aggonar">Pools of Aggonar</a> and specialized in Unholy. What stands out is the <a href="http://wotlk.wowhead.com/?spell=49938">Death and Decay,</a> a powerful AE ability, which leaves a wake of destruction in its path. When used in conjunction with <a href="http://wotlk.wowhead.com/?spell=51328">Corpse Explosion</a> and two Blood tree talents: <a href="http://wotlk.wowhead.com/?spell=49483">Butchery</a> and <a href="http://wotlk.wowhead.com/?spell=50154">Vendetta</a>, a lethal combo ensues as each kill returns 6% health and 20 runic power. <a href="http://wotlk.wowhead.com/?spell=49039">Lichborne</a>, <a href="http://wotlk.wowhead.com/?spell=49222">Bone Armor</a>, and <a href="http://wotlk.wowhead.com/?spell=50977">Death Gate</a> are also used. You can also see the sacrificial ghoul explode and deal 2,000 extra damage. The other two Death Knight build videos are after the break.<p><a href="http://massively.joystiq.com/2008/07/21/wotlk-death-knight-in-action-in-three-videos-that-showcase-a-di/" rel="bookmark">Continue reading <em>WotlK: Death Knight talent builds showcased in three action clips</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/21/wotlk-death-knight-in-action-in-three-videos-that-showcase-a-di/">WotlK: Death Knight talent builds showcased in three action clips</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jadefury.blogspot.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/wotlk-death-knight-in-action-in-three-videos-that-showcase-a-di/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/wotlk-death-knight-in-action-in-three-videos-that-showcase-a-di/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>area-effect</category><category>betas</category><category>blizzard</category><category>blizzard-entertainment</category><category>blood</category><category>death-and-decay</category><category>death-knight</category><category>dk</category><category>unholy</category><category>video</category><category>world-of-feedback</category><category>world-of-warcraft</category><category>wotlk</category><category>wotlk-beta</category><category>wow</category><category>wrath</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Mon, 21 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall summer vapors fanned away]]></title><link>http://massively.joystiq.com/2008/07/20/darkfall-summer-vapors-fanned-away/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/20/darkfall-summer-vapors-fanned-away/</guid><comments>http://massively.joystiq.com/2008/07/20/darkfall-summer-vapors-fanned-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="center"><a href="http://massively.joystiq.com/category/darkfall/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/darkfallvapfan72008.jpg" /></a><br /></div>
How many years has<em> <a href="http://www.darkfallonline.com/">Darkfall</a></em> been in development? Forever is a pretty good guess. Actually, go back to 2001 and that's when <em>Darkfall</em> was announced! Sheesh and people say Blizzard is slow.<em> Darkfall</em> sounds so good -- the real-time tactical and reactionary gameplay, the unrestricted siege warfare, the destructible terrain, and the bi-millennial patches.. err. But seriously, the proposed game systems sound decent. If the mounted combat emulates <a href="http://www.taleworlds.com/"><em>Mount and Blade</em></a>, it's worth looking into. The current problem lies with the developer's decision to <a href="http://massively.joystiq.com/2008/04/13/darkfall-producer-talks-about-beta-testing-and-setting-release/">keep testers selected from the MMOG community away</a> until the game is near-completion. <br /><br />Progress is coming along nicely <a href="http://forums.darkfallonline.com/showthread.php?t=60100">according to this latest <em>Darkfall</em> update</a> by Associate Prouder, Tasos Flambouras. The <em>Darkfall</em> staff has expanded by eight new team members and the focus has been on polish and on the publishing side. You know server infrastructure, customer and technical support, the all important billing system, and distribution. It's summer though, and the development team needs some time off so they are rotating vacation time for the next three weeks. Don't rush it guys. There's always <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a> to contend with if you launch too early. Still no word or more importantly a date on when the next beta phase will start, we'll be waiting! <br /><br />[<a href="http://www.warcry.com/forums/read/118.66674">Via Warcry</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/20/darkfall-summer-vapors-fanned-away/">Darkfall summer vapors fanned away</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.darkfallonline.com/showthread.php?t=60100>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/20/darkfall-summer-vapors-fanned-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/20/darkfall-summer-vapors-fanned-away/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>aventurine-sa</category><category>beta</category><category>darkfall</category><category>darkfall-online</category><category>forums</category><category>mount-and-blade</category><category>new-titles</category><category>pvp</category><category>tasos-flambouras</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 20 Jul 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Sears uses virtual worlds for back-to-school marketing strategy]]></title><link>http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/</guid><comments>http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a></p><div align="left"><a href="http://www.arrivelounge.com/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/searsbts72009.jpg" /></a>Summer vacation is setting fast. Soon school classrooms will fill back up with eager students looking to display their latest duds and focus on buffing their intelligence. Shopping has to ensue before that big first day back, and Sears and coolness don't go together nor is it the likely first shopping choice. That's not preventing their marketing department from attempting to target teens in the back-to-school spending craze. Sears has a new strategy which is to promote their products and brand name through social networks and virtual worlds frequently inhabited by teens and kids. <br /></div>
<br />The new virtual Sears fronts are endless arriving all across the Metaverse. A fashion event will he held in the Sears virtual store in <a href="http://home.zwinky.com/zwinkyhome/main.jhtml">Zwinky's</a> Zwinchester Mall. 3d avatar creator <a href="http://www.meez.com/">Meez</a> also has Sears B-T-S boutique offering clothing, backgrounds, and animations. Additional promotions will run across <a href="http://www.alloy.com/index.html">Alloy</a>. The Gofish network will be hosting a runway contest in the <a href="http://www.cartoondollemporium.com/">Cartoon Doll Emporium</a> and also at <a href="http://www.weeworld.com/">WeeWorld.</a> Another Sears shop is present in <a href="http://www.poptropica.com/">Poptropica</a> and <a href="http://www.the-n.com/">The-N</a>.com. <a href="http://www.neopets.com/">NeoPets</a> has some virtual Sears's goodies in their summer faire event. If that wears you out, <a href="http://www.arrivelounge.com/">Sears wants everyone to lounge around.</a> It's commercial fun for the whole family, well not this blogger. Nonetheless, it's still interesting to see the searing crossover.<br /><br />[<a href="http://www.virtualworldsnews.com/2008/07/sears-heads-acr.html">Via Virtual World News</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/">Sears uses virtual worlds for back-to-school marketing strategy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2008/07/sears-heads-acr.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/20/sears-uses-virtual-worlds-for-back-to-school-marketing-strategy/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>advertising</category><category>alloy</category><category>back-to-school</category><category>branding</category><category>cartoon-doll-emporium</category><category>crossover</category><category>gofish</category><category>marketing</category><category>marketing-virtual-world</category><category>metaverse</category><category>neopets</category><category>real-world-virtual-tie-in</category><category>sears</category><category>social-networking</category><category>the-n</category><category>virtual-markets</category><category>virtual-worlds</category><category>vws</category><category>weeworld</category><category>zwinky</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 20 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What MMOG would you kill off?]]></title><link>http://massively.joystiq.com/2008/07/20/the-daily-grind-what-mmog-would-you-kill-off/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/20/the-daily-grind-what-mmog-would-you-kill-off/</guid><comments>http://massively.joystiq.com/2008/07/20/the-daily-grind-what-mmog-would-you-kill-off/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="left"><a href="http://massively.joystiq.com/category/world-of-warcraft/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/spirt72008.jpg" alt="" /></a>Yesterday we asked <a href="http://massively.joystiq.com/2008/07/19/the-daily-grind-which-deceased-mmo-do-you-miss-the-most/">what deceased MMOG do you miss the most.</a> Let's flip that question around and make it somewhat evil. It could be before the MMOG ever launched essentially erasing it and making it unknown or sometime after it launched. Any MMOG is fair game. What about the reasons for your conclusion. Maybe you played it for hundreds of days on end and that caused a rift in your awesome social life. Perhaps it's the fact that your buddies left you behind and you want to enact revenge to get your old group back. There has to be one MMOG that you don't like, find annoying, whatever the reason. Or maybe you wouldn't pull the plug on any MMOG. That's okay too. <br /></div>
<br />Let's know, and be sure to explain your reasoning for doing so other than "I hate that game" or "I don't care." Example: <a href="http://massively.joystiq.com/2008/06/23/richard-bartle-expands-on-earlier-remarks-stated-in-massively-in/">Richard Bartle would sacrifice</a> <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a> because at one time or still believes the demise would benefit independent MMORPG developers. Please keep the nerd rage at a minimum when explaining why you chose that particular MMOG.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/20/the-daily-grind-what-mmog-would-you-kill-off/">The Daily Grind: What MMOG would you kill off?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Jul 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/20/the-daily-grind-what-mmog-would-you-kill-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/20/the-daily-grind-what-mmog-would-you-kill-off/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>closed</category><category>closing</category><category>mmog-death</category><category>richard-bartle</category><category>shutdown</category><category>tdg</category><category>the-daily-grind</category><category>world-of-warcraft</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 20 Jul 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Max Schaefer thanks Mythos community]]></title><link>http://massively.joystiq.com/2008/07/19/max-schaefer-thanks-mythos-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/19/max-schaefer-thanks-mythos-community/</guid><comments>http://massively.joystiq.com/2008/07/19/max-schaefer-thanks-mythos-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<link rel="File-List" href="file:///C:\DOCUME~1\craxen\LOCALS~1\Temp\msohtml1\01\clip_filelist.xml" /><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="City"></o:smarttagtype><o:smarttagtype namespaceuri="urn:schemas-microsoft-com:office:smarttags" name="place"></o:smarttagtype><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning /> <w:ValidateAgainstSchemas /> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables /> <w:SnapToGridInCell /> <w:WrapTextWithPunct /> <w:UseAsianBreakRules /> <w:DontGrowAutofit /> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if !mso]><object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui></object> <style> st1\:*{behavior:url(#ieooui) } </style> <![endif]--><style type="text/css"> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.25in 1.0in 1.25in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--><a href="http://massively.joystiq.com/category/mythos/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/mythostyendofbeta71908.jpg" /></a><br /></div>
It wasn't long ago that Max Schaefer, a Flagship Studios cofounder and operations chief, <a href="http://massively.joystiq.com/2008/07/07/flagship-holds-forth-on-lessons-learned/">admitted to mistakes that the company encountered</a> with <a href="http://www.hellgatelondon.com/"><em>Hellgate: London</em>.</a> Now, in a strange twist of irony the players are learning firsthand the lessons of Flagship's failures. The <a href="http://www.mythos.com/"><em>Mythos</em></a> beta ended as it was <a href="http://massively.joystiq.com/2008/07/18/mythos-beta-is-shutting-down-tonight/">placed on hiatus last night</a>, possibly being the last time players will grace the world of Uld. Not long after that the <a href="http://massively.joystiq.com/2008/07/18/mythos-hellgate-forums-scheduled-to-die-tonight/"><em>Mythos</em> beta forums went dark</a> but before they did Max Schaefer left a wonderful message to the community. <br /><br /><em>"They say it's not so much the destination as it is the journey that's important. We're really hoping that's the case around here these days. I can't really believe I'm writing a post like this, but here we are faced with the unpleasant task of taking a hiatus from this crazy project. Unlike most games, Mythos has been running with our testing community for almost its whole life. I really feel like we've all done this together. And despite this bump in the road, I think we've succeeded wildly. This is undoubtedly the best game community I've ever seen. This is the best game development team in the world, in both Seattle and San Francisco. The things we've learned here, and with you all, will be with us forever.<br /><br /></em><p><a href="http://massively.joystiq.com/2008/07/19/max-schaefer-thanks-mythos-community/" rel="bookmark">Continue reading <em>Max Schaefer thanks Mythos community</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/19/max-schaefer-thanks-mythos-community/">Max Schaefer thanks Mythos community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Jul 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hellgateguru.com/2008/07/max-schaefers-thank-you/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/19/max-schaefer-thanks-mythos-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/19/max-schaefer-thanks-mythos-community/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beta-community</category><category>betas</category><category>cease-operation</category><category>closed</category><category>closing</category><category>community</category><category>flagship</category><category>flagship-studios</category><category>forums</category><category>max-schaefer</category><category>mythos</category><category>mythos-shutdown</category><category>new-titles</category><category>shutdown</category><category>thanks</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sat, 19 Jul 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Patch report for Age of Conan's July 17th update]]></title><link>http://massively.joystiq.com/2008/07/19/patch-report-for-age-of-conan-s-july-17th-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/19/patch-report-for-age-of-conan-s-july-17th-update/</guid><comments>http://massively.joystiq.com/2008/07/19/patch-report-for-age-of-conan-s-july-17th-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center"><a href="http://massively.joystiq.com/category/age-of-conan/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aocundocpn71908.jpg" /></a><br /></div>
Yes, it's time again for another edition of undocumented <a href="http://ageofconan.com/"><em>Age of Conan</em></a> patch notes. We briefly mentioned them in <a href="http://massively.joystiq.com/2008/07/18/not-in-the-notes-for-aocs-17th-july-patch-invisible-hotfix-edi/">the invisible hotfix edition</a> that took place shortly after <a href="http://massively.joystiq.com/2008/07/17/age-of-conan-patch-notes-for-the-17th-of-july/">the latest <em>Age of Conan</em> patch</a>. The list maintained on the official <span style="font-style: italic;">Age of Conan</span> forums has grown since then. We know some of our reader's <a href="http://massively.joystiq.com/2008/07/19/aoc-community-competition-your-best-moment/">favorite <em>Age of Conan</em> moments </a>were canceling their accounts (very funny guys) but not everyone is a quitter, and this time around there are a lot more fixes reported. <br /><br />There are two forum threads that players maintaining the undocumented changes from the latest patch. One on <a href="http://forums.ageofconan.com/showthread.php?t=135910">the US player forums</a> and a bug thread on <a href="http://forums-eu.ageofconan.com/showthread.php?t=73231">the EU player forums</a>. We took a little heat last time we reported on the last undocumented changes so please keep in mind that Massively can not confirm or deny the submissions reported in the undocumented patch note threads. The reports and feedback presented are done by the <em>Age of Conan </em>playerbase and their intentions are their own. The full list from the US player forums continues after the cut. <br /><br /><strong>General</strong><br />
<ul>
    <li>Custom-made saddle listed in the patch notes did not make it in. 1 <a href="http://forums.ageofconan.com/showpost.php?p=1601816&amp;postcount=95">Update: Saddle in game</a></li>
</ul>
<strong>GUI</strong><br />
<ul>
    <li>Right clicking to someone's name on chat will result in 5-6 duplicate system spam, including the info about that person. <a href="http://forums-eu.ageofconan.com/showthread.php?t=72897">1</a></li>
    <li>Mouse autowalk with mounts doesn't enable other controls. <a href="http://forums-eu.ageofconan.com/showthread.php?t=72958">1</a><br /></li>
</ul><p><a href="http://massively.joystiq.com/2008/07/19/patch-report-for-age-of-conan-s-july-17th-update/" rel="bookmark">Continue reading <em>Patch report for Age of Conan's July 17th update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/19/patch-report-for-age-of-conan-s-july-17th-update/">Patch report for Age of Conan's July 17th update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Jul 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showthread.php?t=135910>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/19/patch-report-for-age-of-conan-s-july-17th-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/19/patch-report-for-age-of-conan-s-july-17th-update/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>aoc</category><category>aoc-forums</category><category>aoc-player-report</category><category>aoc-update-july-17</category><category>bugs</category><category>conan</category><category>fixes</category><category>forums</category><category>funcom</category><category>patch-report</category><category>stealth-nerf</category><category>undocumented</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sat, 19 Jul 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Asheron's Call July event date announced]]></title><link>http://massively.joystiq.com/2008/07/19/asheron-s-call-july-event-date-announced/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/19/asheron-s-call-july-event-date-announced/</guid><comments>http://massively.joystiq.com/2008/07/19/asheron-s-call-july-event-date-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="left"><a href="http://blogs.gamersinfo.net/index.php/ac"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/acgameinfo71908.jpg" alt="" /></a>There's nothing like waking up, experimenting with a little magic and unleashing a portal that connects to another world all before lunch. You quickly find out your new transit route is to a planet filled with vicious insect-like species that proceed to invade the world and annihilate civilization. Dereth, the world in <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a> has never been the same since, and you can thank Asheron Realaidain for that genius. The adventures continue as <em>Asheron's Call</em> nears a milestone, the 100th content update is due out soon and the July event is scheduled to deploy Wednesday, July 23rd from 7am-2pm EDT. <br /></div>
<br />Big things are expected, <a href="http://massively.joystiq.com/2008/07/17/society-system-planned-in-100th-asheron-s-call-content-update/">details on the society systems emerged several days ago</a>, and <a href="http://massively.joystiq.com/2008/06/07/turbine-plotting-something-special-for-the-100th-asherons-call/">other details regarding loot and landscape hunting</a> are also planned. There aren't 10 million people playing <em>Asheron's Call</em>, hell maybe the playerbase is in the mere hundreds. The fact that Turbine honors their commitment by continuing to release new content every month, and expand an ongoing storyline for almost a decade attests to their dedication and stalwartness to the <em>Asheron's Call</em> playerbase. No matter how many people are playing that's an amazing accomplishment. <br /><br />[<a href="http://www.warcry.com/news/view/85121-Asherons-Call-July-Event-Date">Via Warcry</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/19/asheron-s-call-july-event-date-announced/">Asheron's Call July event date announced</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Jul 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://trial.ac.turbine.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/19/asheron-s-call-july-event-date-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/19/asheron-s-call-july-event-date-announced/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>100th-patch</category><category>ac-100</category><category>ac-100th-patch</category><category>ac-july-event</category><category>asheron</category><category>asherons-call</category><category>content-update</category><category>milestone</category><category>old-mmogs</category><category>patch</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sat, 19 Jul 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth shows off character model improvements]]></title><link>http://massively.joystiq.com/2008/07/18/fallen-earth-shows-off-character-model-improvements/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/18/fallen-earth-shows-off-character-model-improvements/</guid><comments>http://massively.joystiq.com/2008/07/18/fallen-earth-shows-off-character-model-improvements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="left"><a href="http://massively.joystiq.com/category/fallen-earth/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/felogo71808.jpg" alt="" /></a>Icarus Studios has put out another <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> update, the post-apocalyptic MMOG set in the year 2156. <em>Fallen Earth's</em> graphics <a href="http://massively.joystiq.com/2008/03/14/fallen-earth-gets-a-visual-facelift/">underwent a visual facelift back in March</a> and we've been seeing the results from that in before and after images. It's about graphical details that will really set your MMOG apart because visuals, imagery, the user interface it all needs to gel well and look fantastic to make a positive first impression. The more graphical details the better as long as graphical boundaries aren't pushed to a point where gameplay or playability is sacrificed. <br /></div>
<br />The latest graphical revamp <a href="http://www.fallenearth.com/?page=newcharacters">shows off how far the old <em>Fallen Earth</em> character models have progressed.</a> The key differential is in faces, hair styles, and equipment. While the artistic style is still the same, the art team has updated clothing, weapons and armor enhancing and adding more depth to character models. A wide variety of customization options like tattoos and face paint are also available which will allow players to create a truly unique appearance for their characters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/18/fallen-earth-shows-off-character-model-improvements/">Fallen Earth shows off character model improvements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jul 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/?page=newcharacters>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/fallen-earth-shows-off-character-model-improvements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1260878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/fallen-earth-shows-off-character-model-improvements/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>betas</category><category>character-model</category><category>facelift</category><category>fallen-earth</category><category>fe</category><category>graphical-update</category><category>graphics</category><category>icarus-studios</category><category>new-mmog</category><category>new-titles</category><category>post-apocalyptic</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Fri, 18 Jul 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Hellgate: London subscriptions suspended]]></title><link>http://massively.joystiq.com/2008/07/18/hellgate-london-subscriptions-suspended/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/18/hellgate-london-subscriptions-suspended/</guid><comments>http://massively.joystiq.com/2008/07/18/hellgate-london-subscriptions-suspended/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a></p><div align="left"><a href="http://massively.joystiq.com/category/hellgate-london/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/hglbox71808.jpg" alt="" /></a>Exploring and fighting in post-apocalyptic London used to require a subscription but not anymore. Flagship Studios has announced that active <a href="http://massively.joystiq.com/category/hellgate-london"><em>Hellgate: London</em></a> subscribers will not be billed nor will any new subscriptions be accepted. Normally, this would be welcoming news to players, but it's not because there is a chance that <em>Hellgate: London</em> could shutdown operations. Staff went first, <a href="http://massively.joystiq.com/2008/07/18/mythos-hellgate-forums-scheduled-to-die-tonight/">and the forums are going next</a>, tonight both the official <a href="http://www.mythos.com/"><em>Mythos</em></a> and <em>Hellgate: London</em> forums will be pulled offline at 12AM. <br /></div>
<br />Due to financial circumstances Flagship Studios has come under hardships and had to <a href="http://massively.joystiq.com/2008/07/11/flagship-studios-confirms-staff-layoffs/">layoff almost its entire staff.</a> Ping0, an online services subsidiary was also affected. The <a href="http://massively.joystiq.com/tag/hanbitsoft/">fallout is a huge confusing mess</a>, and Flagship used the rights to its intellectual property as collateral on loans for operating expenses. Now that Flagship is more or less collapsing HanbitSoft is stepping in trying to reign in both intellectual properties, <em>Hellgate: London</em> and <em>Mythos</em>, due to Flagship Studios defaulting on their original agreement.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/18/hellgate-london-subscriptions-suspended/">Hellgate: London subscriptions suspended</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jul 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hellgatelondon.com/underground/flagship-studios-still-operating>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/hellgate-london-subscriptions-suspended/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1260676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/hellgate-london-subscriptions-suspended/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>breaking</category><category>flagship</category><category>flagship-studios</category><category>hellgate</category><category>hellgate-london</category><category>hgl</category><category>subscriptions</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Fri, 18 Jul 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Mythos beta is shutting down tonight]]></title><link>http://massively.joystiq.com/2008/07/18/mythos-beta-is-shutting-down-tonight/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/18/mythos-beta-is-shutting-down-tonight/</guid><comments>http://massively.joystiq.com/2008/07/18/mythos-beta-is-shutting-down-tonight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div align="center"><a href="http://massively.joystiq.com/category/mythos/"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/mythosbanner71808.jpg" alt="" /></a><br /></div>
The woes continue at Flagship Studios. It was just announced that the <em>Mythos</em> beta will shutdown tonight. The official time slotted for its cease of operations is at July 18th, 2008 at 11:59 CST. Community manager Tiggs left the message on<a href="http://massively.joystiq.com/2008/07/18/mythos-hellgate-forums-scheduled-to-die-tonight/"> the forums which are also due to close</a> at the same time. <br /><br /><em>"We, the ancient elders of Uld are issuing this warning to all citizens and travelers. Hurry! The great darkness that once plagued Uld is returning. Everyone is ordered to close down their shops and prepare. We predict the when night is at its peak the darkness will arrive. The ancient elders of Uld will be leaving immediately in order to preserve the lore of this wonderful world. Citizens please prepare thyself and know that the elders will be back from their travels some day."</em><br /><br />Flagship Studios claims that the <em>Mythos</em> beta is going on a hiatus. That's pretty vague term associated with the closure of a beta that stems from a <a href="http://massively.joystiq.com/2008/07/18/hanbitsoft-barbs-flagship-studios/">financial and legal crisis</a> at a development studio. It does signal a possible return later, and we do hope <em>Mythos</em> continues development in the near feature and sees a well-deserved release. Lead developer on <em>Mythos</em>, Travis Baldree<a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/"> recently posted on the forums</a> expressing his thanks and gratitude along with his uncertainty for how long the <em>Mythos</em> beta would remain operational. Now we know, and so soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/18/mythos-beta-is-shutting-down-tonight/">Mythos beta is shutting down tonight</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jul 2008 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.mythos.com/showthread.php?t=20765>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/mythos-beta-is-shutting-down-tonight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1260748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/mythos-beta-is-shutting-down-tonight/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>betas</category><category>breaking</category><category>cease-operations</category><category>closed</category><category>closing</category><category>flagship</category><category>flagship-studios</category><category>forums</category><category>mythos</category><category>mythos-beta</category><category>mythos-closed</category><category>mythos-shutdown</category><category>new-titles</category><category>shutdown</category><category>shutting-down</category><category>tiggs</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Fri, 18 Jul 2008 18:15:00 EST</pubDate></item><item><title><![CDATA[HanbitSoft barbs Flagship Studios]]></title><link>http://massively.joystiq.com/2008/07/18/hanbitsoft-barbs-flagship-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/18/hanbitsoft-barbs-flagship-studios/</guid><comments>http://massively.joystiq.com/2008/07/18/hanbitsoft-barbs-flagship-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div align="left"><a href="http://massively.joystiq.com/tag/hanbitsoft/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/wc2hanbit71808.jpg" alt="" /></a>A few days ago, Bill Roper exclaimed Flagship Studios still has a pulse, but <a href="http://massively.joystiq.com/2008/07/11/flagship-studios-confirms-staff-layoffs/">only the founders and core management remain employed.</a> There was no official word on what role the company will encompass now but a focus on casual games is rumored. The statement also noted that Flagship Studios owns the rights to all its technology and intellectual properties, including <a href="http://www.hellgatelondon.com/"><em>Hellgate: London</em></a> and <a href="http://www.mythos.com/"><em>Mythos</em></a>. HanbitSoft doesn't think so, and <a href="http://massively.joystiq.com/2008/07/14/hanbitsoft-ceo-claims-ownership-rights-to-hellgate-london-and-my/">the verbal spar is heating up. </a><br /></div>
<br />In the latest war of words taking place on the Korean gaming site <a href="http://www.thisisgame.com/board/view.php?id=179015&amp;category=101">ThisIsGame</a>, <a href="http://hellgateguru.com/2008/07/hanbitsoft-flagship-is-selfish-and-irresponsible/">translation by <em>Hellgate</em> Guru</a>. HanbitSoft is making it known that they are preparing for a legal battle. A lawsuit against Bill Roper and the founding directors of Flagship Studios is already underway. HanbitSoft will also be visiting Comerica bank next week in order to secure to the Global intellectual property rights to <em>Hellgate: London</em>. HanbitSoft also stated, <em>"Flagship not only lacked effort, but were only looking for personal gain. Firing all of the Flagship employees in order to protect the personal interests of its founding members only shows how selfish and irresponsible they are."  </em>HanbitSoft owns a 9.5% stake in Flagship Studios and went on record to state they tried to bailout Flagship Studios numerous times.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/18/hanbitsoft-barbs-flagship-studios/">HanbitSoft barbs Flagship Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jul 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hellgateguru.com/2008/07/hanbitsoft-flagship-is-selfish-and-irresponsible/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/hanbitsoft-barbs-flagship-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1260529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/hanbitsoft-barbs-flagship-studios/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bill-roper</category><category>comerica</category><category>flagship</category><category>flagship-studios</category><category>hanbitsoft</category><category>hanbitsoft-versus-flagship</category><category>hellgate-guru</category><category>hellgate-london</category><category>hgl</category><category>legal-battle</category><category>mythos</category><category>who-owns-hellgate-and-mythos</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Fri, 18 Jul 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[MetaPlace closes in on first beta stage]]></title><link>http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/</guid><comments>http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a></p><div align="center"><a href="http://massively.joystiq.com/category/metaplace/"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/metaplacelogo71708.jpg" alt="" /></a><br /></div>
Ever want to tighten up the graphics in your own game or interactive environments without going to a video game design college? Okay bad joke, but that only a small part of the plan with Areae's <a href="http://www.metaplace.com"><em>MetaPlace</em></a>. The project envisioned by <a href="http://en.wikipedia.org/wiki/Raph_Koster">Raph Koster</a> will give users a dynamic platform and the accessibility to create embeddable shared virtual spaces, interactive games, and or a mish-mashing combination. News has been light but there are some new <a href="http://www.metaplace.com/blog/66.html">updates on the latest <em>MetaPlace</em> blog</a>. Tami "Cuppycake" Baribeau shares some development accomplishments that took place over the past year and states <em>MetaPlace</em> is nearing the first closed beta stage! <br /><br />What's genius is the <a href="http://massively.joystiq.com/2008/05/27/metaplace-designers-seek-users-advice-for-badge-system/">planned badge and achievement system</a> intended to encourage user participation. The more users share creations, explore, customize, invite, and participate in numerous other activities they'll unlock badges. No, they won't be stored away in a virtual closed account space all sad and lonely. Instead your friends can check them out and probably earn a badge in the process. Who knows what will end up unlocking a badge, but we love collecting things. All thanks to optional and fun achievement systems.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/">MetaPlace closes in on first beta stage</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jul 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metaplace.com/blog/66.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1259693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/metaplace-closes-in-on-first-beta-stage/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>areae</category><category>betas</category><category>cuppycake</category><category>embed-space</category><category>meta-place</category><category>metaplace</category><category>mp</category><category>raph-koster</category><category>tami-baribeau</category><category>user-created-content</category><category>virtual-space</category><category>virtual-worlds</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Thu, 17 Jul 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[Society system planned in 100th Asheron's Call content update]]></title><link>http://massively.joystiq.com/2008/07/17/society-system-planned-in-100th-asheron-s-call-content-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/17/society-system-planned-in-100th-asheron-s-call-content-update/</guid><comments>http://massively.joystiq.com/2008/07/17/society-system-planned-in-100th-asheron-s-call-content-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="center"><a href="http://massively.joystiq.com/category/asherons-call/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/acsocieties71708.jpg" /></a><br /></div>
Early <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a> adopters are quite accustomed to the epic storylines that unfolded in the world. Some endless sojourns taken through <em>Asheron's Call</em> are still legendary among players. It's a beloved game, and it will celebrate its 10 year anniversary next year. It's great to see the game reach a milestone in content updates, and the 100th content update is due out in the coming weeks. Since early-June, <a href="http://massively.joystiq.com/2008/06/07/turbine-plotting-something-special-for-the-100th-asherons-call/">speculation and player expectations on what the update would include has run rampant</a>, and <a href="http://ac.turbine.com/?page_id=587">now a factional system has been revealed!</a><br /><br />During the Grael story arc <em>AC</em> players were able to choose sides but the depth was superficial, there was no lasting impact on gameplay. With the new society system a depth exists, there is meaning and choices will matter. Players can choose from one of three societies: The Radiant Blood, The Celestial Hand, and The Eldrytch Web. You can speak to a Society recruited in Hebian-to, Cragstone or Zaikhal, and level 180 is required to join a Society. Membership doesn't come easy, players will undertake tasks to further their reputation in their chosen Society. The higher the rank the better the rewards like pulls from Level 8 loot chests and unique armor.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/17/society-system-planned-in-100th-asheron-s-call-content-update/">Society system planned in 100th Asheron's Call content update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jul 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ac.turbine.com/?page_id=587>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/society-system-planned-in-100th-asheron-s-call-content-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1259649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/society-system-planned-in-100th-asheron-s-call-content-update/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ac</category><category>ac-100th</category><category>ac-100th-patch</category><category>ac-society</category><category>asherons-call</category><category>patch</category><category>societies</category><category>society-system</category><category>the-celestial-hand</category><category>the-eldrytch-web</category><category>the-radiant-blood</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Thu, 17 Jul 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Wrath of the Lich King friends &amp; family alpha concludes]]></title><link>http://massively.joystiq.com/2008/07/16/wow-wrath-of-the-lich-king-friends-and-family-alpha-concludes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/16/wow-wrath-of-the-lich-king-friends-and-family-alpha-concludes/</guid><comments>http://massively.joystiq.com/2008/07/16/wow-wrath-of-the-lich-king-friends-and-family-alpha-concludes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="left"><a href="http://massively.joystiq.com/tag/wotlk/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/wotlklogo71508.jpg" alt="" /></a>The <a href="http://www.worldofwarcraft.com/wrath/"><em>Wrath of the Lich King</em></a> alpha is a wrap. Several days ago, <a href="http://www.worldofwarcraft.com/"><em>WoW</em></a> informants tipped sister site WoW Insider the news that the <em>Wrath of the Lich King</em> alpha was offline. Yesterday morning the rumorang came full circle as <em>World of Warcraft</em>, Community Manager Eyonix confirmed the fears alpha players had suspected all along. The official notice stated the <em>WotlK </em>alpha had closed down and a message of thanks was left with a reassurance that all alpha testers would be able to participate in the beta which would start soon. <a href="http://deathknight.info/forum/index.php?topic=1497.0">The message was leaked on Deathknight.info.</a><br /></div>
<br />No actual date was given on when the <em>WotlK</em> beta will start, but active <em>WoW</em> players who were not in the alpha or already guaranteed a beta slot can take a gamble <a href="http://massively.joystiq.com/2008/07/03/wrath-of-the-lich-king-us-beta-opt-in-goes-live/">with the optional-in beta signup that went live recently</a>. It shouldn't be long now. <a href="http://www.wowinsider.com/2008/07/15/wotlk-friends-and-family-alpha-now-over-say-sources/">WoW Insider is also reporting</a> on some scuttlebutt from a purported family member of a developer, and their belief that Blizzard is rushing development to meet an arbitrary deadline. With the first phase of beta starting soon there is still plenty of time left for the <em>WoW</em> developers to polish out the 76-80 content. If <em>WotlK</em> is not ready Blizzard will more than likely push the release back as they did with <em>TBC</em>. <br /><br />[<a href="http://www.wowinsider.com/2008/07/15/wotlk-friends-and-family-alpha-now-over-say-sources/">Via WoW Insider</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/16/wow-wrath-of-the-lich-king-friends-and-family-alpha-concludes/">Wrath of the Lich King friends &amp; family alpha concludes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jul 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wowinsider.com/2008/07/15/wotlk-friends-and-family-alpha-now-over-say-sources/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/16/wow-wrath-of-the-lich-king-friends-and-family-alpha-concludes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1257019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/16/wow-wrath-of-the-lich-king-friends-and-family-alpha-concludes/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alpha</category><category>beta</category><category>blizzard-entertainment</category><category>closed</category><category>deathknight-info</category><category>friends-and-family-alpha</category><category>leaks</category><category>rumorang</category><category>world-of-warcraft</category><category>wotlk</category><category>wow</category><category>wow-insider</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 16 Jul 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Future of Mythos beta uncertain ]]></title><link>http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/</guid><comments>http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a></p><div align="left"><a href="http://massively.joystiq.com/tag/mythos/"><em><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/mythoslogo71608.jpg" /></em></a><a href="http://mythos.com/"><em>Mythos</em></a> beta testers are experiencing a rollercoaster of emotions as they await official word on what will happen to <em>Mythos</em>. <a href="http://massively.joystiq.com/2008/07/11/flagship-studios-confirms-staff-layoffs/">The bad news struck Friday, July 11th.</a> It was confirmed that the ranks were culled as layoffs (<a href="http://ve3d.ign.com/articles/news/39866/Flagship-Studios-Closure-Confirmed-All-Staff-Fired-All-I-P-Lost-Updated">over 30 confirmed at VE3D's count</a>) occurred at Flagship Studios, developers of <a href="http://www.hellgatelondon.com/"><em>Hellgate: London</em></a> and <em>Mythos</em>. Staff at PingO, an online services subsidiary felt the impact too. To help shed some new light <a href="http://forums.mythos.com/showthread.php?t=20722">there is a response</a> from Travis Baldree, Lead developer on <em>Mythos.</em><br /></div>
<br />In a post entitled, "<a href="http://forums.mythos.com/showthread.php?t=20722">A Fond Farewell</a>" Baldree espouses gratitude to the <em>Mythos</em> beta community, the close relationship between employees, and does not disclose any specific details on the future of <em>Mythos</em>. Baldree is also unsure of how long <em>Mythos</em> in its current beta form will remain operational, but claims he will inform the community when possible. While Baldree did hint at reopening beta testing in the future, <a href="http://massively.joystiq.com/2008/07/14/hanbitsoft-ceo-claims-ownership-rights-to-hellgate-london-and-my/">the question regarding on who owns the intellectual property and rights</a> is probably going to be decided in a legal battle. Other developers that worked on <em>Mythos</em> also posted their farewells and appreciation to the beta community in the same thread. (We have copied Baldree's post after the jump in case the forums shutdown.)<br /><br />[<a href="http://www.warcry.com/news/view/85042-Mythos-Beta-Test-Longevity-Unknown">Via Warcry</a>]<p><a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/" rel="bookmark">Continue reading <em>Future of Mythos beta uncertain </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/">Future of Mythos beta uncertain </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jul 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.mythos.com/showthread.php?t=20722>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1257136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>betas</category><category>breaking</category><category>farewell</category><category>flagship</category><category>flagship-studios</category><category>hellgate-london</category><category>mythos</category><category>new-titles</category><category>travis-baldree</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 16 Jul 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online EU guild beta begins]]></title><link>http://massively.joystiq.com/2008/07/15/warhammer-online-eu-guild-beta-begins/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/15/warhammer-online-eu-guild-beta-begins/</guid><comments>http://massively.joystiq.com/2008/07/15/warhammer-online-eu-guild-beta-begins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="center"><a href="http://massively.joystiq.com/photos/e308-warhammer-online/"><img hspace="4" border="1" align="middle" vspace="4" alt="" id="img1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/wardestgroup71508.jpg" /></a><br />
<div align="left">Severing proposed and often hyped portions of content this late in beta development left <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a> <a href="http://massively.joystiq.com/2008/07/11/mark-jacobs-announces-major-features-cut-from-warhammer-online/">fans devastated.</a> We learned that the capital cities for the Dark Elf, High Elf, Orc, and Dwarf factions all fell victim to the development cycle. Additionally, four classes also hit the chopping block as they were not up to snuff. Mythic VP and General Manager, <a href="http://massively.joystiq.com/2008/07/12/mark-jacobs-clarifies-the-loss-of-classes-cities/">Mark Jacobs spoke out earlier assuaging the negative feedback</a> by explaining the positive ramifications as a result from the content loss. Mythic Entertainment's decision was exceedingly difficult but the implemented content received more development resources and otherwise wouldn't have been as outstanding.<br /> <br /> With that said and <em>Warhammer: Age of Reckoning</em> nears closer to release with the announcement that the US guild beta invites <a href="http://massively.joystiq.com/2008/07/11/war-guild-beta-begins/">were sent out earlier this week.</a> And now the European <em>WAR</em> guild beta is ramping up with both guild beta phases to commence at the same time! The official EU <em>Warhammer Online</em> website is reporting that thousands of guild beta invites have been sent out. Invites will continue to flock to various selected inboxes this evening and throughout tomorrow. If your invite doesn't show up immediately there's still some time, at least until tomorrow night. Good luck. <br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/15/warhammer-online-eu-guild-beta-begins/">Warhammer Online EU guild beta begins</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jul 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.war-europe.com/#/news/?id_news=en69&amp;lang=en>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/15/warhammer-online-eu-guild-beta-begins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1256839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/15/warhammer-online-eu-guild-beta-begins/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ea</category><category>eu-guild-beta</category><category>guild-beta</category><category>mark-jacobs</category><category>mythic</category><category>mythic-entertainment</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>warrhammer-age-of-reckoning</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Tue, 15 Jul 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft 2.4.3 patch released]]></title><link>http://massively.joystiq.com/2008/07/15/world-of-warcraft-2-4-3-patch-welcomes-mounts-at-level-30-22-sl/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/15/world-of-warcraft-2-4-3-patch-welcomes-mounts-at-level-30-22-sl/</guid><comments>http://massively.joystiq.com/2008/07/15/world-of-warcraft-2-4-3-patch-welcomes-mounts-at-level-30-22-sl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="left"><a style="" href="http://www.wowinsider.com/tag/patch-2.4.3/"><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/wow243patch71508.jpg" alt="" /></em></a><a href="http://www.worldofwarcraft.com/"><em>World of Warcraft</em></a> players are in for a special treat today. The 2.4.3 patch has finally arrived! The live servers have been updated to the latest build and the patch size is 27.2 megabytes. The full patch notes are available after the cut below, but some highlights from the patch notes with some additional commentary include: <br /></div>
<br />
<ul>
    <li>Level 30 Mounts. <a href="http://www.wowinsider.com/2008/07/15/breakfast-topic-mount-money-and-patch-2-4-3/">Yep, characters only need to be level 30 now to qualify for an apprentice mount.</a> Training costs 35 gold.</li>
    <li>For the pet collectors there is a new Nether Ray Fry (non-combat) available from the Skyguard Quartermaster. Exalted faction is required. </li>
    <li><a href="http://www.wowinsider.com/2008/06/19/gigantique-and-the-gold-burn-of-patch-2-4-3/">Haris Pilton is still annoying and she has another use now: Gold-digging! </a>Pilton is selling 22-slot designer handbags available for 1,200 gold each in Shattrath's Lower City. Other expensive and so hawt baubles are also available. <br /></li>
    <li>Epic gems can be purchased with Arena points and they are not unique-equipped.</li>
    <li>The new in-game loot from the <a href="http://massively.joystiq.com/2008/06/19/new-loot-items-announced-for-the-wow-tcg/">Hunt for Illidan TCG expansion</a> is now claimable. The D.I.S.C.O. ball and the new Ethereal Soul- Pet that doubles as a vendor of fun are just a few of the popular items players will be drooling over soon. Expect these cards to sell for a small fortune on eBay. </li>
    <li>The Rogue's class <a href="http://www.wowinsider.com/2008/06/18/understanding-the-cheat-death-nerf/">cheat death ability has been rebalanced -- or in other words -- nerfed. </a><br /></li>
    <li><a href="http://massively.joystiq.com/tag/worldwide-invitational/">World Wide Invitational</a> attendees can use their in-game code to <a href="http://www.wowinsider.com/2008/07/03/the-archangel-tyrael-pet-revealed/">claim the new (non-combat) Tyrael archangel pet</a>. <br /></li>
    <li>Alcohol cooldowns have been rolled into drinks: All 10-second cooldowns have been removed and replaced with the 1-second drink cooldown. We'll drink to that! </li>
</ul><p><a href="http://massively.joystiq.com/2008/07/15/world-of-warcraft-2-4-3-patch-welcomes-mounts-at-level-30-22-sl/" rel="bookmark">Continue reading <em>World of Warcraft 2.4.3 patch released</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/15/world-of-warcraft-2-4-3-patch-welcomes-mounts-at-level-30-22-sl/">World of Warcraft 2.4.3 patch released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jul 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/15/world-of-warcraft-2-4-3-patch-welcomes-mounts-at-level-30-22-sl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1256521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/15/world-of-warcraft-2-4-3-patch-welcomes-mounts-at-level-30-22-sl/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>blizzard</category><category>cheat-death</category><category>level-30-mounts</category><category>patch</category><category>the-hunt-for-illidan</category><category>tyrael</category><category>world-of-warcraft</category><category>wow</category><category>wow-patch-2.4.3</category><category>wwi</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Tue, 15 Jul 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[HanbitSoft CEO claims ownership rights to Hellgate:London and Mythos]]></title><link>http://massively.joystiq.com/2008/07/14/hanbitsoft-ceo-claims-ownership-rights-to-hellgate-london-and-my/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/14/hanbitsoft-ceo-claims-ownership-rights-to-hellgate-london-and-my/</guid><comments>http://massively.joystiq.com/2008/07/14/hanbitsoft-ceo-claims-ownership-rights-to-hellgate-london-and-my/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div align="left"><a href="http://massively.joystiq.com/tag/hanbitsoft/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/hanbitsoftlogo.jpg" alt="" /></a>We're still reeling over the news that Flagship Studios has met its demise. Seeing any hard working development studio with loads of potential go belly-up isn't easy considering all the real people affected from the fallout. Bill Roper hasn't made a public announcement yet, <a href="http://massively.joystiq.com/2008/07/11/flagship-studios-confirms-staff-layoffs/">but the closure of Flagship Studios was confirmed</a>. What will happen to <a href="http://www.mythos.com/"><em>Mythos</em></a> and <em><a href="http://www.hellgatelondon.com/">Hellgate:London</a> </em>is a question that remains on many minds. The HanbitSoft CEO, Kim Ki-young chips away at that answer in a response to <a href="http://thegames.co.kr/main/view_test.php?news_code=26461">an inquiry by TheGames.co.kr</a> seeking clarification about the situation surrounding <em>Hellgate:London</em> and <em>Mythos</em>. <br /></div>
<br /><a href="http://massively.joystiq.com/2008/07/11/flagship-studios-confirms-staff-layoffs/">In a translation provided by <em>Hellgate</em> Guru</a>, Kim Ki-young of HanbitSoft states: <em>"If we can take intellectual property rights of relevant products from Flagship Studios, we have confidence to develop the games ourselves based on T3 Entertainment's advanced technology' and 'we believe we can service fresh and interesting games to online gamers by getting intellectual property rights and development. This crisis could be an opportunity for us."</em><p><a href="http://massively.joystiq.com/2008/07/14/hanbitsoft-ceo-claims-ownership-rights-to-hellgate-london-and-my/" rel="bookmark">Continue reading <em>HanbitSoft CEO claims ownership rights to Hellgate:London and Mythos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/14/hanbitsoft-ceo-claims-ownership-rights-to-hellgate-london-and-my/">HanbitSoft CEO claims ownership rights to Hellgate:London and Mythos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Jul 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ve3d.ign.com/articles/news/39878/HanbitSoft-CEO-All-Your-Hellgates-Belong-To-Us>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/14/hanbitsoft-ceo-claims-ownership-rights-to-hellgate-london-and-my/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1255571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/14/hanbitsoft-ceo-claims-ownership-rights-to-hellgate-london-and-my/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bill-roper</category><category>comerica</category><category>fired</category><category>flagship</category><category>flagship-studios</category><category>hanbitsoft</category><category>hellgate</category><category>hellgate-guru</category><category>hellgate-london</category><category>hgl</category><category>kim-ki-young</category><category>mythos</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Mon, 14 Jul 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth dev update reveals new info on loot drops and more]]></title><link>http://massively.joystiq.com/2008/07/14/fallen-earth-dev-update-reveals-new-info-on-loot-drops-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/14/fallen-earth-dev-update-reveals-new-info-on-loot-drops-and-more/</guid><comments>http://massively.joystiq.com/2008/07/14/fallen-earth-dev-update-reveals-new-info-on-loot-drops-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a></p><div align="center"><a href="http://massively.joystiq.com/category/fallen-earth/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/fethrowbacksoldier71408.jpg" /></a><br /></div>
The year is 2156, and the Grand Canyon is one of the last inhabitable places on Earth. It's all due to the Shiva plague that wiped out ninety percent of the world's population and left a mutated mess in its wake. There is no corporation or government control as we know today and six factions remain competing in a tug-of-war. All that really matters is that <a href="http://massively.joystiq.com/2008/06/16/fallen-earths-hit-and-damage-system-explained/">you have enough ammo to blow away your next enemy</a>. That's <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a>, a post apocalyptic MMOG from Icarus Studios, and there are some recent developments that stem from this <a href="http://massively.joystiq.com/2008/06/20/fallen-earth-is-feature-complete-and-alpha-ready/">necro-bump on the alpha milestone announcement</a> but this time it comes <a href="http://massively.joystiq.com/2008/06/16/fallen-earths-hit-and-damage-system-explained/">packaged with new before and after shots</a>. <br /><br />The real news comes in <a href="http://forums.fallenearth.com/fallenearth/showthread.php?t=3362">the latest round of questions and answers</a> on the official <a href="http://forums.fallenearth.com/fallenearth/"><em>Fallen Earth</em> forums</a> by Lead Developer, Lee Hammock. Seven questions in all are answered. Regarding realistic loot drops depending on equipment and NPC type, in <em>Fallen Earth</em> if you kill an NPC that is wearing advanced armor, Kevlar or titanium components will drop. Most MMOGs eschew realistic looting rules; everyone has killed an NPC decked out in a full suit of blazing bad ass weaponry only to loot moldy cheese from its well dressed corpse. Completed items will drop as well, but components will be the common drop. The other big revelation is that in two months <em>Fallen Earth</em> will be nearing content completion as work on polish is underway. <br /><br />[<a href="http://www.warcry.com/news/view/84983-Fallen-Earth-QotW-Dev-Update-More-Answers">Via, Warcry</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/14/fallen-earth-dev-update-reveals-new-info-on-loot-drops-and-more/">Fallen Earth dev update reveals new info on loot drops and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.fallenearth.com/fallenearth/showthread.php?t=3362>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/14/fallen-earth-dev-update-reveals-new-info-on-loot-drops-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1255293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/14/fallen-earth-dev-update-reveals-new-info-on-loot-drops-and-more/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>betas</category><category>dev-update</category><category>fallen</category><category>fallen-earth</category><category>icarus-studios</category><category>lee-hammock</category><category>loot-rules</category><category>looting</category><category>new-titles</category><category>post-apocalyptic</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Mon, 14 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft's upcoming summer tour around the Globe]]></title><link>http://massively.joystiq.com/2008/07/13/ncsoft-s-upcoming-summer-tour-around-the-globe/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/13/ncsoft-s-upcoming-summer-tour-around-the-globe/</guid><comments>http://massively.joystiq.com/2008/07/13/ncsoft-s-upcoming-summer-tour-around-the-globe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/exteel/" rel="tag">Exteel</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;"><a href="http://www.ncsoft.net/global/gamenservice/playncgames.aspx"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/ncsoftprop6508.jpg" alt="" /></a><br /></div>
NCsoft is taking a whirlwind summer tour across the Globe. First stop is in San Diego, California at <a href="http://www.comic-con.org/">Comic-Con</a> where games, geeks, and comics will collide on July 23-27. The NCsoft booth (#5920) will feature game stations set up for attendees to play <a href="http://www.cityofheroes.com/"><span style="font-style: italic;">CoX</span></a>, <a href="http://www.exteel.com/us/"><span style="font-style: italic;">Exteel</span></a>, <a href="http://www.rgtr.com/index.html"><span style="font-style: italic;">Tabula Rasa</span></a> and other NCsoft games. Also <span style="font-style: italic;">City of Heroes</span> fanzine artist, Dave Hamann will be present to draw character sketches. <br /><br />In Europe, during July 29-31 <a href="http://www.aiononline.com/us/"><em>Aion: Tower of Eternity</em></a> will be playable to western journalists. This will be the first time in a year since the last firsthand look took place. NCsoft Europe is hosting the event at their Brighton England, locale and this is a select press event. However, one of the biggest gaming events is taking place August 20-24 in Leipzig, Germany. <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> is headed there and will be present at the <a href="http://www.gc-germany.com/index.php?page=64">Leipzig Games Convention</a> in a big way. Attendants there will find a special surprise in Hall 3 Booth B20, <span style="font-style: italic;">Aion</span> will be setup on several demo kiosks for the public to play, the first time outside South Korea.<p><a href="http://massively.joystiq.com/2008/07/13/ncsoft-s-upcoming-summer-tour-around-the-globe/" rel="bookmark">Continue reading <em>NCsoft's upcoming summer tour around the Globe</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/13/ncsoft-s-upcoming-summer-tour-around-the-globe/">NCsoft's upcoming summer tour around the Globe</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Jul 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ncsoft.com/global/board/view.aspx?BID=mc_press&amp;BNo=130>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/13/ncsoft-s-upcoming-summer-tour-around-the-globe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1254211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/13/ncsoft-s-upcoming-summer-tour-around-the-globe/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>aion</category><category>arenanet</category><category>city-of-heroes</category><category>comic-con</category><category>cox</category><category>dan-hamann</category><category>dungeon-runners</category><category>exteel</category><category>guild-wars</category><category>leipzig games conven...</category><category>leipzig-germany</category><category>LeipzigGamesConven...</category><category>ncsoft</category><category>ncsoft-europe</category><category>pax</category><category>pax-2008</category><category>penny-arcade</category><category>seattle</category><category>tabula-rasa</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 13 Jul 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Square Enix wraps up Concerto Gate's US closed beta]]></title><link>http://massively.joystiq.com/2008/07/13/square-enix-wraps-up-concerto-gates-us-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/13/square-enix-wraps-up-concerto-gates-us-closed-beta/</guid><comments>http://massively.joystiq.com/2008/07/13/square-enix-wraps-up-concerto-gates-us-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/concerto-gate/" rel="tag">Concerto Gate</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/iImZ7IJ1gS4&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/iImZ7IJ1gS4&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center> <a href="http://concertogate.gamescampus.com/"><em>Concerto Gate</em></a> is being developed by Ponsibic and Square Enix. The <em>Concerto Gate</em> <a href="http://massively.joystiq.com/2008/06/12/first-trailer-for-square-enixs-new-mmo-concerto-gate-unveiled/">trailer debuted last month</a> which showed no in-game footage and was somewhat unusual. The game will be a sequel and is a successor to <a href="http://en.wikipedia.org/wiki/Crossgate"><em>Crossgate</em></a>, which has had a run of seven years in various regions in East Asia but unfortunately shutdown in Japan late 2007. The embedded video above displays actual combat gameplay from the beta. The battle system is similar to other JRPG attack time battle systems that feature random battles. <br /><br />An even more interesting concept in <em>Concerto Gate</em> is the 'terra-generating' system. Depending on certain player actions the world landscape will morph and deform. This includes the ramifications from activities like mining and deforestation. If the world is non-instanced and persistent such dynamisms would bring a world uniqueness not experienced in many other MMOs. OnNet USA will be publishing the title in the States, and the beta wraps up tomorrow. <em>Concerto Gate</em> will be free-to-play title and sustain development costs off an alternative business model. The open beta date still has not been announced yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/13/square-enix-wraps-up-concerto-gates-us-closed-beta/">Square Enix wraps up Concerto Gate's US closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Jul 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://concertogate.gamescampus.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/13/square-enix-wraps-up-concerto-gates-us-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1254134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/13/square-enix-wraps-up-concerto-gates-us-closed-beta/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beta</category><category>beta-test</category><category>concerto-gate</category><category>crossgate</category><category>final-fantasy</category><category>free-to-play</category><category>gamescampus</category><category>jrpg</category><category>onnet-usa</category><category>random-battles</category><category>rpg</category><category>square</category><category>square-enix</category><category>terra-generating</category><category>video</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 13 Jul 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[How to beat game piracy according to David Perry]]></title><link>http://massively.joystiq.com/2008/07/12/how-to-beat-game-piracy-according-to-david-perry/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/12/how-to-beat-game-piracy-according-to-david-perry/</guid><comments>http://massively.joystiq.com/2008/07/12/how-to-beat-game-piracy-according-to-david-perry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><div align="left"><a href="http://www.narm.com/esam/AM/Template.cfm?section=Home7"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/antipiracy71208.jpg" /></a><a href="http://en.wikipedia.org/wiki/David_Perry">David Perry</a>, best known as the founder of Shiny Entertainment and <em>Earthworm Jim</em>, believes the way to beat game piracy is by distributing games for free. <em>"The next big thing will be free games,"</em> said Perry, speaking in Belfast after being awarded an honorary doctorate by Queen's University. Perry goes on to explain the situation game developers in Asia encounter and how most games there have no entry cost but are supported by a micro-transaction model. A business model Perry believes that will change the industry in the USA and Europe. <br /></div>
<br />Creative big-wig at Acclaim, Perry has numerous MMOG projects in development. <a href="http://massively.joystiq.com/2008/03/10/mark-skaggs-joins-top-secret-to-help-make-a-beast-racing-mmo/">One was supposed to be a beast-racing MMOG</a> that had a unique development process. The project dubbed <a href="http://massively.joystiq.com/2008/03/24/more-information-from-the-top-secret-project/">Top Secret</a> was a collaborative program for a small community of developers to design the game on paper. Acclaim originally intended to hire a development team to produce the final design document but the mesh of ideas became so uniquely twisted they felt it wouldn't work. Instead, five independent development teams are vying for a one million dollar contract but if no demos are up to the quality or meet Acclaim's standards, they will hire a professional studio instead.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/12/how-to-beat-game-piracy-according-to-david-perry/">How to beat game piracy according to David Perry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Jul 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=192458>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/12/how-to-beat-game-piracy-according-to-david-perry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1253780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/12/how-to-beat-game-piracy-according-to-david-perry/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>acclaim</category><category>asia</category><category>beast-racing</category><category>business-models</category><category>david-perry</category><category>free-to-play</category><category>microtransactions</category><category>perry</category><category>piracy</category><category>rmt</category><category>top-secret</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sat, 12 Jul 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Aion: Korean closed beta patch notes translated to English]]></title><link>http://massively.joystiq.com/2008/07/12/aion-korean-ctb-3-patch-notes-translated-to-english/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/12/aion-korean-ctb-3-patch-notes-translated-to-english/</guid><comments>http://massively.joystiq.com/2008/07/12/aion-korean-ctb-3-patch-notes-translated-to-english/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center">
<div align="center"><a href="http://massively.joystiq.com/category/Aion/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aionkb71208.jpg" /></a></div>
<div align="left">When it comes to any hot juicy tidbits regarding the latest developments US <a href="http://www.aiononline.com/us/"><em>Aion</em></a> fans are usually left in the dark. <a href="http://www.aionsource.com/"><em>Aion</em> Source</a> is a great outlet for the die-hards, but the official NCsoft US channels remain relatively silent. Until now, the <a href="http://www.aiononline.com/us/news/latest_news/korean_cbt_phase_3_patch_notes.html">US <em>Aion</em> website</a> has announced they will be working closer with NC Korea to keep US fans updated. According to the latest announcement <em>Aion</em> recently entered its third closed beta phase and the Korean patch notes have been translated to English, and what a behemoth this new patch is. The patch notes are chock-full of changes across the board. The largest new addition to the game is a zone called the Abyss, a fully flyable zone which features fortress battles and lots more! <br /><br />
<ul>
    <li>The Abyss zone includes monsters of levels 25 ~ 40, plus a total of 9 floating island groups and Fortresses.</li>
    <li>Around the Fortresses are 31 artifacts claimable by defeating their guarding Protectors.</li>
    <li>Each artifact has a particular effect that will help you in Fortress Battles and while adventuring in the Abyss.</li>
</ul>
The full list of <a href="http://www.aiononline.com/us/news/news_from_abroad/korean_phase3_patch_notes.html">patch notes on the CTB 3 Korean beta</a> are available on the website. The US/EU <em>Aion</em> preview event has not been announced yet. <br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/12/aion-korean-ctb-3-patch-notes-translated-to-english/">Aion: Korean closed beta patch notes translated to English</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Jul 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aiononline.com/us/news/news_from_abroad/korean_phase3_patch_notes.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/12/aion-korean-ctb-3-patch-notes-translated-to-english/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1253759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/12/aion-korean-ctb-3-patch-notes-translated-to-english/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>aion</category><category>aion-cbt-phase3</category><category>aion-source</category><category>cbt-3-patch-notes</category><category>fortress</category><category>korean-beat</category><category>nckorea</category><category>ncsoft</category><category>the-abyss</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sat, 12 Jul 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Patch report for Age of Conan's July 10th update]]></title><link>http://massively.joystiq.com/2008/07/11/patch-report-for-age-of-conan-s-july-10th-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/11/patch-report-for-age-of-conan-s-july-10th-update/</guid><comments>http://massively.joystiq.com/2008/07/11/patch-report-for-age-of-conan-s-july-10th-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/9dragons/" rel="tag">9Dragons</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center"><a href="http://classygamer.blogspot.com/"><img hspace="4" height="320" border="1" align="middle" width="431" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aocpatch61108.jpg" alt="" /></a><br /></div>
The never-ending quest and struggle to improve <a href="http://ageofconan.com"><em>Age of Conan</em></a> continues. <a href="http://massively.joystiq.com/2008/07/10/patch-notes-available-for-aocs-10th-of-july-update/">Yesterday's patch introduced a multitude of changes</a> including partial remedies to the <a href="http://massively.joystiq.com/2008/07/01/female-avatar-dps-bug-will-take-weeks-to-correct/">female avatar DPS bug</a>.<em> Age of Conan</em> players are well aware that not every patch goes according to plan. In fact, after a new patch goes live, players create and maintain a thread detailing the undocumented changes and also report on its aftermath. This is a great service performed by <em>Age of Conan</em> players, and it keeps everyone informed of the unintended changes and mishaps.<br /><br />The latest dissection is underway and on the surface it's not looking very good for Funcom. There are two threads representing the latest changes and issues on both the <a href="http://forums.ageofconan.com/showthread.php?t=127841">US player forums</a> and the <a href="http://forums-eu.ageofconan.com/showthread.php?t=68261">EU player forums</a>. The patch builds are identical thus the results from each report mirror each other. Listed below are some of the more significant items present. It's important to note that both lists are continuously updated as more changes, bugs, and yes even fixes not listed in the official patch notes are uncovered.<br /> <br />
<ul>
    <li>Invisible walls everywhere</li>
    <li>Mapping keys seems to no longer work. [Example: Can't change W to Y]</li>
    <li>Stances getting stuck</li>
    <li>Stamina regeneration decreased</li>
    <li>Rare resource drops increased</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/11/patch-report-for-age-of-conan-s-july-10th-update/">Patch report for Age of Conan's July 10th update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jul 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showthread.php?t=127841>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/11/patch-report-for-age-of-conan-s-july-10th-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1252248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/11/patch-report-for-age-of-conan-s-july-10th-update/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>aoc-player-report</category><category>aoc-update-july-10</category><category>bugs</category><category>conan</category><category>funcom</category><category>patch-report</category><category>stealth-nerf</category><category>undocumented</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Fri, 11 Jul 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[EA Mythic reclaims original Mythic Entertainment name]]></title><link>http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/</guid><comments>http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div align="center"><a href="http://massively.joystiq.com/tag/mythic-entertainment/"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/mythicentertainmentlogo71108.jpg" /></a></div>
It was only a name change! Remember when <a href="http://www.mythicentertainment.com/">Mythic Entertainment</a>, the force behind <a href="http://www.darkageofcamelot.com/"><em>Dark Age of Camelot</em></a> and <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a> sold out and got slapped in the face with the EA brand? Many gamers associate a stigma to EA and were disheartened by the name retrofitting that took place in 2006. In an interesting twist, Mark Jacobs announced yesterday that EA Mythic has reclaimed the Mythic Entertainment name. As to why, according to Jacobs it's as simple as EA wanting to reinvent itself. EA's recently acquired studios Bioware and Pandemic retained their identities. <br />
<br />
In an <a href="http://www.mmorpg.com/gamelist.cfm?FEATURE=2040&amp;GAME=239&amp;bhjs=0">MMORPG.com interview conducted by Jon Wood</a>, Jacobs explains the new rationality being employed by John Riccitiello, CEO of Electronic Arts. EA wants studios functioning as their own city states with more creative freedoms and maneuverability, an example Riccitiello uses in a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17313">February 10th Gamasutra article</a>. It's important to note that even with the name change Mythic Entertainment is still a part of Electronic Arts. (Duh!) Mark Jacobs also confirmed that the company will be revealing a new logo soon. <br />
<br />
Two more <em>Warhammer Online</em> announcements are planned for later today. What will they be? It could be about the Collector's Edition pre-orders, a release date, or worse another delay. We will keep you posted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/">EA Mythic reclaims original Mythic Entertainment name</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jul 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?FEATURE=2040&amp;GAME=239&amp;bhjs=0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1252296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bioware</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>John-riccitiello</category><category>jon-wood</category><category>mmorpg.com</category><category>mythic</category><category>mythic-entertainment</category><category>pandemic</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Fri, 11 Jul 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Hellgate:London patch update 1.3d now live]]></title><link>http://massively.joystiq.com/2008/07/10/hellgate-london-patch-update-1-3d-now-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/10/hellgate-london-patch-update-1-3d-now-live/</guid><comments>http://massively.joystiq.com/2008/07/10/hellgate-london-patch-update-1-3d-now-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a></p><div align="left">
<div align="left"><a href="http://massively.joystiq.com/category/hellgate-london/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/hellgatelogo71008.jpg" id="img1" alt="" /></a>All <a href="http://massively.joystiq.com/2008/06/11/hellgate-staff-abandoning-sinking-ship/">the scuttlebutt regarding fleeing</a> <a href="http://www.hellgatelondon.com/"><em>Hellgate:London</em></a> developers and programmers didn't stop the 1.3d patch from hitting the servers yesterday. The refreshing patch introduces changes to gameplay, a rebalancing act to the calculations behind rank experience, and further eradications to pesky bugs occurred which will help keep the mean streets of <em>Hellgate:London</em> crash free. The full 1.3d are <a href="http://www.hellgatelondon.com/patches/130d">listed on the official website</a> or you can hit the jump below. <br /></div>
</div>
<br /> Frequent displeasure remains constantly expressed in our <em>Hellgate:London</em> post threads. If <a href="http://massively.joystiq.com/2008/06/11/why-exactly-is-hellgate-london-so-bad/">you are still looking</a> for an admittance of failures from someone at Flagship Studios, Max Schaefer, operations chief and co-founder recently <a href="http://massively.joystiq.com/2008/07/07/flagship-holds-forth-on-lessons-learned/">acknowledged mistakes were made and lessons learned</a>. The main one being the grandiosity in the overall vision for the game and an early launch that more or less turned <em>Hellgate:London</em> into a recovery process. Still there is a fanbase, and it was well received in South Korea. The developers are working hard, and hopefully with enough patches it will prove to be a better experience for those willing to give it a second chance. Have you?<p><a href="http://massively.joystiq.com/2008/07/10/hellgate-london-patch-update-1-3d-now-live/" rel="bookmark">Continue reading <em>Hellgate:London patch update 1.3d now live</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/10/hellgate-london-patch-update-1-3d-now-live/">Hellgate:London patch update 1.3d now live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jul 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hellgatelondon.com/patches/130d>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/hellgate-london-patch-update-1-3d-now-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1252122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/hellgate-london-patch-update-1-3d-now-live/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>flagship</category><category>flagship-studios</category><category>hellgate</category><category>hellgate-london</category><category>hellgate-patch-1.3d</category><category>hgl</category><category>patches</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Thu, 10 Jul 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq looks at South Korea's PC Baang culture]]></title><link>http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/</guid><comments>http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><div align="left"><a href="http://askpang.typepad.com/relevant_history/2003/03/finding_the_fut.html"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/koreabaang6908.jpg" /></a>No PlayStation, No Nintendo, No Sega. In a sprawling metropolis on the brink of a technological revolution what place would eschew console gaming? It was South Korea, and for the longest time there was an embargo against Japanese made imports. In the embargo's wake an unstoppable PC gaming utopia and a molding of an anomalous social culture evolved. With the government push for broadband access and the proliferation of PC Baangs, online PC-game rooms, a remarkable 70% of South Korean internet users have played some kind of MMOG. <br /></div>
<br />The Korean MMOG invasion on the western market has spurned resentment but some MMOs like Nexon's <a href="http://maplestory.nexon.net/WZ.ASPX?PART=/Main"><em>Maple Story</em></a> found a successful niche. What is fascinating, are not the endless failed imports or the lucky few that do succeed in the US but the radical differences in our gaming cultures. Joystiq's Geoffrey Brooks is residing in Seoul, South Korea for the summer. Indulging his senses in this part of the world <a href="http://www.joystiq.com/2008/07/08/counting-rupees-korea-bangs">Brook posits about South Korea's PC Baangs and the masterful technological wired revolution</a> and contrasts it to the lagging-behind United States. It's a must read, especially if you know nothing of the PC gaming culture in South Korea other than asking "isn't <a href="http://www.blizzard.com/us/starcraft/"><em>Starcraft</em></a> big there?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/">Joystiq looks at South Korea's PC Baang culture</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jul 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/07/08/counting-rupees-korea-bangs>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1250876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>asian-mmogs</category><category>broadband</category><category>embargo</category><category>foreign</category><category>imports</category><category>japanese</category><category>korean-mmog-import</category><category>maple-story</category><category>mmog-culture</category><category>ncsoft</category><category>net-cafe</category><category>nexon</category><category>nintendo</category><category>pc-baang</category><category>pc-gaming-culture</category><category>playstation</category><category>sega</category><category>seoul</category><category>south-korea</category><category>starcraft</category><category>webzen</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 09 Jul 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Sneak peak at 38 Studios and Curt Schilling's "Copernicus" this Thursday]]></title><link>http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/</guid><comments>http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><center><embed height="325" align="middle" width="400" pluginspage="http://www.adobe.com/go/getflashplayer" type="application/x-shockwave-flash" allowscriptaccess="sameDomain" quality="high" flashvars="id=2328576&amp;mu=0&amp;ap=0&amp;ml=o%3D12%26fpl%3D297045%26fx%3D" allowfullscreen="true" loop="false" play="true" name="mtgPlayer" bgcolor="#869ca7" src="http://crackle.com/p/Jace_Hall/Next_Time_on_The_Jace_Hall_Show.swf"></embed> <br />
<div ms="" trebuchet="" style=""> From Crackle: <a style="overflow: hidden; text-decoration: none; font-weight: bold;" title="Next Time on The Jace Hall Show!" href="http://crackle.com/c/Jace_Hall/Next_Time_on_The_Jace_Hall_Show/2328576/#ml=o%3D12%26fpl%3D297045%26fx%3D">Next Time on The Jace Hall Show!</a></div>
</center><br /> The code behind 38 Studios' "<em>Copernicus</em>" will start to unravel this Thursday on the <a href="http://crackle.com/c/Jace_Hall/">Jace Hall Show</a>. Red Sox Ace, Curt Schilling will be making an appearance and a glimpse from the top-secret fantasy MMOG "<em>Copernicus</em>." is due for a debut. For those that don't know Curt Schilling is a passionate MMOG player, casting his first roots in <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a> over five years ago. Schilling started 38 Studios to focus on a main passion and create MMOGs with amazing talent as his baseball career winds down. The eclectic and veteran talented crew over at <a href="http://www.38studios.com/people/team">38 Studios</a> have been hard at work for over a year now on the super-secret title which utilizes the <a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/">BigWorld</a> and <a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/">Unreal</a> technologies.<br /><br />If you are a <a href="http://massively.joystiq.com/2008/07/08/a-conversation-about-mmos-why-the-wow-leveling-raiding-model/">fan of MMOG discussion</a>, Curt Schilling is an active poster on the <a href="http://www.fohguild.org/forums/">FohGuild forums</a>. Be sure to check out <a href="http://www.fohguild.org/forums/search.php?searchid=792722">Schilling's post history</a> for thoughts relating to his philosophy on MMOG design.<br /><br />[<a href="http://kotaku.com/5022924/glimpse-of-curt-schillings-mmo-copernicus-coming-via-jace">Via Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/">Sneak peak at 38 Studios and Curt Schilling's "Copernicus" this Thursday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jul 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://crackle.com/c/Jace_Hall/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1249579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>38-studios</category><category>bigworld</category><category>copernicus</category><category>curt</category><category>curt-schilling</category><category>fohguild</category><category>jace-hall</category><category>new-titles</category><category>schilling</category><category>the-jace-hall-show</category><category>unreal</category><category>video</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Tue, 08 Jul 2008 21:30:00 EST</pubDate></item></channel></rss>