Matt Daniel
- Contributing Editor -
A lifelong geek, Matt has been gaming since he could hold a controller. MMOs, FPS titles, and fighting games are his poisons of choice, and when he's not indulging in his most recent gaming addiction or writing for Massively, he spends his time crafting short stories, reading any sci-fi and fantasy he can get his hands on, and wasting all his money on steampunk paraphernalia.
Matt Daniel's Latest Posts
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PAX East 2013: Hands-on with City of Steam
I don't know what it is about steam engines, brass goggles, and copious amounts of clockwork mechanisms that excites me so much, but the steampunk genre has a special place in my heart. With that in mind, it should be no surprise that when I discovered that Mechanist Games, the studio behind ...
PAX East 2013: Hands-on with The Elder Scrolls Online, round two
Last October, I paid a visit to the ZeniMax Online studios in Maryland in order to get some hands-on time with the studio's upcoming MMO, The Elder Scrolls Online. Well, today at PAX East I got to pay the lands of Tamriel a second visit to see how far the team has come since my first look at the ...
PAX East 2013: Hi-Rez Studios' Todd Harris talks SMITE, Global Agenda 2
SMITE just recently celebrated the release of its 32nd playable deity, Aphrodite, but she's far from the last thing in the wings for Hi-Rez Studios' borderline blasphemous MOBA. We got the chance to catch up with Hi-Rez COO Todd Harris at PAX East to find out what awaits in the studio's future. ...
Champions Online dev blog goes behind-the-scenes of the Lemurian Invasion
Last week, Champions Online's Lemurian Invasion event hit the live servers, and since then players have been valiantly fighting to defend the world against the alien forces. But as the latest Champions devblog notes, "an invasion force like the Lemurians doesn't come out of nowhere." With that ...
Firefall revamps progression system... again
Red 5 Studios has not been shy about making sweeping changes to its in-beta massively multiplayer shooter Firefall. Entire game systems have been retooled, revamped, and sometimes removed entirely as part of the developers' efforts to improve the game. The latest Firefall devblog has revealed ...
Second Wind Roundtable: Torchlight II
Welcome to the first ever installment of this "roundtable" edition of Second Wind, where the best and brightest (or barring that, whoever's available) here at Massively get together for an evening to act stupid in video games and then talk about it. For our first trip down the rabbit hole, Bree, ...
Carbine unveils five-minute WildStar gameplay video featuring Deradune
In yesterday's WildStar Wednesday post, the kind folks over at Carbine took us on a textual tour of the savage wilds of Planet Nexus's Deradune zone. But while words are nice, we know that seeing is believing, so the studio has released a five-minute video showing off some Dominion gameplay ...
In the year 20XX, Mega Man Online is cancelled
It's been quite some time since we heard anything about Mega Man Online, which we first heard about in May 2010. Unfortunately for fans of the Blue Bomber, it looks as if we've now heard the last of it, as Korean website This Is Game has received confirmation from the game's developer, Neowiz, ...
Dig through the sand(box) in the latest Camelot Unchained devblog
Camelot Unchained continues its foundational principles series of dev blogs with entry number 11, in which Mark Jacobs talks about what exactly constitutes a sandbox game and the philosophy behind the sandbox elements in Camelot Unchained. He starts off with a clarification that "CU is not a true ...
JOYHUBs announces new browser MMO Call of Camelot
As great as big-budget MMOs can be, sometimes it's nice to have a game you can play to kill some time during your lunch break at work, and nothing fills that niche better than a good-ol'-fashioned browser game such as JOYHUBs' newly announced title Call of Camelot. The game takes place in the ...



