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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[SWTOR devs hint at mega-servers]]></title><link>http://massively.joystiq.com/2012/05/24/swtor-devs-hint-at-mega-servers/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/swtor-devs-hint-at-mega-servers/</guid><comments>http://massively.joystiq.com/2012/05/24/swtor-devs-hint-at-mega-servers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/swtor-devs-hint-at-mega-servers"><img alt="SWTOR: Lead Game Designer Daniel Erickson" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/daniel-erickson-mug.jpg" /></a></div>
We saw this with <a href="http://massively.joystiq.com/category/dc-universe-online/"><em>DC Universe Online</em></a>: when the population dropped below the level <a href="http://massively.joystiq.com/tag/sony-online-entertainment/">SOE</a> was looking for, it decided to <a href="http://massively.joystiq.com/2011/08/06/dc-universe-online-rolling-out-megaservers-on-monday/">combine all the individual servers</a> into a small group of mega-servers. The same thing could be a distinct possibility for <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>.<br />
<br />
Yesterday, <a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/">we reported</a> on PC Gamer's interview with Lead Game Designer <a href="http://massively.joystiq.com/tag/daniel-erickson">Daniel Erickson</a>. When asked if the new group finder would be cross-server, Erickson replied that it would be single-server because "we are coming up on a huge move to servers with massively higher population caps than we have today."<br />
<br />
Of course, there are no details about these massive servers yet, but this quote does suggest that <a href="http://massively.joystiq.com/tag/bioware/">BioWare</a> is looking for a critical-mass solution that is more than just simple character transfers. We will be sure to keep you abreast of the details as we inch closer to the launch of Update 1.3.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/swtor-devs-hint-at-mega-servers/">SWTOR devs hint at mega-servers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/swtor-devs-hint-at-mega-servers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/swtor-devs-hint-at-mega-servers/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.pcgamer.com/2012/05/23/the-old-republics-daniel-erickson-talks-legacy-system-update-group-finder-and-adaptive-gear/">PC Gamer Interview</a><!--//--></li></ul></p>]]></description><category>BioWare</category><category>DC-Universe-Online</category><category>DCUO</category><category>EA</category><category>Electronic-Arts</category><category>group-finder</category><category>LucasArts</category><category>mega-servers</category><category>server-transfers</category><category>sever-merges</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>The-Old-Republic</category><category>TOR</category><category>update-1.3</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 24 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR]]></title><link>http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/</guid><comments>http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f"><img alt="Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/hb-ic-reporting-1337665703.jpg" /></a></div>
A few weeks back, I wrote an article about <a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/">why I played</a> <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>. I drew on references from my childhood and how much Star Wars influenced my life. Although I did mention the impact of the roleplay community, I didn't talk about the roleplaying side of my MMO gameplay and how that influences my enjoyment of the game.<br />
<br />
When the quests dry up and PvP becomes stale, RP and the RP community hold me to this game. Multiple readers of the <a href="http://www.massively.com/category/hyperspace-beacon">Hyperspace Beacon</a> and fans of <a href="http://www.gamebreaker.tv/video-game-shows/star-wars-the-old-republic-video/the-republic-swtor-show/">The Republic</a> have asked how they can get involved in the roleplay in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>. I usually point them to one place: <a href="http://www.swtor-rp.com/">SWTOR-RP.com</a>.<br />
<br />
I could go on and on about this site and what it has done for the roleplay community, but nothing stands out more than the metagame that it's created with in-character articles. These news reports and editorials have been a launchpad for many in-character conversations. So let me draw you in and show you what I'm talking about.<p><a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/">Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/hyperspace-beacon-four-reasons-in-character-reporting-is-good-f/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>guild-events</category><category>guilds</category><category>hyperspace-beacon</category><category>in-character</category><category>in-character-events</category><category>in-character-reporting</category><category>live-events</category><category>lucasarts</category><category>opinion</category><category>roleplay</category><category>roleplayer</category><category>roleplaying</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-rp</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 22 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs]]></title><link>http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/</guid><comments>http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/"><img alt="Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/hb-james-ohlen.jpg" /></a></div>
When Update 1.2 launched for <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>, most players witnessed some major changes to their classes. In my opinion, these changes weren't game-breaking, but they did require that some players re-evaluate how they played. Some classes were changed so drastically in this patch players claimed they felt as if they were truly playing a completely different class.<br />
<br />
Major changes like this do not happen without reason, and from my time spent with <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a> developers, I know that they are passionately interested in making their game the best it can be. So I asked Game Director <a href="http://massively.joystiq.com/tag/james-ohlen/">James Ohlen</a> some questions about these mechanical changes. In true James Ohlen fashion, he was more than happy to answer in intricate detail, and I'm excited to bring you those answers here in the <a href="http://www.massively.com/category/hyperspace-beacon">Hyperspace Beacon</a>.<p><a href="http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/" rel="bookmark">Continue reading <em>Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/">Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bioware</category><category>buff-stacking</category><category>class-balance</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>game-director</category><category>Game-Mechanics</category><category>hyperspace-beacon</category><category>interview</category><category>james-ohlen</category><category>lucasarts</category><category>opinion</category><category>player-vs-player</category><category>PvP</category><category>sci-fi</category><category>sith-inquisitor</category><category>sith-sorcerer</category><category>sorcerer</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 15 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with The Secret World character creator]]></title><link>http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-world-character-creator/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-world-character-creator/</guid><comments>http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-world-character-creator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-world-character-creator/"><img alt="Image" height="299" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tsw-character-creator.jpg" style="margin: 4px" width="530" /></a></div>
<div>
	The real secret to <a href="http://thesecretworld.com/"><em>The Secret World</em></a> is that it's the Matrix (see the above picture from the character creator that resembles <a href="http://en.wikipedia.org/wiki/Carrie-Anne_Moss">Carrie-Anne Moss</a>).<br />
	<br />
	Actually, the first and most important stop for an MMO gamer is the character creator. When you're in beta, it might not be as important because the character will be tossed away in a few short weeks. However, in the live game, this character will not only be the same one you might see for years to come; it's also a reflection of you as a player. There are some players who insist on playing the ugliest races in the game, while others want the prettiest or the strongest. Personally, I lean toward playing female characters. I'm not sure what that says about me.<br />
	<br />
	The creation of our character says so much about us, so it is extremely important that western RPGs and especially MMORPGs allow us to express ourselves. <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>'s character creator has its good elements and its bad, but the most important part is how much <a href="http://massively.joystiq.com/tag/funcom">Funcom</a>'s version allows us to express our personalities.</div><p><a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-world-character-creator/" rel="bookmark">Continue reading <em>Hands-on with The Secret World character creator</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-world-character-creator/">Hands-on with The Secret World character creator</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-world-character-creator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-world-character-creator/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>aoc</category><category>character-creator</category><category>ea</category><category>Electronic-Arts</category><category>fantasy</category><category>featured</category><category>First-Impressions</category><category>funcom</category><category>hands-on</category><category>horror</category><category>mythology</category><category>opinion</category><category>preview</category><category>previews</category><category>sci-fantasy</category><category>secret-world</category><category>the-secret-world</category><category>trailer</category><category>trailers</category><category>tsw</category><category>video</category><category>video-preview</category><category>videos</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 11 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Holocron Files -- Miraluka]]></title><link>http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/</guid><comments>http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/"><img alt="Hyperspace Beacon: Holocron Files -- Miraluka" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/hb-hf-miraluka.jpg" /></a></div>
As I mentioned in my <a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/">Why I Play </a><a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> piece, <a href="http://store.steampowered.com/app/32400"><em>Dark Forces</em></a> and <a href="http://store.steampowered.com/app/32380"><em>Jedi Knight</em></a> were two of the Star Wars video games I enjoyed most. Obviously, this was before <a href="http://www.bioware.com/games/knights_old_republic/"><em>Knights of the Old Republic</em></a>. In <em>Jedi Knight</em>, the main antagonist was Jerec. Although it's never mentioned where Jerec comes from or even what species he was, his most distinguishing feature is the cover over his eyes. At the time, players thought it was a type of cybernetic implant similar to that worn by Geordi LaForge in Star Trek: The Next Generation. It wasn't until the <a href="http://www.amazon.com/Star-Wars-Omnibus-Tales-Jedi/dp/1593079117/ref=pd_sim_sbs_b_1">Tales of the Jedi</a> comic book series that we learned that Jerec and others are a part of the Force-seeing humanoid species known as the Miraluka.<br />
<br />
If you choose to play a Jedi Knight or a Jedi Consular (or if you have 1.5 million credits to unlock it through the Legacy system), you can play as a Miraluka. I have been fascinated by this species since Jerec of <em>Jedi Knight </em>and Shoaneb Culu in the Tales of the Jedi after that. So this week, let's talk about this captivating species, its culture, its connection to the Force, and what its role is during the time of <a href="http://swtor.com/"><em>The Old Republic</em></a>.<p><a href="http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Holocron Files -- Miraluka</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/">Hyperspace Beacon: Holocron Files -- Miraluka</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20232583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/hyperspace-beacon-holocron-files-miraluka/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>Alpheridies</category><category>bioware</category><category>classic-mmo</category><category>culture</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>galaxies</category><category>holocron-files</category><category>hyperspace-beacon</category><category>jedi-consular</category><category>Jedi-Knight</category><category>Jerec</category><category>Katarr</category><category>lucasarts</category><category>miraluka</category><category>opinion</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>sci-fi</category><category>Shoaneb-Culu</category><category>soe</category><category>sony-online-entertainment</category><category>species</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swg</category><category>swgo</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>Visas-Marr</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 08 May 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR offers community Q&amp;A, celebratory weekend discount]]></title><link>http://massively.joystiq.com/2012/05/04/swtor-turns-the-spotlight-on-its-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/swtor-turns-the-spotlight-on-its-players/</guid><comments>http://massively.joystiq.com/2012/05/04/swtor-turns-the-spotlight-on-its-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/fan-art/" rel="tag">Fan art</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/swtor-turns-the-spotlight-on-its-players/"><img alt="SWTOR Trooper by Spartanash" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/swtor-player-spotlight.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/bioware/">BioWare</a> has often stated that fans are central <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>'s development. Decisions ranging from the weapon design to ranked warzones have been influenced by direct feedback from fans. So this week, the <em>SWTOR</em> community team has shifted its focus back on the fans by highlighting some of the extraordinary players of the game in the triumphant return of <a href="http://www.swtor.com/blog/star-wars-old-republic-return-fan-friday">Fan Friday</a>, which highlights (among others) the image above by <a href="http://www.swtor.com/community/showthread.php?p=2436085">Spartanash</a> and others that display player characters in powerful poses and ornate outfits.<br />
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The community team says that player <a href="http://www.swtor.com/community/member.php?u=1550506">Iwipe</a> is an "incredible asset" to the community because of her helpful community guides. Specifically, her <a href="http://www.swtor.com/community/showthread.php?t=409021">1.2 Dailies and PvE Gear Guide</a>, <a href="http://www.swtor.com/community/showthread.php?t=180395">Hardmode Flashpoint Loot List</a>, and <a href="http://www.swtor.com/community/showthread.php?t=417632">Rakghoul Outbreak Guide</a> top the list of her most impressive pieces. When asked why she writes these guides, she explained, "Forums are a great source of information but it takes time to dig through and find relevant info so I started writing guides and such to help the community out."<br />
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The team has also posted this week's <a href="http://www.swtor.com/blog/community-qa-may-4th-2012">Community Q&amp;A</a>, which covers purple lightsaber crystals, guild mail, mentoring systems, cross-server legacy implementation, and more. And if that weren't enough, EA has put the whole game <a href="http://buy.swtor.com/us/">on sale for the weekend for just $34.44</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/swtor-turns-the-spotlight-on-its-players/">SWTOR offers community Q&amp;A, celebratory weekend discount</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/swtor-turns-the-spotlight-on-its-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20231396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/swtor-turns-the-spotlight-on-its-players/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.swtor.com/blog/star-wars-old-republic-return-fan-friday">SWTOR Fan Friday</a><!--//-->, <a href="http://www.swtor.com/blog/community-qa-may-4th-2012">SWTOR Community Q&amp;A</a><!--//-->, <a href="http://buy.swtor.com/us/">SWTOR Sale</a><!--//--></li></ul></p>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>Fan-Art</category><category>Fan-Friday</category><category>Guides</category><category>Iwipe</category><category>LucasArts</category><category>Spartanash</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>The-Old-Republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 04 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Why I play Star Wars: The Old Republic]]></title><link>http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/</guid><comments>http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/why-i-play-swtor.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>
I believe I'm like most people when I say that I cling to nostalgia. I love it when parts of my adolescence are made into movies or video games. Yes, despite it being an explode-y Michael Bay movie, I loved Transformers, and I can't tell you how many times I watched Lord of the Rings when Peter Jackson adapted J.R.R. Tolkien's masterpiece into a blockbuster. But despite Ghostbusters' status as my favorite single movie of all time, the original Star Wars trilogy had more impact on my childhood than anything else in my life. I still get childhood chills when I think about it.<br />
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From the music to the action figures, I loved them all. I still have a picture of me at six years old riding an AT-AT. Yes, even at six, I knew exactly what an AT-AT was. And although I called a lightsaber a light-saver, I grew up with Star Wars entrenched in my psyche. It was only natural that when the video games revolving around the series came out, I would take up that cause. You guys remember the crazy wireframe Death Star trench arcade? You'd better believe I was there playing that.<br />
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When Star Wars entered the MMO space, I was there with bells on. But it's not just this longing to recapture my childhood that propels me to that galaxy far, far away in <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>. The spice addiction runs quite a bit deeper.<p><a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/" rel="bookmark">Continue reading <em>Why I play Star Wars: The Old Republic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/">Why I play Star Wars: The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20228700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ac</category><category>activision</category><category>asherons-call</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>community</category><category>ea</category><category>electronic-arts</category><category>eq</category><category>everquest</category><category>fantasy</category><category>featured</category><category>galaxies</category><category>hyperspace-beacon</category><category>lucasarts</category><category>mythic</category><category>mythic-entertainment</category><category>nostalgia</category><category>opinion</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>storytelling</category><category>swg</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultimaonline</category><category>uo</category><category>warcraft</category><category>why-i-play</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 02 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other]]></title><link>http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/</guid><comments>http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each"><img alt="Hyperspace Beacon: 6 things SWTOR and GW2 can learn from each other" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/hb-header-swtor-v-gw2-1335800902.jpg" /></a></div>
As I'm sure most of you can guess by the title of this piece, I spent a little time in another MMO this weekend. That doesn't mean that I will be trading in my Jawas and Wookiees for Asura and Charr. However, I will admit that <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> does not contain everything I want from an MMO. That's also not say that <a href="http://guildwars2.com/"><em>Guild Wars 2</em></a> has all those missing elements. But I believe there are quite a few things that both of these great MMOs can learn from each other to make the overall MMO experience better for everyone.<br />
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Before I begin this breakdown, I should state that this is not a comprehensive list of everything that I liked and disliked from either game. At the same time, I want to also state that, besides the 20 or so minutes at trade shows I had with the game, this weekend marked the first time I've spent any serious time in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>. My opinion here is far from complete, and my experience is really based on the first 10 levels of <em>GW2</em>.<br />
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Lastly, I'd like to say that Wookiees will always be cooler than Charr!<p><a href="http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/">Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/hyperspace-beacon-six-things-swtor-and-gw2-can-learn-from-each/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ANet</category><category>animation</category><category>ArenaNet</category><category>BioWare</category><category>cutscenes</category><category>EA</category><category>Electronic-Arts</category><category>fantasy</category><category>featured</category><category>Guild-Wars</category><category>Guild-Wars-2</category><category>GW2</category><category>impressions</category><category>jumping</category><category>living-world</category><category>LucasArts</category><category>NCSoft</category><category>open-world-pvp</category><category>opinion</category><category>personal-story</category><category>preview</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>swimming</category><category>SWTOR</category><category>The-Old-Republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 01 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Advice from a master]]></title><link>http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/</guid><comments>http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/"><img alt="Hyperspace Beacon: Advice from a master" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/hb-master.jpg" /></a></div>
I had the pleasure of playing <a href="http://starwarsgalaxies.station.sony.com/"><em>Star Wars Galaxies</em></a> with <a href="http://massively.joystiq.com/tag/brian-rucker/">Brian "OddjobXL" Rucker</a> for at least five years before his <a href="http://massively.joystiq.com/2012/04/20/prolific-mmo-blogger-brian-oddjobxl-rucker-passes-away/">unfortunate passing last week</a>. We never met in person, but he was a great influence on my life despite my having only recently found out what he looked like. One of the great things about the internet is that personality really shines through when you don't have a preconceived notion of who someone is based on how he looks. Brian was one of those people whose personality stood out from the rest of the community because of the stories he created and wisdom he imparted to others.<br />
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When he played <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>SWG</em></a>, he posted quite a bit as <a href="http://starsidergalaxy.com/forum/index.php?action=profile;u=390;area=showposts;start=0">Mandash Grim</a> on the Starsider Galaxy roleplay website; when a good chunk of those players decided to give <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> a go, he moved with them to <a href="http://swtor-rp.com">SWTOR-RP</a>. On this forum, he talked about how <em><a href="http://massively.joystiq.com/category/Star-wars-the-old-republic">SWTOR</a></em> influenced RP, even though it was not exactly the way he envisioned it.<br />
<br />
It's hard to summarize in a thousand words his gaming philosophies, which had such an influence on me, but I'd like to highlight a few key things he wrote that I believe summarize his feelings on something everyone reading this column probably loves: Star Wars MMO storytelling.<p><a href="http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Advice from a master</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/">Hyperspace Beacon: Advice from a master</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/hyperspace-beacon-advice-from-a-master/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bioware</category><category>brian-rucker</category><category>classic-mmo</category><category>community</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>galaxies</category><category>hyperspace-beacon</category><category>lucasarts</category><category>oddjob-xl</category><category>oddjobxl</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swg</category><category>swgo</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 24 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR increases Sniper damage, fixes bugs, and cures the Rakghoul plague]]></title><link>http://massively.joystiq.com/2012/04/24/swtor-increases-sniper-damage-fixes-bugs-and-cures-the-rakghou/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/swtor-increases-sniper-damage-fixes-bugs-and-cures-the-rakghou/</guid><comments>http://massively.joystiq.com/2012/04/24/swtor-increases-sniper-damage-fixes-bugs-and-cures-the-rakghou/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/swtor-increases-sniper-damage-fixes-bugs-and-cures-the-rakghou/"><img alt="SWTOR: Imperial Agent Sniper" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/agent-sniper.jpg" /></a></div>
Snipers and Gunslingers should be happy about the changes to <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> this morning. Five of their most prominent abilities have received a 5% increase in damage output. With the latest patch 1.2.1, abilities like <a href="http://www.torhead.com/ability/aZM9JIO/snipe">Snipe</a>, <a href="http://www.torhead.com/ability/1X8KhhZ/charged-burst">Charged Burst</a>, <a href="http://www.torhead.com/ability/1MPVcNB/aimed-shot">Aim Shot</a>, and <a href="http://www.torhead.com/ability/SO2A5A/ambush">Ambush</a> now have a measurable difference in damage output.<br />
<br />
Although Snipers and Gunslingers were the only classes to receive a bonus to damage, many other minor and why-is-this-an-issue bugs have been fixed with the introduction of this patch. For instance, each player can add other players to his friends list even if those other players are offline. And that persistent and annoying jet-engine sound heard on Carrick and Vaiken station has been fixed.<br />
<br />
On a sad note, the Rakghoul plague has come to and end (or is that good news?). Either way, the announcements on the stations have stopped, and the crash site has been fully cleaned up, including the jawa vendor. But chin up, event-fans: Lead Designer <a href="http://massively.joystiq.com/tag/daniel-erickson/">Daniel Erickson</a> mentioned <a href="http://moseisleyradio.com/2012/04/19/dev1-2/">on Mos Eisley Radio</a> that although BioWare does not have plans to revive this specific event, there is a whole team specifically dedicated to creating future live events.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/swtor-increases-sniper-damage-fixes-bugs-and-cures-the-rakghou/">SWTOR increases Sniper damage, fixes bugs, and cures the Rakghoul plague</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/swtor-increases-sniper-damage-fixes-bugs-and-cures-the-rakghou/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20223248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/swtor-increases-sniper-damage-fixes-bugs-and-cures-the-rakghou/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.swtor.com/patchnotes">SWTOR Patch Notes</a><!--//-->, <a href="http://moseisleyradio.com/2012/04/19/dev1-2/">Mos Eisley Radio Interview</a><!--//--></li></ul></p>]]></description><category>BioWare</category><category>daniel-erickson</category><category>EA</category><category>Electronic-Arts</category><category>Gunslinger</category><category>Imperial-Agent</category><category>LucasArts</category><category>patch-notes</category><category>rakghoul</category><category>rakghoul-plague</category><category>Smuggler</category><category>Sniper</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 24 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR's official website receives a facelift]]></title><link>http://massively.joystiq.com/2012/04/17/swtors-official-website-receives-a-face-lift/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/swtors-official-website-receives-a-face-lift/</guid><comments>http://massively.joystiq.com/2012/04/17/swtors-official-website-receives-a-face-lift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/swtors-official-website-recieves-a-face-lift/"><img alt="SWTOR: New website" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/new-swtor-com.jpg" /></a></div>
At approximately 2 a.m. EDT, the <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> website dropped offline for 11 hours to receive a much-needed facelift. The previous site had used the same look for nearly four years, focusing on a pre-launch presentation. But at noon EDT, a fresh new site was revealed to the world.<br />
<br />
According to the <em>SWTOR</em> community team post, this new site, which was rebuilt from the ground up, will provide "the latest game updates in an easy to navigate way." The team expounds on what we should expect from the new site later in the article, "In addition to all of the latest news and information that is released, we're also going to give you much more information about in-game content." The first example of this is the breakdown of each of the 17 flashpoints.<br />
<br />
Although the new site falls back on a more traditional look, the community team assures us that this will help to increase the site's overall functionality and allow for additional features such as guild support, skill trees, character profiles, and more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/swtors-official-website-receives-a-face-lift/">SWTOR's official website receives a facelift</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/swtors-official-website-receives-a-face-lift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20217644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/swtors-official-website-receives-a-face-lift/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.swtor.com/info/news/news-article/20120417">SWTOR announcement</a><!--//--></li></ul></p>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>functionality</category><category>LucasArts</category><category>redesign</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><category>website</category><category>website-redesign</category><category>website-relaunch</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 17 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Outbreak]]></title><link>http://massively.joystiq.com/2012/04/17/hyperspace-beacon-outbreak/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/hyperspace-beacon-outbreak/</guid><comments>http://massively.joystiq.com/2012/04/17/hyperspace-beacon-outbreak/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/hyperspace-beacon-outbreak/"><img alt="Hyperspace Beacon: Outbreak" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/hb-outbreak.jpg" /></a></div>
A year ago at PAX East, I spoke to Community Manager <a href="http://massively.joystiq.com/tag/stephen-reid/">Stephen Reid</a> about events in <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>. He asked and answered a popular question at the time: "Will [<a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>] have events where we randomly spawn NPCs for players to fight? No, but we will have events." He couldn't elaborate, but it did leave me wondering what that could possibly mean, especially when later at PAX East, Lead Writer <a href="http://massively.joystiq.com/tag/daniel-erickson/">Daniel Erickson</a> said that <em>SWTOR</em> would not break the fourth wall by holding holiday-type events.<br />
<br />
Earlier this year, Update 1.1: <a href="http://massively.joystiq.com/tag/Rise-of-the-Rakghouls/">Rise of the Rakghouls</a> brought us a new flashpoint called Kaon Under Siege. A ship crash landed in the heart of the Tion Hegemony, taking the Rakghoul virus off the planet Taris and spreading it to a new world. Both the Republic and the Empire sought to find the source of this outbreak. Like all flashpoints, Koan Under Siege is instanced and separate from the rest of the open world.<br />
<br />
Relatedly, and quite surprisingly, <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> started its first world event without announcing it on the official website or even letting anyone know that it was happening. On Sunday morning, everyone who was stopping by Carrick or Vaiken station could overhear an announcement that the planet Tatooine had been quarantined due to an outbreak of the Rakghoul virus.<br />
<br />
So started my investigation...<p><a href="http://massively.joystiq.com/2012/04/17/hyperspace-beacon-outbreak/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Outbreak</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/hyperspace-beacon-outbreak/">Hyperspace Beacon: Outbreak</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/hyperspace-beacon-outbreak/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/hyperspace-beacon-outbreak/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bioware</category><category>daniel-erickson</category><category>ea</category><category>electronic-arts</category><category>event</category><category>events</category><category>featured</category><category>hyperspace-beacon</category><category>in-game-event</category><category>lucasarts</category><category>mini-games</category><category>opinion</category><category>outbreak</category><category>rakghoul</category><category>Rise-of-the-Rakghouls</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>Stephen-Reid</category><category>swtor</category><category>tatooine</category><category>the-old-republic</category><category>tor</category><category>world-event</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 17 Apr 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[A Rakghoul plague has broken out across the galaxy of SWTOR]]></title><link>http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/</guid><comments>http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/"><img alt="SWTOR: News Cast" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/rakghoul-plague.jpg" /></a></div>
Citizens of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> are advised to steer clear of the the planet Tatooine to avoid infection from a Rakghoul virus outbreak.<br />
<br />
A ship carrying infected passengers crashed in the northeast quadrant of the Dune Sea; quarantine teams have been dispatched to the local interplanetary space port to prevent the spread of the disease. Please, avoid all infected citizens at all costs! It is possible for you to carry the the virus yourself. If you are infected and attempt to flee the planet Tatooine, you will be fired upon for the safety of all Republic citizens.<br />
<br />
At this time, the disease is contained to one planetary system; however, our advice is to avoid travel in major space stations and other areas with travelers who may be coming from the Tatooine system.<br />
<br />
We will keep you informed of further developments as they unfold. May the Force be with you, and watch the official Imperial holonet broadcast after the break.<br />
<br />
[Thanks to everyone who sent this in!]<p><a href="http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/" rel="bookmark">Continue reading <em>A Rakghoul plague has broken out across the galaxy of SWTOR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/">A Rakghoul plague has broken out across the galaxy of SWTOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/15/a-rakghoul-plague-infects-everyone-in-swtor/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>in-game-event</category><category>LucasArts</category><category>plague</category><category>pve</category><category>rakghoul</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>tatooine</category><category>The-Old-Republic</category><category>TOR</category><category>video</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Sun, 15 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR shuts down servers for most of the day for emergency maintenance [Updated]]]></title><link>http://massively.joystiq.com/2012/04/13/swtor-shuts-down-servers-for-most-of-the-day-for-emergency-maint/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/swtor-shuts-down-servers-for-most-of-the-day-for-emergency-maint/</guid><comments>http://massively.joystiq.com/2012/04/13/swtor-shuts-down-servers-for-most-of-the-day-for-emergency-maint/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/13/swtor-shuts-down-servers-for-most-of-the-day-for-emergency-maint/"><img alt="SWTOR: Bounty Hunter" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/bh-hutta.jpg" /></a></div>
According to the official <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> <a href="https://twitter.com/#!/SWTOR/status/190831065001230338">Twitter feed</a>, all servers will be offline until about 7 p.m. EDT following an emergency maintenance.<br />
<br />
Yesterday, Update 1.2: Legacy dropped to live servers with next to no hiccups. But this morning, <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> brought down the servers for a very minor patch. In fact, <a href="http://www.swtor.com/patchnotes">the patch notes</a> contain only two lines. However, several players began claiming that they were unable to access their characters when the servers were restored at about 9 a.m. EDT. Other players reported quest givers and even the new guild bank were missing. At approximately 10:30 a.m. EDT, BioWare shut down the servers for emergency maintenance, explaining the situation on the forums as follows:<br />
<blockquote class="bq-standard">
	During last night's maintenance, some areas of the game were reverted to pre-Game Update 1.2 status. Some areas were 'missing' and characters that were in those areas would be unavailable. We took the live servers offline at approx 9:30AM CDT (Austin time).<br />
	<br />
	Our server and deployment teams are now working to rebuild assets for the live servers, but this is unfortunately not a quick process. We currently estimate that our downtime could be up to eight hours, but that time may be extended.</blockquote>
Look for updates on this article if the maintenance time happens to be extended or if more information surfaces.<br />
<br />
<strong>[Update: BioWare has informed us that it will compensate everyone with a day of game time because of these issues.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/swtor-shuts-down-servers-for-most-of-the-day-for-emergency-maint/">SWTOR shuts down servers for most of the day for emergency maintenance [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/swtor-shuts-down-servers-for-most-of-the-day-for-emergency-maint/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20215336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/swtor-shuts-down-servers-for-most-of-the-day-for-emergency-maint/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="https://twitter.com/#%21/SWTOR/status/190831065001230338">SWTOR Twitter feed</a><!--//-->, <a href="http://www.swtor.com/community/showthread.php?p=3899809#edit3899809">SWTOR official website</a><!--//--></li></ul></p>]]></description><category>bioware</category><category>bugs</category><category>ea</category><category>electronic-arts</category><category>emergency-maintenance</category><category>lucasarts</category><category>offline</category><category>patch</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 13 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Luck awaits Free Realms and Clone Wars Adventures on Friday the 13th]]></title><link>http://massively.joystiq.com/2012/04/12/luck-awaits-free-realms-and-cwa-on-friday-the-13th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/12/luck-awaits-free-realms-and-cwa-on-friday-the-13th/</guid><comments>http://massively.joystiq.com/2012/04/12/luck-awaits-free-realms-and-cwa-on-friday-the-13th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/clone-wars-adventures/" rel="tag">Clone Wars Adventures</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/12/luck-awaits-free-realms-and-cwa-on-friday-the-13th/"><img alt="Free Realms: Jason Maskface" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/jason-maskface.jpg" /></a></div>
Traditionally, Friday the 13th bears the bad-luck brand. However, tomorrow, you have nothing to fret about if you play <a href="http://massively.joystiq.com/category/free-realms/"><em>Free Realms</em></a> or <a href="http://massively.joystiq.com/category/clone-wars-adventures/"><em>Star Wars: Clone Wars Adventures</em></a> because <a href="http://massively.joystiq.com/tag/Sony-Online-Entertainment/">Sony Online Entertainment</a> prepares to entertain its players with superstitious tomfoolery.<br />
<br />
If you pounce around the land of <em>Free Realms</em> near Champ Chatty and Camp Robbie Lake, be prepared to run into Jason Maskface. This creepy fellow wants to recruit you into scaring people by turning you into a banshee, skeleton, or other graveyard element. Additionally, each participant will receive the ability to turn into a "Scaredy" black cat.<br />
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The Force is with players of <em>CWA</em> because all transforming holoprojectors go on sale tomorrow at 50% off. If you happen to wander around the main hall, veranda, or hanger of the Jedi Temple, don't be surprised if you or the people around you randomly turn into skeletal Clone Troopers, breaking into a dance -- it's the only way to frighten away the bad luck of Friday the 13th.<br />
<br />
[Source: SOE press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/12/luck-awaits-free-realms-and-cwa-on-friday-the-13th/">Luck awaits Free Realms and Clone Wars Adventures on Friday the 13th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Apr 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/12/luck-awaits-free-realms-and-cwa-on-friday-the-13th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20214457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/12/luck-awaits-free-realms-and-cwa-on-friday-the-13th/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>Clone-Wars-Adventures</category><category>CWA</category><category>events</category><category>Free-Realms</category><category>friday-the-13th</category><category>holoprojector</category><category>in-game-event</category><category>jason-maskface</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>Star-Wars</category><category>star-wars-clone-wars-adventures</category><category>transform</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 12 Apr 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[SWTOR launches the legacy patch, new operation video, and rewards for loyalists]]></title><link>http://massively.joystiq.com/2012/04/12/new-explosive-video-for-a-swtor-operation/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/12/new-explosive-video-for-a-swtor-operation/</guid><comments>http://massively.joystiq.com/2012/04/12/new-explosive-video-for-a-swtor-operation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/12/new-explosive-video-for-a-swtor-operation/"><img alt="SWTOR: Explosive Conflict" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/explosive-conflict.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> launched Update 1.2: Legacy this morning, so now fans can do the happy dance... with their companions, thanks to the new Legacy unlocks. But fans and their companions aren't the only ones celebrating; the <em>SWTOR</em> community team itself released a brand-new video focusing on the Update 1.2 operation Explosive Conflict and new bonuses for veteran players.<br />
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As the video explains, the recently discovered planet of Denova holds the largest supply of uradium in the galaxy. The Republic hired mercenaries to help defend the planet against the Empire, but the gang has gone rogue. Whether you are Empire or Republic, you will win one of the greatest resources for your side if you defeat Kephess and his mutinous mercs. Catch the full "explosive" video after the cut!<br />
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And if you're an active subscriber, you can look forward to a <a href="http://www.swtor.com/legacypromotion">free Tauntaun Ram pet</a>. Level 50 characters will also be treated to a <a href="http://www.swtor.com/news/news-article/20120412-1">free month of gametime</a>.<p><a href="http://massively.joystiq.com/2012/04/12/new-explosive-video-for-a-swtor-operation/" rel="bookmark">Continue reading <em>SWTOR launches the legacy patch, new operation video, and rewards for loyalists</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/12/new-explosive-video-for-a-swtor-operation/">SWTOR launches the legacy patch, new operation video, and rewards for loyalists</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Apr 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/12/new-explosive-video-for-a-swtor-operation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20214545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/12/new-explosive-video-for-a-swtor-operation/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.swtor.com/media/trailers/operation-explosive-conflict">SWTOR news feed</a><!--//--></li></ul></p>]]></description><category>BioWare</category><category>denova</category><category>EA</category><category>Electronic-Arts</category><category>explosive-conflict</category><category>Legacy</category><category>LucasArts</category><category>operation</category><category>raid</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>The-Old-Republic</category><category>TOR</category><category>trailer</category><category>Update-1.2</category><category>video</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 12 Apr 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Ranked PvP to be cut from SWTOR's Legacy patch]]></title><link>http://massively.joystiq.com/2012/04/11/star-wars-the-old-republic-ranked-pvp-cut-short/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/11/star-wars-the-old-republic-ranked-pvp-cut-short/</guid><comments>http://massively.joystiq.com/2012/04/11/star-wars-the-old-republic-ranked-pvp-cut-short/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/star-wars-the-old-republic-ranked-pvp-cut-short/"><img alt="SWTOR ranked PvP cut short" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/novare-coast-2.jpg" /></a></div>
Despite extensive testing on the private test server, <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> has decided to not include ranked PvP warzones in the latest patch for <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>.<br />
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Although <a href="http://massively.joystiq.com/tag/update-1.2/">Update 1.2: Legacy</a> will still go live tomorrow with a brand-new warzone, Novare Coast, the new reward and leveling system for level 50 players will sadly be missing. In <a href="http://www.swtor.com/blog/update-ranked-warzones-game-update-1.2">an announcement</a> on the official site, Lead Game Designer <a href="http://massively.joystiq.com/tag/Daniel-Erickson/">Daniel Erickson</a> stated, "After careful consideration, it is clear that to make Ranked Warzones the feature we all want it to be is going to take a bit more time. I apologize for any disappointment this may cause and ask for your patience as we work to make sure the Ranked Warzone Preseason launch is polished and fun."<br />
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Erickson did not reveal when we <em>will</em> see see ranked warzones on the live servers, but he did say that the team will roll out the feature in phases, starting with full-team (eight-player) queuing. He also noted that players can still earn the highly anticipated War Hero armor in Update 1.2 through other means.<br />
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[Thanks to Marc for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/11/star-wars-the-old-republic-ranked-pvp-cut-short/">Ranked PvP to be cut from SWTOR's Legacy patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Apr 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/11/star-wars-the-old-republic-ranked-pvp-cut-short/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20213747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/11/star-wars-the-old-republic-ranked-pvp-cut-short/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.swtor.com/blog/update-ranked-warzones-game-update-1.2">SWTOR Blog</a><!--//--></li></ul></p>]]></description><category>BioWare</category><category>Daniel-Erickson</category><category>EA</category><category>Electrionic-Arts</category><category>instanced-pvp</category><category>legacy</category><category>LucasArts</category><category>PvP</category><category>ranked-pvp</category><category>ranked-warzones</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>The-Old-Republic</category><category>TOR</category><category>update-1.2</category><category>war-hero-armor</category><category>warzones</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 11 Apr 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Holocron Files -- Chiss]]></title><link>http://massively.joystiq.com/2012/04/10/hyperspace-beacon-holocron-files-chiss/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/10/hyperspace-beacon-holocron-files-chiss/</guid><comments>http://massively.joystiq.com/2012/04/10/hyperspace-beacon-holocron-files-chiss/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/10/hyperspace-beacon-holocron-files-chiss/"><img alt="Hyperspace Beacon: Holocron Files -- Chiss" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/hb-header-hf-chiss.jpg" /></a></div>
For some players, deciding which species to play in <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> comes down to which skin tone is the coolest. Wasn't it said when the species were first announced that the choices were human with blue skin, human with green skin, bald human, human with head tails, and human with horns? Although hyperbolic, the sentiment contains an element of truth, especially when judged by aesthetics alone. Then again, no one complains in fantasy games when you have a choice between human, short human, and human with pointy ears. Elves and dwarves are viewed through the lens of pre-existing culture and folk-lore.<br />
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The Holocron Files are designed to lay the cultural foundation for some of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>'s species. From the horned Zabrak to the red-skinned Sith Pureblood, each Star Wars species has a rich history and backstory. Thankfully, <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> kept that in mind when considering which species you could play.<br />
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In honor of my newest character, it's only fitting that we discuss the Chiss this week.<p><a href="http://massively.joystiq.com/2012/04/10/hyperspace-beacon-holocron-files-chiss/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Holocron Files -- Chiss</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/10/hyperspace-beacon-holocron-files-chiss/">Hyperspace Beacon: Holocron Files -- Chiss</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/10/hyperspace-beacon-holocron-files-chiss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20211152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/10/hyperspace-beacon-holocron-files-chiss/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ascendancy</category><category>bioware</category><category>blue-skin</category><category>chiss</category><category>culture</category><category>ea</category><category>electronic-arts</category><category>Empire</category><category>faction</category><category>featured</category><category>holocron-files</category><category>hyperspace-beacon</category><category>Imperial-Agent</category><category>lore</category><category>lucasarts</category><category>opinion</category><category>races</category><category>sci-fi</category><category>species</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>thrawn</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 10 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Guided tour of the new SWTOR flashpoint]]></title><link>http://massively.joystiq.com/2012/04/06/guided-tour-of-the-new-swtor-flashpoint/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/guided-tour-of-the-new-swtor-flashpoint/</guid><comments>http://massively.joystiq.com/2012/04/06/guided-tour-of-the-new-swtor-flashpoint/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/06/guided-tour-of-the-new-swtor-flashpoint/"><img alt="SWTOR flashpoint: The Lost Island" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dr-lorrick.jpg" /></a></div>
Yesterday, <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> invited some members of the press to take part in a guided tour of the latest update for <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>. In recent <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacons</a>, we've covered everything from the user interface changes to the crew skills system. However, the specifics of some of the new story content have been a bit sparse. Thanks to help from BioWare, that's now changed.<br />
<br />
Beyond the break, we have put together a 15-minute video describing the ins and outs of the latest flashpoint: The Lost Island. Together with a member of the BioWare development team, we explored this new level-50 zone, destroying everything in our path and maybe learning something along the way.<p><a href="http://massively.joystiq.com/2012/04/06/guided-tour-of-the-new-swtor-flashpoint/" rel="bookmark">Continue reading <em>Guided tour of the new SWTOR flashpoint</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/guided-tour-of-the-new-swtor-flashpoint/">Guided tour of the new SWTOR flashpoint</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/guided-tour-of-the-new-swtor-flashpoint/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/guided-tour-of-the-new-swtor-flashpoint/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bioware</category><category>dr-lorrick</category><category>dungeon</category><category>ea</category><category>electronic-arts</category><category>flashpoint</category><category>guided-tour</category><category>instance</category><category>lucasarts</category><category>new-content</category><category>opinion</category><category>ord-mantell</category><category>preview</category><category>rakghoul</category><category>Rise-of-the-Rakghouls</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-lost-island</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><category>video</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 06 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Breaking the bank]]></title><link>http://massively.joystiq.com/2012/04/03/hyperspace-beacon-breaking-the-bank/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/03/hyperspace-beacon-breaking-the-bank/</guid><comments>http://massively.joystiq.com/2012/04/03/hyperspace-beacon-breaking-the-bank/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/03/hyperspace-beacon-breaking-the-bank/"><img alt="Hyperspace Beacon: Breaking the bank" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/hb-breaking-the-bank.jpg" /></a></div>
Originally, when I set out to cover the guild bank, I wasn't expecting there to be so much information to parse. After all, a guild bank is just a bank, right? Wrong. So let me give a quick introduction to those of you just catching on to Update 1.2 for <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>.<br />
<br />
<a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>'s Update 1.2: Legacy introduces a boatload of content and other useful changes to the game. From the Legacy system itself, which rewards different types of solo gameplay, to additional story elements, such as a new PvP warzone and 16-man operation on the new planet of Denova, this game update attempts to show the subscribers that the monthly fee actually gets them something.<br />
<br />
Many of the new additions to the game have been described as systems that should have been in at launch but for whatever reason had to be shelved for a later date. Some gaming media personalities believe that <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> is hanging a lot of hope on this patch, labeling it "the Jesus Patch." And the guild bank is intended as a key feature of that patch. Thanks to Yll of the Test Guild on the public test server, I learned first-hand what the guild banks have to offer.<p><a href="http://massively.joystiq.com/2012/04/03/hyperspace-beacon-breaking-the-bank/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Breaking the bank</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/03/hyperspace-beacon-breaking-the-bank/">Hyperspace Beacon: Breaking the bank</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/03/hyperspace-beacon-breaking-the-bank/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/03/hyperspace-beacon-breaking-the-bank/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>guild-bank</category><category>guild-banks</category><category>guild-management</category><category>hyperspace-beacon</category><category>legacy</category><category>lucasarts</category><category>opinion</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>Test-Guild</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><category>Yll</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 03 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: The crew skills story]]></title><link>http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/</guid><comments>http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/"><img alt="Hyperspace Beacon: The crew skills story" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/hb-crew-skills-story.jpg" /></a></div>
Forgive my fanboy-ism a bit, please. Update 1.2: Legacy excites me. My friends on the <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> live server wonder where I've got off to since the patch hit the test server. Not to worry, guys. I'm still in game; I'm just playing with the new UI and character builds.<br />
<br />
We know that the major part of this update is the Legacy system. In a system that is rarely seen across MMOs, <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> has created a tangible connection between alts. Now, Aaron Shaddoe can be the brother of Maacus Shaddoe and the son of Ryctur Shaddoe, and the game will reward me for doing that. Aaron could be a Smuggler, Maacus a Jedi Consular, and Ryctur a Bounty Hunter, all with interconnecting abilities between them. It's an interesting concept, but I'm curious how many people are going to seriously use it for its intended purpose.<br />
<br />
Update 1.2 holds a couple of other changes that interest me more -- namely, crew skills and story content. Lead Combat Designer <a href="http://massively.joystiq.com/tag/georg-zoeller/">Georg Zoeller</a> and Writer <a href="http://massively.joystiq.com/tag/charles-boyd/">Charles Boyd</a> spoke about the changes to <a href="http://massively.joystiq.com/2012/03/20/bioware-talks-swtors-1-2-crew-skill-changes/">crew skills</a> and <a href="http://www.swtor.com/news/blog/20120316">the story update</a> in two developer blogs last week. And despite the legacy system's being the biggest part of this update, it's these two areas that will impact the greater game.<br />
<br />
[Warning: Some minor spoilers are contained within. It's been three months, so I hope they are not spoilers any more, but I should warn you just in case.]<p><a href="http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/" rel="bookmark">Continue reading <em>Hyperspace Beacon: The crew skills story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/">Hyperspace Beacon: The crew skills story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/27/hyperspace-beacon-the-crew-skills-story/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>augment</category><category>augment-slot</category><category>bioware</category><category>charles-boyd</category><category>crafting</category><category>crew-skills</category><category>custom-crafting</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>flashpoint</category><category>georg-zoeller</category><category>hyperspace-beacon</category><category>legacy</category><category>lost-island</category><category>lucasarts</category><category>opinion</category><category>Rise-of-the-Rakghouls</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-fourth-pillar</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 27 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Gooey GUI]]></title><link>http://massively.joystiq.com/2012/03/20/hyperspace-beacon-gooey-gui/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/20/hyperspace-beacon-gooey-gui/</guid><comments>http://massively.joystiq.com/2012/03/20/hyperspace-beacon-gooey-gui/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/20/hyperspace-beacon-gooey-gui/"><img alt="Hyperspace Beacon: Gooey GUI" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/hb-gui.jpg" /></a></div>
As far back as <a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/">my interview with Blaine Christine at PAX 2010</a>, I have been concerned with the user interface of <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>. Although the question did make it into that article way back when, I did ask him about the UI because at that time, it was mostly black and rather clunky. We knew that incarnation would not be the final product. Animations were being touted as innovative at the time; I had asked about the UI's drawing the player's attention to the center of the screen because that's where the action was happening. Of course, he answered that the ultimate goal with the UI was to enhance the player's overall experience. That's what all UIs should do, right?<br />
<br />
One the sticking-points during my beta impressions centered around my having to stare at my UI as I waited for cooldowns. I know that it's not a new thing for MMOs. In fact, nearly every MMO I can think of has some sort of abilities that require cooldown. Generally speaking, I am OK with having to look at the UI for those cooldowns. However, the positioning of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>'s UI really drew my attention away from what was happening on the main part of the screen.<br />
<br />
Exactly three months after release, I have become comfortable with how the <em>Star Wars</em> whack-a-mole works, but with the changes in Update 1.2, I can dream of something better...<p><a href="http://massively.joystiq.com/2012/03/20/hyperspace-beacon-gooey-gui/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Gooey GUI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/20/hyperspace-beacon-gooey-gui/">Hyperspace Beacon: Gooey GUI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/20/hyperspace-beacon-gooey-gui/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20195931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/20/hyperspace-beacon-gooey-gui/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>activision</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>custom-ui</category><category>ea</category><category>electronic-arts</category><category>Emmanuel-Lusinchi</category><category>fantasy</category><category>featured</category><category>GUI</category><category>hyperspace-beacon</category><category>lucasarts</category><category>opinion</category><category>rift</category><category>rift-planes-of-telara</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trion</category><category>trion-worlds</category><category>UI</category><category>update-1.2</category><category>user-interface</category><category>video</category><category>videos</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 20 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Epic in scope: SWTOR's James Ohlen explains plans for the future]]></title><link>http://massively.joystiq.com/2012/03/13/epic-in-scope-swtors-james-ohlen-explains-plans-for-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/13/epic-in-scope-swtors-james-ohlen-explains-plans-for-the-future/</guid><comments>http://massively.joystiq.com/2012/03/13/epic-in-scope-swtors-james-ohlen-explains-plans-for-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/13/epic-in-scope-swtors-james-ohlen-explains-plans-for-the-future/"><img alt="James Ohlen" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/james-ohlen.jpg" /></a></div>
As the <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> guild leaders lined up to get a taste of the Lost Island flashpoint, I was at <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> studios <a href="http://massively.joystiq.com/2012/03/13/massivelys-hands-on-with-star-wars-the-old-republic-update-1-2/">getting my hands dirty with deeper PvE and PvP content</a> as well as speaking with developers like Combat Designer <a href="http://massively.joystiq.com/tag/georg-zoeller/">Georg Zoeller</a>, Lead Writer <a href="http://massively.joystiq.com/tag/daniel-erickson/">Daniel Erickson</a>, Art Director <a href="http://massively.joystiq.com/tag/jeff-dobson/">Jeff Dobson</a>, and Lead Designer <a href="http://massively.joystiq.com/tag/Emmanuel-Lusinchi/">Emmanuel Lusinchi</a>. However, the best part was at the end of the day when I was able to speak one-on-one with Creative Director <a href="http://massively.joystiq.com/tag/james-ohlen/">James Ohlen</a>.<br />
<br />
Ohlen touches nearly every aspect of the game's development. It was important to me to find out why this game is as popular as it is and what BioWare was going to do to retain its current playerbase. The first stop was the latest game update, which should hit test servers really soon.<p><a href="http://massively.joystiq.com/2012/03/13/epic-in-scope-swtors-james-ohlen-explains-plans-for-the-future/" rel="bookmark">Continue reading <em>Epic in scope: SWTOR's James Ohlen explains plans for the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/13/epic-in-scope-swtors-james-ohlen-explains-plans-for-the-future/">Epic in scope: SWTOR's James Ohlen explains plans for the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Mar 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/13/epic-in-scope-swtors-james-ohlen-explains-plans-for-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20192021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/13/epic-in-scope-swtors-james-ohlen-explains-plans-for-the-future/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bioware</category><category>daniel-erickson</category><category>e-sports</category><category>ea</category><category>electronic-arts</category><category>emmanuel-lusinchi</category><category>endgame</category><category>endgame-content</category><category>esports</category><category>featured</category><category>game-testing</category><category>georg-zoeller</category><category>interview</category><category>interviews</category><category>james-ohlen</category><category>jeff-dobson</category><category>level-50</category><category>lucasarts</category><category>public-test-server</category><category>PvP</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 13 Mar 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Making sense of Legacy]]></title><link>http://massively.joystiq.com/2012/03/13/hyperspace-beacon-making-sense-of-legacy/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/13/hyperspace-beacon-making-sense-of-legacy/</guid><comments>http://massively.joystiq.com/2012/03/13/hyperspace-beacon-making-sense-of-legacy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/13/hyperspace-beacon-making-sense-of-legacy/"><img alt="Hyperspace Beacon: Making sense of Legacy" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/hb-legacy.jpg" /></a></div>
Last week, I spent some time in Austin, Texas, at <a href="http://massively.joystiq.com/tag/bioware">BioWare</a>'s <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> studio. One of the many things I saw was the Legacy System. Although it's a great tool, it is far from the good storytelling device it's intended to be. But perhaps we can make some sense out of it.<br />
<br />
The Legacy leveling system begins when one of your characters completes chapter one. Without revealing too many spoilers, I can say that chapter one ends in a non-planetary quest just after the main Alderaan quest line. Based on the average, your character should be level 32 when this happens (or if you're like me, you were level 30 and a friend helped you pass the final stage). At this point, you begin to gain legacy levels, which Lead Systems Designer <a href="http://massively.joystiq.com/tag/damion-schubert/">Damion Schubert</a> says cap at level 50 currently (that's 50 legacy levels, not 50 combat levels).<br />
<br />
Until last week, we were uncertain what the legacy levels would actually give us. Thanks to the latest <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a> video, we now know that the Legacy System provides rewards ranging from ship customization items to species unlocks. I won't be able to talk about all the Legacy additions in this article, but I can hit the highlights.<p><a href="http://massively.joystiq.com/2012/03/13/hyperspace-beacon-making-sense-of-legacy/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Making sense of Legacy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/13/hyperspace-beacon-making-sense-of-legacy/">Hyperspace Beacon: Making sense of Legacy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Mar 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/13/hyperspace-beacon-making-sense-of-legacy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/13/hyperspace-beacon-making-sense-of-legacy/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bioware</category><category>damion-schubert</category><category>daniel-erickson</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>galaxies</category><category>georg-zoeller</category><category>heroic-abilities</category><category>hyperspace-beacon</category><category>legacy-system</category><category>lucasarts</category><category>opinion</category><category>patch-1.2</category><category>patches</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>species-unlock</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swg</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 13 Mar 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Massively's hands-on with Star Wars: The Old Republic Update 1.2]]></title><link>http://massively.joystiq.com/2012/03/13/massivelys-hands-on-with-star-wars-the-old-republic-update-1-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/13/massivelys-hands-on-with-star-wars-the-old-republic-update-1-2/</guid><comments>http://massively.joystiq.com/2012/03/13/massivelys-hands-on-with-star-wars-the-old-republic-update-1-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/13/massivelys-hands-on-with-star-wars-the-old-republic-update-1-2/"><img alt="Star Wars: The Old Republic Update 1.2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/update-impressions.jpg" /></a></div>
Goodness, I hope you have heard that <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> is releasing a new patch soon. It's been jokingly dubbed the "Jesus Patch" because it's supposed to contain everything, and incidentally, it may "save" the game. Many critics have written off the game because developers missed some essential MMO ingredients when it launched. Despite that, <em>SWTOR</em> currently stands as the fastest-growing MMO ever and retains the second largest subscription base, according to <a href="http://ea.com">Electronic Arts</a>' investor calls.<br />
<br />
During the recent Guild Summit, while the guild leaders and fan site press were shuttled off, the press made its way to <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> studios to try out the new content in Update 1.2. Each member was given his or her station to tool around with. Immediately, I noticed that the two Bounty Hunters in the character selection screen wore armor I had never seen before: Black Hole armor and War Hero armor. We were about to step into the new flashpoint called the Lost Island as well as the new Novare Coast warzone.<p><a href="http://massively.joystiq.com/2012/03/13/massivelys-hands-on-with-star-wars-the-old-republic-update-1-2/" rel="bookmark">Continue reading <em>Massively's hands-on with Star Wars: The Old Republic Update 1.2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/13/massivelys-hands-on-with-star-wars-the-old-republic-update-1-2/">Massively's hands-on with Star Wars: The Old Republic Update 1.2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/13/massivelys-hands-on-with-star-wars-the-old-republic-update-1-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20191568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/13/massivelys-hands-on-with-star-wars-the-old-republic-update-1-2/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>austin</category><category>bioware</category><category>Denova</category><category>ea</category><category>electronic-arts</category><category>emmanuel-lusinchi</category><category>featured</category><category>flashpoint</category><category>guild-summit</category><category>hands-on</category><category>hyperspace-beacon</category><category>james-ohlen</category><category>lost-islands</category><category>lucasarts</category><category>novare</category><category>novare-coast</category><category>opinion</category><category>preview</category><category>previews</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><category>warzone</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 13 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: One step forward...]]></title><link>http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/</guid><comments>http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/"><img alt="Hyperspace Beacon: One Step Forward..." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/hb-one-step-forward.jpg" /></a></div>
You might notice that the <a href="http://www.massively.com/category/hyperspace-beacon">Hyperspace Beacon</a> changed its face a bit. That's because I'm reporting from the Guild Summit in Austin, Texas -- <a href="http://massively.joystiq.com/tag/bioware">BioWare</a>'s headquarters. Over 250 guilds and fan sites were invited to not only see the team's plans for <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> but also voice their ideas for what they want from the game.<br />
<br />
Of course, a game carrying the Star Wars name appeals to a large diverse group of people, and not just because of the Star Wars IP; BioWare has created a name for itself with incredible story-driven games like <a href="http://masseffect.com"><em>Mass Effect 3</em></a>, which released this morning. Among the pre-summit discussion was the question of whether and how much BioWare leans on the Star Wars IP for the success of the game. The consensus among the guild leaders I spoke to was an interesting and surprising one: Although BioWare certainly leaned on Star Wars for the story elements of the game, the lack of huge success for the most recent <a href="http://lucasarts.com">LucasArts</a> games suggests that the Star Wars IP actually leaned on <em>BioWare's</em> reputation.<br />
<br />
When I jumped into Q&amp;A with the guild leaders, I half-expected a bunch of over-enthusiastic fanboys. I was pleasantly surprised to find that, although they were fans, those invited to this summit were very level-headed and oftentimes critical of the game's development. Thankfully, during the course of the summit, the developers were equally willing to address these concerns.<p><a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/" rel="bookmark">Continue reading <em>Hyperspace Beacon: One step forward...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/">Hyperspace Beacon: One step forward...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20185657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/06/hyperspace-beacon-one-step-forward/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ask-a-jedi</category><category>bioware</category><category>chris-elwood</category><category>combat-log</category><category>condemned</category><category>damion-schubert</category><category>ea</category><category>electronic-arts</category><category>event-coverage</category><category>featured</category><category>gear-grind</category><category>georg-zoeller</category><category>guild-summit</category><category>guilds</category><category>hyperspace-beacon</category><category>lucasarts</category><category>old-timers-guild</category><category>opinion</category><category>port-nowhere</category><category>PvE</category><category>PvP</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 06 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Holocron Files -- Zabraks]]></title><link>http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/</guid><comments>http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/"><img alt="Hyperspace Beacon: Holocron Files -- Zabraks" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/hb-hf-zabraks.jpg" /></a></div>
Holocrons serve as storage devices for Jedi and Sith lore. These objects store not only information from their creators but also their essence. Every once in a while, I highlight a specific aspect of Star Wars lore and apply it directly to <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>. I want to impart my knowledge of that part of the Star Wars universe as well as what I have learned from roleplaying in games like <a href="http://starwarsgalaxies.station.sony.com/"><em>Star Wars Galaxies</em></a> and other venues.<br />
<br />
Since the first appearance of Darth Maul in The Phantom Menace, fans have been curious about the Sith with the horns on his head. Some fans also noticed the Jedi council member with horns on his head and wondered if he was related to the previously mentioned Sith. Both are, in fact, Zabraks, a humanoid species originating on the planet Iridonia.<br />
<br />
A freighter full of lore has been written about this species, from a fan-fic language to canon medical analysis. There is no way I can dissect it all in this article, but let's talk about the specifics of how you can apply Zabrak lore to your Zabrak character.<p><a href="http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Holocron Files -- Zabraks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/">Hyperspace Beacon: Holocron Files -- Zabraks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Feb 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20180267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/28/hyperspace-beacon-holocron-files-zabraks/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>Hyperspace-Beacon</category><category>lore</category><category>LucasArts</category><category>opinion</category><category>roleplay</category><category>roleplaying</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>Star-Wars</category><category>Star-Wars-Galaxies</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>TOR</category><category>zabrak</category><category>zabraks</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 28 Feb 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Call the exterminator]]></title><link>http://massively.joystiq.com/2012/02/21/hyperspace-beacon-call-the-exterminator/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/21/hyperspace-beacon-call-the-exterminator/</guid><comments>http://massively.joystiq.com/2012/02/21/hyperspace-beacon-call-the-exterminator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/21/hyperspace-beacon-call-the-exterminator/"><img alt="Hyperspace Beacon: Call the exterminator" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/hb-exterminator.jpg" /></a></div>
When deciding what I want to talk about on the <a href="http://www.massively.com/category/hyperspace-beacon">Hyperspace Beacon</a> every week, I check over the buzz from various news outlets, personal experiences, and columns from the community. An internet community will inevitably steer toward the negative -- that's just the nature of the internet. And one of the most common themes out there is bugs. I am not talking about Killiks; I mean parts of the game that are not working as intended.<br />
<br />
When we -- the press and other fansites -- gave our impressions of <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>, we were at conventions or at lower levels in the game. Level 28 was the highest I ever reached in any beta, and conventions set us on a predetermined path. At that time, I was completely impressed with the level of polish the game had received. I still believe that this game has fewer bugs than a good chunk of MMOs; however, there are certainly more bugs in this game than I'd expect from a single-player release.<br />
<br />
I could probably spend a whole article just listing unintended issues with the game, but I do like to be the voice of reason as well. On top of that, I want to see <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a> succeed. Therefore, beyond just talking about bugs, let's deal with the overall issue of why these critters pop up in the first place.<p><a href="http://massively.joystiq.com/2012/02/21/hyperspace-beacon-call-the-exterminator/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Call the exterminator</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/21/hyperspace-beacon-call-the-exterminator/">Hyperspace Beacon: Call the exterminator</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Feb 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/21/hyperspace-beacon-call-the-exterminator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20175266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/21/hyperspace-beacon-call-the-exterminator/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bioware</category><category>bugs</category><category>dc-universe-online</category><category>dcuo</category><category>ea</category><category>electronic-arts</category><category>endgame</category><category>featured</category><category>hyperspace-beacon</category><category>lucasarts</category><category>opinion</category><category>pts</category><category>public-test-server</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>testing</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 21 Feb 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Finally 50]]></title><link>http://massively.joystiq.com/2012/02/14/hyperspace-beacon-finally-50/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/hyperspace-beacon-finally-50/</guid><comments>http://massively.joystiq.com/2012/02/14/hyperspace-beacon-finally-50/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/02/14/hyperspace-beacon-finally-50/"><img alt="Hyperspace Beacon: Finally 50" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/hb-finally-50.jpg" /></a></div>
I see you there -- you've made a name for yourself in <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>, but where do you really fit within these wars? I know what you're thinking: What is this guy trying to sell? Stick with me for a moment; I'm not just a used-speeder salesman (speeders are way over-priced, by the way -- it's 570 thousand creds just for licensing, and the Empire's making a killing on that). I wanna talk to you about what you do <em>after</em> you conquer the galaxy<br />
<br />
Of course, you've taken a bit of time to explore this wondrous universe. If you're a space explorer extraordinaire like I am, then you've danced with your share of Twi'leks on Nar Shaddaa. It's a good thing they have enough Twi'leks to balance out the Hutts, amirite? Hoth was cold, of course, but there's nothing like a war and a couple of Wampa battles to warm the blood. And what's up with the Voss? People who wear such funky make-up shouldn't be that stuffy. Still, it does make me think: How many Voss can fit in a speeder?<br />
<br />
The galaxy is yours, and you're now a Darth or a Moff or something. Do you sit back and twiddle your thumbs? Of course not! A new game begins. It's a vastly different adventure than the one you just finished, but the features are still shiny.<p><a href="http://massively.joystiq.com/2012/02/14/hyperspace-beacon-finally-50/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Finally 50</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/hyperspace-beacon-finally-50/">Hyperspace Beacon: Finally 50</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/hyperspace-beacon-finally-50/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20169767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/hyperspace-beacon-finally-50/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>battle-for-ilum</category><category>bioware</category><category>dailies</category><category>ea</category><category>electronic-arts</category><category>endgame</category><category>featured</category><category>flashpoints</category><category>hyperspace-beacon</category><category>level-50</category><category>lucasarts</category><category>operations</category><category>opinion</category><category>raids</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 14 Feb 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Mos Eisley Radio part 2]]></title><link>http://massively.joystiq.com/2012/02/07/hyperspace-beacon-mos-eisley-radio-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/07/hyperspace-beacon-mos-eisley-radio-part-2/</guid><comments>http://massively.joystiq.com/2012/02/07/hyperspace-beacon-mos-eisley-radio-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/02/07/hyperspace-beacon-mos-eisley-radio-part-2/"><img alt="Hyperspace Beacon: Mos Eisley Radio Part 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/hb-mer-p2.jpg" /></a></div>
Last week, <a href="http://massively.joystiq.com/2012/01/31/hyperspace-beacon-wretched-radio-of-scum-and-villainy/">I introduced to you</a> again to the crew at <a href="http://moseisleyradio.com">Mos Eisley Radio</a>. This podcast and web site launched itself to the <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a> community in 2009 and has been growing strong ever since. In fact, it's hard not to be shocked at the growth in viewers and content since <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a> launched. Some of the other fan sites have actually streamlined their content to compensate for the fact that their crews are busy playing the game. But Mos Eisley Radio's producers have actually expanded its reach -- so much that I had to talk with them about what they are doing.<br />
<br />
Executive producer Zach Brown, host Evan Lewis, and guild leader Alan Nauman joined me in a chat about the site, the guild, and the future of the community they are building. If you missed the <a href="http://massively.joystiq.com/2012/01/31/hyperspace-beacon-wretched-radio-of-scum-and-villainy/">first part of the conversation</a>, be sure to read that first, then jump past the cut for the rest.<p><a href="http://massively.joystiq.com/2012/02/07/hyperspace-beacon-mos-eisley-radio-part-2/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Mos Eisley Radio part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/07/hyperspace-beacon-mos-eisley-radio-part-2/">Hyperspace Beacon: Mos Eisley Radio part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/07/hyperspace-beacon-mos-eisley-radio-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20163377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/07/hyperspace-beacon-mos-eisley-radio-part-2/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>Alan-Nauman</category><category>bioware</category><category>community</category><category>ea</category><category>electronic-arts</category><category>Evan-Lewis</category><category>featured</category><category>guilds</category><category>hyperspace-beacon</category><category>lucasarts</category><category>MERC</category><category>Mos-Eisley-Radio</category><category>opinion</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>Zach-brown</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 07 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Wretched radio of scum and villainy]]></title><link>http://massively.joystiq.com/2012/01/31/hyperspace-beacon-wretched-radio-of-scum-and-villainy/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/31/hyperspace-beacon-wretched-radio-of-scum-and-villainy/</guid><comments>http://massively.joystiq.com/2012/01/31/hyperspace-beacon-wretched-radio-of-scum-and-villainy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/31/hyperspace-beacon-wretched-radio-of-scum-and-villainy/"><img alt="Hyperspace Beacon: Wretched radio of scum and villainy" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hb-mer-part1.jpg" /></a></div>
Many fan sites pull back just a bit when the game launches to absorb the traffic dip, especially when it's as large a game as <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em>. It's expected, right? All the fans are playing the game; why put work into something might not be read or listened to? However, the guys over at <a href="http://moseisleyradio.com">Mos Eisley Radio</a> did the exact opposite. The MER crew expanded the number of podcasts and created one of the largest guilds in the game. (They hit the member cap pre-launch and had to turn people away.)<br />
<br />
This week, I appeared on the site's <a href="http://moseisleyradio.com/2012/01/24/mer-episode-67-state-of-swtor/">weekly broadcast</a>, and in exchange, I sat down to interview three of the leads for the site: Executive producer <a href="https://twitter.com/#!/zachbrown83">Zach Brown</a>, MER co-host and producer <a href="https://twitter.com/#!/epgelion">Evan Lewis</a>, and producer of <a href="http://moseisleyradio.com/category/alan-shot-first/">Alan Shot First</a> and guild leader <a href="http://twitter.com/AlanShotFirst">Alan Nauman</a>. We talked about everything -- what has happened since launch, what they think of the game so far, and what they see for the future of the site and the game itself.<p><a href="http://massively.joystiq.com/2012/01/31/hyperspace-beacon-wretched-radio-of-scum-and-villainy/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Wretched radio of scum and villainy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/31/hyperspace-beacon-wretched-radio-of-scum-and-villainy/">Hyperspace Beacon: Wretched radio of scum and villainy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/31/hyperspace-beacon-wretched-radio-of-scum-and-villainy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20159163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/31/hyperspace-beacon-wretched-radio-of-scum-and-villainy/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>hyperspace-beacon</category><category>interview</category><category>interviews</category><category>LucasArts</category><category>opinion</category><category>sci-fi</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>The-Old-Republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 31 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Roleplayer's rant]]></title><link>http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/</guid><comments>http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/"><img alt="Hyperspace Beacon: Roleplayer's rant" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hb-roleplayers-rant.jpg" /></a></div>
I don't like to rant. Really! Usually, ranting is full of emotionally charged rhetoric, and oftentimes it's riddled with inaccurate statements. I especially don't like to rant about something that I like a lot. For instance, <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> has, by far, exceeded my personal expectations for any MMO; however, some missteps in production have tainted its perfection. (No, I'm not going to talk about Ilum again.) Of course, we are all looking for our version of perfection in an MMO, right? Unfortunately, no MMO will live up to that expectation. In fact, if I did find my version of MMO perfection, I would probably be the only one playing it. But I do believe I have ideas that those in my community could latch on to. They are also relatively simple. Yes, yes, I know nothing is ever as simple as it seems, but indulge me for a few moments.<br />
<br />
As many of you know, I enjoy roleplaying in my MMOs -- character creation, really. I'm not one of those roleplayers who hang out in a pub all day never experiencing any gameplay. Although there's nothing wrong with that, I find it a be a waste of $15 a month.<br />
<br />
I have complied what I believe will make the experience of <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">SWTOR</a></em> more enjoyable for those who enjoy playing the game like I do, and I think that those of you who don't necessarily like to roleplay per se but do like to create unique characters in the MMO space will agree that these are a must. I did set some personal criteria when compiling the list. For instance, I didn't want to break <a href="http://massively.joystiq.com/tag/bioware">BioWare</a>'s general vision for the game. I also wanted to use existing items in the game so that my expectations were realistic -- no guild capital ships or image design system. And all of these items have been mentioned in print someplace before, so I'm not the only one who believes these should be implemented.<p><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Roleplayer's rant</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/">Hyperspace Beacon: Roleplayer's rant</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/hyperspace-beacon-roleplayers-rant/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>armor</category><category>Baraslan</category><category>BioWare</category><category>chat</category><category>chat-bubbles</category><category>clothing</category><category>companions</category><category>customization</category><category>EA</category><category>Electronic-Arts</category><category>emote</category><category>emotes</category><category>emoting</category><category>featured</category><category>georg-zoeller</category><category>LucasArts</category><category>roleplay</category><category>RolePlaying</category><category>sitting-in-chairs</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 24 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Star Wars zombies]]></title><link>http://massively.joystiq.com/2012/01/17/hyperspace-beacon-star-wars-zombies/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/hyperspace-beacon-star-wars-zombies/</guid><comments>http://massively.joystiq.com/2012/01/17/hyperspace-beacon-star-wars-zombies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/17/hyperspace-beacon-star-wars-zombies/"><img alt="Hyperspace Beacon: Star Wars zombies" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hb-star-wars-zombies.jpg" /></a></div>
<a href="http://www.swtor.com/community/showthread.php?t=189920">Tomorrow</a>, <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> will launch its first content update, and you will most like be up to your eyeballs in Rakghouls and Hutts... or maybe you've not made it to 50 yet because you've been absorbed in the story and leveling alts. According to <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> developers, there are 200 hours of gameplay in each class story, so even if someone were to have played eight hours a day every day over the last month, he would only have one level 50. I say, don't feel bad if you haven't hit 50 yet. It means that you are enjoying the game the way it was meant to be enjoyed and not skipping anything.<br />
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That said, it's not going to hurt to learn about this new update, although I suggest that, if you're into the story as much as I am, you don't read the patch notes... spoilers! Dang, BioWare, could you be a bit more ambiguous about the PTS patch notes next time? It's like someone leaning over halfway through the first screening Empire Strikes Back and saying, "Oh, by the way, Darth Vader is Luke's father." NOOOOO! It's impossible!<br />
<br />
Being someone who is interested in the story revolving around <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">SWTOR</a></em>, I do love the continued use of Rakghouls in the newest update. Sure, some would call it an easy storytelling trope (zombies and all that). I'll admit it. I'm not going to hide behind "these are ghouls, not zombies." I love the story, but in truth these are Star Wars zombies. But I do find the history of the Rakghouls interesting. Honestly, I don't know how much of the story has been retcon'd after their first appearance in BioWare's first venture into the Star Wars IP, <a href="http://www.bioware.com/games/knights_old_republic/"><em>Knights of the Old Republic</em></a>, but the roots of the Rakghouls stem from the birth of the Sith Empire. I love the way it all comes together.<br />
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<strong>[Update: BioWare postponed the patch to the 18th after the column was written. The first paragraph has been changed to reflect that.]</strong><p><a href="http://massively.joystiq.com/2012/01/17/hyperspace-beacon-star-wars-zombies/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Star Wars zombies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/hyperspace-beacon-star-wars-zombies/">Hyperspace Beacon: Star Wars zombies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/hyperspace-beacon-star-wars-zombies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20149407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/hyperspace-beacon-star-wars-zombies/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>gabe-amatangelo</category><category>Game-Update</category><category>LucasArts</category><category>Patch-1.1</category><category>Rise-of-the-Rakghouls</category><category>space-zombies</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>The-Old-Republic</category><category>TOR</category><category>zombies</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 17 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo]]></title><link>http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/</guid><comments>http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/kaonundersiegeheader.jpg" vspace="4" /></a></div>
A month after <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">Star Wars: The Old Republic</a></em> began its official journey in the public eye, the developers of this game-changing MMO are ready to extend the story, which they call the fourth pillar of the MMO genre. In patch 1.1, which also brings the usual round of bug fixes, players will be introduced to a brand-new level 50 flashpoint as well as a completed version of the Karagga's Palace 8-to-16-man operation.<br />
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In the official press release for 1.1, <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> founder <a href="http://massively.joystiq.com/tag/greg-zeschuk/">Greg Zeschuk</a> notes, "A month ago when we launched the Early Game Access program for <em>Star Wars: The Old Republic</em>, we promised our fans that this would just be the beginning of our journey together." That's all well and good, but we want <em>details</em>. So we rang up BioWare's <a href="http://massively.joystiq.com/tag/gabe-amatangelo/">Gabe Amatangelo</a> to discuss the new flashpoint, Karagga's palace, Ilum, and the future of <em>SWTOR</em> PvP.<br />
<br />
Be aware that there will be some minor spoilers, but we'll warn you in advance!<p><a href="http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/" rel="bookmark">Continue reading <em>Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/">Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/12/rakghouls-and-raging-hutts-with-swtors-gabe-amatangelo/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>emmanuel-lusinchi</category><category>featured</category><category>flashpoint</category><category>gabe-amatangelo</category><category>game-update-1.1</category><category>greg-zeschuk</category><category>ilum</category><category>interview</category><category>karaggas-palace</category><category>LucasArts</category><category>operations</category><category>outlaws-den</category><category>Patch-1.1</category><category>PvE</category><category>PvP</category><category>raids</category><category>Rise-of-the-Rakghouls</category><category>sci-fi</category><category>Star-Wa</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><category>video</category><category>videos</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 12 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Cheating vs. poor design]]></title><link>http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/</guid><comments>http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/"><img alt="Hyperspace Beacon: Cheating or poor design?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hb-cheating.jpg" /></a></div>
Recently, <a href="http://massively.joystiq.com/2012/01/02/bioware-responds-to-ilum-exploits/">Ilum took center stage</a> in an argument about exploits, and I honestly cannot say which side of the fence I'm on. When do the intentions of the designers take precedent over the players taking advantage of poor design? Well before <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> even crossed the mind of <a href="http://massively.joystiq.com/tag/bioware">BioWare</a>'s creative brain-trust, exploiters have been taking advantage of unintentional game design. Even more interesting about the situation with Ilum was that the design was not exactly flawed; instead, players did not respond to the designs the way the developers intended. The game was "working as intended," but the players weren't.<br />
<br />
At what point do we blame the designers? In a game as large as <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">SWTOR</a></em>, we know that if someone is allowed to do something, he will. At the same time, players are <strike>lazy</strike> efficient when playing the game: They will find the fastest and easiest way to level or gear up despite the intended path. Designers should know this. I remember in <em><a href="http://uoherald.com">Ultima Online</a></em> when players would raise skills by poking each other with low-level swords for hours on end. I am sure the designers intended that players would earn skills by actually battling each other, but the simplest solution was to prod one another with a dull stick. I honestly don't know if that was ever fixed, but I certainly don't remember a GM tossing out a ban hammer for it.<p><a href="http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Cheating vs. poor design</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/">Hyperspace Beacon: Cheating vs. poor design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jan 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20143364/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/10/hyperspace-beacon-cheating-or-poor-design/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>BioWare</category><category>bugs</category><category>darth-hater</category><category>design-flaws</category><category>EA</category><category>Electronic-Arts</category><category>exploits</category><category>featured</category><category>Ilum</category><category>LucasArts</category><category>rules-of-conduct</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><category>working-as-intended</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 10 Jan 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Sensing the future]]></title><link>http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/</guid><comments>http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/"><img alt="Hyperspace Beacon: Sensing the future" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hb-sensing-future.jpg" /></a></div>
<div>
	I like making predictions. When it comes to <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em>, I've been spot on about several things, but I've missed the boat on some too. "Careful you must be when sensing the future, Anakin. The fear of loss is a path to the dark side," Yoda warned the young Jedi Knight in Revenge of the Sith. It's a good thing I don't have anything to lose by guessing what I think will happen in the future for this game.</div>
<div>
	<br />
	In 2011, we saw <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>TOR</em></a> <a href="http://massively.joystiq.com/2011/12/19/analyst-claims-swtor-could-already-have-1-5-million-players/">launch with astronomical numbers</a>, and all you have to do is look at our front page to realize how much people have been talking about this game. Hopefully, the future of the game is just as bright. Thankfully, developers at <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> have been very talkative about what's coming in the future.<br />
	<br />
	Let's combine what players have said with the plans developers have spoken about to predict the future of the game. After the break, I'll mix the news with my Force powers to see in the the future... the future... the future... echo... echo...</div><p><a href="http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Sensing the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/">Hyperspace Beacon: Sensing the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>BioWare</category><category>daniel-erickson</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>flashpoint</category><category>huttball</category><category>james-ohlen</category><category>LucasArts</category><category>opinion</category><category>planet</category><category>planets</category><category>Predictions</category><category>pvp</category><category>speculation</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 03 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[BioWare responds to SWTOR's Ilum exploits]]></title><link>http://massively.joystiq.com/2012/01/02/bioware-responds-to-ilum-exploits/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/02/bioware-responds-to-ilum-exploits/</guid><comments>http://massively.joystiq.com/2012/01/02/bioware-responds-to-ilum-exploits/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/02/bioware-responds-to-ilum-exploits/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ilum-01.jpg" vspace="4" /></a></div>
The <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">Star Wars: The Old Republic</a></em> open-world PvP zone of Ilum is intended to be an area where high-level players duke it out for planetary control. However, many players spend their time <a href="http://www.youtube.com/watch?v=AA3N5D8yIyg">just standing around</a> and not actually engaging each other. Some even go so far as to use their low-level alts of the opposite faction to cap nodes and help their mains gain PvP currency.<br />
<br />
Recently, some of these players were surprised to find their accounts temporarily suspended. Normally, we do not contact gaming companies because of bans, but there was some confusion in the community regarding a section in the <a href="http://www.swtor.com/legalnotices/roc">rules of conduct</a> that states: "You may not engage in any conduct or practice that results in an Account containing items, objects, currency, character attributes, rank, or status that are inappropriate for the level or rank of the character contained in the Account, i.e., 'item loading.'" Community Manager <a href="http://massively.joystiq.com/tag/Stephen-Reid/">Stephen Reid</a> pointed us to a <a href="http://www.swtor.com/community/showthread.php?t=120099">forum post</a> he created after we contacted him, in which he comments about the suspended accounts:
<blockquote class="bq-standard">
	It's important to remember that our Terms of Service team is extremely careful and thorough in their investigation of any potential exploit or unusual activity in-game. Working closely with the development team and using extensive metrics based on player activity, they are able to determine what is normal player activity, what is unusual and what is exploiting. Our goal is always to ensure a fair game experience for all players while also protecting the rights of individuals, and if people are disrupting the play experience for others action will be taken.</blockquote>
In the post, Reid clarifies that only accounts suspected of gold farming were actually banned. Only a small number of accounts were temporarily suspended for the Ilum exploit, and also any action taken against an account may be appealed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/02/bioware-responds-to-ilum-exploits/">BioWare responds to SWTOR's Ilum exploits</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/02/bioware-responds-to-ilum-exploits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138771/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/02/bioware-responds-to-ilum-exploits/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.swtor.com/community/showthread.php?t=120099">SWTOR Official Forums</a><!--//-->, <a href="http://www.swtor.com/legalnotices/roc">SWTOR ROC</a><!--//-->, <a href="http://www.youtube.com/watch?v=AA3N5D8yIyg">Video of Ilum "PvP"</a><!--//--></li></ul></p>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>exploit</category><category>gold-farming</category><category>Ilum</category><category>LucasArts</category><category>Rockjaw</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>Stephen-Reid</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 02 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Force reflection]]></title><link>http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/</guid><comments>http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/"><img alt="Hyperspace Beacon: Force reflection" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/hb-force-reflection.jpg" /></a></div>
"Always in motion is the future," Yoda reflected to Luke Skywalker in the greatest of all Star Wars movies, The Empire Strikes Back. Even for a Jedi master, the future is unpredictable and always fluid. Likewise, I made predictions about <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> that were completely off base and some that were spot on. Of course, the ones I got wrong were part of the <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> plot to subvert everything I do. That's right, I'm looking at you, <a href="http://massively.joystiq.com/tag/Georg-Zoeller">Georg Zoeller</a>.<br />
<br />
This week, I'm going to borrow a phrase from the <a href="http://swtor-rp.com">SWTOR-RP website</a>: Force Reflection. Every weekday, these roleplayers pose a question about <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>, Star Wars, or some sort of roleplay trope to get you to think about how you play you character. However, I'm going to use the phrase to think back on the predictions I made in this column, specifically the <a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/">first article of this year</a>. Which ideas did I get correct? Which ideas did I get totally wrong? I can't be one hundred percent correct all the time. I have to leave room for some errors or else I'd lose my secret job as a psychic-hotline operator.<br />
<br />
Jump past the break to judge for yourself.<p><a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Force reflection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/">Hyperspace Beacon: Force reflection</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20135150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>BioWare</category><category>customizable-ships</category><category>delay</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>georg-zoeller</category><category>HK-47</category><category>james-ohlen</category><category>launch-delay</category><category>LucasArts</category><category>operations</category><category>opinion</category><category>planet</category><category>planets</category><category>raid</category><category>Revan</category><category>ships</category><category>shutdown</category><category>speculation</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>sunsetting</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 27 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Top five SWTOR launch day secrets]]></title><link>http://massively.joystiq.com/2011/12/20/hyperspace-beacon-top-five-launch-day-secrets/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/20/hyperspace-beacon-top-five-launch-day-secrets/</guid><comments>http://massively.joystiq.com/2011/12/20/hyperspace-beacon-top-five-launch-day-secrets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/20/hyperspace-beacon-top-five-launch-day-secrets/"><img alt="Hyperspce Beacon: Top 5 launch day secrets" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/hb-top-5-launchday.jpg" /></a></div>
It's official: The year's most highly anticipated MMO is no longer anticipated. As of today, <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> has officially launched in both North America and Europe (and our Australian friends have had it shipped from the US). Despite some earlier issues about the time of delivery, everyone who pre-ordered can play on launch day thanks to the 48-hour grace period and the adjusted shipping date for most retailers. I guess that'll teach <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> not to release so close to Christmas.<br />
<br />
Now that you have the game in your hands, what do you do? Of course, you enter in the code to your <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">SWTOR</a></em> account, but I mean, what do you do once you get into the game? First, if you have absolutely no clue which direction to go, you should read a couple of the class introductions in <a href="http://massively.joystiq.com/2011/12/12/massivelys-guide-to-swtors-launch-and-beyond/">Massively's giant <em>SWTOR</em> pre-launch guide</a>. Once you've decided on a class, hop past the break as I give you my top five things you must watch out for very early on in the game -- things that will make your launch day experience just a bit more interesting.<p><a href="http://massively.joystiq.com/2011/12/20/hyperspace-beacon-top-five-launch-day-secrets/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Top five SWTOR launch day secrets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/20/hyperspace-beacon-top-five-launch-day-secrets/">Hyperspace Beacon: Top five SWTOR launch day secrets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Dec 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/20/hyperspace-beacon-top-five-launch-day-secrets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20130798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/20/hyperspace-beacon-top-five-launch-day-secrets/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>Aurebesh</category><category>Average-brown-wookiee</category><category>Bastila-Shan</category><category>BioWare</category><category>codex</category><category>Datacrons</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>galactic-basic</category><category>hungry-eyes</category><category>Jaesa-Willsaam</category><category>Jedi-Exile</category><category>jukebox</category><category>Knights-of-the-Old-Republic</category><category>Launch</category><category>launch-day</category><category>lore</category><category>LucasArts</category><category>Revan</category><category>Revanites</category><category>satele-shan</category><category>sith-warrior</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 20 Dec 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: The Force ghosts of past, present, and future with SWTOR's James Ohlen [Updated]]]></title><link>http://massively.joystiq.com/2011/12/14/massively-exclusive-the-force-ghosts-of-past-present-and-futu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/14/massively-exclusive-the-force-ghosts-of-past-present-and-futu/</guid><comments>http://massively.joystiq.com/2011/12/14/massively-exclusive-the-force-ghosts-of-past-present-and-futu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/14/massively-exclusive-the-force-ghosts-of-past-present-and-futu"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/swtor-ghosts.jpg" vspace="4" /></a></div>
Fans have been sitting on pins and needles, waiting for their blessed early access emails for <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">Star Wars: The Old Republic</a></em>. What can you do while we wait to reserve your character names before the noobie rush on December 20th? You could check out <a href="http://massively.joystiq.com/2011/12/12/massivelys-guide-to-swtors-launch-and-beyond/">the awesome guide</a> Massively released on Monday to scout out which class you want to play before you play it. You could read the <a href="http://www.massively.com/category/hyperspace-beacon">Hyperspace Beacon</a> that came out yesterday; it may take the edge off the anticipation. Or maybe you could have a chat with <em>SWTOR</em> Creative Director <a href="http://massively.joystiq.com/tag/James-Ohlen/">James Ohlen</a> about the current state of the game and what's coming down the bend.<br />
<br />
We went with the last one.<br />
<br />
After the break, find out what Ohlen had to say about <em>SWTOR's</em> legacy system, customizable ships, and other future content.<p><a href="http://massively.joystiq.com/2011/12/14/massively-exclusive-the-force-ghosts-of-past-present-and-futu/" rel="bookmark">Continue reading <em>Massively Exclusive: The Force ghosts of past, present, and future with SWTOR's James Ohlen [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/14/massively-exclusive-the-force-ghosts-of-past-present-and-futu/">Massively Exclusive: The Force ghosts of past, present, and future with SWTOR's James Ohlen [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Dec 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/14/massively-exclusive-the-force-ghosts-of-past-present-and-futu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20127766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/14/massively-exclusive-the-force-ghosts-of-past-present-and-futu/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>advanced-classes</category><category>BioWare</category><category>EA</category><category>early-access</category><category>Electronic-Arts</category><category>featured</category><category>guilds</category><category>interview</category><category>interviews</category><category>James-Ohlen</category><category>launch</category><category>legacy-system</category><category>LucasArts</category><category>sci-fi</category><category>space</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 14 Dec 2011 16:30:00 EST</pubDate></item></channel></rss>
