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Larry Everett

- Columnist -

When not sitting at his computer -- crap, whom is he kidding? He is always sitting at his computer. Larry has made a career out of running websites and playing MMORPGs, so posing in front of a monitor is a way of life. If he is not busy updating his web designs, he is digitally painting or typing out that novel he will never finish.

Follow his Star Wars: The Old Republic column, The Hyperspace Beacon, or catch him via Twitter @Shaddoe.

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Larry Everett's Latest Posts

Learning to livestream: The ultimate setup

The first incarnation of Massively's Stream Team hit the interwebs almost two years ago. We've learned a lot about livestreaming and working with the different equipment since then. And a common question from the chatroom during our streams is, "What is your set-up?" Recently, I purchased a new ...

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Hyperspace Beacon: Making a deal with the Hutts in SWTOR

Hutts. When you say that word to a layman, he probably thinks that you're talking about grass-topped houses, but if you say that word to the Star Wars fan, the image that springs to his mind is Jabba the Hutt. The giant green and yellow slug was mentioned all the way back in 1977 when Star Wars ...

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Hyperspace Beacon: What would you like added to SWTOR's cash shop?

I wondered for a long time whether western MMOs could survive a free-to-play transition, especially since many of them were bent on having both a cash shop and subscription fee. Star Trek Online is a key example of this. You couldn't even play that game without a subscription, and yet it still ...

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Hyperspace Beacon: Breaking into SWTOR's roleplay community

I've hit a wall in my personal gameplay. Most people run into it eventually when they are dedicated to one MMO like I am. Sometimes, I will move on to another game. Guild Wars 2 and DC Universe Online are calling me pretty strongly again. The problem I'd face if I did that is that I would be ...

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Hyperspace Beacon: Givin' SWTOR props

All MMOs could use improvements, but that doesn't negate what they have done right. And despite the negativity, SWTOR is doing well. In fact, in a recent forum post Systems Designer Damion Schubert said that the free-to-play push was working quite well: "The success of the market (and it has been ...

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Hyperspace Beacon: SWTOR's stunlocked

How many times have you booted up Star Wars: The Old Republic to have a little fun in PvP only to be frustrated by certain mechanics? How many times have you been playing the Alderaan warzone, or worse, the Ancient Hypergate warzone, and you are about to cap the node but are suddenly impeded ...

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Hyperspace Beacon: My top five wishes for SWTOR roleplay

A few weeks back, I was nostalgically asked, "Remember those days when talking about Star Wars: The Old Republic was all about speculation?" Those days might be long gone now, but the beginning of a new year always prompts a resurgence of dreams of the year to come. And although I still love ...

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Hyperspace Beacon: What does the future hold for SWTOR?

I really want Star Wars: The Old Republic to succeed in 2013. On the whole, I believe it's carved out its own niche in the MMO genre. Granted, it's not the niche EA or the developers had hoped for, but I believe it to be solid and stable at this point. Without offering a lot of new content, the ...

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Hyperspace Beacon: A 2012 SWTOR reflection

To say that this year has been interesting for Star Wars: The Old Republic would be a major understatement. I think it's safe to say that in the course of this year this game has gone from being one of the most loved games to one of the most hated. Maybe I just like rooting for the underdog, but ...

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Star Wars: The Old Republic, a cautionary tale of breaking into MMOs

From a player's perspective, Star Wars: The Old Republic exceeded expectations on its launch one year ago today. Fans really took to the story content, reporting that the story content was the most fun they'd had leveling in any MMO up to that point. Things were looking great. The designers were ...

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