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Larry Everett

Contributing Editor -

When not sitting at his computer -- crap, who I am I kidding? He is always sitting at his computer. Larry has made a career out of running websites and playing MMORPGs, so poised directly in front of a monitor is a way of life. If he is not updated his web designs, he is digitally painting or typing out that novel he will never finish.

Follow his Star Wars: The Old Republic column the Hyperspace Beacon or catch him via Twitter @Shaddoe.

¡uɐɔ ǝɥ ¿uʍop ǝpısdn pɐǝɹ noʎ uɐɔ

Larry Everett's Latest Posts

SWTOR devs hint at mega-servers

We saw this with DC Universe Online: when the population dropped below the level SOE was looking for, it decided to combine all the individual servers into a small group of mega-servers. The same thing could be a distinct possibility for Star Wars: The Old Republic. Yesterday, we reported on ...

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Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR

A few weeks back, I wrote an article about why I played Star Wars: The Old Republic. I drew on references from my childhood and how much Star Wars influenced my life. Although I did mention the impact of the roleplay community, I didn't talk about the roleplaying side of my MMO gameplay and how ...

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Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs

When Update 1.2 launched for Star Wars: The Old Republic, most players witnessed some major changes to their classes. In my opinion, these changes weren't game-breaking, but they did require that some players re-evaluate how they played. Some classes were changed so drastically in this patch ...

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Hands-on with The Secret World character creator

The real secret to The Secret World is that it's the Matrix (see the above picture from the character creator that resembles Carrie-Anne Moss). Actually, the first and most important stop for an MMO gamer is the character creator. When you're in beta, it might not be as important because ...

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Hyperspace Beacon: Holocron Files -- Miraluka

As I mentioned in my Why I Play Star Wars: The Old Republic piece, Dark Forces and Jedi Knight were two of the Star Wars video games I enjoyed most. Obviously, this was before Knights of the Old Republic. In Jedi Knight, the main antagonist was Jerec. Although it's never mentioned where Jerec ...

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SWTOR offers community Q&A, celebratory weekend discount

BioWare has often stated that fans are central Star Wars: The Old Republic's development. Decisions ranging from the weapon design to ranked warzones have been influenced by direct feedback from fans. So this week, the SWTOR community team has shifted its focus back on the fans by highlighting ...

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Why I play Star Wars: The Old Republic

I believe I'm like most people when I say that I cling to nostalgia. I love it when parts of my adolescence are made into movies or video games. Yes, despite it being an explode-y Michael Bay movie, I loved Transformers, and I can't tell you how many times I watched Lord of the Rings when Peter ...

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Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other

As I'm sure most of you can guess by the title of this piece, I spent a little time in another MMO this weekend. That doesn't mean that I will be trading in my Jawas and Wookiees for Asura and Charr. However, I will admit that Star Wars: The Old Republic does not contain everything I want from an ...

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Hyperspace Beacon: Advice from a master

I had the pleasure of playing Star Wars Galaxies with Brian "OddjobXL" Rucker for at least five years before his unfortunate passing last week. We never met in person, but he was a great influence on my life despite my having only recently found out what he looked like. One of the great things ...

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SWTOR increases Sniper damage, fixes bugs, and cures the Rakghoul plague

Snipers and Gunslingers should be happy about the changes to Star Wars: The Old Republic this morning. Five of their most prominent abilities have received a 5% increase in damage output. With the latest patch 1.2.1, abilities like Snipe, Charged Burst, Aim Shot, and Ambush now have a measurable ...

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