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Larry Everett

- Columnist -

When not sitting at his computer -- crap, whom is he kidding? He is always sitting at his computer. Larry has made a career out of running websites and playing MMORPGs, so posing in front of a monitor is a way of life. If he is not busy updating his web designs, he is digitally painting or typing out that novel he will never finish.

Follow his Star Wars: The Old Republic column The Hyperspace Beacon, Elder Scrolls Online column Tamriel Infinium, or catch him via Twitter @Shaddoe.

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Larry Everett's Latest Posts

Hyperspace Beacon: Examining SWTOR's producer letter

At the community cantina that Star Wars: The Old Republic held this past weekend at PAX South, community manager Eric Musco said that the community team was going to do something different in 2015 during the cantinas. He said that he wanted to reveal some tidbit at each and every event. And this ca...

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PAX South 2015: Life is Feudal revives the good ol' MMO feel

When the assignment for Life Is Feudal came to me, I questioned why I was covering a game that really didn't seem to be an MMORPG in my eyes because of its separate servers and the survival feel of the setting. It felt to me initially that I was covering another DayZ, one set in a medieval era and ...

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PAX South 2015: Why aren't MMOs more social?

On Friday, Alex Albrecht from ZergID and formerly of the Totally Rad Show headed up a PAX South panel about the social side of MMOs, inviting Patrick Mulhern from Lorehound, Jenesee Grey from Camelot Unchained, and me to join to discuss community in MMOs and why it's seemed so absent in recent year...

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PAX South 2015: Camelot Unchained's proactive approach to community management

In the crowdfunded independent industry, we are starting to see some ups and downs. Backers have seen some games fail and other games soar. One of those games that seems to be doing very well, at least if you ask its Community Manager Jenesee Grey and its legions of fans, is Camelot Unchained. At t...

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PAX South 2015: The Guild Wars 2 Heart of Thorns experience

As MMO players surely know by now, Guild Wars 2: Heart of Thorns is the first expansion ever for the ArenaNet MMORPG. In fact, most everyone suspected the announcement thanks to the leaked trademark information. But that didn't stop fans from being excited about it, nor did that bit of information ...

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PAX South 2015: SWTOR reveals its plans for this year

When Eric Musco, the Star Wars: The Old Republic community manager, took the stage at the Community cantina last night at PAX South, he revealed that in 2015 the team wants to do something a bit different with this and future cantina crawl events. In the past, it has been policy not to reveal anyth...

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Hyperspace Beacon: Handling SWTOR exploits

On this week's Hyperspace Beacon, I'd like to discuss the exploit issues that have popped up in Star Wars: The Old Republic as of late. Admittedly, the widespread exploit that SWTOR recently experienced wasn't gamebreaking, and it certainly didn't fracture the economy as exploits in other games hav...

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Hyperspace Beacon: Five SWTOR predictions for 2015

It's that time again to make my educated guesses on what BioWare will attempt to accomplish in the coming year with Star Wars: The Old Republic. In the last Hyperspace Beacon, I gave my grade card for how I think 2014 went, but now I extinguish the Force ghost of Christmas past and get a visit from...

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Hyperspace Beacon: SWTOR's 2014 report card

In 1996, Richard Bartle published a study of MMO gamers that eventually led to his 2003 book Designing Virtual Worlds, which was at the time the de facto MMO genre's design bible. Of course, this was before World of Warcraft hit the scene, but many of the principles Bartle laid out still hold true....

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Soloing through SWTOR's Shadow of Revan

Some people question how you can be a solo player in an MMO. To be honest, I, too, question how someone can do the whole game solo, but I do understand the desire to experience the game at your own pace. I believe the creators of Star Wars: The Old Republic understand this, too. Game director James...

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