FFXIV gameplay footage explores cities, chocobos and emotes
A lot of news has been coming out for Final Fantasy XIV lately, and we're quite happy to see it. Today we've got what appears to be (the first episode of what's sure to be recurring) in-game footage of players exploring one of Eorzea's cities on the game's official Japanese YouTube channel. There's ...
A Massively interview with Cryptic's Bill Roper and Jack Emmert
As promised after yesterday's Cryptic Studios news, today we have an interview with the developer's new Chief Operations Officer Jack Emmert and Chief Creative Officer Bill Roper. If you're wondering exactly what these new titles mean and what Jack and Bill have planned for the future of both ...
An interview with Champions' new Executive Producer, Shannon Posniewski
With Champions Online getting a brand new Executive Producer, you knew we had to sit down and conduct an interview. Shannon "Poz" Posniewski was gracious enough to give us some of his time, which is most certainly something he's got very little of now that he's in charge of a superhero MMO. We ...
WonderKing hosting Spring Break events
Sure, while some people's real life Spring Breaks have since passed, that doesn't mean you can't celebrate elsewhere. At least, that's the stance Ndoors Interactive's WonderKing is taking, as the game is holding several in-game Spring Break events now through April 7th. If you're a WonderKing ...
Bill Roper made Cryptic's CCO, Jack Emmert switches to COO
digg_url = 'http://digg.com/gaming_news/Bill_Roper_made_Cryptic_s_CCO_Jack_Emmert_switches_to_COO'; We here at Massively have recently discovered that Cryptic Studios' -- the developer behind Champions Online and Star Trek Online -- new Chief Creative Officer (CCO) moving forward will be Bill ...
The Digital Continuum: The trouble with sticking to MMOs
I get to these points where not a single MMO will stick with me any longer than roughly one month -- sometimes less. That wasn't always the case, though. There was a time when I could play a single MMO nearly every day for three or four months before getting tired of it. And a lot of my friends are ...
The Daily Grind: Does beta ruin your launch day glee?
The common view of a beta is that it's a wonderful way for someone to experience a game's "work-in-development" state of flux. It's a magical time when you feel like you're being treated to a special preview of the game before thousands of other people in the world. That's at least one point of ...
Is The Agency launching on December 31st? Nope
Normally we've got no problem speculating on rumors here at Massively. It's a fun way to pass the days until a beta really does begin or a release date actually is announced. Except, sometimes, it gets taken too far. Rumors of SOE's The Agency receiving a December 31st release date have been ...



