| Mail |
You might also like: WoW Insider, Joystiq, and more

CoX In-game Ads: The wrapup

DJ Shecky: I think this is a good spot for us to collect our thoughts, and go over and make sure that we've covered all these questions before we start to wrap things up. What about you guys? Brian: Sure. Lighthouse: Sounds good. DJ Shecky: Gentlemen, I think we were going to give everyone a thirty-...

Continue Reading

CoX In-game Ads: Content control

DJ Templar: One of the concerns that some people have whenever advertisers have a financial stake into a particular company or a particular venture is how much control they can exercise with their wallet, basically. And some people on the forums have expressed concerns that, in a way, we would be gi...

Continue Reading

CoX In-game Ads: Selective placement, self-promotion

DJ Shecky: Somebody posted this one up on the Cape forums. Obviously there's a limited amount of places that ads can be placed in the Rogue Isles, etcetera. Are you going to be adding in more billboards? For instance, one of our DJs actually mentioned in our private chat, and I saw mentioned it out ...

Continue Reading

CoX In-game Ads: Opting in for reinvestment

DJ Templar: Gotcha. One of the pastimes with some of the people on the forums has been taking the monthly fee that each person pays, the current total subscriber count that's been reported, multiply that, and say "okay, NCsoft has got (x) amount of money. Why on Earth do they need more?" Brian: So m...

Continue Reading

CoX In-game Ads: The bandwidth/revenue equation

DJ Shecky: Do you guys have an idea yet of what sort of bandwidth consumption this is all going to wind up taking? Brian: So we're still running tests, but everything we've seen so far is that it's negligible. You really cannot see the difference. We've run tests on dial-up connections, we've run th...

Continue Reading

CoX In-game Ads: How to make 'em, where to see 'em

DJ Shecky: Alright. And as a followup to that, I had a couple of people -- namely one of our other DJs -- had come up with the thought of "is there going to be a separate little piece of software that's going to be installed for targeting the advertisements?" Brian: There is an SDK installed, but it...

Continue Reading

The Cape envelops in-game advertising

Yesterday, The Cape Radio -- specifically DJs Templar and Shecky -- took the time to interview Brian Clayton, the General Manager of NCsoft NorCal studio, Matt "Positron" Miller, the Senior Lead Designer for City of Heroes, and Lighthouse, City of Heroes' Community Relations Manager. While the pod...

Continue Reading

CoX Issue 12 to enter closed beta

Starting next week, NCsoft's City of Heroes and City of Villains will be entering closed beta for Issue 12:Midnight Hour. This does mean that the Test Server will be unavailable for standard use; however, if you're interested in testing out the new Character Creator, the server will allow you to log...

Continue Reading

New character creator for CoX Issue 12

As more news comes in about NCsoft's latest free expansion to the CoX universe -- Issue 12: "Midnight Hour" -- we're getting more and more excited. The latest tidbit to come down the pipeline is that the Character Creator will gain expanded functionality tied to the Real Numbers system, allowing pla...

Continue Reading

City looking to hang new fan art

Are you an artist, architect or illustrator? Do you enjoy playing with ink and pencils, either digitally or in real life? If so, CoX Community Relations Manager Lighthouse would like to extend you an offer. Prepare your best work -- whether it's your alt, your Supergroup, or your favorite signature ...

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW