Lost Pages of Taborea: Faction flags
I love taking screenshots. There, I said it. Give me endless zones with nooks and crannies to explore around every corner and I'll take screenshots of them. I'm currently sitting at 11.2 Gigs -- just for Runes of Magic. Buildings, landscapes, caves, outfits, weapons, mounts; You name it, and I've ...
Lost Pages of Taborea: Chapter 3 character background tie-ins
The lore in Runes of Magic can sometimes be frustrating. There's an incomplete -- and vague -- history that sparks questions of who did what and when. Sometimes, there are references to reoccurring incidents without anyone knowing anything of who was involved or when it happened. As new chapters ...
Lost Pages of Taborea: What could have been
We always face changes in our favorite MMOs. A new patch comes along and changes multi-click gathering to single-click, a cool pet system gets added or our main class gets nerfed. Sometimes changes happen before the game ever sees them, though. Runes of Magic had some different features ...
One Shots: Dead men don't fly
I thought I'd travel off the beaten path this week and see how Requiem: Memento Mori is doing. I couldn't find my old character, but I started a new one and took advantage of a months worth of premium time. I also think there's a bonus XP event going on right now. This is my level 26 Battle ...
Lost Pages of Taborea: A history of Diamonds
It's been a long time since we've heard anything about Diamonds being reinstituted into Runes of Magic's auction house. Since that fateful day they were removed, a lot of new players have joined, veterans have left and some things that should not have been forgotten... were lost. Having ...
Lost Pages of Taborea: Comparing EVE's PLEX and PvP to RoM's
I was prepping for a Guild Wars 2 comparison with Runes of Magic, but in light of the current buzz in the air, I'm moving my EVE Online comparison up. A couple of interesting blocks fell into place this week that fit well with a look at how EVE and RoM allow money to circulate through the ...
Lost Pages of Taborea: Improving versatility in RoM's content
I'm bouncing off last week's Lost Pages of Taborea to elaborate on why Runes of Magic's content is lackluster, especially in light of the ability to over-gear but also to come up with some ideas to keep it from becoming meaningless and boring. It's not absolutely necessary, but it will help if ...
Lost Pages of Taborea: Content needs to meet the versatility of gear-upgrading
Last week I compared looting and class-bending in Runes of Magic with similar features found in RIFT. RoM's system of gear customization was a part of that article. This week, I want to talk business. Don't worry, I'm not a business major about to sling pie charts at you or talk about quarterly ...
Lost Pages of Taborea: Comparing RIFT's looting and multi-class systems to Runes of Magic's
Sometimes I feel like I'm playing the best MMO that no one's ever heard of. Lately, all I see are new games on the horizon that promise new flexible class systems, better functionality in old standard mechanics, improved pet systems, and so on. Every time I read these press releases, ...
Lost Pages of Taborea: Is the guild lock-out good or bad?
I want to talk about Runes of Magic's lock-out that prevents anyone from forming a guild or inviting players to a guild between set hours each night. The lock-out takes place between the hours of 7 and 11 p.m. EDT every night. That's a four-hour window each evening that is within the only hours ...



