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Jef Reahard

- Managing Editor -

Jef is an author, pilot, and scruffy looking nerf-herder, not necessarily in that order.  When he's not writing for Massively or slipping the surly bonds of earth, he dreams of the perfect Cool Ranch Dorito.

MMO Burnout is his fault, and he's the creator of Massively's Rewind, Stick and Rudder, Chaos Theory, The Firing Line, Some Assembly Required, Community Detective, Wings Over Atreia, The Anvil of Crom, and the Alter Ego web comic.

He's covered EverQuest II and Darkfall at length, and he has an incurable case of MMO wanderlust. You'll occasionally find him atop Massively's Soapbox.

Jef Reahard's Latest Posts

Camelot Unchained unveils first newsletter, talks vets vs. newbs

City State has pushed the first issue of its Camelot Unchained Unveiled newsletter out to backers this week, and the company says that the new format should be "more fun, interesting, entertaining, and informative than our old Afternoon Updates." Content includes a state-of-the-build section...

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Explore The Crew's gameplay options in new vid

Ubisoft has released a new promotional video for The Crew which highlights the racing MMO's 1900 square mile open world, its highly detailed cities, and its vast swathes of drivable/explorable terrain. "If you can see it, you can drive there," the vid explains. Driving off the beaten path can be...

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Here's Destiny's launch trailer

Can you spare two minutes and 29 seconds? Are you looking forward to Destiny? If you answered "yes" to both of those questions, you should click that big green button down there and watch Bungie's newly released launch trailer! The sci-fantasy shooter releases for PlayStation and Xbox platforms...

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TERA Korea is getting guild fortresses that float

Let's all take a moment to lament that what I'm about to share is currently specific to the Korean version of TERA. There. Now that that's out of our system, we can appreciate the fact that Bluehole's new guild sky fortresses are pretty dang impressive, even if we won't see them in the En Masse...

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Elder Scrolls Online introduces subscriber loyalty program

ZeniMax has just announced a subscriber loyalty program for Elder Scrolls Online that is slated to start in September. If you're eligible, you'll receive an email and subsequently a High Hrothgar Wraith vanity pet provided that you've been subscribed for three months. "The loyalty program will...

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World of Warplanes 1.5 adds PvE

World of Warplanes' 1.5 update is now live, and with it comes a new PvE mode called Battle Against Bots. Wargaming says it's the perfect tool for newcomers looking to learn the game alongside a few co-op companions. Ground targets have been redesigned as a collection of smaller parts rather than...

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The Daily Grind: Do you comment on headlines before you read articles?

I'm not a Twitter fan. I never use it outside of work, and the time I spend manning the Massively Twitter feed is one of the least enjoyable portions of my workday. This is due mostly to the large numbers of people who read our headlines via Twitter and then proceed to comment or tweet back without...

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Leaderboard: What's your post-release plan for ArcheAge?

ArcheAge is coming soon, possibly as soon as next month if you believe a certain Steam-centric rumor. Whenever XLGAMES' long-gestating sandpark arrives, there will be plenty of things to keep you busy throughout its vast fantasy world. Whether you're into trade routes, farming, crafting,...

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Darkfall quest system aims to provide an 'alternative PvE experience'

Aventurine has published a lengthy forum post detailing the logic behind its decision to add quests to Darkfall. As you're probably aware, Darkfall is a FFA full-loot PvP MMO, which on the surface makes the devs' decision to spend significant time and resources adding PvE-focused activities seem...

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Star Citizen's next stretch goal is a player dispute staff position at CIG

If you missed Star Citizen at Gamescom this year, Chris Roberts' latest Letter from the Chairman is worth parsing both for its written content and for the one-hour video embed that hits the highlights. Roberts explains how Cloud Imperium's Gamescom goal was to demonstrate how SC will grow beyond...

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