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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GamerDNA: A brief look at free to play games]]></title><link>http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/</guid><comments>http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><img align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/gndablogw2346.jpg" alt="" /><span style="font-style: italic;">By Sanya Weathers for </span><a href="http://www.gamerdna.com/" style="font-style: italic;">GamerDNA</a><br /><br />When you're the market leader in MMO games, you can afford to do a little innovating - though not so much as to disturb or ruffle the customers you've already acquired. When you're making a top drawer MMO with thirty million dollars of other people's money, you can't afford to innovate. Refinements, sure. But no big risks.<br /><br />So where's the innovation? These days, you see it in the free to play genre, and its close cousin, the "freemium" game. Both of these games make their money from microtransactions. In order to get a customer to fork over a microtransaction, these games require customers that are vested into the world.<br /><br />But free to play means the player has invested nothing but the time spent downloading the product. And there's a perception among some industry professionals that "easy come, easy go."<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/">GamerDNA: A brief look at free to play games</a></strong></p><a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/#2074196"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/avgdaysplayedperwk_thumbnail.jpg" alt="Average days played per week" title="Average days played per week" /></a><a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/#2074193"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/avghourspersession_thumbnail.jpg" alt="Average hours per session" title="Average hours per session" /></a><a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/#2074192"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/avgdaysplayedfirstfivewks_thumbnail.jpg" alt="Average days played, first five weeks" title="Average days played, first five weeks" /></a><a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/#2074194"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/avghrspersessionfirstfivewks_thumbnail.jpg" alt="Average hours per session, five weeks" title="Average hours per session, five weeks" /></a><a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/#2074195"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/topgamesfor_thumbnail.jpg" alt="Top games for..." title="Top games for..." /></a></div><p><a href="http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/" rel="bookmark">Continue reading <em>GamerDNA: A brief look at free to play games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/">GamerDNA: A brief look at free to play games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Jun 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19063291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>f2p</category><category>free-to-play</category><category>gamer-dna</category><category>gamerdna</category><category>sanya-weathers</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Wed, 10 Jun 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Gamer DNA: Plenty of market opportunity in MMOs [part 2]]]></title><link>http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/</guid><comments>http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><p><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/" rel="bookmark">Continue reading <em>Gamer DNA: Plenty of market opportunity in MMOs [part 2]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/">Gamer DNA: Plenty of market opportunity in MMOs [part 2]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1537062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>charts</category><category>editorial</category><category>gamer-dna</category><category>gamerdna</category><category>guest-editorial</category><category>mmo</category><category>mmog</category><category>sanya-weathers</category><category>statistics</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Tue, 05 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Gamer DNA: Plenty of market opportunity in MMOs]]></title><link>http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/</guid><comments>http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.gamerdna.com/"><em><img align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/gndablogw2346.jpg" /></em></a><span style="font-style: italic;">Today, we have another in a continuing series of articles written by the highly talented</span><span style="font-style: italic;"> <a href="http://eatingbees.brokentoys.org/">Sanya Weathers</a> for <a href="http://www.gamerdna.com/">GamerDNA</a></span><span style="font-style: italic;">. In this, her latest column, Sanya looks into the numbers and just what the breakdown for MMO players means.</span><br /><br />When you compare groups of MMO consumers, grouped by game title, it's easy to be overwhelmed by <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s market dominance. Indeed, many developers have learned the wrong lessons from <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a>'s success, and copied/are copying <em>WoW</em> features - without copying<em> WoW</em>'s reasoning, methodology, or execution. The results are products that feel derivative and incomplete, with features that the consumers identify as being less than organically developed. Furthermore, <em>WoW</em>'s market reach is so extensive that the most influential players in a social network sense will identify a borrowed feature as being <em>WoW</em>'s (even if <em>WoW</em> itself borrowed the feature), and cost the new product credibility as innovators.<br /><br />Still, when you just look at the data, it's hard to avoid the desire to copy <em>WoW</em>. As we saw last week, <em>WoW</em> players log in more often, and play for longer sessions.<p><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/" rel="bookmark">Continue reading <em>Gamer DNA: Plenty of market opportunity in MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/">Gamer DNA: Plenty of market opportunity in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1536801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>charts</category><category>editorial</category><category>gamer-dna</category><category>gamerdna</category><category>guest-editorial</category><category>mmo</category><category>mmogs</category><category>sanya-weathers</category><category>statistics</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Tue, 05 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[How much do guilds matter?]]></title><link>http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/</guid><comments>http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://www.wowinsider.com/category/it-came-from-the-blog/"><span style="font-style: italic;"><img alt="" src="http://www.blogcdn.com/www.wowinsider.com/media/2008/05/have-fun-or-else-rlt.jpg" /></span></a><br /><span style="font-style: italic;"></span></div>
<span style="font-style: italic;">Today, we have another in a continuing series of articles written by the highly talented</span><span style="font-style: italic;"> <a href="http://eatingbees.brokentoys.org/">Sanya Weathers</a> for <a href="http://www.gamerdna.com/">GamerDNA</a></span><span style="font-style: italic;">. In this, her latest column, Sanya runs down some interesting and illuminating statistics about players and guilds, and just how they fit in to the macrocosm of MMOs. </span><span style="font-style: italic;"></span><a href="http://www.gamerdna.com"><br /><br /></a>A long time ago, in a fantasy world far far away, I wrangled guilds as part of my job. At first, I wrangled them because it was terribly efficient for one person struggling with a beta. Why deal with thousands of individuals when I could deal with fifty, and put them in charge of their own groups? Guild leaders will always be more informed, more tuned in, and better suited to herding their own cats than a studio representative could ever be.<br /><br />But what started as expediency turned in to more.<br /><br />As a community weenie, I had my dearly beloved "frequent flyers" - people who sent in feedback, usually through email no matter how many systems I built for them to use, with a regularity previously reserved for clocks, robots, and dripping faucets. If it was 3 PM on a Thursday, it was time to get mail from him, him, her, and what I was pretty sure was a him but hadn't ever asked.<a href="http://www.gamerdna.com"><br /><br /></a><p><a href="http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/" rel="bookmark">Continue reading <em>How much do guilds matter?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/">How much do guilds matter?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1497991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>change-in-level</category><category>class-breakdown</category><category>featured</category><category>gamer-dna</category><category>gamerdna</category><category>guild</category><category>guilded-vs-unguilded</category><category>guilds</category><category>joystiqfeatures</category><category>metrics</category><category>sanya-weathers</category><category>statistics</category><category>time-played</category><category>unguilded</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Wed, 25 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[GamerDNA and Massively offer up Death Knight data goodness]]></title><link>http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/</guid><comments>http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><center><a href="http://massively.joystiq.com/bloggers/gamerdna"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/myworldat425.jpg" /></a></center><span style="font-style: italic;"><br />By Sanya Weathers for GamerDNA</span><br /><br /> Back in October, <a href="http://blog.gamerdna.com/blog/2008/10/17/bartle-gender-and-wow/">we ran a couple of articles</a> that gave you <a href="http://blog.gamerdna.com/blog/2008/10/24/horde-vs-alliance-data-smackdown/">a snapshot of the kind of person</a> who played the various classes in <a href="http://www.worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft</span></a>. Now that the Death Knight class has been out for nearly three whole months, we figure the flavor of the month kids have had their turn at bat, and the real fans of the new class are settled in. <br /><br />The sample for today's column is a little more than 500 people, all of whom were active WOW players before the launch, and now continue to actively play their Death Knight. "Actively" as measured by playing sessions - just having one of the new class in the character list isn't enough to count here. Read on to see how the Arthas' legions stack up!<p><a href="http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/" rel="bookmark">Continue reading <em>GamerDNA and Massively offer up Death Knight data goodness</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/">GamerDNA and Massively offer up Death Knight data goodness</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1429275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/14/gamerdna-and-massively-offer-up-death-knight-data-goodness/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>blizzard</category><category>data</category><category>death-knights</category><category>featured</category><category>gamerdna</category><category>world-of-warcraft</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Wed, 14 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[GamerDNA's Year in review pt. 2]]></title><link>http://massively.joystiq.com/2008/12/29/gamerdnas-year-in-review-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/29/gamerdnas-year-in-review-pt-2/</guid><comments>http://massively.joystiq.com/2008/12/29/gamerdnas-year-in-review-pt-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://massively.joystiq.com/tag/gamerdna"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/os187_aoc_425.jpg" /></a><br /></div>
Aside from that, what do the numbers tell us? Let me begin with one caveat - GamerDNA's own growth is not accounted for with these numbers. In other words, a slight growth line is actually a function of more members for GamerDNA, NOT the product. In <a href="http://massively.joystiq.com/tag/gamerdna">previous Market Trends columns</a>, we've addressed this by using the same group of players and taken snapshots of their playing habits over time. With this year in review column, we are looking at total logins for every member. And since the number of members is growing, so too are the logins. Upward trends are not as good as they appear, and downward trends are actually worse than they look. So keep that in mind as you're reading.<p><a href="http://massively.joystiq.com/2008/12/29/gamerdnas-year-in-review-pt-2/" rel="bookmark">Continue reading <em>GamerDNA's Year in review pt. 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/29/gamerdnas-year-in-review-pt-2/">GamerDNA's Year in review pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Dec 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/29/gamerdnas-year-in-review-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1413533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/29/gamerdnas-year-in-review-pt-2/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>gamerdna</category><category>year-in-review</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Mon, 29 Dec 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[GamerDNA and Massively look back at the MMO year in review]]></title><link>http://massively.joystiq.com/2008/12/29/gamerdna-and-massively-look-back-at-the-mmo-year-in-review/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/29/gamerdna-and-massively-look-back-at-the-mmo-year-in-review/</guid><comments>http://massively.joystiq.com/2008/12/29/gamerdna-and-massively-look-back-at-the-mmo-year-in-review/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/gamerdna"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/fhb29thgb236fg29tyjmnf.jpg" /></a><br /></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/Lord_of_the_Rings_Online_overcoming_WoW_and_2008_in_MMOS'; </script> <script src="http://digg.com/api/diggthis.js"></script></span><span style="font-style: italic;">Continuing on from <a href="http://massively.joystiq.com/2008/12/23/gamerdna-shows-their-year-in-review-graphically/">GamerDNA's year in review (pt. 1)</a> Massively and everybody's favorite gaming social service have come together to feature some great MMO numbers for 2008. Written by the highly talented Sanya Weathers, these stats will run down the winners and not-so-much winners for the last six months of MMO gaming. This kicks off a series of article collaborations between Massively and GamerDNA - we hope you enjoy them!</span><br style="font-style: italic;" /><br /> What a freaking year. The weather outside is frightful for newcomers to the MMO genre, with a Blizzard that's been going on for so long that no one remembers what swimsuit weather is like. <a href="http://www.warhammeronline.com"><span style="font-style: italic;">WAR</span></a> broke out. Expansion packs rained down like meteors, but left no craters in the marketplace. And yet, good news abounds if you know how to read the signs. Come along with us as we look over half of 2008<br /><br /> Today's column features data from July through December. GamerDNA being a startup, our data collection in the first half of the year was not consistent enough to use for anything but wild guessing and drinking games. <br /><br /> Listen, a start up tech company can make <span style="font-weight: bold;">ANYTHING</span> into a drinking game.<br /><br />
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<div align="center"><a class="gButtonLink" href="http://massively.joystiq.com/2008/12/29/gamerdna-and-massively-look-back-at-the-mmo-year-in-review/">On to the Analysis &gt;&gt;</a></div>
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massively-gamerdna-year-in-review/">Massively/GamerDNA Year in Review</a></strong></p><a href="http://massively.joystiq.com/photos/massively-gamerdna-year-in-review/#1248249"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/fantasycumulative_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-gamerdna-year-in-review/#1248248"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/othercumulative_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-gamerdna-year-in-review/#1248247"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/timeplayedsixmonths_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-gamerdna-year-in-review/#1248246"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/scificumulative_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-gamerdna-year-in-review/#1248245"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/cumulative-logins_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/12/29/gamerdna-and-massively-look-back-at-the-mmo-year-in-review/" rel="bookmark">Continue reading <em>GamerDNA and Massively look back at the MMO year in review</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/29/gamerdna-and-massively-look-back-at-the-mmo-year-in-review/">GamerDNA and Massively look back at the MMO year in review</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Dec 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/29/gamerdna-and-massively-look-back-at-the-mmo-year-in-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1413483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/29/gamerdna-and-massively-look-back-at-the-mmo-year-in-review/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>featured</category><category>gamerdna</category><category>joystiqfeatures</category><category>lord-of-the-rings-online</category><category>tabula-rasa</category><category>warhammer-online</category><category>world-of-warcraft</category><category>year-in-review</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Mon, 29 Dec 2008 12:00:00 EST</pubDate></item></channel></rss>