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Player Consequences: Movie Magic and MMOs

Video games have quickly grown into one of the most popular forms of entertainment in this day in age. Almost everyone under eighteen plays them and developers are getting better at making games that appeal to older generations. Still, there are other forms of media that enjoy more mainstream awar...

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Player Consequences: Closing Time

If you look into the history of modern MMOs, you will notice that most games in the genre are still up and running. In over ten years only a handful have failed and been taken offline by their publishers. That's not to say every MMO has had outstanding success. It's just that the minimum cost to k...

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Player Consequences: Slow and Steady

Everyone seems to be talking about Wrath of the Lich King at the moment. It's busting sales records at the stores and seems to have attracted attention away from the other MMOs released this year. However, I'm sure most of Blizzard's competitors aren't that worried. After all World of Warcraft may...

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Player Consequences: WAR games, part 2

It's not just the reward systems either, both games also have very different opinions on how to achieve class balance. World of Warcraft has increasingly been balancing its classes towards small-scale combat. Almost every class has methods of crowd control and ways of incapacitating other players. W...

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Player Consequences: WAR games

The season of war has come upon us and we have not one, but two great fantasy war games out in the stores. I have to stress the term "fantasy" though since neither game is truly designed around anything remotely resembling real warfare. That kind of action can really only be found in the less struc...

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Player Consequences: Are MMOs finished with forums?

The creation of the Internet has made communication affordable, fast, and almost completely reliable. It's no wonder that almost every facet of our lives has been affected by it, especially our entertainment. Mainstream entertainment like mp3s and streaming television have only recently found thei...

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Player Consequences: Getting back to Grouping

It's no secret that modern MMO design has changed drastically in the years following World of Warcraft. The secret of the game's success has been the topic of discussion for every gaming blog and review site for the past four years. Yet while everyone tends to focus on what World of Warcraft did rig...

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Player Consequences: Why We Subscribe

There are many different choices when it comes to picking out a MMO nowadays. The genre is no longer limited to only a handful of games based on old Dungeons and Dragons manuals. Players have the options to pilot spaceships, become a superhero, command a pirate fleet, or even fight aliens as a supe...

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Player Consequences: Item Decay, No Way

With the recent announcement of Diablo 3 I felt it might be a good idea to actually look into the series. I don't know how I missed one of the most popular LAN games of all time, but it somehow happened. Since I like starting at the beginning, I tried out the first Diablo last week and imagine my ...

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Player Consequences: The Need for Speed

Traveling has always been one of the least popular parts of playing a MMO. It doesn't matter if you are marching through the lengthy Connall's Valley in Age of Conan or travelling across the galaxy in EVE Online. It can be tedious no matter what the setting. Nice visuals and guild chat can occupy yo...

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WRUP: Expanshapaign is too a word

Posted on Dec 20th 2014 10:00AM

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