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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Massively's hands-on with MMO brawler Forge]]></title><link>http://massively.joystiq.com/2012/08/10/massivelys-hands-on-with-mmo-brawler-forge/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/10/massivelys-hands-on-with-mmo-brawler-forge/</guid><comments>http://massively.joystiq.com/2012/08/10/massivelys-hands-on-with-mmo-brawler-forge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/08/10/massivelys-hands-on-with-mmo-brawler-forge/"><img alt="Forge" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/forgealphascreen72002-1344631497.jpg" style="width: 530px; height: 292px; " /></a></div>
<em><a href="http://www.playforgewar.com/">Forge</a></em> is definitely an intriguing game that invites exploration. The upcoming MMO-brawler hybrid from indie developer <a href="http://massively.joystiq.com/tag/DarkValeGames/">Dark Vale Games</a> is emblematic of what I see as a trend in multiplayer gaming: The era of the niche game is well upon us. <em><a href="http://massively.joystiq.com/tag/Forge/">Forge</a></em> isn't a game that will appeal to everyone; its tendency toward "all PvP, all the time" might be enough to scare away a hefty segment of the MMO crowd already. And the game has a nonexistent grind and gear system. For some gamers, that might be a deal-breaker.<br />
<br />
But there's a lot to love about <em>Forge</em>, and I think that anyone who gives the game a fighting chance will find something about it to keep him around.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/forge-gallery/">Forge Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/forge-gallery/#5379070"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/forge-gallery-3-1350943811_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/forge-gallery/#5379076"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/forge-gallery-9-1350943823_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/forge-gallery/#5379073"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/forge-gallery-6-1350943821_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/forge-gallery/#5379069"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/forge-gallery-2-1350943809_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/forge-gallery/#5379075"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/forge-gallery-8-1350943822_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/08/10/massivelys-hands-on-with-mmo-brawler-forge/" rel="bookmark">Continue reading <em>Massively's hands-on with MMO brawler Forge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/10/massivelys-hands-on-with-mmo-brawler-forge/">Massively's hands-on with MMO brawler Forge</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Aug 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/10/massivelys-hands-on-with-mmo-brawler-forge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20298149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/10/massivelys-hands-on-with-mmo-brawler-forge/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>action</category><category>arena</category><category>brawler</category><category>class</category><category>classes</category><category>dark-vale</category><category>dark-vale-games</category><category>featured</category><category>forge</category><category>galleries</category><category>gallery</category><category>hands-on</category><category>hybrid</category><category>impressions</category><category>kickstarter</category><category>mmo-shooter</category><category>mmofps</category><category>moba</category><category>preview</category><category>previews</category><category>pvp</category><category>screenshot</category><category>screenshots</category><category>shooter</category><category>timothy-alvis</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Emil Vazquez]]></dc:creator><pubDate>Fri, 10 Aug 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with MechWarrior Online]]></title><link>http://massively.joystiq.com/2012/07/30/hands-on-with-mechwarrior-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/30/hands-on-with-mechwarrior-online/</guid><comments>http://massively.joystiq.com/2012/07/30/hands-on-with-mechwarrior-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/30/hands-on-with-mechwarrior-online/"><img alt="Handson with Mechwarrior Online" data-src-height="303" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/nvidiacomdaymo.jpg" style="margin:4px" /></a></div>
<em>Last week, we sent San Francisco freelancer Emil Vazquez to the </em><a href="http://massively.joystiq.com/category/MechWarrior-Online-/">MechWarrior Online</a><em> Community Day event to get some hands-on time with the game. This article reflects his opinion of his experiences!</em><br />
<br />
The MechWarrior franchise is, unsurprisingly, one that centers on giant mechanical battle-beasts beating the un-living daylights out of each other. Like a lot of mech games, <em>MechWarrior Online </em>makes "big" its modus operandi: You pilot a giant mech with colossal weaponry that unleashes biblical levels of destruction on its surroundings.<br />
<br />
It really should be obvious what you're getting into when you slip behind the controls of your own insanely customized mechanical soulmate, and for the most part, the surprises are few. But there are a few things that I came to appreciate during my time with the hands-on demo of <em>MechWarrior Online</em>, and it's the little things that make <em>MechWarrior Online</em> (and the MechWarrior franchise in general) more than just a mech simulation.<p><a href="http://massively.joystiq.com/2012/07/30/hands-on-with-mechwarrior-online/" rel="bookmark">Continue reading <em>Hands-on with MechWarrior Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/30/hands-on-with-mechwarrior-online/">Hands-on with MechWarrior Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jul 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/30/hands-on-with-mechwarrior-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20288522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/30/hands-on-with-mechwarrior-online/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beta</category><category>beta-test</category><category>beta-testing</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hands-on</category><category>impressions</category><category>mech</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mechwarrior-online-community-day</category><category>mwo</category><category>piranha</category><category>piranha-games</category><category>preview</category><category>previews</category><category>sci-fi</category><category>testing</category><dc:creator><![CDATA[Emil Vazquez]]></dc:creator><pubDate>Mon, 30 Jul 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Taking a deeper look at Salem (and living to talk about it)]]></title><link>http://massively.joystiq.com/2012/07/20/taking-a-deeper-look-at-salem-and-living-to-talk-about-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/20/taking-a-deeper-look-at-salem-and-living-to-talk-about-it/</guid><comments>http://massively.joystiq.com/2012/07/20/taking-a-deeper-look-at-salem-and-living-to-talk-about-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<img alt="Salem demo" data-src-height="323" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/salem1-1342802687.jpg" style="margin:4px" /></div>
<em>We recently sent San Francisco freelancer Emil Vazquez to a demo of </em><a href="http://massively.joystiq.com/tag/Salem/">Salem</a><em>, the upcoming colonial-styled, permadeath MMO from <a href="http://massively.joystiq.com/tag/ParadoxInteractive/">Paradox Interactive</a>. This is Emil's impressions of the game; the opinions might not reflect those of Massively as a whole.</em><br />
<br />
I was mildly disappointed that I didn't get to personally play <em>Salem</em> at this demo session until I saw the complexity and depth that was par for the course in publisher Paradox Interactive's new crafting-based sandbox. Had I been put behind the wheel of my very own little gothic pilgrim, it would have looked a lot like a beginner's first few hours in <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> and been about as productive. Instead, game designer <a href="http://massively.joystiq.com/tag/BjornJohannessen/">Bjorn Johannessen</a> took me on a tour of <em>Salem</em>'s Lovecraft-inspired re-imagining of 18th century America, complete with farms, smithies, and chthonic earthworms.<p><a href="http://massively.joystiq.com/2012/07/20/taking-a-deeper-look-at-salem-and-living-to-talk-about-it/" rel="bookmark">Continue reading <em>Taking a deeper look at Salem (and living to talk about it)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/20/taking-a-deeper-look-at-salem-and-living-to-talk-about-it/">Taking a deeper look at Salem (and living to talk about it)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jul 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/20/taking-a-deeper-look-at-salem-and-living-to-talk-about-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20282305/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/20/taking-a-deeper-look-at-salem-and-living-to-talk-about-it/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>Bjorn-Johannessen</category><category>colonial</category><category>featured</category><category>gothic-fantasy</category><category>h-p-lovecraft</category><category>interview</category><category>interviews</category><category>opinion</category><category>Paradox-Interactive</category><category>permadeath</category><category>preview</category><category>previews</category><category>salem</category><dc:creator><![CDATA[Emil Vazquez]]></dc:creator><pubDate>Fri, 20 Jul 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with Marvel Heroes]]></title><link>http://massively.joystiq.com/2012/07/10/hands-on-with-marvel-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/10/hands-on-with-marvel-heroes/</guid><comments>http://massively.joystiq.com/2012/07/10/hands-on-with-marvel-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/10/hands-on-with-marvel-heroes/"><img alt="Marvel Heroes" data-src-height="332" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/mhscreen5.jpg" /></a></div>
<em>Earlier this week, <a href="http://massively.joystiq.com/tag/Gazillion-Entertainment/">Gazillion Entertainment</a> invited the press to participate in a hands-on demo of its upcoming MMO, </em><a href="http://massively.joystiq.com/category/Marvel-Heroes/">Marvel Heroes</a><em>. Massively sent freelancer <a href="http://massively.joystiq.com/editor/emil-vazquez">Emil Vazquez</a> to try the game out and tell us what he thought.</em><br />
<br />
I went into the <em>Marvel Heroes</em> demo fully expecting the game to reflect the design influence of <a href="http://massively.joystiq.com/tag/David-Brevik/">David Brevik</a>, the esteemed co-founder of <a href="http://massively.joystiq.com/tag/Blizzard-North/">Blizzard North</a> (of <em><a href="http://massively.joystiq.com/tag/Diablo/">Diablo</a></em> and <em><a href="http://massively.joystiq.com/tag/Diablo-II/">Diablo II</a></em> fame) and now Gazillion's president. In that, I wasn't disappointed.<br />
<br />
Though the game proudly touts a stable of MMO buzzwords -- grouping, instances, shared worlds -- it's easy to see <em>Marvel Heroes</em> as a sort of spiritual successor to <em>Diablo</em>, and Brevik's influence shines through. It might be massively multiplayer, but it's a loot-based brawler at heart. And it's going to be free-to-play.<p><a href="http://massively.joystiq.com/2012/07/10/hands-on-with-marvel-heroes/" rel="bookmark">Continue reading <em>Hands-on with Marvel Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/10/hands-on-with-marvel-heroes/">Hands-on with Marvel Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jul 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/10/hands-on-with-marvel-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20274739/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/10/hands-on-with-marvel-heroes/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>blizzard</category><category>blizzard-entertainment</category><category>david-brevik</category><category>diablo</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gazillion</category><category>gazillion-entertainment</category><category>hands-on</category><category>marvel</category><category>marvel-heroes</category><category>marvel-universe</category><category>marvel-universe-online</category><category>muo</category><category>opinion</category><category>preview</category><category>previews</category><category>secret-identity</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Emil Vazquez]]></dc:creator><pubDate>Tue, 10 Jul 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with End of Nations]]></title><link>http://massively.joystiq.com/2012/02/29/hands-on-with-end-of-nations/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/29/hands-on-with-end-of-nations/</guid><comments>http://massively.joystiq.com/2012/02/29/hands-on-with-end-of-nations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<img alt="End of Nations" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/eonpresstourlscom315.jpg" /></div>
Real-time strategy games aren't exactly in vogue at the moment. The genre is far from dead, but modern RTS games, with the notable exception of <em><a href="http://massively.joystiq.com/tag/StarCraft/">StarCraft</a></em>, don't tend to appeal to as broad an audience as do MMOs. <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> and <a href="http://massively.joystiq.com/tag/Petroglyph/">Petroglyph's</a> proposed answer to genre stagnation is the upcoming MMORTS <em><a href="http://massively.joystiq.com/tag/End-of-Nations/">End of Nations</a></em>. In fact, Trion thinks that what's really lacking in the RTS genre is a persistent world, one filled with robots and post-apocalyptic fascism.<br />
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The team behind <em>End of Nations</em> has some serious industry cred. Publisher Trion Worlds is notable for its remarkably smooth-launching MMO, <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em>. Developer Petroglyph's pedigree is no less respectable (if a little dated), with titles like 1992's <em>Dune II</em> (widely credited for having inspired the <em>Warcraft</em> series of RTS games) and the original 1995 <em>Command and Conquer</em> under its belt.<br />
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My time with this game was spent during the alpha testing phase, and many things might change between now and launch. Still, the bones of the game were there, and I'm happy to share my findings with you, discerning readers. From what I saw and experienced, <em>End of Nations</em> just might have what it takes to become the first "triple-A" MMORTS.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/end-of-nations-0/">End of Nations</a></strong></p><a href="http://massively.joystiq.com/photos/end-of-nations-0/#4851889"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/eonpresstourdhcom102_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/end-of-nations-0/#4851890"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/eonpresstourdhcom106_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/end-of-nations-0/#4851891"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/eonpresstourdhcom203_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/end-of-nations-0/#4851896"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/eonpresstourdhcom208b_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/end-of-nations-0/#4851897"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/eonpresstourdhcom301_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/02/29/hands-on-with-end-of-nations/" rel="bookmark">Continue reading <em>Hands-on with End of Nations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/29/hands-on-with-end-of-nations/">Hands-on with End of Nations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/29/hands-on-with-end-of-nations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20179479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/29/hands-on-with-end-of-nations/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alpha</category><category>beta</category><category>betas</category><category>Command-and-Conquer</category><category>end-of-nations</category><category>eon</category><category>exclusive</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hands-on</category><category>impressions</category><category>mmorts</category><category>order-of-nations</category><category>patriot</category><category>petroglyph</category><category>Petroglyph-Games</category><category>preview</category><category>previews</category><category>risk</category><category>rts</category><category>starcraft</category><category>trion</category><category>trion-worlds</category><category>voice-chat</category><category>voip</category><dc:creator><![CDATA[Emil Vazquez]]></dc:creator><pubDate>Wed, 29 Feb 2012 09:00:00 EST</pubDate></item></channel></rss>