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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Secret World ARG launches as social experience winds down]]></title><link>http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/</guid><comments>http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/"><img alt="The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tsw000.jpg" style="width: 530px; height: 299px;" /></a></div>
<a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>'s <a href="http://massively.joystiq.com/tag/secret-war">Secret War</a> social experience has run its course and come to a close after an exciting five weeks. More than 250,000 people participated in the war, rallying to the cause of their chosen secret society, filling forums with discussion and theories and welcoming each new War Challenge as it was rolled out. Along the way, players have been unlocking items for use in <em>TSW</em>, with a special few winning the opportunity to have their name in-game and an even <em>more </em>special few winning a trip to visit the <a href="http://massively.joystiq.com/tag/funcom">dev team</a>.<br />
<br />
But that's the past, and now the glorious present awaits you. Three new videos have made their way onto <a href="http://secretwar.thesecretworld.com/">The Secret War's page</a> and each one holds a clue. The clues lead to different puzzles (one for each secret society) for players to solve. That's about all there is to know about these puzzles so far, but we're promised that they are "the start of a very exciting adventure" for participants -- so pull out your tinfoil hats and get crackin'!<br />
<br />
[Source: Funcom press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/">The Secret World ARG launches as social experience winds down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alternate-reality-game</category><category>arg</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>mythology</category><category>sci-fantasy</category><category>secret-war</category><category>secret-war-facebook</category><category>secret-world</category><category>skill-based</category><category>the-secret-war</category><category>the-secret-world</category><category>tsw</category><category>video</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 24 May 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Blizzard talks Diablo III hotfixes, delay of real-money auction house]]></title><link>http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/</guid><comments>http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/"><img alt="DIII" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/diablo3-1337900223.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	In a post on the official <a href="http://massively.joystiq.com/category/diablo-iii/"><em>Diablo III</em></a> forums earlier today, Community Manager <a href="http://massively.joystiq.com/tag/nethaera">Nethaera</a> <a href="http://us.battle.net/d3/en/forum/topic/5149181449">addressed a few of the concerns</a> that have been brought up in the game's momentous first week.<br />
	<br />
	Neth first linked to an up-to-date list of hotfixes that have been implemented thus far. For the spoiler-wary among you, be warned that if you haven't completed the game on Normal difficulty, some of the hotfixes might be spoilerific. Now that you're thoroughly warned that <em>there may be spoilers</em>, head on over to the <a href="http://us.battle.net/d3/en/blog/5825330/">list of hotfixes</a> if you dare. Neth also advised players that additional server maintenance will be required in time and that there's a game patch inbound for sometime next week.<br />
	<br />
	She also took the time to address the <a href="http://massively.joystiq.com/tag/real-money-auction-house/">real-money auction house</a>. Although Neth states that the service is "coming soon," it's been delayed due to post-launch difficulties. The team apparently needs "a bit more time to iron out the existing general stability and gameplay issues" before the real-money auction house is ready for launch. Players shouldn't expect the auction house to be ready in May despite initial plans for it to go online on the 22nd, and there wasn't a solid date to look forward to.<br />
	<br />
	Neth went on to assure players that neither <em>D3 </em>nor <a href="http://massively.joystiq.com/tag/battlenet">Battle.net</a> servers have been compromised, despite all the hubbub about security concerns that's been filling the air the last few days.<br />
	<blockquote class="bq-standard">
		In all of the individual Diablo III-related compromise cases we've investigated, none have occurred after a physical Battle.net Authenticator or Battle.net Mobile Authenticator app was attached to the player's account, and we have yet to find any situation where a Diablo III player's account was accessed outside of "traditional" compromise methods (i.e. someone logging using an account's login email and password).</blockquote>
	She reminded players to exercise constant vigilance by practicing smart password management, scanning for malware and viruses regularly, and <a href="http://us.battle.net/en/security/help">generally being savvy</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/">Blizzard talks Diablo III hotfixes, delay of real-money auction house</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244832/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://us.battle.net/d3/en/blog/5825330/">Diablo III Hotfixes</a><!--//-->, <a href="http://us.battle.net/d3/en/forum/topic/5149181449">Dev post on official forums</a><!--//--></li><li>Via: <a href="http://www.techspot.com/news/48744-blizzard-talks-diablo-iii-hotfixes-real-money-auctions-shelved-indefinitely.html">Blizzard talks Diablo III hotfixes, real-money auctions shelved indefinitely</a><!--//--></via></ul></p>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-hotfixes</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>hotfixes</category><category>multiplayer</category><category>nethaera</category><category>online-multiplayer</category><category>real-money-auction-house</category><category>roguelike</category><category>rpg</category><category>security</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 24 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Perfect World International's end-game gets imperially furious]]></title><link>http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/</guid><comments>http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/perfect-world/" rel="tag">Perfect World International</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/"><img alt="Perfect World International and the Case of the Glowing, Three-Headed Wurm" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/pwiif.jpg" style="width: 530px; height: 313px;" /></a></div>
<div>
	It is a truth universally acknowledged that an MMO in possession of an experienced player-base must be in want of more end-game. In honor of that, and in response to heavy player demand, <a href="http://massively.joystiq.com/category/perfect-world"><em>Perfect World International</em></a> is getting a sizable update. <a href="http://pwi.perfectworld.com/news/?p=534471"><em>PWI: Imperial Fury</em></a> will introduce the brand new Advanced Endless Universe dungeon, changes to existing dungeons, and a whole passel of other improvements.<br />
	<br />
	Players are charged with retrieving the Perfect World City Essences within the Advanced Endless Universe dungeon. This dungeon, which will be accessible six times per week, will present one of three variations of itself upon entry. All three variations are distinctly different, and all three will require significant effort and coordination for successful completion. Hard work does not go unrewarded, however, as completion is rewarded with a chance box containing either a brand new skill book or a stack of potent consumable buffs -- and as both the boxes and their drops can be traded, you can always sell anything you don't want for yourself.<br />
	<br />
	Lunar Glade and Warsong City have received a design facelift, had their difficulty ramped up and their rewards increased -- rewards that include materials for upgrading the most powerful gear (at present) in the game.<br />
	<br />
	A temporary and intermittently-recurring NPC, the Aurora Agent, will allow characters over level 80 to trade Tokens of Luck for a chance to get rare and powerful items. There will also be new Bounty Hunter bosses, improvements to Phoenix Valley, more ways to gain Prestige, improvements to player-enemy targeting, the return of Secret Passage to its "more carebear-friendly roots," and more. So suit up and get ready to kick imperial hiney!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/">Perfect World International's end-game gets imperially furious</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://pwi.perfectworld.com/news/?p=534471">Dev blog</a><!--//--></li></ul></p>]]></description><category>advanced-endless-universe</category><category>advanced-endless-universe-dungeon</category><category>carebear-friendly</category><category>dungeons</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>imperial-fury</category><category>lunar-glade</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>perfect-world-international</category><category>pwe</category><category>pwi</category><category>warsong-city</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 23 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[The Old Republic interview on patch 1.3 covers LFG, perks, and gear]]></title><link>http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/</guid><comments>http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sweator-1337806674.jpg" style="width: 530px; height: 341px;" /></a></div>
<div>
	<a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> is gonna get some mighty fine updates with the <a href="http://massively.joystiq.com/2012/05/21/swtor-patch-1-3-bringing-group-finder-legacy-perks/">onset of patch 1.3</a>. Game Designer <a href="http://massively.joystiq.com/tag/daniel-erickson">Daniel Erickson</a> had a chat with <a href="http://massively.joystiq.com/tag/pc-gamer">PC Gamer</a> to shed some light on the changes in the upcoming patch.<br />
	<br />
	Players in <em>SWTOR </em>don't like standing still. As Erickson says: "You can craft on the move, run [<a href="http://massively.joystiq.com/tag/warzones">war zones</a>] from anywhere, and basically never slow down -- except when looking for a group." To put an end to that difficulty, 1.3 will include a LFG interface that players can use to find a pick-up group to run with (except for Hard Mode Operations, which aren't really designed for uncoordinated PUGs). The tool won't work cross-server, but that's because the dev team is looking to move to servers with a much, much higher population cap in the near future.<br />
	<br />
	The patch will add new perks to the <a href="http://massively.joystiq.com/tag/legacy">legacy system</a>, most of which are aimed at customizing the way players level their alts. With a high enough legacy and enough credits, players could use XP perks to skip side quests altogether, although Erickson points out that that there are perks for Bonus Series quests that may tempt players to visit planets they've previously left alone.<br />
	<br />
	The last bundle of tidings of great joy for the patch is directed at gear. There's a fine balance between freedom of dress and the importance of visual distinction, and <em>SWTOR </em>aims to find it by allowing "social gear" to be worn anywhere. Additionally, "almost every single item in the game" will get customization options thanks to augment slots. Players can use augment slots on gear to add, well, augments, which will allow them to further customize their character and playstyle.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/">The Old Republic interview on patch 1.3 covers LFG, perks, and gear</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/the-old-republic-interview-on-patch-1-3-covers-lfg-perks-and-g/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.pcgamer.com/2012/05/23/the-old-republics-daniel-erickson-talks-legacy-system-update-group-finder-and-adaptive-gear/">PC Gamer interview</a><!--//--></li></ul></p>]]></description><category>1.3</category><category>bioware</category><category>daniel-erickson</category><category>ea</category><category>electronic-arts</category><category>interview</category><category>interviews</category><category>legacy</category><category>lucasarts</category><category>patch</category><category>patch-1.3</category><category>pc-gamer</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update</category><category>update-1.3</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 23 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet confirms no beta for this weekend]]></title><link>http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/</guid><comments>http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/"><img alt="Guild Wars 2 concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/notthisweekendsuckers.jpg" style="width: 530px; height: 304px;" /></a></div>
<div>
	In response to increased agitation among impatient fans, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s <a href="http://massively.joystiq.com/tag/Martin-Kerstein/">Martin Kerstein</a> graced the <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> <a href="https://www.facebook.com/GuildWars2/posts/10150882710644209">Facebook page</a> with a bit of confirmation: There will be no beta weekend event this coming weekend. This stretches the BWE schedule longer than the one-per-month that the team is trying to adhere to, but Kerstein included some explanation that will hopefully keep fans from panicking.<br />
	<blockquote class="bq-standard">
		Our BWE1 was super successful, we exceeded our expectations. As some of you might have experienced first hand, this lead to some technical issues. To make sure we are not running into the same situation for BWE2, we recently had a stress test, and we are currently deploying a lot of additional hardware in our datacenters.<br />
		<br />
		We will be able to tell you exactly when BWE2 will take place as soon as all the hardware has been deployed.</blockquote>
	While this wasn't met with glee by most fans, the news <em>does </em>allow folks to carry on with their lives and make full use of the upcoming holiday weekend. Moreover, the wait will likely be worthwhile, as additional hardware to support the player flood that will descend on the data centers for the next BWE will mean greater enjoyment for more people.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/">ArenaNet confirms no beta for this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="https://www.facebook.com/GuildWars2/posts/10150882710644209">Guild Wars 2 Facebook page</a><!--//--></li></ul></p>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>beta-weekend-event</category><category>bwe</category><category>BWE2</category><category>community-team-crushers-of-dreams</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 22 May 2012 19:45:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Touring the Snowden Drifts]]></title><link>http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/</guid><comments>http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sos02.jpg" style="width: 530px; height: 339px;" /></a></div>
I pretty much went all Norn for the stress test last week. Alone (like a true Norn), I ventured to the highest, loneliest peaks of Snowden Drifts, swam in the darkest ice caves, and faced the largest metric crap-ton of <a href="http://wiki.guildwars2.com/wiki/Sons_of_Svanir">Sons of Svanir</a> imaginable.<br />
<br />
As my Necromancer slid what felt like the nine hundredth Son off of her dagger blades, I took the time to look around soak up the view; there's nothing quite like rallying three times in a fight against a whole passel of renegade Norn to make a girl really appreciate the scenery.<br />
<br />
Say what you will (and this being the Internet, many folks do) about whether or not having to zone between maps is, like, the <em>ultimate </em>sign that the game isn't truly "massively multiplayer," but each and every map we've seen so far in <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2 </em></a>is packed to the brim with excitement.<p><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Touring the Snowden Drifts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/">Flameseeker Chronicles: Touring the Snowden Drifts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>galleries</category><category>gallery</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>norn</category><category>opinion</category><category>screenshot</category><category>screenshots</category><category>sons-of-svanir</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 22 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Order and Chaos Online developer discusses server-linking and more]]></title><link>http://massively.joystiq.com/2012/05/19/order-and-chaos-online-developer-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/19/order-and-chaos-online-developer-interview/</guid><comments>http://massively.joystiq.com/2012/05/19/order-and-chaos-online-developer-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/19/order-and-chaos-online-developer-interview/"><img alt="Order and Chaos" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/orderandchaoes.jpg" style="width: 530px; height: 280px;" /></a></div>
<div>
	In honor of the game's paper anniversary, <a href="http://massively.joystiq.com/tag/order-and-chaos-online"><em>Order &amp; Chaos: Online</em></a> producer Arnaud Bonnard took the time to do some Q&amp;A with user-submitted questions about what is one of the biggest mobile MMOs available.<br />
	<br />
	Arnaud shared some of the toughest parts of development, which were the pressure of creating a world vast enough to entertain players for months (and now years) and ensuring that everything was as stable and functional as possible from a technical point. He followed up by reliving the joy of a successful launch and the success that the game met with over time. He talked a bit about updates and DLC, which come out every one or two months and are generally still drawn from the original design document for <em>Order &amp; Chaos: Online, </em>given that the world design was much bigger than could possibly fit into the game originally.<br />
	<br />
	Bonnard also addressed the server separation between Android, iOS, and Mac devices: Not only would it be time-consuming to link all the operating systems, but such a system would mean that patches could only be deployed once every device was supported, which would be tricky and cause too many extra delays. As far as <em>Order and Chaos' </em>future is concerned, he's optimistic. There are new graphic features coming down the pipe as well as "lots of ideas for the game" as the company looks forward to another fantastic year thanks to fan support.<br />
	<br />
	<a href="http://blog.gameloft.com/index.php/2012/05/18/order-chaos-interview/">Catch all the intricacies of Bonnard's answers</a> for yourself over at <a href="http://massively.joystiq.com/tag/gameloft">Gameloft</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/19/order-and-chaos-online-developer-interview/">Order and Chaos Online developer discusses server-linking and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/19/order-and-chaos-online-developer-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/19/order-and-chaos-online-developer-interview/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://blog.gameloft.com/index.php/2012/05/18/order-chaos-interview/">Order and Chaos Developer Interview</a><!--//--></li></ul></p>]]></description><category>arnaud-bonnard</category><category>Gameloft</category><category>mac-mmo</category><category>mobile-mmo</category><category>order-and-chaos</category><category>order-and-chaos-online</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Sat, 19 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[TERA goes on special sale on Amazon, comes with shiny mask]]></title><link>http://massively.joystiq.com/2012/05/19/tera-goes-on-special-sale-on-amazon-comes-with-shiny-mask/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/19/tera-goes-on-special-sale-on-amazon-comes-with-shiny-mask/</guid><comments>http://massively.joystiq.com/2012/05/19/tera-goes-on-special-sale-on-amazon-comes-with-shiny-mask/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/19/tera-goes-on-special-sale-on-amazon-comes-with-shiny-mask/"><img alt="So I just learned what TERA actually stands for. I'd always assumed it was 'tiny elim, RAHHHH ACTION'" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/bmask.jpg" style="width: 530px; height: 82px;" /></a></div>
<div>
	We've told you previously about <a href="http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/">Amazon's special limited-time MAYhem</a> sales, but the news just keeps getting better. Today <a href="http://massively.joystiq.com/category/tera/"><em>TERA</em></a> is <a href="http://www.amazon.com/gp/feature.html/ref=amb_link_363140742_2?ie=UTF8&amp;docId=1000800391&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=hero-quick-promo&amp;pf_rd_r=1728E0TR2XRV1C9JW5JJ&amp;pf_rd_t=201&amp;pf_rd_p=1369332722&amp;pf_rd_i=B007RZT7NC">on sale at 50% off</a> (and it will be again on May 26th), bringing it down to a delectable $24.99 for the standard edition and $29.99 for the collector's. What's more, folks who purchase between now and May 28th will get treated to an "Olive Bandit Mask," an exclusive new facial customization feature.
	<blockquote class="bq-standard">
		The olive bandit mask is a subtle bit of headwear for essential outlaw occasions. This mask disguises your identity while enhancing your reputation as a figure of mystery. Don't get caught without your exclusive olive bandit mask while out adventuring in the world of <i>TERA</i>. Better yet, don't get caught at all.</blockquote>
	If you're kicking yourself for missing out on a free goodie because you purchased the game already, fear not! Any Amazon customers who've previously bought the Digital Download of <em>TERA </em>will have the item code automagically placed into their Games and Software Library. Amazon's aiming to reward its loyal users by making sure that all such unique content is offered to all customers. That means that anyone who purchases now will also be eligible to receive any future unique promotional items.<br />
	<br />
	If you've been waiting for a price-drop to take a running jump into the world of <em>TERA</em>, it just may be that now's your time, <em>especially </em>since there's nothing cuter than a Popori in a bandit mask.<br />
	<br />
	[Source: Amazon press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/19/tera-goes-on-special-sale-on-amazon-comes-with-shiny-mask/">TERA goes on special sale on Amazon, comes with shiny mask</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/19/tera-goes-on-special-sale-on-amazon-comes-with-shiny-mask/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/19/tera-goes-on-special-sale-on-amazon-comes-with-shiny-mask/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>amazon</category><category>bluehole</category><category>bluehole-studios</category><category>digital-download</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>geddit</category><category>MAYhem</category><category>olive-bandit-mask</category><category>sale</category><category>tera</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Sat, 19 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online Ebonheart Pact faction profiled]]></title><link>http://massively.joystiq.com/2012/05/18/the-elder-scrolls-online-ebonheart-pact-faction-profiled/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/the-elder-scrolls-online-ebonheart-pact-faction-profiled/</guid><comments>http://massively.joystiq.com/2012/05/18/the-elder-scrolls-online-ebonheart-pact-faction-profiled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-online-ebonheart-pact-faction-profiled/"><img alt="The Elder Scrolls Online: the Ebonheart Pact" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tes02.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	The flashlight of knowledge has already been directed at two of <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/"><em>The Elder Scroll Online</em></a>'s three main political factions, and now the third is getting a little time in the light. We've already told you about the <a href="http://massively.joystiq.com/2012/05/16/the-elder-scrolls-online-factions-profiled/">Daggerfall Covenant and the Aldmeri Dominion</a>, and today <a href="http://massively.joystiq.com/tag/game-informer">Game Informer</a> is closing out <a href="http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx">ouroboros</a> with the third faction, the <a href="http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/18/elder-scrolls-online-faction-profile-ebonheart-pact.aspx">Ebonheart Pact</a>.<br />
	<br />
	The alliance that makes up the Ebonheart Pact was first forged after an Akaviri invasion, when the Nords and Dunmer banded together and then cut the Argonians in on the friendliness in order to find safety in numbers. While the Aldmeri Dominion is bent on conquering and ruling, the Ebonheart Pact is really just an attempt to stay alive in a world of invasions and power struggles.<br />
	<br />
	The Dunmer, also called Dark Elves, call the familiar lands of <a href="http://massively.joystiq.com/tag/morrowind">Morrowind</a> home. <a href="http://massively.joystiq.com/tag/skyrim">Skyrim</a>, which a few folks may have heard of thanks to a rather underground game that came out last year, is home to the militant and cold-resistant Nords. The reptilian Argonians, or Saxhleel as they like to call themselves, come from the Black Marsh, also known (by way of total coincidence, I'm sure) as Argonia. They share the area with the Hist, a race of sentient trees, and all matter of poisonous and malicious critters and plants.<br />
	<br />
	If you need help keeping all the names straight (the Nords are also referred to as children of the sky, by the way, although apparently that's an <em>informal </em>title), be sure to read the <a href="http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/18/elder-scrolls-online-faction-profile-ebonheart-pact.aspx">full profile</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-online-ebonheart-pact-faction-profiled/">The Elder Scrolls Online Ebonheart Pact faction profiled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-online-ebonheart-pact-faction-profiled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-online-ebonheart-pact-faction-profiled/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/18/elder-scrolls-online-faction-profile-ebonheart-pact.aspx">Ebonheart Pact profile</a><!--//--></li></ul></p>]]></description><category>argonian</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>children-of-the-sky</category><category>daggerfall</category><category>dark-elves</category><category>dunmer</category><category>ebonheart-pact</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>faction</category><category>morrowind</category><category>nord</category><category>oblivion</category><category>please-dont-suck</category><category>pvp</category><category>sandbox</category><category>saxhleel</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 18 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Age of Empires developers talk about free-to-try and free-to-play]]></title><link>http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/</guid><comments>http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/age-of-empires-online/" rel="tag">Age of Empires Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/"><img alt="Age of Empires Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/aoeo.jpg" style="width: 530px; height: 291px;" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/gas-powered-games">Gas Powered Games</a> is aiming to take <a href="http://massively.joystiq.com/category/age-of-empires-online"><em>Age of Empires Online</em></a> out of DLC-supported free-to-play and into a truly free model. That means moving away from what Systems Design Lead Eric Williamson described as "more of a free to try" model and implementing a system through which players can earn points to unlock anything that could be more quickly bought with money. In anticipation of this change, PC Gamer sat down with Williamson and Design Lead Steve Bauman for a chat about some of the <a href="http://www.pcgamer.com/2012/05/18/age-of-empires-online-interview-becoming-really-free-to-play-instead-of-free-to-try/">philosophy behind the change</a>.<br />
	<br />
	Williams said that their hope is that people who were previously turned off by the imperative that they spend money for full in-game advantage will be willing to give it another go. Players will now be able to earn enough points to unlock a premium civilization in "as short as two or three weeks of daily play," so those who spend the most time in-game will reap the greatest reward. Empire points, the purchase resource that will be gained by either money or in-game achievement, will be earned by players as they complete specific campaign quests, level up, and participate in Alliance Contests.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/">Age of Empires developers talk about free-to-try and free-to-play</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/age-of-empires-developers-talk-about-free-to-try-and-free-to-pla/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.pcgamer.com/2012/05/18/age-of-empires-online-interview-becoming-really-free-to-play-instead-of-free-to-try/">Complete interview</a><!--//--></li></ul></p>]]></description><category>age-of-conan</category><category>Age-of-Empires</category><category>Apple</category><category>eric-williamson</category><category>f1p</category><category>free-to-play</category><category>ftt</category><category>gas-powered-games</category><category>microsoft</category><category>microsoft-game-studios</category><category>robot-entertainment</category><category>steve-bauman</category><category>truly-free</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 18 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Insider gets into the nitty gritty of the new ally system]]></title><link>http://massively.joystiq.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/</guid><comments>http://massively.joystiq.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/"><img alt="Evil Pair of Ducks v. Pair of Ducks: FIGHT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/eveonline.jpg" style="width: 530px; height: 270px;" /></a></div>
<div>
	In a never-ending effort to facilitate the spread of war and destruction, the good folks at <a href="http://massively.joystiq.com/tag/ccp/">CCP</a> have cooked up an <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=28542">Ally System</a> for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>'s upcoming <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion -- a system that will enable players to put their services on hire or find a buddy to join them in a war. In a dev diary update today, the system was brought out into the light and displayed in detail.<br />
	<br />
	Wars you're engaged in will show up in the Our Wars tab (under the Wars tab, under the Corporation tab in your <a href="http://massively.joystiq.com/tag/neocom">Neocom</a>), as will any wars that you're an ally in. If you're a CEO or Director, you can list yourself as Open For Allies and decide whether or not to accept offers for help -- which you should expect, naturally, to come at a price. Negotiation of prices can be carried out through normal communication channels, as the current UI allows you only to accept or decline the offer.<br />
	<br />
	If trouble hasn't found you and you want to spice things up, the All Wars tab is the place for you: It's a list of, well, all active wars, with information like who's asking for an ally and wars with one or more allies. By default, the list shows the 50 most recent wars, but it's also searchable by corporation/alliance. There's an "Assitance requests only" box that you can check to speed up the sword-selling process. Once you've made an offer, possibly done some negotiating, and been accepted, you'll be counted as an ally, although you'll have to wait 24 hours to start fighting.<br />
	<br />
	The purpose of this system is to give more options to defenders, introduce some risk for attackers, and provide ways for mercenaries to support themselves. <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=72742">There's a whole list of extra rules and explanation over on the blog proper</a>, so be sure to check it out.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/">EVE Insider gets into the nitty gritty of the new ally system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/eve-insider-gets-into-the-nitty-gritty-of-the-new-ally-system/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=72742">EVE Insider</a><!--//--></li></ul></p>]]></description><category>ally</category><category>ally-system</category><category>ccp</category><category>ccp-games</category><category>ceos-and-directors-have-all-the-fun</category><category>defenders</category><category>eve</category><category>eve-online</category><category>internet-spaceships</category><category>mercenary</category><category>our-wars</category><category>sandbox</category><category>sci-fi</category><category>sophisticated-war-systems</category><category>spreadsheets-online</category><category>war</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 18 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[GameStop earnings call adds to Guild Wars 2 release date speculation]]></title><link>http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/</guid><comments>http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/"><img alt="Image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/thisspeculationissuchcrap.jpg" style="width: 530px; height: 334px;" /></a></div>
<div>
	Since players aren't tremendously happy with <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s answer of "when it's ready" every time the question of the <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2 </em></a>release date comes up, any hint of further clarification is something to be prized. As a game retailer, dates are the sort of thing that come up in <a href="http://massively.joystiq.com/tag/gamestop">GameStop</a>'s earnings calls. Covering the Q1 conference call released today, Gamespot has CFO Robert Lloyd stating that <em>Guild Wars 2 </em>has been bumped out of the current quarter, putting its release sometime after July. It's worth noting that as of this posting, GameStop's online listing still had the <em>Guild Wars 2 </em>release date as June 26th.<br />
	<br />
	As has been repeated countless times by ArenaNet devs, no information should be treated as official unless it's directly from them. Don't let that stop you from pulling out your favorite tinfoil hat and cooking up some speculations, though.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/">GameStop earnings call adds to Guild Wars 2 release date speculation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://investor.gamestop.com/phoenix.zhtml?c=130125&amp;p=irol-irhome">GameStop corporate earnings conference call</a><!--//-->, <a href="http://www.gamespot.com/news/gamestop-digital-sales-up-profits-down-6377450">Gamespot report</a><!--//--></li></ul></p>]]></description><category>anet</category><category>arenanet</category><category>earnings-call</category><category>fantasy</category><category>gamespot</category><category>gamestop</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>release</category><category>release-date-speculation</category><category>robert-lloyd</category><category>rumormonger</category><category>soon-TM</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 17 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[WildStar Thursday brings the Metal Maw action]]></title><link>http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/</guid><comments>http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/"><img alt="WildStar Metal Maw" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wwmm.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/metal-maw">Metal Maw</a>, the brain child of a live drawing session conceived at last year's <a href="http://massively.joystiq.com/tag/gamescom-2011,wildstar">Gamescom</a>, is featured once again in this week's <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar</em></a> "Wednesday" -- and this time he's not just some concept art or a 3-D model but a fully animated death-bringer! Along with a test video featuring the big guy in action, <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_metal_maw_action.php">this week's blog post</a> has some information about the team's considerations in bringing him to life.<br />
	<br />
	This destructive blue hulk is designed for about 15 level 6 players to fight at once and should give them about a three-minute battle. His abilities are designed so that things get steadily more interesting as the fight progresses. Now that the team's happy with the way he fights, Metal Maw's been put in a crate and shipped on over to the animation and effects team to get his final beauty polish before being totally ready for players in-game.<br />
	<br />
	Skip below the cut to see the big guy in action!</div><p><a href="http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/" rel="bookmark">Continue reading <em>WildStar Thursday brings the Metal Maw action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/">WildStar Thursday brings the Metal Maw action</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/wildstar-thursday-brings-the-metal-maw-action/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_metal_maw_action.php">WildStar Wednesday</a><!--//--></li></ul></p>]]></description><category>carbine</category><category>carbine-studios</category><category>dont-believe-the-lies</category><category>metal-maw</category><category>ncsoft</category><category>preview</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>this-was-SO-posted-on-thursday</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 17 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online factions profiled]]></title><link>http://massively.joystiq.com/2012/05/16/the-elder-scrolls-online-factions-profiled/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/the-elder-scrolls-online-factions-profiled/</guid><comments>http://massively.joystiq.com/2012/05/16/the-elder-scrolls-online-factions-profiled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/the-elder-scrolls-online-factions-profiled/"><img alt="The Elder Scrolls Online - Daggerfell Covenant" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tes01.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	Three alliances control the political scene in <em><a href="http://massively.joystiq.com/category/the-elder-scrolls-online">The Elder Scrolls Online</a>'</em>s <a href="http://massively.joystiq.com/tag/tamriel">Tamriel</a>, and <a href="http://massively.joystiq.com/tag/game-informer">Game Informer</a> is taking a closer look at all of them, starting with the Daggerfall Covenant and the Aldmeri Dominion.<br />
	<br />
	The Daggerfell Covenant is made up of the Orcs (also called Orsimer), Bretons, and Redguards -- although the latter two are coming out of something of a love-hate relationship, with a history of as much internal conflict as external. Apparently time <em>does </em>heal all wounds, though, because the three races have worked out a democratic system of mutual love and respect. The Orcs and Bretons call the beautiful land of High Rock home, while the Redguard are based in Hammerfell.<br />
	<br />
	The Aldmeri Dominion is a more hostile power composed of the Altmer, the Bosmer, and Khajiit and intent on total domination. Also known as Wood Elves, the Bosmer call Valenwood home (surprise: It's a heavily wooded area) and enjoy tramping through forests, living in harmony with nature, and building cities in migratory trees. The Altmer, or High Elves, can be found in the little-known Summerset Isles. The Khajiit, who missed out on the alternative name lottery, live in Elsweyr, whose climate is ideal for the cultivation of <a href="http://elderscrolls.wikia.com/wiki/Moon_Sugar_%28Morrowind%29">Moon Sugar</a>.<br />
	<br />
	Got all that? Study up, there'll be a test. Feel free to read the <a href="http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/14/elder-scrolls-online-faction-profile-daggerfall-covenant.aspx">full</a> <a href="http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/16/elder-scrolls-online-faction-profile-aldmeri-dominion.aspx">profiles</a>, and keep an eye out for Ebonheart Pact information on Friday.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/the-elder-scrolls-online-factions-profiled/">The Elder Scrolls Online factions profiled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/the-elder-scrolls-online-factions-profiled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/the-elder-scrolls-online-factions-profiled/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/14/elder-scrolls-online-faction-profile-daggerfall-covenant.aspx">Daggerfell Covenant profile</a><!--//-->, <a href="http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/16/elder-scrolls-online-faction-profile-aldmeri-dominion.aspx">Aldmeri Dominion profile</a><!--//--></li></ul></p>]]></description><category>aldmeri-dominion</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>daggerfall</category><category>daggerfell-covenant</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>game-informer</category><category>high-rock</category><category>morrowind</category><category>oblivion</category><category>please-dont-suck</category><category>pvp</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 16 May 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder Online kicks off a Kickstarter video series]]></title><link>http://massively.joystiq.com/2012/05/16/pathfinder-online-kicks-off-a-kickstarter-video-series/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/pathfinder-online-kicks-off-a-kickstarter-video-series/</guid><comments>http://massively.joystiq.com/2012/05/16/pathfinder-online-kicks-off-a-kickstarter-video-series/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/pathfinder-online-kicks-off-a-kickstarter-video-series/"><img alt="Pathfinder Online Technology Demo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/kickstarter01.jpg" style="width: 530px; height: 294px;" /></a></div>
<div>
	<em><a href="http://massively.joystiq.com/tag/pathfinder-online">Pathfinder Online</a></em>'s <a href="http://massively.joystiq.com/tag/kickstarter">Kickstarter</a> page got a video update today: the start of a promised "behind the scenes" glimpse of the goings-on at <a href="http://massively.joystiq.com/tag/goblinworks">Goblinworks</a>. The video is all about Mark Kalmes, Goblinworks' Chief Technology Officer. Kalmes is introduced as something of an industry veteran, having his hands in the <em><a href="http://massively.joystiq.com/tag/city-of-heroes">City of Heroes</a>, <a href="http://massively.joystiq.com/tag/champions-online">Champions Online</a>, </em>and <a href="http://massively.joystiq.com/tag/world-of-darkness"><em>World of Darkness</em></a> pots as he progressed through his career. It was during the <em>WoD </em>years that he met Goblinworks CEO <a href="http://massively.joystiq.com/tag/ryan-dancey">Ryan Dancey</a>, and... well, you can hear the story for yourself <a href="http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo/posts/227916">in the video</a>.<br />
	<br />
	Along with talking a little bit about himself and how he became part of the <em>Pathfinder Online </em>team, Kalmes says a bit about the company's goal (to "go into beta as quickly as possible, start getting a few people in the game, and then start building the game that they enjoy") as well as his hopes for the game and its development.<br />
	<br />
	This video is the first in a series of introductions to team members and their roles within Goblinworks. Keep tabs on the project's <a href="http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo">Kickstarter page</a> (where if you're especially passionate, you can still donate even though the team has reached its goal and then some) for further updates!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/pathfinder-online-kicks-off-a-kickstarter-video-series/">Pathfinder Online kicks off a Kickstarter video series</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/pathfinder-online-kicks-off-a-kickstarter-video-series/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/pathfinder-online-kicks-off-a-kickstarter-video-series/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo">Pathfinder Online Kickstarter</a><!--//--></li></ul></p>]]></description><category>fantasy</category><category>goblinworks</category><category>kickstarter</category><category>kickstarter-video</category><category>mark-kalmes</category><category>pathfinder</category><category>pathfinder-online</category><category>pnp</category><category>ryan-dancey</category><category>sandbox</category><category>sandpark</category><category>technology-demo</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 16 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Dynomatic]]></title><link>http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/</guid><comments>http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/"><img alt="Guild Wars 2 concept art: Centaurs from hell" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dynomatic.jpg" style="width: 530px; height: 341px;" /></a></div>
After the first mostly-open beta weekend event, reaction to the dynamic event system of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> is mixed. Some people see it as the revolution of gameplay that was promised, others think it's a refreshing and solid system, and others feel that it falls short. All of those are fair, although it mightn't be hard to guess that I don't share <em>all </em>of those opinions.<br />
<br />
Some people expecting the dynamic event system to be the trumpet that would herald the arrival of the salvation of the MMO world were rather let down. There've been a couple of bits of confusion about the nature and scope of dynamic events, so let's look into them.<p><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Dynomatic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/">Flameseeker Chronicles: Dynomatic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>de</category><category>dynamic-events</category><category>dynomatic</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>pve</category><category>ravious-makes-a-good-point</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 15 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[TERA prepares for political machinations]]></title><link>http://massively.joystiq.com/2012/05/11/tera-prepares-for-political-machinations/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/tera-prepares-for-political-machinations/</guid><comments>http://massively.joystiq.com/2012/05/11/tera-prepares-for-political-machinations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/tera-prepares-for-political-machinations/"><img alt="TERA" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/terachinations.jpg" style="width: 530px; height: 227px;" /></a></div>
<div>
	If you've thought that a bit of political campaigning and intrigue was all that was missing from your complete enjoyment of <em><a href="http://massively.joystiq.com/category/tera">TERA</a></em>, have we got good news for <em>you</em>. It's almost time for the <a href="http://tera.enmasse.com/news/posts/inaugural-election-details/">vanarch election</a> wheel to start a-turnin', so start polishing your speeches!<br />
	<br />
	Players elected to the vanarch position will reign for three weeks over their province. Vanarchs get to turn their whimsy into mandate by setting and collecting taxes and choosing which specialty shops to open up. They'll also be accruing fame (or infamy) for themselves and their guilds. Of course, not just <em>anyone </em>is worthy to rule o'er the masses: In order to be eligible, candidates must be the leader of a level three guild with at least 20 members, must have reached at least level 50 on their character, and must pay a fee of 3,000 gold and 100 Catharnach Awards.<br />
	<br />
	Sound like you? Registration for vanarch candidates opens up on <a href="http://tera.enmasse.com/election-calendar">Friday, May 18th, at 9:00 p.m. EDT and runs 'til Friday, May 25th, at 9:00 p.m. EDT</a>. After registration week comes a week of voting, and then three weeks of sweet, sweet power. Registration for the following reign opens up in the second week of the on-going vanarch's office, so if you're interested in getting to the top and staying there, you don't have a lot of time to rest on your laurels.<br />
	<br />
	If the mantle of power isn't made for your shoulders but you still want to flex your political muscle, be sure to vote! Each game account gets one vote per continent on a given server. Are your fingers itching for a ballot? Next week <a href="http://tera.enmasse.com/game-guide"><em>TERA</em>'s game guide</a> will be updated with some more juicy details on the political system. Knowledge, after all, is power.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/tera-prepares-for-political-machinations/">TERA prepares for political machinations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/tera-prepares-for-political-machinations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/tera-prepares-for-political-machinations/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://tera.enmasse.com/news/posts/inaugural-election-details/">Innaugural Election Details</a><!--//--></li></ul></p>]]></description><category>bluehole</category><category>bluehole-studios</category><category>election</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>politics</category><category>tera</category><category>v-for-vanarchy</category><category>vanarch</category><category>vanarch-election</category><category>vanarchy</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 11 May 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Brace yourself: The Guild Wars 2 stress test is coming]]></title><link>http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/</guid><comments>http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/stressty.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	The <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> team is rallying the troops for a <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> <a href="http://massively.joystiq.com/2012/05/10/guild-wars-2-hosting-a-surprise-stress-test-next-monday/">stress test</a> this coming Monday. While the existence and details of the test were already known, <a href="http://massively.joystiq.com/tag/rubi-bayer">Rubi Bayer</a> has added a note to participants to the game's <a href="https://www.facebook.com/photo.php?fbid=10150852574879209&amp;set=a.135044094208.103264.114036714208&amp;type=1&amp;permPage=1">Facebook page</a>. The goal of the stress test is to see how the servers handle concentrated activity, so she gave a few tips on how best players can help the company during the short test. No simulation or prediction can ferret out as many problems as letting thousands of players loose on a game, so Rubi encouraged players to pile on the servers, find bugs, and be patient as they, well, find bugs.<br />
	<br />
	The test will run on Monday, May 14th, from 2:00 p.m. EDT to 9:00 p.m. EDT, and will be available to pre-purchasers only. One nice treat is that although the company has mentioned character wipes between beta weekend events, players will still have their darling creations from BWE1 to run around with. Get ready to flood the servers on Monday. Cry havoc and let slip the dogs of war. Fly, my pretties!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/">Brace yourself: The Guild Wars 2 stress test is coming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="https://www.facebook.com/photo.php?fbid=10150852574879209&amp;set=a.135044094208.103264.114036714208&amp;type=1&amp;permPage=1">Guild Wars 2 Facebook</a><!--//--></li></ul></p>]]></description><category>anet</category><category>arenanet</category><category>beta-weekend-event</category><category>bwe</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>rubi-bayer</category><category>stress-test</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 11 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday discusses quality of life]]></title><link>http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/</guid><comments>http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/"><img alt="WildStar" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wstarwday01.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	Mobility is key when you're adventuring on an exciting frontier planet. Taking this to heart, <em><a href="http://massively.joystiq.com/category/wildstar/">WildStar</a></em> developer <a href="http://massively.joystiq.com/tag/carbine-studios">Carbine Studios</a> is building in some quality of life improvements to speed Settlers along their way.<br />
	<br />
	All players traveling on roads in <em>WildStar </em>will benefit from a speed boost, whether they're on a <a href="http://massively.joystiq.com/2012/03/14/wildstar-wednesday-shiny-hover-bikes/">noble steed</a> or going afoot. Executive Producer <a href="http://massively.joystiq.com/tag/jeremy-gaffney">Jeremy Gaffney</a> mentions that, more than just cutting down on travel time, this allows developers to plan on players running into each other as they travel through the world as well as aiding in the design of exploration-driven content and proper timing of encounters. If players are really gung-ho about speed and being (profitable) good Samaritans, they'll have opportunities to add new taxi points to remote areas, pitch a vendor stall to sell mounts to lowbies, and set up speed-boosting machines at outposts, among other player-driven additions. Hopefully, this means that the more folks are in an area, the more luxuries are available -- or you can be the pilgrim running out into the wilds to spur on the advance of civilization.<br />
	<br />
	Speaking of running out into the wilds, we know no one likes doing that only to get called in 15 minutes later to pick up a new quest. Players' communicators are a big part of the accessibility of the world in <em>WildStar</em>. Many quests can be picked up and turned in via comm call, freeing players from the drudgery of having to actually track people down. To sum up, Gaffney listed the goals of this design approach. "Focus on the fun parts of the game. Eliminate tedium. Keep the challenge in there for advanced gamers. Overall, let you play the way you want to play."</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/">WildStar Wednesday discusses quality of life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_jeremy_gaffney_on_quality_of_life_features.php">WildStar Wednesday </a></li></ul></p>]]></description><category>carbine</category><category>carbine-studios</category><category>dynomatic</category><category>fast-travel</category><category>ncsoft</category><category>quality-of-life</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 10 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Five things to love about Lion's Arch]]></title><link>http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/</guid><comments>http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/"><img alt="Guild Wars 2 concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/laheader.jpg" style="width: 530px; height: 350px;" /></a></div>
<a href="http://massively.joystiq.com/tag/lions-arch">Lion's Arch</a>, the quintessential Tyrian player hub, has undergone quite the extensive renovation for <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. As a special treat for the last beta weekend, the city was made explorable to players for the first time -- and what a treat it was! After the <a href="http://wiki.guildwars2.com/wiki/Rising_of_Orr">Rise of Orr</a> and the accompanying land shift, Lion's Arch as we knew and loved it in the original <a href="http://guildwars.com/"><em>Guild Wars</em></a> was flooded. It has been raised anew, very near the first city, and stands as a monument to piracy, desperation, and inter-species cooperation (not, perhaps, in that order).<br />
<br />
So what makes Lion's Arch awesome? It's one of six huge cities that are the thriving populatiion centers of Tyria as we find it in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>, and since it doesn't have one single race to lend it culture and purpose, you can bet it had better be pretty special.<p><a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Five things to love about Lion's Arch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/">Flameseeker Chronicles: Five things to love about Lion's Arch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>city</category><category>diving-board</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>hub</category><category>la</category><category>lions-arch</category><category>ncsoft</category><category>new-lions-arch</category><category>opinion</category><category>pirates</category><category>piratitude</category><category>quaggan</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 08 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: After beta action report]]></title><link>http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/</guid><comments>http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/"><img alt="Guild Wars 2 -- you have NO IDEA how long I've been waiting to use my own screenshots" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/abar.jpg" style="margin: 4px; width: 530px; height: 350px;" /></a></div>
Well there you have it, ladies and gents: The first <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a><em> </em>beta weekend over which people had direct control over their participation has come and gone. It was quite the exciting weekend, and it's amazing to see the volume and content of feedback being provided. If you missed out on a chance to get your hands on the game, feel free to form some vicarious impressions; there's tons of footage out there from oodles of people. Massively has a <a href="http://www.twitch.tv/massivelytv/videos">few streams recorded</a>, and I have a niggling feeling that <a href="http://www.youtube.com/user/bogotter">someone</a> will have plenty of extra footage.<br />
<br />
It was great to be back in the game, it was great to get to talk about stuff with people and stream and share pictures, but mostly it was great to see the world populated the way it really needs to be to feel alive and whole. Beta being beta, that brought its own set of challenges and learning experiences -- mostly for <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> -- but on the whole I hope that most people agree that this was, if not a truly delightful weekend (I can't expect everyone to share my taste in games), then at least a solid and informative one.<p><a href="http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: After beta action report</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/">Flameseeker Chronicles: After beta action report</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>beta-weekend</category><category>bwe1</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>grouping</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>multiplayer</category><category>ncsoft</category><category>opinion</category><category>overflow-server</category><category>preview</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 01 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars: What keeps fans coming back]]></title><link>http://massively.joystiq.com/2012/04/28/guild-wars-what-keeps-fans-coming-back/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/28/guild-wars-what-keeps-fans-coming-back/</guid><comments>http://massively.joystiq.com/2012/04/28/guild-wars-what-keeps-fans-coming-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/28/guild-wars-what-keeps-fans-coming-back/"><img alt="Guild Wars" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/screenshot06.jpg" style="width: 530px; height: 325px; " /></a></div>
<div>
	Spring is in the air in <a href="http://guildwars.com/"><em>Guild Wars</em></a>! I can hear the pitter-patter of speed-enhanced feet coming from the Dragon Arena, the roar of the crowds watching Rollerbeetle races, and the endless grunts of unlucky players on the Nine Rings. It's a celebration -- the celebration of the seventh anniversary of <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a>, to be precise.<br />
	<br />
	In and around the annual birthday cupcake hoarding that's going on for the duration of festivities, this year has a few other exciting tricks up its proverbial sleeve. For one thing, a new and limited-edition pet has been made available; the Hound of Balthazar can be unlocked for free by having a brief chat with Ceira, Sworn to Fire, in Embark Beach. For another, the bonuses from <em>all </em>weekend events are active for the anniversary, so players will have to go pretty far out of their way to not reap sweet, sweet rewards for any time spent in-game between now and May 8th.<br />
	<br />
	Seven's a pretty nice number, don't you think? This is something of a special event, as <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s promise to get <em><a href="http://www.guildwars2.com/en/">Guild Wars 2</a> </em>shipped before year's end means that this'll be the last birthday that <em>Guild Wars </em>gets to have before the sequel comes along and grabs everyone's attention -- if, indeed, that's not already happening, what with the beta weekend that's going on <em>right this moment. </em>Even with <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> soaking up some limelight, though, <em>Guild Wars </em>is doing its creators proud and aging with grace and dignity. Let's take a look at some of the building blocks of the game's longevity.</div><p><a href="http://massively.joystiq.com/2012/04/28/guild-wars-what-keeps-fans-coming-back/" rel="bookmark">Continue reading <em>Guild Wars: What keeps fans coming back</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/28/guild-wars-what-keeps-fans-coming-back/">Guild Wars: What keeps fans coming back</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/28/guild-wars-what-keeps-fans-coming-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20223831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/28/guild-wars-what-keeps-fans-coming-back/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>7th-anniversary</category><category>aging-gracefully</category><category>anet</category><category>anniversary</category><category>arenanet</category><category>birthday</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>hall-of-monuments</category><category>ncsoft</category><category>opinion</category><category>seventh-birthday</category><category>why-players-keep-coming-back</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Sat, 28 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet reveals world transfer details for Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/04/24/arenanet-reveals-world-transfer-details-for-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/arenanet-reveals-world-transfer-details-for-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/04/24/arenanet-reveals-world-transfer-details-for-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/arenanet-reveals-world-transfer-details-for-guild-wars-2"><img alt="Image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/6xguardian-tome-of-wrath-skill.jpg" style="width: 530px; height: 331px;" /></a></div>
<div>
	To wrap up what's been a very exciting day for <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> <a href="http://massively.joystiq.com/tag/beta-weekend">beta weekend</a> participants, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> has published a blog post detailing <a href="http://www.arena.net/blog/choosing-and-transferring-worlds-in-guild-wars-2">world choice and the mechanics of transferring worlds</a>.<br />
	<br />
	Upon first logging into the game, players will be able to pick any home world server available, including those in a different region from where they purchased the game. All characters thereafter are created on that home world. World transfers are possible, but have both a time and <a href="http://massively.joystiq.com/2012/03/20/arenanet-expands-on-microtransactions-in-guild-wars-2/17">gem cost</a>. A player can change home worlds only once every seven days and must shell out 1,800 gems to do so. Once the game goes live, however, a "guesting" feature will be available to  allow players to join friends on any world, although players won't be able to participate in WvW for their temporary host server.<br />
	<br />
	Guesting won't be in for the beta weekend event, but players <em>will </em>be able to test out transferring worlds. Each account will be able to unlock 2,000 free gems for the BWE, which will cover the cost of a transfer and a little more.<br />
	<br />
	A <a href="http://www.arena.net/blog/choosing-and-transferring-worlds-in-guild-wars-2">complete server list</a> for the upcoming beta weekend event is available in ArenaNet's blog post.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/arenanet-reveals-world-transfer-details-for-guild-wars-2/">ArenaNet reveals world transfer details for Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/arenanet-reveals-world-transfer-details-for-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20223452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/arenanet-reveals-world-transfer-details-for-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.arena.net/blog/choosing-and-transferring-worlds-in-guild-wars-2">ArenaNet blog post</a><!--//--></li></ul></p>]]></description><category>anet</category><category>arenanet</category><category>beta-weekend</category><category>beta-weekend-event</category><category>bwe</category><category>bwe1</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>home-server</category><category>home-world</category><category>ncsoft</category><category>news</category><category>server-mechanics</category><category>world</category><category>world-transfer</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 24 Apr 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[ArenaNet prepares fans for Guild Wars 2 beta weekend event]]></title><link>http://massively.joystiq.com/2012/04/24/arenanet-prepares-fans-for-guild-wars-2-beta-weekend-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/arenanet-prepares-fans-for-guild-wars-2-beta-weekend-event/</guid><comments>http://massively.joystiq.com/2012/04/24/arenanet-prepares-fans-for-guild-wars-2-beta-weekend-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<img alt="the writhing hordes are ready " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/bwe1.jpg" style="margin: 4px; width: 530px; height: 331px;" /></div>
<a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> has followed up its recent <a href="http://www.arena.net/blog/the-beta-weekend-event-is-coming">beta weekend event blogpost</a> with a short video going through the details of the upcoming <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2 </em></a>BWE. The team has also <a href="https://twitter.com/#!/GuildWars2/status/194902026990256131">confirmed</a> that emails are being sent out to get BWE participants the information they need to download the beta client and be ready for the weekend.<br />
<br />
The event, which runs from Friday the 27th at 3:00pm EDT to 3:00am on Monday the 30th, will introduce players to the Charr, Human, and Norn early zones as well as allowing players to get into epic WvW battles and hotjoinable PvP. <a href="http://massively.joystiq.com/tag/lions-arch">Lion's Arch</a>, a huge city that's undergone massive changes since the original <em><a href="http://massively.joystiq.com/category/guild-wars">Guild Wars</a>, </em>will be explorable for the first time. Check out what <a href="http://massively.joystiq.com/tag/martin-kerstein">Martin Kerstein</a> and <a href="http://massively.joystiq.com/tag/Mike-Zadorojny/">Mike Zadorojny</a> have to say about it in the video after the cut.<p><a href="http://massively.joystiq.com/2012/04/24/arenanet-prepares-fans-for-guild-wars-2-beta-weekend-event/" rel="bookmark">Continue reading <em>ArenaNet prepares fans for Guild Wars 2 beta weekend event</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/arenanet-prepares-fans-for-guild-wars-2-beta-weekend-event/">ArenaNet prepares fans for Guild Wars 2 beta weekend event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/arenanet-prepares-fans-for-guild-wars-2-beta-weekend-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20223369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/arenanet-prepares-fans-for-guild-wars-2-beta-weekend-event/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.youtube.com/watch?v=Oiv8OM5taf8">Guild Wars 2 YouTube</a><!--//--></li></ul></p>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>beta-weekend</category><category>beta-weekend-event</category><category>bwe1</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>martin-kerstein</category><category>mike-z</category><category>Mike-Zadorojny</category><category>ncsoft</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>z-is-for-zadorojny</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 24 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars celebrates its 7th anniversary [Updated]]]></title><link>http://massively.joystiq.com/2012/04/24/guild-wars-celebrates-its-7th-anniversary/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/guild-wars-celebrates-its-7th-anniversary/</guid><comments>http://massively.joystiq.com/2012/04/24/guild-wars-celebrates-its-7th-anniversary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/guild-wars-celebrates-its-7th-anniversary/"><img alt="Guild Wars" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/gw7.jpg" style="width: 530px; height: 315px;" /></a></div>
It's that special time of year again! Despite the amount of effort that has got to be getting poured into the upcoming <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> <a href="http://massively.joystiq.com/2012/04/19/guild-wars-2-briefs-players-on-next-weekends-beta-event/">beta weekend event</a>, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> isn't neglecting the baby game's elder sibling. The <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars </em></a>site has been updated with some <a href="http://www.guildwars.com/events/ingame/seven_year_anniversary/">information about festivities</a> for the in-game celebration.<br />
<br />
From April 24th through May 8th, players will be able to enjoy the time-honored traditions of <em>Guild Wars'</em> birthday celebrations: Players can stroll down the Shing Jea Boardwalk for some festival games, race Rollerbeetles, unlock birthday hats, and collect some sweet, sweet treats. In addition, a new pet is being made available. The <a href="http://wiki.guildwars.com/wiki/Hound_of_Balthazar">Hound of Balthazar</a> can be unlocked for free by visiting <a href="http://wiki.guildwars.com/wiki/Ceira,_Sworn_to_Fire">Ceira, Sworn to Fire</a> in Embark Beach and then traveling to the Zaishen Menagerie and tracking down the fiery beastie. After the anniversary has drawn to a close, the Hound will still be unlockable, but at the cost of 100,000 Balthazar Faction or 20 golden zaishen coins and 100 gold -- so maybe don't dawdle if you're interested in a shiny new pet. The updated page also promises "drops and activities never before seen in anniversary celebration," so join in the fun to find out what's new!<br />
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<strong>[Update: According to a <a href="http://massively.joystiq.com/tag/gamebreaker-tv">Gamebreaker TV</a> <a href="http://www.gamebreaker.tv/mmorpg/guild-wars-exclusive-all-weekend-events-active-in-the-7-year-celebration/">special</a>, all of the normal <a href="http://wiki.guildwars.com/wiki/Weekend_events">weekend events</a> observed in <em>Guild Wars </em>will be running simultaneously for the anniversary celebration!]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/guild-wars-celebrates-its-7th-anniversary/">Guild Wars celebrates its 7th anniversary [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/guild-wars-celebrates-its-7th-anniversary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20223278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/guild-wars-celebrates-its-7th-anniversary/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.guildwars.com/events/ingame/seven_year_anniversary/">7th Anniversary page</a><!--//--></li></ul></p>]]></description><category>7th-anniversary</category><category>7th-birthday</category><category>anet</category><category>anniversary</category><category>arenanet</category><category>birthday</category><category>fantasy</category><category>festival</category><category>guild-wars</category><category>guild-wars-turns-7</category><category>gw</category><category>hound-of-balthazar</category><category>ncsoft</category><category>rollerbeetle-racing</category><category>shing-jea-boardwalk</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 24 Apr 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Dreaming of green knights]]></title><link>http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/</guid><comments>http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/awesomesylvari2.jpg" style="margin: 4px; width: 530px; height: 331px;" /></a></div>
April's had some exciting moments, has it not? The month is going to end on a high note for many <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2 </em></a>fans. Even if you're not one of the many many people who'll be in the upcoming beta weekend event, the lack of a non-disclosure agreement for participants of this round means that anyone can stream, post, and chat about her experience. That means a new level of transparency and insight, hopefully, so that's cool.<br />
<br />
You know what won't be available in the beta? The Sylvari and the Asura, once again. <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s included Lion's Arch in this newest beta build, but that's about all that's new. I've gone on record as saying that I'm perfectly content to wait 'til launch for the Asura and Sylvari so that they're all pristine and new and ready to be explored, but I've got to say that that contentedness gets a little more strained each time we hear or see new stuff about the Sylvari. That's been true for months upon months, but it just keeps getting better.<p><a href="http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Dreaming of green knights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/">Flameseeker Chronicles: Dreaming of green knights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>sylvari</category><category>sylvari roxorz</category><category>SylvariRoxorz</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 24 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Simplicity itself]]></title><link>http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/</guid><comments>http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/"><img alt="Guild Wars 2 concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/clash.jpg" style="margin: 4px; width: 530px; height: 353px;" /></a></div>
<a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> is designing <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> to appeal to bucketloads of people. The studio's got the PvP and competition, the high-end dungeon challenge, the super-cooperative and dynamic PvE content, the compelling and branching storyline, the flashy (and occasionally sensibly flashy) armors -- there's a lot going on. Part of what makes that possible is the use of very approachable systems.<br />
<br />
These simple systems pop up all over the place: the straight-forward lists of <a href="http://wiki.guildwars2.com/wiki/Effect">boons and conditions</a> that affect players, the common capture point mechanic over which more intricate PvP objectives can be layered, and the relatively small pool of skills from which to assemble a build. The beauty of their simplicity is that the simplicity itself isn't a limiting factor -- you can't do <em>only</em> simple things with them.<br />
<br />
In this way, simple systems have a low entry barrier and a high complexity capacity. That means that more people can enjoy the game with relatively little skill and that there's a lot of room for time, dedication, and finesse to lead to outstanding results. Anyone can <em>play</em>, but not everyone can (or will) <em>master</em> elements of the game.<p><a href="http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Simplicity itself</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/">Flameseeker Chronicles: Simplicity itself</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>cbt</category><category>dynamic-events</category><category>emergent-gameplay</category><category>events</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>skill-combo</category><category>skills</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 17 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Line of succession]]></title><link>http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/</guid><comments>http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/succession.jpg" style="width: 530px; height: 346px;" /></a></div>
Sequels are tricky business. The more fans swarm around a game or franchise, the thicker the air gets with opinions regarding what the heart and soul of that game is all about. With that in mind, I don't envy sequel game designers the task of figuring out the balance of enough of a nod to the original to maintain the emotional connection that longstanding fans have without making newcomers feel locked out of something.<br />
<br />
One of the most frequent questions that pops up in the discussion of <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> anticipation is whether or not it's worth it for incoming players to take a spin through the original campaigns and expansion to pass the time. This is mostly tied in with discussion about the <a href="http://hom.guildwars2.com/en/faq/">Hall of Monuments</a> account rewards. In my opinion, the <a href="http://massively.joystiq.com/tag/hall-of-monuments">HoM</a> rewards should be the least compelling reason to start a play-through, although it's still a good reason; even some members of our staff are haphazardly trying to find time to wade back through the stories before release. But considering everything in <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s design philosophy, we know the HoM rewards are unlikely to offer a statistical advantage, so they should be little more than a perk. Moreover, most of their value, it seems to me, should be from what they represent, which is both time spent in-game (forging that emotional connection) actually earning the reward points and the references some of them make to the original game. I still remember my first <a href="http://wiki.guildwars.com/wiki/Stygian_Reaver">Stygian Reaver</a> in <em><a href="http://www.guildwars.com">GW</a></em>, and <em>that</em> is why I'm looking forward to wielding one in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<p><a href="http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Line of succession</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/">Flameseeker Chronicles: Line of succession</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20211346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>ascalonian-catecombs</category><category>eric-flannum</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>kill-your-ancestors</category><category>legacy</category><category>ncsoft</category><category>opinion</category><category>pax-east-2012</category><category>pvp-map</category><category>sequel</category><category>that-special-something</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 10 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2012: The Secret World demo]]></title><link>http://massively.joystiq.com/2012/04/07/pax-east-2012-the-secret-world-demo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/07/pax-east-2012-the-secret-world-demo/</guid><comments>http://massively.joystiq.com/2012/04/07/pax-east-2012-the-secret-world-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-the-secret-world-demo/"><img alt="He wants to believe like I want to love this game. Can I get this shirt?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tsw01.jpg" style="width: 530px; height: 295px;" /></a></div>
<a href="http://massively.joystiq.com/tag/funcom">Funcom</a>'s <em><a href="http://massively.joystiq.com/category/the-secret-world">The Secret World</a> </em>has had a big weekend at <a href="http://massively.joystiq.com/tag/PAX-East-2012/">PAX East</a> with its first public chance for hands-on interaction! It's a game that's been stirring up quite a bit of interest; the classless, level-less progression system, secret societies, and sword-and-automatic-rifle genre-bending are just a few of its selling points. My ears tend to perk up when the game gets mentioned, so of course I was all but falling over myself to hop into the playable demo this weekend. Walking away from that experience, though, I'm unconvinced.<p><a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-the-secret-world-demo/" rel="bookmark">Continue reading <em>PAX East 2012: The Secret World demo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-the-secret-world-demo/">PAX East 2012: The Secret World demo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Apr 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-the-secret-world-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210770/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-the-secret-world-demo/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>con</category><category>convention</category><category>demo</category><category>expo</category><category>faction</category><category>fantasy</category><category>featured</category><category>funcom</category><category>hands-on</category><category>horror</category><category>mythology</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Sat, 07 Apr 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2012: TERA hands-on]]></title><link>http://massively.joystiq.com/2012/04/07/pax-east-2012-tera-hands-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/07/pax-east-2012-tera-hands-on/</guid><comments>http://massively.joystiq.com/2012/04/07/pax-east-2012-tera-hands-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<img alt="http://massively.joystiq.com/2012/04/07/pax-east-2012-tera-hands-on/" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tera01.jpg" style="width: 530px; height: 298px;" /></div>
In the service of Massively's ongoing <a href="http://massively.joystiq.com/tag/pax-east-2012/">PAX East 2012 coverage</a>, I spent some time today in and around the <em><a href="http://massively.joystiq.com/category/tera/">TERA</a></em> booth, ogling the pretty trailers and getting a seat in a group press demo to tackle some fun high-end content in the form of a five-player encounter with an <a href="http://massively.joystiq.com/2012/04/03/en-masse-shares-new-tera-argon-lore-screens/">Argon</a> boss. Read on for an overview of what I saw!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/tera-pax-2012/">TERA PAX 2012</a></strong></p><a href="http://massively.joystiq.com/photos/tera-pax-2012/#4952253"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/teratulufan-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/tera-pax-2012/#4952254"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/teratulufan-2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/tera-pax-2012/#4952255"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/teratulufan-3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/tera-pax-2012/#4952256"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/teratulufan-4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/tera-pax-2012/#4952257"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/teratulufan_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-tera-hands-on/" rel="bookmark">Continue reading <em>PAX East 2012: TERA hands-on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-tera-hands-on/">PAX East 2012: TERA hands-on</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-tera-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-tera-hands-on/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bluehole</category><category>bluehole-studios</category><category>con</category><category>convention</category><category>en-masse</category><category>en-masse-entertainment</category><category>expo</category><category>fantasy</category><category>featured</category><category>galleries</category><category>gallery</category><category>hands-on</category><category>opinion</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>screenshot</category><category>screenshots</category><category>tera</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Sat, 07 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2012: Menace of the Underdark brings big changes to Dungeons and Dragons Online]]></title><link>http://massively.joystiq.com/2012/04/07/pax-east-2012-menace-of-the-underdark-brings-big-changes-to-dun/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/07/pax-east-2012-menace-of-the-underdark-brings-big-changes-to-dun/</guid><comments>http://massively.joystiq.com/2012/04/07/pax-east-2012-menace-of-the-underdark-brings-big-changes-to-dun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-menace-of-the-underdark-brings-big-changes-to-dun/"><img alt="Dungeons and Dragons Online concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/motu01.jpg" style="width: 530px; height: 303px;" /></a></div>
<em><a href="http://massively.joystiq.com/category/dungeons-and-dragons-online">Dungeons and Dragons Online</a></em> players are in for a whole new world of adventure when <em><a href="http://massively.joystiq.com/tag/menace-of-the-underdark/">Menace of the Underdark</a></em> launches this summer. The expansion, due to release on June 25th, will send players into the <a href="http://massively.joystiq.com/2012/01/19/turbine-makes-biggest-announcement-since-free-to-play-for-dung/">Forgotten Realms</a> to fight against the Queen of Spiders, Lolth. Executive Producer <a href="http://massively.joystiq.com/tag/fernando-paiz/">Fernando Paiz</a> and Senior Producer <a href="http://massively.joystiq.com/tag/eric-boyer/">Eric Boyer</a> welcomed us into their lair... er, <a href="http://massively.joystiq.com/tag/Turbine/">Turbine's</a> booth... to talk about the upcoming expansion at this year's PAX East. Read on for our preview!<p><a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-menace-of-the-underdark-brings-big-changes-to-dun/" rel="bookmark">Continue reading <em>PAX East 2012: Menace of the Underdark brings big changes to Dungeons and Dragons Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-menace-of-the-underdark-brings-big-changes-to-dun/">PAX East 2012: Menace of the Underdark brings big changes to Dungeons and Dragons Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-menace-of-the-underdark-brings-big-changes-to-dun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210540/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/07/pax-east-2012-menace-of-the-underdark-brings-big-changes-to-dun/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>con</category><category>convention</category><category>ddo</category><category>dnd</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>eric-boyer</category><category>expansion</category><category>expo</category><category>f2p</category><category>fantasy</category><category>featured</category><category>fernando-paiz</category><category>free-to-play</category><category>interview</category><category>interviews</category><category>menace-of-the-underdark</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Sat, 07 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: What's your golden carrot?]]></title><link>http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/</guid><comments>http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot"><img alt="Guild Wars 2: Electric Boogaloo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dungeonrwd2-1333377383.jpg" /></a></div>
On the Sunday of the most recent <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">beta weekend</a> for <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>, I found myself trying to figure out precisely what incentive my friends and I might have to go through the explorable mode of <a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-for-glory/">dungeons</a> before we hit level 80. The question arose, in a roundabout way, because there's not a tremendous amount of XP available (you spend more time killing fewer things), which makes sense if you're a developer trying to discourage players from entering a dungeon they have no intention of completing in order to farm experience, but it left us wondering whether we'd feel compelled to participate in explorable mode dungeons as we progressed through the game. The point of the matter is, unless you're well and truly enamored of the armor attainable through a specific dungeon's tokens, there might not be much empirical motivation to get through a repeatable dungeon. This stood out to me because so much of the game's reward structure is so clear and well-designed.<br />
<br />
Although I'll certainly never make the claim that the game will please everyone, or even that <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s fine folks are trying to please everyone, it is evident that they're building in support for a wide variety of play and reward styles.<p><a href="http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: What's your golden carrot?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/">Flameseeker Chronicles: What's your golden carrot?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>achiever</category><category>anet</category><category>arenanet</category><category>ascalonian-catacombs</category><category>bartle-test-of-gamer-psychology</category><category>carrot</category><category>catacombs-of-ascalon</category><category>dungeon</category><category>explorer</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>golden-carrot</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>gw</category><category>gw1</category><category>gw2</category><category>killer</category><category>ncsoft</category><category>opinion</category><category>socializer</category><category>thanks-for-the-pictures-guildcast</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 03 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 pre-purchase locations announced]]></title><link>http://massively.joystiq.com/2012/03/27/guild-wars-2-pre-purchase-locations-announced/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/27/guild-wars-2-pre-purchase-locations-announced/</guid><comments>http://massively.joystiq.com/2012/03/27/guild-wars-2-pre-purchase-locations-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/27/guild-wars-2-pre-purchase-locations-announced/"><img alt="Guild Wars 2 CE Details" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/cewoosh-1332887730.jpg" /></a></div>
<div>
	April 10th is fast approaching, and the <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> team is doing its best to be sure fans are totally informed on how best to give up their money when <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2 </em></a>is finally available for <a href="http://buy.guildwars2.com/">pre-purchase</a>. French Community Manager <a href="https://twitter.com/#!/StephanLoPresti/">Stephane Lo Presti</a> has put a list of retailers participating in the<em> </em>pre-purchase program up on the <a href="http://wiki.guildwars2.com/wiki/User:Stephane_Lo_Presti/GW2_prepurchase_retailers_list">Guild Wars 2 Wiki</a>.<br />
	<br />
	According to the game's <a href="http://guildwars2.com/en/the-game/game-faq/#forty-eight">FAQ page</a>, fans will be able to order the digital Standard and the Digital Deluxe editions directly from <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> (Steam is not on the list, so they're out for digital pre-purchasing). These physical retailers, though, will offer at least the Standard and possibly the Collector's editions of the game, which means that fans will have a special interest in which of the listed retailers provide the CE version of the pre-purchase. Keep in mind that these are the retailers for <em>pre-purchase</em>, not necessarily launch or pre-order. The list is pretty lengthy; it's almost like ArenaNet wants to make pre-purchase as convenient as possible for as many fans as possible. <a href="http://wiki.guildwars2.com/wiki/User:Stephane_Lo_Presti/GW2_prepurchase_retailers_list">Hit up the list</a> if you want to figure out where you're headed on April 10th.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/27/guild-wars-2-pre-purchase-locations-announced/">Guild Wars 2 pre-purchase locations announced</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/27/guild-wars-2-pre-purchase-locations-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20202385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/27/guild-wars-2-pre-purchase-locations-announced/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://wiki.guildwars2.com/wiki/User:Stephane_Lo_Presti/GW2_prepurchase_retailers_list">Guild Wars 2 Wiki</a><!--//--></li></ul></p>]]></description><category>anet</category><category>arenanet</category><category>CE</category><category>collectors-edition</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>pre-purchase</category><category>prepurchase</category><category>retailers</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 27 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Life in the legions]]></title><link>http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/</guid><comments>http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/"><img alt="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/charr01.jpg" /></a></div>
Last week, <a href="http://massively.joystiq.com/tag/LeifChapelle/">Leif Chapelle</a>, a content designer, took some time to update the <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> blog with a bit of a behind-the-scenes look at <a href="http://www.arena.net/blog/the-evolution-of-narrative-in-personal-story">personal story</a> in <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. He sketched out the structure of how players' biography choices affect their storyline: "To experience every potential storyline being told from level one to 10, you'd need to play the game 30 times (five races times three initial storylines times two internal branches in each storyline)... We have 80 levels of progression for your character, and every 10 levels or so, you'll begin a new chapter in your story."<br />
<br />
To someone who has rolled a seemingly endless string of alts in virtually every game I've played and is extraordinarily trigger-happy when it comes to remaking characters, this shows a great deal of promise. I'm sure it's quite an angstilicious idea for people who want to savor ALL THE STORY, but I hope that such types might admit (however grudgingly) that too much story is a better option than too little.<p><a href="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Life in the legions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/">Flameseeker Chronicles: Life in the legions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>ash-legion</category><category>blood-legion</category><category>charr</category><category>fantasy</category><category>featured</category><category>flame-legion</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-preview</category><category>guild-wars-nightfall</category><category>gw</category><category>gw1</category><category>gw2</category><category>iron-legion</category><category>leif-chappelle</category><category>mike-z</category><category>Mike-Zadorojny</category><category>ncsoft</category><category>opinion</category><category>personal-story</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 27 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 beta questions: Answered!]]></title><link>http://massively.joystiq.com/2012/03/26/guild-wars-2-beta-questions-answered/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/guild-wars-2-beta-questions-answered/</guid><comments>http://massively.joystiq.com/2012/03/26/guild-wars-2-beta-questions-answered/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-beta-questions-answered/"><img alt="Guild Wars 2: Party On, dude!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gw2bandblogheader.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
Last week we asked for your <em>Guild Wars 2 </em>questions as we prepared to head into the beta weekend, and boy did you rise to the occasion! After sorting through all the questions, we made a list of the most interesting and frequently repeated ones to investigate. Have a question you don't see answered here? Tonight I'll be doing a live question-and-answer session on <a href="http://massively.joystiq.com/livestream/">Massively's own livestream</a>! Tune in at 7:00 p.m. EDT and ask away!<p><a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-beta-questions-answered/" rel="bookmark">Continue reading <em>Guild Wars 2 beta questions: Answered!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-beta-questions-answered/">Guild Wars 2 beta questions: Answered!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-beta-questions-answered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-beta-questions-answered/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>events</category><category>fantasy</category><category>featured</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-preview</category><category>gw2</category><category>iron-legion</category><category>ncsoft</category><category>preview</category><category>previews</category><category>q-and-a</category><category>qa</category><category>questions-and-answers</category><category>respec</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Mon, 26 Mar 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2: For glory!]]></title><link>http://massively.joystiq.com/2012/03/26/guild-wars-2-for-glory/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/guild-wars-2-for-glory/</guid><comments>http://massively.joystiq.com/2012/03/26/guild-wars-2-for-glory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-for-glory/"><img alt="GW2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/niflhel-1332786076.jpg" style="width: 530px; height: 326px; " /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
A lot of my weekend was devoted to glory, both the in-game resource that you earn for competing in PvP and that distinction that you wallow in after doing something cool. The game allows for a lot of something-cools to be done, but the ones I'm presently interested in are hot-joinable PvP and the beta's one accessible dungeon.<p><a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-for-glory/" rel="bookmark">Continue reading <em>Guild Wars 2: For glory!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-for-glory/">Guild Wars 2: For glory!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-for-glory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-for-glory/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>battle-of-khylo</category><category>beta</category><category>catacombs-of-ascalon</category><category>dungeon</category><category>fantasy</category><category>featured</category><category>forest-of-niflhel</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-preview</category><category>gw2</category><category>gw2-beta-weekend</category><category>ncsoft</category><category>preview</category><category>previews</category><category>pvp</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Mon, 26 Mar 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Setting up for success]]></title><link>http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/</guid><comments>http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/zhaitan.jpg" /></a></div>
Community Team Lead <a href="http://massively.joystiq.com/tag/Martin-Kerstein/">Martin Kerstein</a> updated the <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> blog a few days ago with some information about his team's plans for the <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> community. The two <a href="http://www.arena.net/blog/building-community">big bits of news</a> were that there will be official forums (to the evident <a href="http://www.guildwars2guru.com/forum/showpost.php?p=1219763&amp;postcount=129">skepticism</a> of the Guild Wars 2 Guru mods) and there will not be a typical fan site program. The most interesting bit, to me, is this:
<blockquote class="bq-standard">
	"Our goal is to use a scalable, inclusive ecosystem instead of a rigid fan site program that doesn't scale well and excludes large parts of the fan base."</blockquote>
What I'm hoping this means is that the team members are opening themselves up to a lot more flexibility in <em>which</em> fan sites they support. This is great if it means that small blogs and niche communities can be more easily promoted; we already see this happening, as the <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> <a href="https://twitter.com/#!/guildwars2">twitter feed</a> is usually full of retweets pointing out various fan creations and posts. The flip side of this is equally true. In his article, Kerstein talks about wanting to promote a mature and helpful community, so hopefully the lack of a rigid structure in fan site support means the team members don't feel pressured to include and support toxic communities just because they've hit standardized milestones.<br />
<br />
I have high hopes for this scalable community engagement style, and I hope to see it pay off for a lot of smaller fan sites and projects. If the folks at ArenaNet want to <a href="http://www.killtenrats.com/2012/03/15/gw2-demand-more/">demand more</a> of the quality of their community, more power to 'em.<p><a href="http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Setting up for success</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/">Flameseeker Chronicles: Setting up for success</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20195911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>community</category><category>dynamic-events</category><category>failure</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>forums</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-is-scaly</category><category>gw</category><category>gw2</category><category>Martin-Kerstein</category><category>ncsoft</category><category>opinion</category><category>ravious-makes-a-good-point</category><category>scalable-content</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 20 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[RIFT 1.8: Guild recruitment system preview]]></title><link>http://massively.joystiq.com/2012/03/20/rift-1-8-guild-recruitment-system-preview/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/20/rift-1-8-guild-recruitment-system-preview/</guid><comments>http://massively.joystiq.com/2012/03/20/rift-1-8-guild-recruitment-system-preview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/20/rift-1-8-guild-recruitment-system-preview/"><img alt="RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/guildjoin.png" /></a></div>
<div>
	<a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a>'s upcoming <a href="http://www.rift.rpgparadise.com/rift-articles/previews/191-rift-18-guild-recruitment-system-preview">1.8 patch</a> will come in handy for players still caught in the search for a guild to call home, thanks to the guild recruitment system. Guild leaders will be able to (but don't have to) post listings to try to attract more players to their guilds. These listings can be customized with such information as the guild's category (RP, hardcore, PvP, dungeons, raiding, and more), the sort of roles that need to be filled (tank, heal, damage, and support), character level, and play schedule. There's also a description field that'll allow leaders to give a more in-depth description of guild services and outlook.<br />
	<br />
	Players will access the guild finder through their social menu and be able to sort through guilds by roles, availability, guild size, and category. They'll then see all posted information and be able to decide which guild they think is a good fit for them. A message button in the finder screen will allow players to contact guild leaders, and thus shall many happy matches be made.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/20/rift-1-8-guild-recruitment-system-preview/">RIFT 1.8: Guild recruitment system preview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/20/rift-1-8-guild-recruitment-system-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20197343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/20/rift-1-8-guild-recruitment-system-preview/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.rift.rpgparadise.com/rift-articles/previews/191-rift-18-guild-recruitment-system-preview">RPG Paradise</a><!--//--></li></ul></p>]]></description><category>fantasy</category><category>guild-recruitment-system</category><category>guild-search</category><category>guilds</category><category>patch</category><category>Patch1.8</category><category>rift</category><category>rift-1.8</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>Rift1.8</category><category>trion</category><category>trion-worlds</category><category>update</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 20 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet expands on microtransactions in Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/03/20/arenanet-expands-on-microtransactions-in-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/20/arenanet-expands-on-microtransactions-in-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/03/20/arenanet-expands-on-microtransactions-in-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/20/arenanet-expands-on-microtransactions-in-guild-wars-2/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/trading.jpg" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> has put up a <a href="http://www.arena.net/blog/mike-obrien-on-microtransactions-in-guild-wars-2">new blog post</a> with information about <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a>'s cash shop system as well as some of the philosophy behind the game's microtransaction design. <a href="http://massively.joystiq.com/tag/Mike-OBrien/">Mike O'Brien</a>, ArenaNet president and <em>Guild Wars 2</em> executive producer, started off the post by saying that the microtransaction system will be part of this month's closed beta event, then went on to talk about the hows and whys of the system.<br />
	<br />
	ArenaNet's approach is this: Microtransactions are run on a currency of gems, which are purchased with physical-world money and traded in various quantities for the goods and account services available. Players also have the option of trading their purchased gems for in-game gold -- and purchase gems <em>with </em>in-game gold.<br />
	<blockquote class="bq-standard">
		"If you want something, whether it's an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that's important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it."</blockquote>
	As to the micro-transaction items themselves, O'Brien steered away from specifics. He mentioned things like visual distinction and expression as well as account services (which we saw plenty of in the original <em><a href="http://massively.joystiq.com/category/guild-wars">Guild Wars</a>) </em>and "time-saving convenience items" while adding that ArenaNet is opposed to the idea of requiring players to spend cash in order to maintain an even playing field.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/20/arenanet-expands-on-microtransactions-in-guild-wars-2/">ArenaNet expands on microtransactions in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/20/arenanet-expands-on-microtransactions-in-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20197235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/20/arenanet-expands-on-microtransactions-in-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anet</category><category>arenanet</category><category>cash-shop</category><category>fantasy</category><category>gem</category><category>gems</category><category>guild-wars-2</category><category>gw2</category><category>micro-transaction</category><category>mike-obrien</category><category>mtx</category><category>ncsoft</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 20 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard's project Titan still in the works]]></title><link>http://massively.joystiq.com/2012/03/19/blizzards-project-titan-still-in-the-works/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/19/blizzards-project-titan-still-in-the-works/</guid><comments>http://massively.joystiq.com/2012/03/19/blizzards-project-titan-still-in-the-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/19/blizzards-project-titan-still-in-the-works/"><img alt="Some day we'll have images for Titan posts." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/blizzardent.jpg" /></a></div>
<div>
	In and around the flurry of news swirling about &gt;<em><a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>'s </em>upcoming <a href="http://massively.joystiq.com/tag/mists-of-pandaria/"><em>Mists of Pandaria </em></a>expansion, a kind soul has been looking out for everyone waiting for news on the mystery-shrouded project <em><a href="http://massively.joystiq.com/tag/titan">Titan</a></em>. <a href="http://massively.joystiq.com/tag/tom-chilton/">Tom Chilton</a>, a lead designer for <em><a href="http://us.battle.net/wow/en/?-">WoW</a></em>, told <a href="http://ocunwired.ocregister.com/2012/03/19/blizzard-entertainment-talks-pandas-as-project-titan-draws-talent-from-wow/13935/">The OC Register</a> about the "slow trickle of expertise" from the <em>WoW</em> team into the <em>Titan</em> team. Although he didn't confirm anything, Chilton said that it's possible that the movement of developer talent over to the Titan project may ramp up.<br />
	<br />
	Despite <a href="http://massively.joystiq.com/2012/02/29/blizzard-announces-layoffs-of-600-employees-worldwide/3">laying off about 13 percent of its workforce</a>, Blizzard is still hiring in order to fill the development teams for both <em>WoW </em>and the new project. Chilton says:<br />
	<blockquote class="bq-standard">
		"I do believe there's room for us to have two highly successful MMO games. I don't feel like there's going to be a time where we just say 'OK, everybody on the <em>WoW</em> team, pack it up you're moving over to the <em>Titan</em> MMO.' I don't see that as being a realistic probability. I think we're going to try to staff up both teams and actually end up with two large, strong MMO teams."</blockquote>
	Hopefully this sort of talk means that <em>MoP </em>is nearing readiness so the company can give a little more attention to the <em>Titan</em> MMO -- might we someday soon find ourselves with actual, hard facts about this mysterious project?</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/19/blizzards-project-titan-still-in-the-works/">Blizzard's project Titan still in the works</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/19/blizzards-project-titan-still-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20196478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/19/blizzards-project-titan-still-in-the-works/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://ocunwired.ocregister.com/2012/03/19/blizzard-entertainment-talks-pandas-as-project-titan-draws-talent-from-wow/13935/">The OC Register</a><!--//--></li><li>Via: <a href="http://www.totaltitan.com/2012/03/19/tom-chilton-talks-wow-talent-to-titan-having-two-successful-blizzard-mmos-simultaneously/">Total Titan</a><!--//--></via></ul></p>]]></description><category>activision</category><category>blizzard</category><category>blizzard-entertainment</category><category>fantasy</category><category>mists-of-pandaria</category><category>project-titan</category><category>titan</category><category>tom-chilton</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Mon, 19 Mar 2012 16:00:00 EST</pubDate></item></channel></rss>
