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Eliot Lefebvre

- Senior Contributing Editor -

Having grown up with a passion for writing, playing video games, and getting paid for bad comedy, Eliot Lefebvre has found the perfect position as a contributing editor to Massively. He writes the column on City of Heroes (A Mild-Mannered Reporter), Final Fantasy XI and XIV (The Mog Log), and roleplaying (Storyboard). He is not a werewolf.

Eliot Lefebvre's Latest Posts

The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons

Do you smell that on the wind, my friends? It smells like June is fast approaching, and more importantly it smells like soon we'll be able to welcome the third phase of testing with open arms. Which is good, since I am currently going through withdrawal. I wake up in cold sweats, try to change my ...

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WRUP: Someone no longer likes us on Facebook edition

It finally happened. Like fools, we ignored the dire warnings of what would happen if we kept posting stuff about games you don't like or articles you didn't agree with. The worst has finally come to pass -- someone no longer likes our Facebook page. We've been in shock here at the office. I've ...

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The Daily Grind: Are you still excited to try RIFT's free-to-play option?

If you'd missed it, RIFT recently announced that the game will go free-to-play on June 12th. Obviously, the hope is to bring in a variety of new players, but the circumstances surrounding the announcement can result in a bit of whiplash when deciding whether or not to count yourself among those ...

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Storyboard: The way it was for three years

Roleplaying is the same as it ever was. People are still shoehorning in lore characters into backstories, someone is a sparkly magic vampire, and you can still turn a corner in a tavern to find two people with a decided lack of gear or public shame. (In Second Life, that corner is the one you turn ...

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Betawatch: May 11 - 17, 2013

Early access for Marvel Heroes is just around the corner, if you consider 11 days to be a corner. It'll be a chance for everyone to get started on the process of hitting the level cap... or at least getting halfway there before grinding dailies. Your mileage may vary. DUST 514 finally ended its ...

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TUG hopes to make guilds more meaningful by not having them

Guilds are pretty much ubiquitous in MMOs -- they serve as a way to bind players together into a group. But the team behind TUG thinks that all too often guilds come about mostly so you can have a name and a chat channel all to yourself. Which is why the latest design post about the game explains ...

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A Mild-Mannered Reporter: How Champions Online could get its groove back

It's hard to be a fan of Champions Online right now. The game has not been in a good state for pretty much any of its life cycle, but as I've discussed previously, its woes have really come into focus lately. It's been a long time since the game really sat down and advanced any sort of story, and ...

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Combine your consoles and get new ships in Star Trek Online's expansion

If you've already purchased the very expensive Legacy Pack for Star Trek Online's first expansion, there's good news to be had -- you just got more for your $125 investment. For one thing, you've got access to a new ship, the Haakona Advanced Warbird, an assault craft capable of separating into two ...

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The Daily Grind: Do you like the increasing trend of active combat in MMOs?

Back in the day, combat in MMOs was nice and sedate. You had a weapon, the other guy had a weapon, and you both walked up and hit one another with weapons until one of you died. To ensure that you succeeded at that goal, you had huge bars of abilities filled with various tricks to make the other ...

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The Nexus Telegraph: Getting from place to place in WildStar

Nexus is a big place. We saw last week what it's going to be like getting from spot to spot in a smaller sense with last week's overview of movement, but there's more to movement in WildStar. After all, there are a lot of zones stretched out over big chunks of land, and even if you're sprinting as ...

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